Treasure Adventure Game


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Treasure Adventure Game

JohnBBest of Casual Gameplay 2011Think open world platform adventure games (metroidvanias) like Knytt Stories and Celestial Mechanica are falling out of favor? Treasure Adventure Game is happy to prove you wrong. With its massive open world stocked from end to end with treasures, secrets, characters, quests, puzzles, and more, this old school throwback manages to combine adventure, RPG, and platforming genres into the kind of game you'll only have the honor of experiencing a few times in your life. Also: it's free!

treasureadventuregame.gifAn ancient legend tells of a world where all land was joined as a single continent and the people lived peaceful lives. An angry demon invaded the realm and threatened to destroy everything, but a wizard rose to the challenge and fought off the fiend. Before the demon was banished, he struck the core of the planet and sent a tidal wave surging across the surface, drowning most of the land and leaving isolated islands in its wake. The wizard knew the demon would return, so he hid the twelve enchanted items he used to defeat him in the hopes that a future hero could save the world when it was in peril.

Treasure Adventure Game begins many years after those events, casting you in the role of a boy who washed ashore on one of these islands. Now, it's time to go on an adventure! Armed with a hat (as all adventurers are required to have), a helpful parrot, a boat that appears whenever you touch water, basic platforming abilities like jumping and crawling, and treasure maps, you get to explore the secret-filled 2D world one island at a time, getting quests from characters that help provide you with the items you'll need to further explore the game's rich environments.

Treasure Adventure Game is largely quest-based in nature, and at any given moment you'll be working on at least one main task with a few others in the back of your mind. You'll encounter non-player characters in need of assistance, ranging from friendly forest mice to squiggly little worms trembling beneath the soil. Your trusty parrot pal allows you to communicate with these creatures, and he can also help you out of tight situations by allowing you to control him briefly.

treasureadventuregame.gifAnalysis: There is absolutely no reason for you not to fall in love with this title. It's huge, it's open, it's got a delightful retro look and feel, and it's packed with secrets and quests. And it's going to be one of the most wildly entertaining games you've played this year, no matter how many cool things you've encountered. Treasure Adventure Game has that magic "something" we all long for in our games but so rarely manage to find, the same sort of magic found in Cave Story when it was first released.

Treasure Adventure Game hides things all over the place. You should make it a habit to push against every wall, jump to every platform, and search for nooks and crannies to stick your adventurer's hat into every opportunity you get. There are hidden chests everywhere, including under the dirt and deep under the waters, and it's about as fun to find those as it is to work on the main quest!

If you like your games to start with a bang and keep the action going from the beginning, you'll probably find Treasure Adventure Game a bit slow at first. Sit tight, enjoy the story, talk to characters, and remember the details they provide. It all ties together nicely and helps fill out the world you'll spend so much time exploring.

The Treasure Adventure Game soundtrack has just been released, featuring music from the game, bonus tracks, concept sketches, and interactive maps of the entire game!

Simply put, Treasure Adventure Game is the captivating and satisfying game you need to play now. You've been waiting for a classic in the making, and here it is!

WindowsWindows:
Download the full, free game

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Walkthrough Guide


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Treasure Adventure Game Walkthrough

Important Item List, in recommended Order:
(Part of Game: Item: Location / Requirements: Walkthrough)

Treasures 1-2

Unknown Map

Cargale Island

Enter the westmost house, exit through the upper door, and talk to the old woman.

Museum Map

Cargale Island, Requires Unknown Map

Enter the cave to the east side the island, and climb to the top. Talk to the old man.

Parrot and Paper Hat

Nimue Island, Requires Museum Map

Talk to Baggus, and use the elevator in the back. Hit the green switch, travel left for a while, and hit the red switch.

Compass

Angeloak Island, Requires Parrot

Enter the second door up on the left of the tree. Exit right, climb up, hit the spider to walk underneath, enter the tree again. Use the parrot to drop a rock on the red button, climb up, exit and reenter the tree. Walk across the room, exit, and enter the door below, marked Pawn Shop. It's for sale for 75 coins inside.

Sail Map

Angeloak Island, Requires Parrot

Directly below where you got the Compass, there is a Hat Shop. Jump on the sign, and enter the door hidden behind the leaves. Crawl to the chest inside.

Sail

Somora Island, Requires Sail Map and Compass

Follow the Sail Map to (204, 3) until it points directly downward. Press Up to reveal a cave entrance. Climb the cave, and talk to Mother-Father towards the right end. Travel left, use a rock to activate the elevator, climb up further until you reach a waterfall. Sail across, use the wind in the next room to ascend, hit the green switch, travel up further, push the blocks onto the red button (don't push the lower block all the against the wall). Exit the room, climb up further, jump across the gap with the wind, head upwards, use the parrot to drop a rock onto the yellow button, and exit. Climb across the top of the waterfall, and enter the general store. Push the blocks onto the three green switches (middle to left hole, left to middle hole, right to right hole), and open the chest.

Shovel

Tenerife Island, Requires Sail

Enter the small pyramid at midday or midnight. Travel downwards and open the chest. Wear the Top Hat to make the beetles ignore you.

Treasure 1

Tenerife Island, Requires Shovel

Push the large block all the way right, using the shovel to get it underground. Enter the large Pyramid, travel to the bottom, take the elevator to the top. Push the large along the path in the background, pushing small blocks along their paths as you see them. Watch out for bombs, they will destroy the blocks. Get it to the large switch on the bottom. Travel right to the boss.

Dodge his attacks until he opens his mouth. Jump into it, run to the other side and onto his flipped hand, and jump up to his eyes and hit them. Repeat four times.

Lockpick Kit

Nimue Island, Requires Treasure 1

Enter the basement, dig through the dirt on the right. Avoid the metal blades (marked by red light), and open the chest.

Throwing Hook

Cologel Island, Requires Lockpicks

Sink into the quicksand, unlock the switch to the left, hit it and get to the chest.

Map 2

Cargale Island, Requires Throwing Hook

Enter the green house, crawl under the table, use your throwing hook to hit the switch.

Treasure 2

Angeloak Island, Requires Throwing Hook

Travel up the tree, past the Pawn Shop. Jump on a sign and use your throwing hook to knock down an apple, and give it to the spider in the doorway below. Travel up further with the firefly, and hit the four switches to open the door. Enter the next doorway, push the plant into the water, climb up and defeat the boss with your throwing hook. Climb up further, and throw the rock onto the conveyor belt.

Treasures 3-4

Map 3

Pinon Island, Requires Lockpick Kit

Dig down to the locked door. Climb up to the rock, throw it down, carry it onto the crumbling blocks and throw it onto the chain to the raise the middle platform. Hit the green switch, and get the chest at the bottom.

Map 8

Somora Island, Requires Lockpick Kit

Unlock the right house on the dock, press up in front of the wheel to lower the basket, and hit the switch. Jump in a bubble and float upwards. Travel left along the upper part of the island until you reach a locked chest. It's inside.

Key Card

Danausel Island, Requires Throwing Hook

Sail east, using your throwing hook to activate platforms on Solfor, and climbing along vines on Boracay. Once you reach the city, use the elevator on the right, and climb up the building on the left to the next screen. Keep running on clouds to not fall through. Enter the vent on the big white building, climb up the vents, it's in the chest where you exit.

Map 6

Danausel Island, Requires Key Card

Use the Key Card to enter the Laboratory in the GloboCorp building. Activate the computer, enter the vent and climb to the top.

Map 7

Tomba Island, Requires Throwing Hook

Bounce along the purple mushrooms. Use your throwing hook to get the wiggly plants out of the way, and open the chest.

Cannon Map

Poveglia Island, Requires Throwing Hook

Sail all the way east, and enter the lighthouse. It's in the locked chest at the top.

Magic Bottle Map

Poveglia Island, Requires Throwing Hook

Enter the cave behind the grass and use the parrot to drop the rock onto the green button. Use your throwing hook to hit the red switch, remove the rock from the green button, push the large block out of the way, and have the parrot carry the rock up to the yellow button. Climb upwards, talk to the witch, enter the caves beneath her house, and climb to the bottom. It's in a chest.

Cannon

Boracay Island, Requires Throwing Hook

Follow your map to the waterfalls, and sail behind it. Dig up the dirt until you find the chest.

Magic Bottle

Eber Island, Requires Throwing Hook

Press Up in front of the tree, dig up the chest.

Map 4

Eber Island, Requires Magic Bottle

Use your bottle to light the torches and burn away the vines. It's in a chest at the top.

Map 10

Solfor Island, Requires Magic Bottle

Pick the lock on the lower right side of the island. Push one the blocks down as far as it goes, then use it to get a bottle of water from the geyser into the beaker. Push the other block on top of the filled beaker. Light the torch with a bomb explosion, and take some fire to heat the beaker. Travel down and around to the save point, and up as far as you can go, using water to cool and pass over magma. Destroy the broken floors with bombs (use the throwing hook to reset their timer) push the large block into magma so you can access the door. Travel to the top of the island, it's in a chest.

Map 11

Angeloak Island, Requires Magic Bottle

Enter the third door up on the left side of the tree. Use your bottle to light all the torches. Open the locked chest.

Treasure 4

Somora Island, Requires Magic Bottle

Enter the cave from the west entrance. Crawl down to the cave below you, jump up to the boiling beaker, and grab some wind in your bottle. Use it to blow the windmill and raise the bridge. Catch some water in the bottle, and extinguish the fire in the upper left corner, above the store sign. Enter the cave, push the blocks onto the switches, grab some wind in the bottle and shoot it downwards to superjump. Go further up, use a rock from outside to defeat a plant monster and activate the elevator, and exit to the top of the island. Walk right and hit the giant foot.

Treasure 3

Poveglia Island, Requires Magic Bottle

Return to the witch's house. Use the bottle to catch wind, and superjump up to the floating crypt. Enter, defeat the 8 colored skeletons, and bring their souls to the center using your bottle. Head right and defeat the boss.

Hold a soul in your bottle, and avoid his attacks until he roars. Jump onto the skeletal platform that appears then, and shoot a soul into his mouth. Repeat 3 times.

Treasure 5-6

Mouse Hat

Poveglia Island, Requires Treasure 3

Enter the S-Mart at the base of the island. Talk to the mouse ghost.

Dive Helmet Map

Poveglia Island, Requires Cannon and Treasure 3

Use your cannon to attack the wiggly pink thing to the right of the S-Mart. Defeat the boss by continuing to attack the pink wiggly thing with your cannon, and hit the red switch to lower the bridge afterward. Enter the castle across said bridge, and light the fireplace, torches, and hanging candles with fire from the basement, or the lighthouse, if you want to do it the easy way. Talk to the mouse ghost, and retrieve the map from the room on the right.

Dive Helmet

Jakto Island, Requires Magic Bottle

Press up in front of the bushes that your map indicates. Use the fire to melt the ice bridge, it's in a chest at water level underneath.

Map 5

Jakto Island, Requires Dive Helmet

Dive into the water near where you got the Dive Helmet. Open the chest, and push the ice block to the surface so you can get back out.

Flashlight Map

Western Sea, Requires Dive Helmet

Use your magic bottle to light the torch in Poveglia Lighthouse. Sail west to where it lights up, and dive there. (Around -620)

Map 9

Eastmost Sea, Requires Dive Helmet

Find the floating barrel. Dive underneath it, and draw a mine into breaking the block. Surface, and run on top of the barrel to roll it east to a platform. Jump on to it, and climb the crumbling blocks to a chest.

