How's that sweet tooth doing? Double-up on the sugary goodness with this superfine continuation of Bart Bonte's popular particle physics game series. Sugar, Sugar 2 brings more of what you love and adds in more cleverness, too.
Taking a simple concept and running with it, the game does a stellar job of gently easing you into gameplay, in case you're a little rusty since the last time or two you played with sugar. Just use your mouse to create a sugar pathway to make sure enough of the sweet stuff, which trickles from the letters in the title, gets to where the game wants it. Simple perhaps, but it's not too far into these 30 additional levels that the trickiness ensues as you have to take different colors and other sneakiness into account.
If you've tried it, you know: it's fun to tackle the imaginative obstacles—such as teleportation and gravity switches—found in each puzzling scenario. Just like the previous two Sugar, Sugars, make sure your patience level is turned up on a high setting...those little particles take time to reach their destinations! Unless you're a geometric artistic master, you'll probably be utilizing that "reset" button quite a bit, also.
Still, the drawback of this style of gameplay is an acceptable flip side to being able to trace your own path, draw your own boundaries, and toy with the endless possibilities. If you're not used to this kind of freedom, it may be uncomfortable at first, yet the instructions given for each new element will ensure you're not flummoxed by undefined objectives. Besides, there's a such deep satisfaction that comes from this kind of problem solving amongst the very chill jazz beat of the music and monochromatic block graphics, it's easy to let yourself get addicted. Go on, heap on more sugar!