It goes by many titles: sucrose, lactose, dextrose, fructose, glucose. By any other name though, it would taste just as sweet. It's sugar. Perhaps seeing a solid stream of it pour into his morning coffee tickled something in Bart Bonte's mind. Perhaps he's a designer who can find inspiration in anything. In any case, his new simple idea physics game Sugar, Sugar is all about directing those tiny delicious crystals into a multitude of mugs... and oh, honey, honey, I'm so happy I'm not a diabetic.
On each level, a cascade of sugar will pour from the spout of the title's comma. Using your [mouse], you must draw ramps to direct a certain amount of sugar down into the labeled cups. Steep ramps make it go faster, while the shallower ones make it more likely to pool. Some mugs need sugar of a specific color, requiring you to direct it through a colored filter (though no penalty is given for putting the wrong color in the wrong cup). Others require you to hit a button to reverse the gravity of the situation. Some levels have a gap in the bottom in which sugar that drops will appear again at the top, and so forth. A reset button is available if you've misplaced your ramp (though sadly no pause button). There are 30 levels and a freeplay mode to unlock... Sweet!
Sugar, Sugar is a game of patience. Don't go in expecting anything too fast: The pace is slow, almost meditative... sort of like a Powder Game installment with objectives... You'll find it dull if just trying to speed-run the levels. The enjoyment comes from careful planning, contemplating the flow, and chilling to the music. It isn't perfect: an option to speed up the flow would've been well appreciated, and I disliked how an untimely swerve of the mouse while drawing a line could force me to restart. Still, there is the uniqueness that one finds in all of Bonte's games. In other words, while Sugar, Sugar might be too slow for some, others will definitely find it a cavity-free treat.