Boots

Tomba Island, Requires Dive Helmet

Enter the lower part of the island, and dive into the water to find a red button. Enter the cave that opens. Head left to start dropping down, and continue downward using bubbles and avoiding spikes until you reach the bottom. Head the the left open area, and grab the glowing mushroom to reveal glowing blocks. Follow the left path into another area. Continue left and up, then drop down when you get the opportunity, and turn right, bouncing along some mushrooms. In the lower right corner, take a bubble up to the chest.

Treasure 5

Tomba Island, Requires Boots

Continuing from where you got the boots, travel up and left, turning right instead of dropping down this time. Hit the ceiling with your hook above the puddle to get some water, which should be taken to the lower left corner and thrown on the bubble machine. Take a bubble up, travel right to the flame, and use some fire to burn the glowing mushroom. Grab the smoke, and travel along the glowing platforms right. Grab some fire from the torches, and take it down to light the torches you saw earlier. Burn a glowing mushroom to the right, and take it's smoke in a bottle to the large mushroom blocking the way. Carry the flame to the previous room, light the torches, and burn the glowing mushroom to travel along the right path of glowing blocks this time. Travel further upward until you reach the boss.

Hide ducking in the floor until it lowers it's hands. Jump on top and hit the pink part. Repeat three times. Then, hide in the floor some more, until you can grab a glowing mushroom. Jump on the platforms, on to the boss and hit the pink part. Repeat three times, again.

The chest is outside.

Map 12

Boracay Island, Requires Boots and Mouse Hat

Follow Map 6 to (1154, 21) and press up to reveal a secret cave. Jump up and sail left to a platform, and hop onto it. Exit the cave and equip your Mouse Hat to pass the rhino. Swing on the vine to some tilting platforms. Jump off the rotating on the the vines above, and travel right until you reach the chest.

Flashlight

Boracay Island, Requires Boots and Mouse Hat

Enter the secret cave at (1154, 21) and sail left. Jump on the platform, use the Mouse Hat to pass the rhino, and continue left until you reach a house. Talk to the grasshopper on the piping to turn it on, and water the nearby plant and push it left to reach some vines. Travel upwards to another house, enter it and take the seed upwards to the grasshopper on some different pipes to turn those on. Water the plant and push it left again, and head further upwards. Turn right and jump across some crumbling blocks until you reach the house again. Talk to the grasshopper a final time to turn on the last pipes, and take some fire to light the lower torches. Bottle some water and bring it up to grow the plant on the rooftop, and use that to take fire and burn the uppermost rope. Burn the lower two as well to lower the bridge, and then cross it to a small house. Enter and talk to the centipede to gain swirling winds above your head. Use them to superjump left, and move the platforms to the end. Cross the crumbling platforms with superjumps (don't let go of down!) to finally reach the chest.

Treasure 6

Boracay Island, Requires Boots and Cannon

In case you haven't yet, follow your map to (1154, 21) and open the cave by pressing up. Sail left, hit the purple switch with your cannon, drop down three times, turn right and drop down to hit a red switch. Return up, head left and drop down three more times, hit a yellow switch hidden in vines, and then a green one likewise. Drop into the mines. Travel all the way right, use your cannon to drop the barrel against the wall, and take it left, leaving it on moving platforms when necessary, to the green button. Sail left and drop down. Crawl through the hole, and use the parrot to press some buttons high up top to drop a barrel down. Take it left to jump onto some vines, and hit the purple switch to raise the water level. Take the barrel further left to jump to the next screen. Move left until you reach the cannon. Generate some bombs to break the rocks, then dig your way down and push the block right. Take a bomb to the left and break in, and finish pushing the block right. Take a bomb through the dirt and jump onto the block to toss to the next bombable wall. Head left and climb down, and use bombs to destroy walls and robots to the right until you reach the boss.

Avoid it's attacks until it spawns a bomb, and toss it at it to make it raise a leg. Run underneath and climb to the minecart. Jump on the cart to make it fire a cannonball while it's over the driller. Repeat three times.

Enter the next room and grab the treasure.

Treasures 7-12

Treasure 7

Danausel Island, Requires Treasure 6 and Key Card

Continuing from where you got Treasure 6, ride the minecart right, avoiding obstacles. When you get to the wall, hold right to glitch through it, or turn left to find a drill bot that can dig through it. Either way, get to the sewers. Continue Right to the end, and rotate the wheel a full turn counterclockwise. Then jump to the left, wait a moment, jump to the left again and onto the wall. Jump the high left platform until it's slightly below the wall platform, and then jump to the new high left platform and back to the wall. Then jump straight across the top to the right. Grab some water to kill the fire enemies, and get to the exit. Enter the door, and equip the Baseball Hat to prevent being detected. Enter the door, hit the red switch, leave, turn on the computer, and go down. Enter the door, continue down, and turn on the green and yellow computers on the bottom floor. Return up to the yellow gate, turn on the blue computer, and return the the green gate to go down the elevator. Drop down several times being careful not to die until you reach a gate. Grab some purple lightning in your bottle and shoot the grey gem on the wall to open it. Grab some more, and shoot the next gem through the floor to skip the next bit. Drop down, head to the right until the tank starts shooting you, and grab some of it's laser to shoot the next gem through the floor. Miniboss time!

Use your hook to stun them, and hit them again to knock them back. Hit them both twice into the lightning sides, and then go the the lower level. Stun them and run past to draw them the to left, and then knock them into the lightning over there.

Head right. Start making your way around this room clockwise. Go up the moving platforms, to the left first to grab lightning atop the gears, and hit the first gem on the right wall. Continue upwards, across the pistons, and fire lightning at the gem to the left. Further right, push the glowing block onto the gears, and into it's slot on the left. Grab some lightning and activate the gem above. Further down, duck on the second gear to avoid the spikes, and push the block onto the gears again and into it's slot on the right. Grab some lightning to trigger the last gem, and cross the pistons back the the entrance. Take the elevator up to the boss.

Activate the computer, move your yellow dot to pick up all the green ones, while avoiding the red. Attempt to leave through the door on the right. Use the green lasers to get to the available computer, and play it's minigame. Afterwards, hit the glowing pink side of the ball to stun it until the parrot can drop a gear on it. Repeat each part three times.

Exit through the right door, turn on the computer, grab the chest, take the elevator out.

Treasure 8

Westmost Sea, Requires Dive Helmet

Dive at around (-1350).

Treasure 9

Western Sea, Requires Dive Helmet

Break the ice with your shovel or cannon at around (-725) and dive underneath.

Treasure 10

Central Sea, Requires Dive Helmet

Dive at around (240). Turn off the flashlight to avoid attracting the Anglerfish.

Treasure 11

Eastern Sea, Requires Dive Helmet

Buy some Shark Repellent in the Saloon's basement on Tenerife. Dive where the sharks are, at about (670).

Treasure 12

Eastmost Sea, Requires Dive Helmet

Dive near where the fish swim, at around (940).

The Finale

Nimue Island, Requires 12 Treasures

Enter the Basement. Head left, avoiding spikes. Drop down, dig, avoiding metal blades. Head right, dig, watching out for red spaces. Head right on the moving platforms, use the throwing hook to hit the yellow switch, continue right. Drop down, avoiding metal blades. Turn left, use the top hat and throwing hook to defeat beetles. Continue left, use the bottle to light all four torches. Climb down, avoiding spikes. Head right, roll barrel across the spikes, down to purple button. Continue left, using wind to superjump, and fire to burn vines for more wind. Drop down, head right avoiding fire and metal blades. Take the elevator to the bottom. Head left. Read the sign, watch the cutscene, examine the plate, open the chest. Final Boss!

Avoid his attacks until Wakanda shows up. Grab her magic with the bottle and shoot it at him. Enter the portal. Repeat four times.

THE END!

Secondary Items

Temporal Compass

Danausel Island, Requires 20 Fragments
Walkthrough

In the Pawn Shop once you get 20 dimensional fragments.

Function

Displays the time, and allows the compass to work while warping.

Flag

Zwaan Island, Requires Cannon
Walkthrough

Fire the cannon at the red switch. Wait for the wind to blow the platform up, and jump the left. For sale for 100 coins.

Function

Displays which direction the wind is blowing.

Torpedo Cannon

Danausel Island, Requires 30 Fragments
Walkthrough

In the Pawn Shop, when you get 30 dimensional fragments.

Function

More powerful, can damage underwater enemies.

Explorer Hat

Somora Island, Requires Magic Bottle
Walkthrough

Drop down to the yellow button you left a rock on earlier. Grab some fire from the nearby torch, and burn your way into the hat shop. It's in a chest.

Function

I don't think it does anything yet. Maybe in the final version?

Top Hat

Angeloak Island, Requires Parrot
Walkthrough

For sale in the Hat Shop you got the Sail Map from. 100 coins.

Function

Causes Red Beetles to flee from you.

New Wave Hat

Danausel Island, Requires Throwing Hook
Walkthrough

For sale on second floor of the building between the Holocade and Night Club. 100 coins.

Function

Causes the Breakrys ball to bounce off your head.

Baseball Hat

Cargale Island
Walkthrough

For Sale in 6-Fifteen immediately. 100 coins.

Function

Prevents you from being detected in the GloboCorp building.

The House

Kingstree Island, Requires Throwing Hook

For sale at Kingstree island. 1000 coins.

Painting

Danausel Island, Requires The House

For sale on the third floor of the building between the Holocade and Night Club. 200 coins.

TV

Cargale Island, Requires The House

For sale at 6-Fifteen. 200 coins.

Garden

Cargale Island, Requires The House

For sale from the red haired woman in the middle of the island. 200 coins.

Heart 1

Cologel Island, Requires Sail

Fall through the quicksand. Fall through even more quicksand. It's in a chest on the left.

Heart 2

Cargale Island, Requires Shovel

Enter the cave, and dig down and to the right. Enter the sewers, travel all the way left, and try to leave. Defeat the boss.

Draw the boss's breath to fully rotate all three of the pipe segments with the windmills. Then lead it into the electrified crystal.

Heart 3

Poveglia Island, Requires Magic Bottle and Cannon

After lowering the bridge, enter the tower next to the castle. Grab a bubble in the bottle, climb up, stand on the red button, and then float to the top. Unlock the chest.

Heart 4

Tomba Island, Requires Boots

Bring some mushroom smoke to Psaul, in the far left part of the cave. Run through the terrifying sequence, you'll get it at the end.

Heart 5

Somora Island, Requires Magic Bottle

In the upper part of the caves, push a block into the upper windstream, and use it to get wind to the windmill and open the gate. Travel to the left end of the area, it's in a chest.

Heart 6

Danausel Island, Requires 10 Fragments

In the Pawn Shop, after you get 10 dimensional fragments.

Holocade Card

Danausel Island, Requires Throwing Hook

On sale for 200 coins in the Holocade. Allows you to play Breakrys. If you get more than 3200 points, you get 500 coins.

Warping

Eber Island, Requires Throwing Hook

Use the Magic Bottle on any of the swirling black things.

Medicine Quest

Angeloak Island, Requires Boots and Mouse Hat

Take some water from the plant shop to the plant in the dark area. Grab some orange spores from the mushroom, and take them up to the owl. He'll give you medicine, take it to the doctor, get some more, and take it to the mouse on the first floor. Then head to the animal village, and talk to the owl at the top. You get 250 coins.

40 Fragments Prize

It's only 1000 coins. It's not required for the good end.

Good End

Earn 100% +, by getting every piece of gear, including the Flag, Temporal Compass, and Torpedo Cannon; Every Heart, Every Hat, Every Treasure, Every Map; and buying the House and it's three upgrades.

Dimensional Fragments

Island Counts

Nimue - 4
Angeloak - 4
Cologel - 2
Tenerife - 1
Solfor - 2
Zwaan - 1
Boracay - 7
Kingstree - 1
Danausel - 5
Tomba - 4
Poveglia - 3
Somora - 5
Cargale - 1

By Requirements

Boat

Angeloak - On the two small trees on the east side of the island.

Compass

Somora - Underneath the bridge, in the middle cave section.

Sail

Cologel - On the upper right end of the underground section.

Shovel

Angeloak - Under the pipe on the east side of the island. Dig up the soil to avoid the plant monster.
Tenerife - Towards the right side of the Large Pyramid. Push a small block to a crawlspace to access it.
Cargale - Under the soil in the cave area.

Lockpick Kit

Somora - Pick the lock on the east end of the island and turn on the bubble machine. It's in a hole to the lower screen in the upper middle part of the island.

Throwing Hook

Angeloak - Climb to the top of the tree, and jump over it to the left side. It's on a sign.
Zwaan - Jump along tilting platforms to reach the top of the island.
Boracay - While climbing the vines, turn left instead of jumping down to the waterfall section.
Kingstree - Crawl into a hidden cave, on the right side of the island.
Danausel - On the upper platform, travel west as far as you can, jumping along clouds.
Danausel - From the upper building tops, travel east as far as you can. It's on the second to last building.
Danausel - Enter the vents on the GloboCorp rooftop, and climb up as far as you can.
Poveglia - In the maze underneath the witch's house, to the left.

Two Treasures

Nimue - On the basement's second floor.

Magic Bottle

Angeloak - In the third door up on the left side of the tree. Burn the vines from as far left as you can, and jump on them to get higher. There's a hidden crawlspace behind the chest.
Solfor - Activate the water piping and climb to the top. In the conveyor belt section, climb along the upper right wall, above the door.
Solfor - On the very top of the island, where the white fish swim in lava, drop down the left side. It's on the piping.
Poveglia - Towards the top of the floating crypt, behind a tunnel you must crawl through.
Poveglia - Exit the top of the floating crypt, and drop down the left side of it. Enter the mausoleum, it's inside.
Somora - After extinguishing the fire at the top of the lake area, enter the door and travel to the left side of the room. It's beyond the series of platforms.
Somora - From the last dimensional fragment, climb further up. Crawl down from the area with the elevator, it's above the door you entered from.
Somora - Near the last dimensional fragment, in the upper right side of the room is a strange platform. Stand on it and don't press anything for about a minute until it appears.

Four Treasures

Nimue - The basement's third floor.

Dive Helmet

Boracay - Towards the middle of the island is a pond by the waterfall. Dive underneath.

Boots

Cologel - Sitting atop the structure with a door on it, to the east side of the island.
Boracay - Enter the secret cave and travel downward. At one waterfall, there will be a series of vines you can jump onto. Climb across.
Boracay - After lowering the drawbridge in the animal village, talk to the centipede for wind magic. Above his house is a series of clouds you can superjump up.
Boracay - After entering the mines, travel to the right a small bit. It's on the ground near the swinging platform.
Boracay - At the end of the mines, underneath where the boss was.
Tomba - Bounce on the purple mushrooms on the surface. It's to the left.
Tomba - At the far upper right end of the caves, where you first find fire. Jump on some glowing platforms to the right.
Tomba - In the caves, by the first house. Climb the glowing platforms, and drop down to the right.
Tomba - After exiting the far end of the caves, dive in the first pond of water.

Treasure 6

Boracay - While riding the minecart, travel to the far right when you're blocked by a wall and fall off.
Danausel - In the factory underneath the island, while on the conveyor belts at the beginning, enter a hidden area in the left wall, where robots are being built.
Danausel - When you enter the second area of the factory, turn right and walk underneath the pistons.

Seven Treasures

Nimue - On the basement's fourth floor.

Ten Treasures

Nimue - On the basement's sixth floor.

199 Comments

I've been looking forward to this! :)

I'm having trouble downloading this.
This makes me sad.

I'm stuck :/

I found the compass, and the guy from the hat shop told me he had a map to some island where you could buy sail, but i can't figure out where to find this map. The parrot keeps telling me i still need to talk to somebody else in the big tree.

Also, i haven't figured out how to dig into sand yet. Not sure if that should be possible at this point yet.

Is there any way to mute the background music? Thanks

Nevermind

I found the hidden entrance above the hat shop.

The map to the sail was a bit too well hidden. Some players might have trouble finding it.
Otherwise, I've just obtained the sail ; I'm stopping for tonight.
This game is AWESOME. I haven't seen a lot of it, and the whole explorating ( kind of 2D Wind Waker, btw ), metroidvania thingy feels great. I love that kind of game, and the comparison you made with Cave Story is justified.

too hard for me. I rage-quited in the part at Somora city were the parrot has to carry the boulder.

@johnB: Your link gives me the same problem. After a little experimentation, the same problem occurs regardless of my browser.
Ah well.

This is a game that has me both enraged and intrigued. I love where the storyline is going, and I want to learn more. But... UGH the controls!

The programmer has set the "Up" key for menus to be the same as the "Interaction" key and set the "Jump" key to be something else. This means I'm forever pressing UP to jump instead of W (my keybind for jump). (Are we able to put two actions on one key or does this cause game-breaking problems?)

That aside, I often find I'm a split second too late in jumping, or I think I've missed a spike and I actually hit it, or the character skids just over the edge of a cliff. It's enough to make me extremely frustrated with the game.

Re-doing the entire section of the game again multiple times is NOT fun (despite some games' insistence that it should be), and I found I'm doing some sections ten or fifteen times before I get through them (and this is just on the getting-the-sail bit).

Question: Do we get to go back and deal with all the "problems" we see (such as the earthquakes and sick bugs) or are we, at this stage, just "passing through"? I found myself wanting to help but not finding any way of doing so.

I know exactly where the sail is,

under the statue at sea level, but I can't find how to get at it! Do I have to go in the museum or what?

Robit Studios just released an update:

Download Treasure Adventure Game Beta 0.6 Here

You can also expect a final build soon, so keep checking in. :)

Also, a note from the developer's blog:
"You can move your save-files from previous builds into the new one if you don't want to start a new game. Just copy the contents of the 'save_data' folder."

Very captivating.. but I just rage quit it, I couldn't take the amount of frustration :|

is it just me or...

the name of the place near the begining. is it actualy called "six fifteen" or is that just cause that was the exact time it was when i passed it?

Okay, this is ridiculous. I really want to play this, but I can't even get through the intro sequence! I keep pressing z, and eventually, it stops working and I get stuck. This happens in Beta 0.5 and 0.6. Am I the only one stuck here?

@Reece: I made the same mistake you did

the numbers are just the local coordinates, and the origin (point 0,0) is that statue. What you want to do is ignore the numbers and just follow the arrow

Thanks, John, I probably will.

So... I followed the compass to where it said the sail would be and there was nothing there. I was not at the statue, I followed the arrow, but still nothing. Any hints?

I'm lost....I got the sail, compass, lockpicks and a few more maps through exploring I think all the islands but I don't know where to go from here. I feel like I should have to learn a new skill in order to move on but I'm not sure yet. Anyone else find the next step?

Hey guys, just a head's up.

I found the opening sequence troubling for someone with epilepsy. The lightening flashes were getting to me, and I had to choose between rushing through the dialogue, closing the game, or taking frequent breaks. I chose to take breaks and I was safe, but I wish there was a warning about this kind of thing.

And then when I thought I was going to be free from the flashes after entering the temple, the game froze.

Ah well. I'll wait for a later release to see if some of the bugs get worked out.

Thanks for all the good work you do!

Waiting for the store to open was tedious for me. A 'wait until dawn' option is a must IMO.

Also, too hard! Rage quit after going to the 6-15 store the first time. A difficulty option is a must IMO.

Disappointing, because it has loads of character and an intriguing story.

This game is pure genius, total adventure. I only felt like this with games like An Untitled Story or Within a Deep Forest. Those who quit it because of frustration are looking for other type of games, go play something easier.. (hehe)

I'm stuck trying to get to x:617 y:12. I can get to about 580ish, but then I get stuck at the saloon. The mushroom isn't bouncy and if I go into the passage way under the saloon I can't make the jump into the worm tunnel. Any hints?

ugh, it is now so obvious. nevermind.

I need help.

I got the treasure map to the first artifact, the one that's apparently in the pyramids. But I can't get there because a platform is too high for me. I can't dig through the sand so I can't place the big boulder either. What am I supposed to do?

And now I see what townhouse meant by obvious.

Inside the saloon, there's a hole at the right that you can drop into.

I have been following the arrows to treasure but the areas are either underground or on a high area I can not reach. Right now I have the first treasure, the shovel, hook and cannon. I have beaten the sewer monster, the pink monster far east and the pyramid monster. The maps I have open are coordinates X: -1232 Y: 0 , X: -1395 Y: -70, X: -543 Y: 55, and X: 1154 Y:21. I'm just sailing all over now trying to find the next step

so I have 4 treasure maps: 1,2,3,8. and treasures 1 & 2. I can't get to the coordinates of map #3 because I can't make the jump at the iceworld. Any hints as to what I have missed?

Also, I know how to help the sick mice (i think) but I can't get a bottle to water the plant and get the mushroom... again, any hints?

Following the cries for help, I'm at the big pyramid where the first artifact map points to. I can't figure out how to get the elevator working, as I don't see how it's possible to get the three boulders down there since there are holes at every path. Furthermore one boulder is too high up for me to jump up there. And finally, I got the throwing hook before but I died and now I can't find it again.

I'm at the first artifact boss (the one made of blocks in the big pyramid) and I have no idea on how to beat it. Any help? Thank you.

@Marie

You must dodge a sequence of three attacks from the boss, at which point one hand will flip upside down and his jaw will lower. Quickly run across his jaw before it shuts and jump onto his hand. Jump from his hand to the top of his head and attack one of his eyes. Each eye takes two hits to be destroyed, but you are kicked off of him after every attack you make on his eyes.

So, I have the first treasure and have found two additional maps...

one leading east where I am blocked by an icy island that I cannot climb, and one leading west to an island with lava where I can enter a cave with housing a switch I can't reach and nowhere else to go.

Any ideas? I have spent an hour revisiting every corner of the world I have access to so far.

Anyone know where map 8 is? That's the only one I'm missing right now.

I think that's the highest mushroom count I've ever seen on a game, download or flash!

I'm stuck in the same place as Pat. I have maps 3 and 8. Do I need map 2 first? Any hints?

I'm at the tree talking to an owl:

The owl says to give the medicine to sick people, but I don't seem to have any medicine. I tried using the bottle to pick up his green chemistry set stuff and that did nothing, talking to the sick people did nothing, carrying the mushroom spores to the sick people did nothing... I don't understaaaand

@Alex M,

1. Have you updated the game to the current version? I couldn't get the quest to work in b0.5.

2. Are you using the action key to end the conversation? If you use the attack button, you might immediately drop the medicine as soon as he gives it to you.

Well, since nobody would help I had to figure it out myself.

As it turns out, the elevator is activated when you stand on it, and not by pushing the big yellow button which is for something different. And the problem with getting the boulder that's up too high can be solved if you take the elevator to the top.

However, I still have the problem of not being able to find the throwing hook. Where is it at?

Really cute game, liking it a lot! Only gripe is those angled mushroom jump springs are so infuriating! They throw you everywhere but where you want to go, not fun at all. Please fix them!

Stuck trying to figure out what to do next. In the same situation as Pat and bacon, but found map 2 and have the throwing hook now. It sent me to the giant tree, but I have nothing to collect the mushroom spores in and can't get any higher or find what to do after talking to the owl. I am thinking I need to find a jar, but have no idea where to find it. Been wandering for hours, can anyone set me on the right track?

Stuck :(

I have the compass and I'm at the cave entrance, and I can't get in. Parrot tells me that I can use UP to interact, but I can't see anything to interact with!

Also, why does it take so long for you to die?! I just want it to be over with quickly so I can get back to repeating half the game because of the lack of save points, and I'm just sitting there for 5 minutes listening to creepy death music. Grump.

Have map 3, can't find map 2 or hook people are mentioning. Please hint - what did I miss? Thanks!

OMG I feel so dumb!!! OK I figures out the next step. Go all the way East to the island with the haunted house on it. Go into the tunnel/cave where there's a rock immediately to the right that would suggest using the parrot but instead go past it and start climbing upwards. There's a huge rock blocking the way to the right past a monster BUT you can push it out of the way!!!! This will take you further up to the witch's house and in turn get you another map!!!

serenhybrid- The door is invisible, just press up around the area the map leads you to.

I don't remember exactly which item I found where for Map 2,3, & 8 or the throwing hook but if you are missing something search these areas:

On your home Island there is a door that needs a pick near the East shore that has a switch in it. There is also an island with just sand and a locked door at the bottom. And there is a boss battle at the bottom of the fist tiny dungeon on your home Island with a worm thing, and a mini battle at the top of the giant tree. These all lead to items.

I also still really need help finding where to go after you solve the toxic waste problem. I can't get onto the Western Ice Island, or hit the switch on the island with the dripping lava pipes. (I have the throwing hook and got the second treasure). I need to find the

jar

I think, but haven't seen

the Ghost Island

yet. Please help!!

I'm stuck after I got all the maps and 10 of the treasures, can't get to the last 2.

One map is pointing under the Globocorp but I can't get to it and the other map is pointing to the entrance of the animal city where there are all the waterfalls, i've searched the whole city and even made it to the top of the waterfall but no treasure. I also can't find the cannon but I have all the items apart from the cannon

can someone help me?

To get the grappling hook:

Travel to the island east of Angel Oak, and fall into the first quicksand trap. You'll end in a cave below, the grappling hook is on the left.

I'm stuck in the tree. There's a room near the top with a red switch on the wall and a pool full of fish. I can't trigger the switch or find another way to progress.

Maddox - look around grandma's island.

Does anyone have a hint for map 4?

@hyperkinetic

keep going east and you'll get to the Ghost Island. Climb to the top of it and talk to the old lady, she'll give a map to find the magic bottle. Get the magic bottle and come back to the old lady, grab the wind next to her house and get to the floating tomb up there

i'm sure you can figure out the rest ;)

Or, what about how to break through the ice bridge to get to the dive helmet?

RafaDL- Many thanks! How do I get to the Island? I can't find it anywhere. When I go East all I find is the Lava Island. and i can't find a way to go anywhere there.

POP! I finally got that switch on the lava island to work. Thanks!

@hyperkinetic
you need the throwing hook to get the green lever inside the lava island.

to get the throwing hook go to the first sand island to the east of the big tree and fall on the first quicksand

after you get the throwing hook and make it out of the cave in the lava island keep going east, there will be lots of islands on the way but just keep going until you get to the ghost island ;)

I'm stuck with the first four treasures. I think that in order to continue, I need the

boots, cannon, or diving helmet

but I don't know where to find any of them! Please help!

Thanks FireWalk. As for your problem:

You need to hit the switch with the throwing hook. In order to hit it, hold down Up, then press Jump and the Attack button at the same time. That should align the hook with the switch.

so while treking over the whole world in this game i dug up coins, now that I finally found the next step it points to ebner island where I already dug up coins where the ground was darker......does this mean I have to start over? I am not happy!!!!

Just so people know, you don't actually need to have the map in order to open up the secret doors. For example, I found the

magic jar

without its map.

It was almost calling out to me that there was something there...

wow i give up on this game. I'm 51% complete and wasted hours sailing around everything trying to find the next step, then when I finally did get the next step I already dug up areas where the treasure maps point. This game has some serious bugs in it and I'm done playing it. I refuse to start over.

Can someone please help me with the pyramid part with the elevator. I have no idea what I'm doing.

@ Moerae
You should notice that there seem to be paths marked out in the background. The thin paths show where you need to push the smaller blocks and the big path is for the big block. If I remember correctly, you'll need to jump on the big block at one point to reach one of the smaller blocks.

I'm having trouble at the pyramid. I'm still looking for the first treasure, but am stuck at the same place townhouse was...

Thanks!

So I've gotten stuck after finishing the ghost island.

I got the Mouse hat now and I thought that by wearing it I would be able to pass by the big pink snake that's blocking my path to the red lever for the draw bridge. So how on Earth am I then supposed to get rid of him?

Hey Nancy-

isn't that giant block by the green spider strange...? It might serve as a useful stepping stone...

Hey Themepark-

sounds like you need a weapon on your ship. Have you gotten the cannon map yet?

I can be more direct than that if you want... let me know.

I'm stuck at the same place as kingluigi -
first four treasures (and I have the cannon). I don't have a map for treasure five, which as RobWatts has pointed out, I don't need... BUT I don't even know where to start looking... do I need the dive helmet?... I have the map for that but

there's an unbreakable icebridge in my way...

I have the treasure from the pyramid and from angel oak island. I cant go west because I cant make the jump on the ice island and I can't go east because I cant get past the lava island. What should I do?

ThemePark: You need the cannon to defeat the pink sea monster.

Look for some unexplored areas on the monkey island.

Lys: If I recall correcly, when I dug on Ebner island, a chest and a door appeared. Like you, I did this before I had the map.

The door was in the tree at ground level. Maybe try going to the tree and 'interacting' pressing up?

@themepark
you don't need to get rid of him

you can put some wind on the jar next to the old woman house then use it to jump over the gap, i'm pretty sure that's not how the game wants you to pass there, but it works fine

;)

@RafaDL:

But the monster is out in the sea, and I can't use the jar while I'm on the boat.

@themepark

you don't need to pass the monster, you can use the jar to jump over the bridge instead of lowering the bridge

Could somebody tell me where the fifth treasure map is, or how to get the dive helmet?

@themepark

If you have the cannon for the boat, you should be able to fight the red snake creature blocking the red lever.

never mind about the dive helmet. For anybody else who is stuck there:

Select the map for the dive helmet. Go to the spot where the arrow points straight down, then interact with the bushes. This will reveal a torch, which can be used to melt the ice bridge.

@themepark,RafaDL

You are indeed supposed to get rid of him. You do that by

killing him with the cannon, which can be found

on the jungle island

in a hidden area near one of the waterfalls.

seriously, this game needs - I repeat, needs - a wait command. If you are going to have shops only open at certain times and doors that are time sensitive, you should not have the player wait around for the proper time.That is not good design.

Ok. I've been stuck in this room for ages and I can't get the switch! It's the room leading to the second treasure I think (the one in the tree) and it's full of fish and hanging hooks. The red switch is on the right wall and I've been chucking my hook at it for ages but it won't go. I can't get to the platform so I'm assuming I have to get the switch to get the platform to come out. Am I doing something wrong?

@RobWatts
I have the map for the cannon but I can't get it, it's the only item missing for me, where exactly is the hidden area? I've tried everything but I can't find it..

An incredible game. Very well built, but still not quite ready for prime time - hence the beta tag.

I've discovered and reported a handful of glitches, but this is to be expected with a beta game. I have great expectations for the finished product.

One observation, though - while there's an active user community (on his site), and there are lots of comments here, no one (that I've seen) has posted a walkthrough. I know the whole world is immense, and would take untold hours of playing through, but has no one gone all the way through?

Is there any interest in posting partial walkthroughs - like a walkthrough of an entire treasure map, starting with where you get the map, to where you get the treasure? Someone could combine them at the end, and have a pretty decent product, right? I'll look at the 2 maps I recently got, and see if I can post walkthroughs for them. At the same time, I've missed some items in the big oak tree, (and other stages as well).

Anybody in?

I'm happy to offer up a bounty for anyone who wants to write up an accurate and complete walkthrough for us to publish here.

Posting in sections is a good way to get things started anyways. We can work out the compensation later once it's all done.

Love this game. Finally found the cannon.. even with map it took me some time!

I could use some help. I'm at the top of the big tree, with the little worm that tries to kill you. It's kinda like a mini-boss. I cannot kill this thing!

I know how to hurt it, but I just can't seem to kill it without getting hit by one of the slime balls. Help?

@RafaDL

To find the cannon:

As I said earlier it is on the jungle island with the monkeys. Go to the middle pool (the one with piranhas) and sail behind the waterfall.

@dylpickles, it takes about 6 hits to kill the thing. When it's on the conveyor belt make sure there isn't a mushroom between you and the bug otherwise the mushroom blocks your throw.

I need help with the 3rd treasure

It's probably pretty obvious, but I just can't figure out how to beat the boss.

Can anyone help me with the 7th treasure? It's my last one

I'm in Globocorp, and I found the entrance to the factory underneath it. I turned on the four computers. But then, when I go down the elevator, and past all of the baddies, I reach a grate next to a grey gear. Nothing I do opens it. Did I miss something (Also, at this point, I get stuck. I can't get back up to the last conveyor belt. Am I just missing some secret passage?

@eklu
It took me a while to figure out what to do there too

you need to go back a little where there is a laser kinda thing that goes just above your head, use the jar to pick up a laser and use the laser to shoot the gray thing and open the door.

Trying to get the diving helmet, stuck at the same place as Townhouse, how do you break the ice bridge?!

Oak Tree - medicine question:

What's the point in healing the creatures in the oak tree? All I've gotten is "good karma". I'm pretty sure that I've gotten them all - the two in the doctor's office and the one in the first room. I went back to the doctor, and (s)he acknowledged that everyone was healthy, but didn't give me anything.

I was a bit disappointed when

The good end wasn't any different than the bad end. Why did I take the time to make sure I'd collected everything? Or was that a bug?

@Crankyanker

I was confused about that too. Later on, you'll find a village of animals (that AREN'T dead). You'll see the owl doctor, and he gives you a nice cash bonus

@RafaDL

THANK YOU. I tried doing that, but with the static pink beams near the light

Thanks, eklu!

I have the following inventory:

Items

Boat
Sail
Compass
Lockpick
Parrot
Shovel
Throwing hook
Bottle

Hats

Paper (looking) hat
Adventurer
Purple top hat
Red beanie

Hearts

2nd heart

Treasures

Orb of Revelation
Temporal Ring

Maps:

Museum
Sail
Cannon
Treasure 1
Treasure 2
Treasure 3
Treasure 4
Treasure 6
Treasure 7
Treasure 8
Treasure 11

9 fragments

If I can help anyone find anything that I've already got, let me know... you may need to spark my memory, but I should be able to remember if you give me the right neighborhood. I'm at about 40%.

I know it's only a beta at the moment so that probably explains a lot of the issues I'm having, but like some of the other comments I'm tempted to give up out of frustration. The movement system really needs some tweaking; the character runs too slowly like he's running in treacle most of the time but then when he stops he skids far too much, which makes it really unintuitive.

also for too many jumps the character has to jump *right* from the edge of a platform to make it across a gap which spoils the flow of the movement. I guess some die-hard plaformers would argue that it takes skill, but for me it's a bit annoying

movement is way too slow in general imo which sucks a lot of fun out of the game and makes you loathe the bits where you constantly have to re-do it.. and also as someone else mentioned if you're going to make a game where you're likely to repeat lots of bits the die-screen needs to be a lot shorter.

But those issues aside the game is great! I sooo much want to love it as much as cave story or snailiad.. it defnitely has great potential.

This is definitely the best indie game I've ever played. Can't stop playing.

I'm having some trouble with the lava island.

I've poured a jar of water into the floating cup, but it only fills it half up. If I try to add more water it doesn't rise the water level.

I see that there's a torch and I figure that maybe that needs to be lit to continue, but there is nowhere I can get fire and still be able to reach the cup. So how am I supposed to do this?

@CrankYanker

Try going back to the witch that showed you where the bottle was. That'll get you treasure #3, I think. And possibly another map or two.

Okay, so I just bought the house for 1000 coins, and there doesn't seem to be anything to do in it... I'm still missing two interdimensional fragments(Is one from winning the Holodeck Game? I really hope not...), and I got the

"bad end". Anyone know what I need to do to find the others or get the "good end"?

@themepark

You DO need fire, and that bomb thing is there for a reason. Use him to light the torch

Thanks, eklu. Now I'm having a problem with treasure map 4 though.

I know where I'm supposed to go, but I simply don't see where there's any path that goes up that high. I can see the place but it requires a double jump or something like that.

Oh, I think I remember that one. You have to

go INSIDE the island. I think now that you have the bottle, you can fix the bridge in Somora. To the left of the bridge, up at the top, is a fire wall. Use some water to put that out, and continue through there.

Treasure Adventure Game Walkthrough

Important Item List, in recommended Order:
(Part of Game: Item: Location / Requirements: Walkthrough)

Treasures 1-2

Unknown Map

Cargale Island

Enter the westmost house, exit through the upper door, and talk to the old woman.

Museum Map

Cargale Island, Requires Unknown Map

Enter the cave to the east side the island, and climb to the top. Talk to the old man.

Parrot and Paper Hat

Nimue Island, Requires Museum Map

Talk to Baggus, and use the elevator in the back. Hit the green switch, travel left for a while, and hit the red switch.

Compass

Angeloak Island, Requires Parrot

Enter the second door up on the left of the tree. Exit right, climb up, hit the spider to walk underneath, enter the tree again. Use the parrot to drop a rock on the red button, climb up, exit and reenter the tree. Walk across the room, exit, and enter the door below, marked Pawn Shop. It's for sale for 75 coins inside.

Sail Map

Angeloak Island, Requires Parrot

Directly below where you got the Compass, there is a Hat Shop. Jump on the sign, and enter the door hidden behind the leaves. Crawl to the chest inside.

Sail

Somora Island, Requires Sail Map and Compass

Follow the Sail Map to (204, 3) until it points directly downward. Press Up to reveal a cave entrance. Climb the cave, and talk to Mother-Father towards the right end. Travel left, use a rock to activate the elevator, climb up further until you reach a waterfall. Sail across, use the wind in the next room to ascend, hit the green switch, travel up further, push the blocks onto the red button (don't push the lower block all the against the wall). Exit the room, climb up further, jump across the gap with the wind, head upwards, use the parrot to drop a rock onto the yellow button, and exit. Climb across the top of the waterfall, and enter the general store. Push the blocks onto the three green switches (middle to left hole, left to middle hole, right to right hole), and open the chest.

Shovel

Tenerife Island, Requires Sail

Enter the small pyramid at midday or midnight. Travel downwards and open the chest. Wear the Top Hat to make the beetles ignore you.

Treasure 1

Tenerife Island, Requires Shovel

Push the large block all the way right, using the shovel to get it underground. Enter the large Pyramid, travel to the bottom, take the elevator to the top. Push the large along the path in the background, pushing small blocks along their paths as you see them. Watch out for bombs, they will destroy the blocks. Get it to the large switch on the bottom. Travel right to the boss.

Dodge his attacks until he opens his mouth. Jump into it, run to the other side and onto his flipped hand, and jump up to his eyes and hit them. Repeat four times.

Lockpick Kit

Nimue Island, Requires Treasure 1

Enter the basement, dig through the dirt on the right. Avoid the metal blades (marked by red light), and open the chest.

Throwing Hook

Cologel Island, Requires Lockpicks

Sink into the quicksand, unlock the switch to the left, hit it and get to the chest.

Map 2

Cargale Island, Requires Throwing Hook

Enter the green house, crawl under the table, use your throwing hook to hit the switch.

Treasure 2

Angeloak Island, Requires Throwing Hook

Travel up the tree, past the Pawn Shop. Jump on a sign and use your throwing hook to knock down an apple, and give it to the spider in the doorway below. Travel up further with the firefly, and hit the four switches to open the door. Enter the next doorway, push the plant into the water, climb up and defeat the boss with your throwing hook. Climb up further, and throw the rock onto the conveyor belt.

Treasures 3-4

Map 3

Pinon Island, Requires Lockpick Kit

Dig down to the locked door. Climb up to the rock, throw it down, carry it onto the crumbling blocks and throw it onto the chain to the raise the middle platform. Hit the green switch, and get the chest at the bottom.

Map 8

Somora Island, Requires Lockpick Kit

Unlock the right house on the dock, press up in front of the wheel to lower the basket, and hit the switch. Jump in a bubble and float upwards. Travel left along the upper part of the island until you reach a locked chest. It's inside.

Key Card

Danausel Island, Requires Throwing Hook

Sail east, using your throwing hook to activate platforms on Solfor, and climbing along vines on Boracay. Once you reach the city, use the elevator on the right, and climb up the building on the left to the next screen. Keep running on clouds to not fall through. Enter the vent on the big white building, climb up the vents, it's in the chest where you exit.

Map 6

Danausel Island, Requires Key Card

Use the Key Card to enter the Laboratory in the GloboCorp building. Activate the computer, enter the vent and climb to the top.

Map 7

Tomba Island, Requires Throwing Hook

Bounce along the purple mushrooms. Use your throwing hook to get the wiggly plants out of the way, and open the chest.

Cannon Map

Poveglia Island, Requires Throwing Hook

Sail all the way east, and enter the lighthouse. It's in the locked chest at the top.

Magic Bottle Map

Poveglia Island, Requires Throwing Hook

Enter the cave behind the grass and use the parrot to drop the rock onto the green button. Use your throwing hook to hit the red switch, remove the rock from the green button, push the large block out of the way, and have the parrot carry the rock up to the yellow button. Climb upwards, talk to the witch, enter the caves beneath her house, and climb to the bottom. It's in a chest.

Cannon

Boracay Island, Requires Throwing Hook

Follow your map to the waterfalls, and sail behind it. Dig up the dirt until you find the chest.

Magic Bottle

Eber Island, Requires Throwing Hook

Press Up in front of the tree, dig up the chest.

Map 4

Eber Island, Requires Magic Bottle

Use your bottle to light the torches and burn away the vines. It's in a chest at the top.

Map 10

Solfor Island, Requires Magic Bottle

Pick the lock on the lower right side of the island. Push one the blocks down as far as it goes, then use it to get a bottle of water from the geyser into the beaker. Push the other block on top of the filled beaker. Light the torch with a bomb explosion, and take some fire to heat the beaker. Travel down and around to the save point, and up as far as you can go, using water to cool and pass over magma. Destroy the broken floors with bombs (use the throwing hook to reset their timer) push the large block into magma so you can access the door. Travel to the top of the island, it's in a chest.

Map 11

Angeloak Island, Requires Magic Bottle

Enter the third door up on the left side of the tree. Use your bottle to light all the torches. Open the locked chest.

Treasure 4

Somora Island, Requires Magic Bottle

Enter the cave from the west entrance. Crawl down to the cave below you, jump up to the boiling beaker, and grab some wind in your bottle. Use it to blow the windmill and raise the bridge. Catch some water in the bottle, and extinguish the fire in the upper left corner, above the store sign. Enter the cave, push the blocks onto the switches, grab some wind in the bottle and shoot it downwards to superjump. Go further up, use a rock from outside to defeat a plant monster and activate the elevator, and exit to the top of the island. Walk right and hit the giant foot.

Treasure 3

Poveglia Island, Requires Magic Bottle

Return to the witch's house. Use the bottle to catch wind, and superjump up to the floating crypt. Enter, defeat the 8 colored skeletons, and bring their souls to the center using your bottle. Head right and defeat the boss.

Hold a soul in your bottle, and avoid his attacks until he roars. Jump onto the skeletal platform that appears then, and shoot a soul into his mouth. Repeat 3 times.

Treasure 5-6

Mouse Hat

Poveglia Island, Requires Treasure 3

Enter the S-Mart at the base of the island. Talk to the mouse ghost.

Dive Helmet Map

Poveglia Island, Requires Cannon and Treasure 3

Use your cannon to attack the wiggly pink thing to the right of the S-Mart. Defeat the boss by continuing to attack the pink wiggly thing with your cannon, and hit the red switch to lower the bridge afterward. Enter the castle across said bridge, and light the fireplace, torches, and hanging candles with fire from the basement, or the lighthouse, if you want to do it the easy way. Talk to the mouse ghost, and retrieve the map from the room on the right.

Dive Helmet

Jakto Island, Requires Magic Bottle

Press up in front of the bushes that your map indicates. Use the fire to melt the ice bridge, it's in a chest at water level underneath.

Map 5

Jakto Island, Requires Dive Helmet

Dive into the water near where you got the Dive Helmet. Open the chest, and push the ice block to the surface so you can get back out.

Flashlight Map

Western Sea, Requires Dive Helmet

Use your magic bottle to light the torch in Poveglia Lighthouse. Sail west to where it lights up, and dive there. (Around -620)

Map 9

Eastmost Sea, Requires Dive Helmet

Find the floating barrel. Dive underneath it, and draw a mine into breaking the block. Surface, and run on top of the barrel to roll it east to a platform. Jump on to it, and climb the crumbling blocks to a chest.

Boots

Tomba Island, Requires Dive Helmet

Enter the lower part of the island, and dive into the water to find a red button. Enter the cave that opens. Head left to start dropping down, and continue downward using bubbles and avoiding spikes until you reach the bottom. Head the the left open area, and grab the glowing mushroom to reveal glowing blocks. Follow the left path into another area. Continue left and up, then drop down when you get the opportunity, and turn right, bouncing along some mushrooms. In the lower right corner, take a bubble up to the chest.

Treasure 5

Tomba Island, Requires Boots

Continuing from where you got the boots, travel up and left, turning right instead of dropping down this time. Hit the ceiling with your hook above the puddle to get some water, which should be taken to the lower left corner and thrown on the bubble machine. Take a bubble up, travel right to the flame, and use some fire to burn the glowing mushroom. Grab the smoke, and travel along the glowing platforms right. Grab some fire from the torches, and take it down to light the torches you saw earlier. Burn a glowing mushroom to the right, and take it's smoke in a bottle to the large mushroom blocking the way. Carry the flame to the previous room, light the torches, and burn the glowing mushroom to travel along the right path of glowing blocks this time. Travel further upward until you reach the boss.

Hide ducking in the floor until it lowers it's hands. Jump on top and hit the pink part. Repeat three times. Then, hide in the floor some more, until you can grab a glowing mushroom. Jump on the platforms, on to the boss and hit the pink part. Repeat three times, again.

The chest is outside.

Map 12

Boracay Island, Requires Boots and Mouse Hat

Follow Map 6 to (1154, 21) and press up to reveal a secret cave. Jump up and sail left to a platform, and hop onto it. Exit the cave and equip your Mouse Hat to pass the rhino. Swing on the vine to some tilting platforms. Jump off the rotating on the the vines above, and travel right until you reach the chest.

Flashlight

Boracay Island, Requires Boots and Mouse Hat

Enter the secret cave at (1154, 21) and sail left. Jump on the platform, use the Mouse Hat to pass the rhino, and continue left until you reach a house. Talk to the grasshopper on the piping to turn it on, and water the nearby plant and push it left to reach some vines. Travel upwards to another house, enter it and take the seed upwards to the grasshopper on some different pipes to turn those on. Water the plant and push it left again, and head further upwards. Turn right and jump across some crumbling blocks until you reach the house again. Talk to the grasshopper a final time to turn on the last pipes, and take some fire to light the lower torches. Bottle some water and bring it up to grow the plant on the rooftop, and use that to take fire and burn the uppermost rope. Burn the lower two as well to lower the bridge, and then cross it to a small house. Enter and talk to the centipede to gain swirling winds above your head. Use them to superjump left, and move the platforms to the end. Cross the crumbling platforms with superjumps (don't let go of down!) to finally reach the chest.

Treasure 6

Boracay Island, Requires Boots and Cannon

In case you haven't yet, follow your map to (1154, 21) and open the cave by pressing up. Sail left, hit the purple switch with your cannon, drop down three times, turn right and drop down to hit a red switch. Return up, head left and drop down three more times, hit a yellow switch hidden in vines, and then a green one likewise. Drop into the mines. Travel all the way right, use your cannon to drop the barrel against the wall, and take it left, leaving it on moving platforms when necessary, to the green button. Sail left and drop down. Crawl through the hole, and use the parrot to press some buttons high up top to drop a barrel down. Take it left to jump onto some vines, and hit the purple switch to raise the water level. Take the barrel further left to jump to the next screen. Move left until you reach the cannon. Generate some bombs to break the rocks, then dig your way down and push the block right. Take a bomb to the left and break in, and finish pushing the block right. Take a bomb through the dirt and jump onto the block to toss to the next bombable wall. Head left and climb down, and use bombs to destroy walls and robots to the right until you reach the boss.

Avoid it's attacks until it spawns a bomb, and toss it at it to make it raise a leg. Run underneath and climb to the minecart. Jump on the cart to make it fire a cannonball while it's over the driller. Repeat three times.

Enter the next room and grab the treasure.

Treasures 7-12

Treasure 7

Danausel Island, Requires Treasure 6 and Key Card

Continuing from where you got Treasure 6, ride the minecart right, avoiding obstacles. When you get to the wall, hold right to glitch through it, or turn left to find a drill bot that can dig through it. Either way, get to the sewers. Continue Right to the end, and rotate the wheel a full turn counterclockwise. Then jump to the left, wait a moment, jump to the left again and onto the wall. Jump the high left platform until it's slightly below the wall platform, and then jump to the new high left platform and back to the wall. Then jump straight across the top to the right. Grab some water to kill the fire enemies, and get to the exit. Enter the door, and equip the Baseball Hat to prevent being detected. Enter the door, hit the red switch, leave, turn on the computer, and go down. Enter the door, continue down, and turn on the green and yellow computers on the bottom floor. Return up to the yellow gate, turn on the blue computer, and return the the green gate to go down the elevator. Drop down several times being careful not to die until you reach a gate. Grab some purple lightning in your bottle and shoot the grey gem on the wall to open it. Grab some more, and shoot the next gem through the floor to skip the next bit. Drop down, head to the right until the tank starts shooting you, and grab some of it's laser to shoot the next gem through the floor. Miniboss time!

Use your hook to stun them, and hit them again to knock them back. Hit them both twice into the lightning sides, and then go the the lower level. Stun them and run past to draw them the to left, and then knock them into the lightning over there.

Head right. Start making your way around this room clockwise. Go up the moving platforms, to the left first to grab lightning atop the gears, and hit the first gem on the right wall. Continue upwards, across the pistons, and fire lightning at the gem to the left. Further right, push the glowing block onto the gears, and into it's slot on the left. Grab some lightning and activate the gem above. Further down, duck on the second gear to avoid the spikes, and push the block onto the gears again and into it's slot on the right. Grab some lightning to trigger the last gem, and cross the pistons back the the entrance. Take the elevator up to the boss.

Activate the computer, move your yellow dot to pick up all the green ones, while avoiding the red. Attempt to leave through the door on the right. Use the green lasers to get to the available computer, and play it's minigame. Afterwards, hit the glowing pink side of the ball to stun it until the parrot can drop a gear on it. Repeat each part three times.

Exit through the right door, turn on the computer, grab the chest, take the elevator out.

Treasure 8

Westmost Sea, Requires Dive Helmet

Dive at around (-1350).

Treasure 9

Western Sea, Requires Dive Helmet

Break the ice with your shovel or cannon at around (-725) and dive underneath.

Treasure 10

Central Sea, Requires Dive Helmet

Dive at around (240). Turn off the flashlight to avoid attracting the Anglerfish.

Treasure 11

Eastern Sea, Requires Dive Helmet

Buy some Shark Repellent in the Saloon's basement on Tenerife. Dive where the sharks are, at about (670).

Treasure 12

Eastmost Sea, Requires Dive Helmet

Dive near where the fish swim, at around (940).

The Finale

Nimue Island, Requires 12 Treasures

Enter the Basement. Head left, avoiding spikes. Drop down, dig, avoiding metal blades. Head right, dig, watching out for red spaces. Head right on the moving platforms, use the throwing hook to hit the yellow switch, continue right. Drop down, avoiding metal blades. Turn left, use the top hat and throwing hook to defeat beetles. Continue left, use the bottle to light all four torches. Climb down, avoiding spikes. Head right, roll barrel across the spikes, down to purple button. Continue left, using wind to superjump, and fire to burn vines for more wind. Drop down, head right avoiding fire and metal blades. Take the elevator to the bottom. Head left. Read the sign, watch the cutscene, examine the plate, open the chest. Final Boss!

Avoid his attacks until Wakanda shows up. Grab her magic with the bottle and shoot it at him. Enter the portal. Repeat four times.

THE END!

Secondary Items

Temporal Compass

Danausel Island, Requires 20 Fragments
Walkthrough

In the Pawn Shop once you get 20 dimensional fragments.

Function

Displays the time, and allows the compass to work while warping.

Flag

Zwaan Island, Requires Cannon
Walkthrough

Fire the cannon at the red switch. Wait for the wind to blow the platform up, and jump the left. For sale for 100 coins.

Function

Displays which direction the wind is blowing.

Torpedo Cannon

Danausel Island, Requires 30 Fragments
Walkthrough

In the Pawn Shop, when you get 30 dimensional fragments.

Function

More powerful, can damage underwater enemies.

Explorer Hat

Somora Island, Requires Magic Bottle
Walkthrough

Drop down to the yellow button you left a rock on earlier. Grab some fire from the nearby torch, and burn your way into the hat shop. It's in a chest.

Function

I don't think it does anything yet. Maybe in the final version?

Top Hat

Angeloak Island, Requires Parrot
Walkthrough

For sale in the Hat Shop you got the Sail Map from. 100 coins.

Function

Causes Red Beetles to flee from you.

New Wave Hat

Danausel Island, Requires Throwing Hook
Walkthrough

For sale on second floor of the building between the Holocade and Night Club. 100 coins.

Function

Causes the Breakrys ball to bounce off your head.

Baseball Hat

Cargale Island
Walkthrough

For Sale in 6-Fifteen immediately. 100 coins.

Function

Prevents you from being detected in the GloboCorp building.

The House

Kingstree Island, Requires Throwing Hook

For sale at Kingstree island. 1000 coins.

Painting

Danausel Island, Requires The House

For sale on the third floor of the building between the Holocade and Night Club. 200 coins.

TV

Cargale Island, Requires The House

For sale at 6-Fifteen. 200 coins.

Garden

Cargale Island, Requires The House

For sale from the red haired woman in the middle of the island. 200 coins.

Heart 1

Cologel Island, Requires Sail

Fall through the quicksand. Fall through even more quicksand. It's in a chest on the left.

Heart 2

Cargale Island, Requires Shovel

Enter the cave, and dig down and to the right. Enter the sewers, travel all the way left, and try to leave. Defeat the boss.

Draw the boss's breath to fully rotate all three of the pipe segments with the windmills. Then lead it into the electrified crystal.

Heart 3

Poveglia Island, Requires Magic Bottle and Cannon

After lowering the bridge, enter the tower next to the castle. Grab a bubble in the bottle, climb up, stand on the red button, and then float to the top. Unlock the chest.

Heart 4

Tomba Island, Requires Boots

Bring some mushroom smoke to Psaul, in the far left part of the cave. Run through the terrifying sequence, you'll get it at the end.

Heart 5

Somora Island, Requires Magic Bottle

In the upper part of the caves, push a block into the upper windstream, and use it to get wind to the windmill and open the gate. Travel to the left end of the area, it's in a chest.

Heart 6

Danausel Island, Requires 10 Fragments

In the Pawn Shop, after you get 10 dimensional fragments.

Holocade Card

Danausel Island, Requires Throwing Hook

On sale for 200 coins in the Holocade. Allows you to play Breakrys. If you get more than 3200 points, you get 500 coins.

Warping

Eber Island, Requires Throwing Hook

Use the Magic Bottle on any of the swirling black things.

Medicine Quest

Angeloak Island, Requires Boots and Mouse Hat

Take some water from the plant shop to the plant in the dark area. Grab some orange spores from the mushroom, and take them up to the owl. He'll give you medicine, take it to the doctor, get some more, and take it to the mouse on the first floor. Then head to the animal village, and talk to the owl at the top. You get 250 coins.

40 Fragments Prize

It's only 1000 coins. It's not required for the good end.

Good End

Earn 100% +, by getting every piece of gear, including the Flag, Temporal Compass, and Torpedo Cannon; Every Heart, Every Hat, Every Treasure, Every Map; and buying the House and it's three upgrades.

Dimensional Fragments

Island Counts

Nimue - 4
Angeloak - 4
Cologel - 2
Tenerife - 1
Solfor - 2
Zwaan - 1
Boracay - 7
Kingstree - 1
Danausel - 5
Tomba - 4
Poveglia - 3
Somora - 5
Cargale - 1

By Requirements

Boat

Angeloak - On the two small trees on the east side of the island.

Compass

Somora - Underneath the bridge, in the middle cave section.

Sail

Cologel - On the upper right end of the underground section.

Shovel

Angeloak - Under the pipe on the east side of the island. Dig up the soil to avoid the plant monster.
Tenerife - Towards the right side of the Large Pyramid. Push a small block to a crawlspace to access it.
Cargale - Under the soil in the cave area.

Lockpick Kit

Somora - Pick the lock on the east end of the island and turn on the bubble machine. It's in a hole to the lower screen in the upper middle part of the island.

Throwing Hook

Angeloak - Climb to the top of the tree, and jump over it to the left side. It's on a sign.
Zwaan - Jump along tilting platforms to reach the top of the island.
Boracay - While climbing the vines, turn left instead of jumping down to the waterfall section.
Kingstree - Crawl into a hidden cave, on the right side of the island.
Danausel - On the upper platform, travel west as far as you can, jumping along clouds.
Danausel - From the upper building tops, travel east as far as you can. It's on the second to last building.
Danausel - Enter the vents on the GloboCorp rooftop, and climb up as far as you can.
Poveglia - In the maze underneath the witch's house, to the left.

Two Treasures

Nimue - On the basement's second floor.

Magic Bottle

Angeloak - In the third door up on the left side of the tree. Burn the vines from as far left as you can, and jump on them to get higher. There's a hidden crawlspace behind the chest.
Solfor - Activate the water piping and climb to the top. In the conveyor belt section, climb along the upper right wall, above the door.
Solfor - On the very top of the island, where the white fish swim in lava, drop down the left side. It's on the piping.
Poveglia - Towards the top of the floating crypt, behind a tunnel you must crawl through.
Poveglia - Exit the top of the floating crypt, and drop down the left side of it. Enter the mausoleum, it's inside.
Somora - After extinguishing the fire at the top of the lake area, enter the door and travel to the left side of the room. It's beyond the series of platforms.
Somora - From the last dimensional fragment, climb further up. Crawl down from the area with the elevator, it's above the door you entered from.
Somora - Near the last dimensional fragment, in the upper right side of the room is a strange platform. Stand on it and don't press anything for about a minute until it appears.

Four Treasures

Nimue - The basement's third floor.

Dive Helmet

Boracay - Towards the middle of the island is a pond by the waterfall. Dive underneath.

Boots

Cologel - Sitting atop the structure with a door on it, to the east side of the island.
Boracay - Enter the secret cave and travel downward. At one waterfall, there will be a series of vines you can jump onto. Climb across.
Boracay - After lowering the drawbridge in the animal village, talk to the centipede for wind magic. Above his house is a series of clouds you can superjump up.
Boracay - After entering the mines, travel to the right a small bit. It's on the ground near the swinging platform.
Boracay - At the end of the mines, underneath where the boss was.
Tomba - Bounce on the purple mushrooms on the surface. It's to the left.
Tomba - At the far upper right end of the caves, where you first find fire. Jump on some glowing platforms to the right.
Tomba - In the caves, by the first house. Climb the glowing platforms, and drop down to the right.
Tomba - After exiting the far end of the caves, dive in the first pond of water.

Treasure 6

Boracay - While riding the minecart, travel to the far right when you're blocked by a wall and fall off.
Danausel - In the factory underneath the island, while on the conveyor belts at the beginning, enter a hidden area in the left wall, where robots are being built.
Danausel - When you enter the second area of the factory, turn right and walk underneath the pistons.

Seven Treasures

Nimue - On the basement's fourth floor.

Ten Treasures

Nimue - On the basement's sixth floor.

About the Holodeck game (BreakRys):

  • You pay 200 coins to be able to play it an unlimited number of times.

  • Beating the high score of 3200 nets you 500 coins

  • The owner tells you that you can only get a reward once - I confirmed this for beating my own high score once.

  • There is a way to cheat a little bit:

    Wear the red hat. The ball will bounce off of your head if you are wearing it, making it a little easier to keep a combo

    It is definitely possible to beat the high score without cheating.

    @Exuno: Thanks for your efforts! Let's make it a bit better, though, and show how to get the good ending, along with fleshing out the remaining fragments.

    To edit your existing walkthrough, just repost it with your edits, and we'll take care of replacing the old with the new.

    Also, send us an email to our contact address so we can discuss your bounty. :)

    Thanks for all your help, eklu, that enabled me to make a lot of progress.

    However, I'm now stuck on the flashlight map.'

    I don't see how to hit the red switch, since I can't possibly get up there even when having the boot.

    Also,

    Has anybody found a use for the house you can buy? I figure you can light the fireplace, but there's no fire source nearby. Other than that it doesn't seem useful for anything.

    I need help with Solfor Island.

    How do I light the torch when the bomb can only explode from that distance away?

    He, power of posting.

    Shoot the cannon at the diagonal rod holding up the platform with the switch.

    And I got stuck again, at the same treasure.

    I got a flag for my boat now, although I don't see how that's going to help me...And I'm running on the big wheel, turning it in both directions but I don't see anything happening. I was expecting an elevator or something.

    Oh, right, I remember that one. The map's coordinates are actually a

    red herring. Go to the island with the monkeys (should be to the east). You should also have some other treasture map directing you there. It'll lead you to the corridor right before the jumping red frogs (After the vine jumping). Search around for a hidden door. Once inside, take the top route. That'll lead you to the secret animal village. But I think you'll need to have the mouse hat from the island of dead animals, otherwise the rhino won't let you pass. And then after all that, head west. The flashlight will be at the coordinates.

    JigGuest, try

    hitting the bomb repeatedly, until it falls near the torch. Then it'll detonate, lighting it

    Thanks eklu, but no all I have is the flashlight map and maps 8 and 9, both of which require the flashlight. So I'm at a bit of a standstill. :(

    To be honest, I found that spot on accident, without the map. You could always try that. Or hit up Exuno's walkthrough for the locations of the other maps.

    I'm stuck in the same place as Moe - in the tree with the jumping fish and red lever. I've thrown that hook from every surface in the room, and it just won't throw the lever. I read a previous comment that says to hold up, then press jump and attack together, but it didn't say where to do that. Please help, this is so frustrating!

    Argh, I swear it hit the lever that last time! What's going on?!

    Serenhybrid,

    Try jumping off the edge of the pipe and throwing a hook at it in midair. I was also stuck on this one for a good while.

    When doing the bird task on Povaglia island, I got repeatedly glitched out... the bird would get stuck in walls and things and I couldn't get him back or do anything. Quite frustrating.

    Other than that, I am LOVING this game!

    @Themepark

    The Big Wheel:

    You can actually go up and over the wheel, just tricky timing is needed.Use the platforms on the left wall then cross over to the top. When you get up there, you'll read a sign that says "Turn the wheel counter clockwise a full revolution to turn on the water." or something similar. You can then use the water/bottle to kill the fire enemies.

    Solfor Island Puzzle Hint.

    This is for the puzzle on the right hand side of the island. There are bomb guys dropping down the tube, an unlit torch, an unmoving fan and 2 blocks. It requires the magic bottle to solve.

    Hint

    You need to turn the fan. Steam will turn the turbine. Heated water under pressure will make steam.

    Solution

    First:

    Hit one of the bomb guys over to light the torch. He'll light it when he detonates.

    Second:

    Move the lower block down and position it in the small indent below the chain. This will allow you to jump on the platform to the right of the chain while holding water in the bottle.

    Third:

    Jump to the lower platform and fill the bottle up from the water that plumes up. You have to get close to the edge. Now go back up to the upper level using the block you positioned earlier and pour the water into the 'kettle'. It's the thing to the right of the fan.

    Fourth

    Move the upper block down and push it into the hole above the kettle. Be careful of the bomb guys. They can blow up your block and you'll have to leave the room and restart.

    Fifth

    Grab some fire from the torch and heat the bottom of the kettle. Done.

    Great game. Particularly impressed with the dungeon designs; not only were they very distinct, but often in these sorts of games a dungeon is just a seemingly random collection of enemies and puzzles -- these were very nicely unified, right from the get go -

    The pyramid, which had basically one giant puzzle - getting the big block to the bottom.

    My favorite, though, by far, was

    the mushroom-themed dungeon; the absolutely bizarre trip sequence for the heart was a real treat.

    Also impressive were the boss fights; again, very creative, for the most part, and nicely difficult. Until you have a strategy, you're almost certainly going to die, but once you figure out the right tactic, they're very beatable. My favorite was easily

    the mainframe in the Globocorp factory - loved the references to classic games during the avoidance portions of the fight, and the three "phases" of the battle really kept you on your toes.

    Good music, clever puzzles, a unique

    warp system, which doubles as a time-speeder-upper - though naturally I didn't discover the dang thing til right near the end

    ... also enjoyed the completely unnecessary weather effects, was a very nice touch.

    My biggest beef:

    The reward for collecting 40 dimensional fragments was a huuuuge let down.

    My second biggest complaint is with the ending.

    The reveals about your dad and Baggus are fine, if a bit predictable, and the appearance of the two gods is pretty neat, but the homages to video games of yore during the actual fight with Loukang feel out of place, though I admit they made me smile. Coupled with the very sudden end, it didn't feel in keeping with the tone of the game. Not to mention it was probably the easiest boss battle in the game!

    Overall, almost certainly the best free game I've played all year. Kudos to everyone involved.

    @exuno your guide is relatively complete, but you don't need all the dimensional fragments to get 100% and the good ending(cited by the person who actually made the game, on his website, there are

    40

    fragments)

    That being said, there is apparently at least one thing that your guide's missing, and that's the

    garden

    , but I don't personally know how to get it. I'll glance through the comments and see if anyone posted how to get that.

    You might want to add this to the walkthrough: there's one more thing for your house-

    a garden. Talk to the girl in the brown dress by the garden at your grandparents house. It costs 200 coins.

    @exuno I found your missing fragment.

    It's on Solfor island

    at (744, 43). where the white fish are jumping out drop down to the left.

    To those only getting the Bad End:

    Have you defeated the boss of GloboCorp?

    I'm not sure if that changes anything as I'm fighting him just now and haven't finished it, but I think the good ending requires you to find out what happened 10 years ago.

    To get the good end

    you also need the 1. tv, 2. painting and 3. garden in your house.

    1.

    TV bought from 6:15 store

    2.

    Painting bought from the artist on the top floor of the building between the nightclub and holocade in the city.

    3.

    The garden can be gotten from the woman standing outside her house on your home island, once you have bought the house.

    This game is freaking amazing. Joins the top ranks of my favourite ever games and all comparisons to Windwaker are justified. TAG is wonderful.

    @Isu the Mule: Thanks, that's actually the one I meant, but it made me check to find the one inside. I'm assuming I just glitched into a 41st somehow. I'm posting an updated version of the guide with more detailed fragment locations and how to get the good end, which I figured out a few days ago. (Props to lavalanche anyway, for posting it before me.)

    [Updated. Thanks again, Exuno! :) -Jay]

    I'm pretty far through the game, but I'm missing two treasure maps, number 7 and 10. Can someone tell me where to find them?

    Well, I found number 7 myself, after it dawned on me that there were some platforms I hadn't thought of as platforms. Still missing number 10 though.

    Actually, nevermind that, I looked at the walkthrough, I didn't realize there was a description of how to get the maps.

    Has anybody been able to beat the highscore in Breakrys? Even with the red hat on, I can't get more than 400. The hook seems very ineffective but I'm pretty sure that's the only way to hit the ball.

    I think I hit a glitch on Solfor island:

    In the conveyor belt room, when I go through the door at the top, I end up in the same place. Is this normal?

    @ThemePark: Breakrys just relies on a lot of practice and some luck. Always stay underneath the ball, hit it whenever possible, and hope the gems keep spawning where it will fall. If you can manage to keep a chain up the entire game, you'll have well cleared 3200 points. The reward is only coins, though, so it's not worth spending the effort if you don't find it fun in itself.

    @LaserGhost: That tripped me up for awhile, too. The outer door there has an oversight that accepts the same input you used to leave to reenter it. It's been reported and should be fixed in the final version, for now just make sure you release up as quickly as you can, before outside loads.

    Heeeelllp!! I took the psycho shroom smoke to the mushroom man who told me to...and now I am trapped in my own hallucination. At the bottom of a pink, puffy pit and I can't seem to jump my way out. Any pointers?

    Erm... "Don't do drugs"?

    @peeks
    I was stuck there too for a little while, you just need perseverance. you need to get a good angle when bouncing off the left wall initially and keep jumping from the first platform to the 2nd. It took me many tries but the next jumps are easier.
    Good luck!

    Ok, stuck again...even after reading the walkthrough. Trying to sneak through Globocorp to get Treasure 7, and I keep getting thrown out by the guard. I equipped the Baseball Cap (per the walkthrough) and it doesn't help. What am I missing??

    @ peeks: Have you

    talked to the janitor near the bottom floor? I don't know if you need to, but I had before I used the cap and didn't have any trouble.

    Also, I think it's easier if

    you sneak into Globocorp during the day, assuming you have the keycard already.

    No...am I blind? What janitor? I have looked all over for him.

    Having a hard time with a boss fight,

    in the Exitium mines.

    I've come across the boss, a giant drill-weilding mech that throws dynamite and bombs. I feel like the strategy is to pick up the bombs as the mech goes down to drill and throw them at it. The bombs explode in the middle of the mech, and there is no damage counter (for example, "-1" or "-2.") Furthermore, this thing will NOT DIE! I keep throwing bombs and hitting the mech in the dead center, but it never shows any sign of weakening or taking damage, and it never dies.

    Am I doing it wrong?

    Kyle,

    It took me a long time to figure that out too. What the bombs are for is actually to throw at the foot of the mech, which will allow you to go under him. Head to the left and up, and you will find something that'll help you![

    Hey, could anyone post the location of the islands in reference to each other?
    Thanks. :)

    I keep hitting a glitch on a boss

    In the mines

    I get to the mine cart and throw bombs at it, but when it dies I go shooting off to the right in the mine-cart, and the boss gets stuck trying to fall into the pit. It's still throwing bombs and I can see it's little feet pumping, but nothing else. So far it's only taken 1 or 2 hits to kill, so maybe that's causing the freak out. Has anyone come across this, and/or have any ideas how to fix it?

    Guy:

    X1373, Y6 Patton's House
    X1060, Y2 Boracay
    X894, Y4 Zwaan
    X 726, Y6 Solfor
    X472, Y2 Tenerife
    X352, Y2 Cologel
    X156, Y7 Angeloak
    X59, Y10 Pinon
    X25, Y3 Nimue
    X-121, Y1 Cargale
    X-257, Y1 Somora
    X-316, Y2 Jatko
    X-444 Boone's Castle
    X-548, Y6 Poveglia
    X-889, Y5 Eber
    X-1053, Y6 Tomba
    X-1265, Y3 Danausel

    That's the coordinates of each sign stating the name of the island (generally on the left hand side). The world loops round, so Danausel is next to Patton's House.

    I have a bug. It happen when I fight the computer boss after I meet the Globocorp boss for the first time. My attack button does not respond after I solve the second puzzle and want to hit the pink floating ball thing. Only jump button works.

    I cannot for the life of me figure how to get the interdimensional fragment on Angeloak Island where you have to burn the vines. I go all the way to the chest on the top ledge, crawl through the hidden crawlspace, jump up to the room with the fragment, and then I'm dead stuck. I cannot enter by crawling, jumping, anything. What am I missing?

    Wow, the power of the post is swift and awesome. I struggled with this for like 40 minutes!

    Just a quick note that the final build is now out - and awesome :)

    Just finished this fantastic game, in the same level of awesome as as An Untitled Story, Knytt, or Cave Story. Got the 100% end (but I missed 5 interdimensional fragments and couldn't finish Breakerys.) I look forward to seeing what the developer has next in store!

    I just finally finished as well. Incredible game. Definitely up there with my favorite indie game of all time, Knytt/Knytt Stories.

    I've found everything except map number 12 and the map for the

    flashlight. I found the flashlight a while ago through some miracle of platforming.

    Where are those two maps?! I need them to

    get the good end!

    OK, I give up. I seriously can not beat

    Roelof and Lugus in Globocorp. I can hit them once, but I get flung back so far that by the time I've reached them to get them again, the other one has come up and is swording me! Even if I do manage to hit them twice, 9 times out of 10 they aren't in the right position to go into the lasers.

    I am so frustrated with this! I love the game and I really want to see it through, but I am properly stuck here. Does anyone have any tips at all to get through this, please!!!

    @Serenhybrid

    Don't give up! Trust me, you'll get it!

    What I did to defeat them was just hold the directional button down the entire time moving towards them. You have to block one of their strikes effectively by swinging as you get close to them. This freezes them for a few seconds and allows for your chance to knockback into the lasers. It's tedious because you have to get both of them, but if you find a rhythm, they'll come at you far enough apart that you can easily knock them down into the lasers. Once you've knocked them into the lasers and they jump to the lower level, use the same strategy, but don't hold the left directional button down, you have to wait and time it a little bit better.

    Trust me! You can do it! It's worth it! And you can take satisfaction in the fact that after you beat them,

    You get to fight an even HARDER boss! Like, BALLS hard.

    So don't give up!

    I'm at the send of thesequence for Heart #4 but I can't figure out what I need to do bounce back up to the heart. Can anybody help me?

    I cannot for the life of me manage to get the flashlight. I must have tried a hundred times and the jumping mechanic fails each time. I either get stuck in a straight upward line and can't move left to the next set of platforms, or my jar gets turned on the next jump and I don't have enough time to refill it/jump to the next before the platform beneath me crumbles. A save point right before those platforms would have been nice considering it's not really challenging getting TO them, just PAST them.

    So, I finally have time to try out this impressive sounding game and... I can't download it. I see someone provided a dropbox link to download for the .6 version, and that worked okay, but now I see the full version is here and I would like to download that version. I started playing the version I was able to download, but shortly after the intro the screen it went black and I wasn't able to do anything. The game screen also had a habit of burying itself in the bottom right corner of my screen, which was highly annoying. I hope these were problems that were fixed in the full release, but as I've said, I can't seem to download it.

    I would really, really hate for technical difficulties to ruin this game for me before I've even played it.

    Isi,

    The "Download full, free game" link at the bottom of the review will take you to the page where you can download the most up-to-date version:

    Or you can click here for it.

    ~elle

    p.s. Stephen Orlando's blog explains the updates and his progress in creating Treasure Adventure Game. It's a nice read, especially for seeing the build-up toward its release and his enthusiasm for his game.

    Sorry, Isi, I misunderstood... I'll look into us getting a dropbox download for the newest version.

    Thanks, guys. I did find an alternate download link that wasn't on GameFront, which seemed to be the problem, and the new version is working a lot better.

    Guys I am stuck. Where do i find map to treasure 9? I have every map and gear except for this one map, probably missed it somewhere. Help!

    @ Halp:
    You should check out the walkthrough above. Under the Important Item List, then Treasure 5-6, there's a spoiler for where map 9 is.

    Well I managed to the end-boss inside Globocorp before I was good and ready (meaning I haven't collected all the hearts ever) and now I'd like to slowly back out, but I Can't! I'm stuck in globocorp, I have no way out!

    Is there a way to go to an earlier save point or do I have to restart the game?

    @Concrete: as far as I can tell, there's no way to back up to a previous save point. Just keep at it. The boss requires some practice, but you can do it!

    I finally finished the game yesterday. My only real complaint was actually the bird. I kind of wanted it to have more of a role, because half the time I completely forgot it was there and there didn't seem to be any real reason to have a companion.

    And then the ending came (MAJOR SPOILERS!),

    and we find out the bird was the kid's dad the whole time, and then he has this heroic sacrifice moment and dies. It was a good plot twist, and I wanted it to be a more powerful moment than it was, but I had practically no emotional connection with the parrot, so losing him didn't resonate with me the way it should have. And I didn't have any connection with the father in his human form either, because, seriously, he was kind of an a-hole in the flashbacks. It was nice that he redeems himself, but there just wasn't enough positive emotional backing from parrot!dad to overcome the buildup of negative vibes I got from human!dad in the flashbacks.

    Did anyone else notice that Map 3 has a negative x-coordinate, but points towards the positive side? It's confusing me.

    I see now that the map is circular or something, and the compass points to the fastest way.

    I cannot get the 4 torches lit in the museum basement. Is there a trick to getting this done?

    Need help in Museum basement.

    is there a trick to lighting the 4 torches? They go out before I can get all 4 lit.

    To those having trouble with museum basement:

    You need to stand in the middle of all of them, and rapidly hit all four direction buttons while shooting the fire.

    Thanks Fuzzyevil.

    Really disappointed in this game.

    Game keeps freezing my comp and I keep having to hard reset after buying the painting for the house and exiting that building, and at solfer island where I have to get Map 10.

    I have almost all the items in my inventory besides the above map too.

    and from the looks of the forums and the creator's blog, he's not gonna try to fix the game at all.

    It's a damn shame when players like me come upon the rare gameplay blocking bugs that don't happen to anyone else that finished playing. And nothing can be done about it because the developer gave up on trying to fix anything.

    I was almost finished... I had such high hopes...

    So, I don't know whether this is a bug (no pun intended) or i'm just thick: just out of the worms' cave, talking to this fella named Olli, green bug in a blue hat, who wants me to find a sack of cash. Got the sack, dropped it on him, but he still keeps asking me to find it for him. Am I doing it wrong? Am I actually just NOT supposed to give it to him?

    Hi everyone still playing that game or reading the comments.

    I enjoy the game even if sometimes I'm about to rage quit because of the jumps controls and the slow reaction of my little buddy.

    But now I really need help to get that damn flashlight. I'm standing just at the right down platform (where you can get some coins) and I'm having troubles in trying to flew with the magic bottle and the spell wind following me. I tryed to fly from small breakable platforme to the other but I can't manage to fly correctly...I keep messing with the controls.
    Is there a trick or a easiest way to get to it??
    Thanks in advance for your kind help (and sorry for my bad english).

    Marco

    @ Dieter : Have you tried to talk to him while you are still carrying the bag ?
    I think it worked fo me.

    i need to know the location of the fourth heart

    I was completely unprepared for the quality of this game. I haven't even finished it but I can already say this is one of my favorite all time games. Although there are some bugs on the technical side of things, these are gladly bearable, because everything else is *polished*. The game has great *tone* , humor, a surprisingly robust story, excellent mechanics and control, and pretty much brilliant level design, with just the right amount of difficulty and depth. My hats off to the developer, he has created a kind of masterpiece here...

    how do you get to the purple switch on treasure 2
    in the tree ?

    This was more fun than Cave Story.

    i'm stuck in Tomba Island,

    getting the 5th treasure

    Once I can inhale mushroom smoke in the first screen, so I can jump all the platforms to where I first find the little robots, I go all the way up where I meet an spiky when and I cant continue nor beat him

    any help??

    asier680,

    Have you had a look at the walkthrough above the comments? Check the Treasure 5 section in the Important Items List for the step-by-step instructions to defeating that boss.

    thanks! but i wasnt referring to the boss.
    The thing is that before you reached him you had to cross a door, but its in an unlit area and i hadnt seen it ;)
    its not the first door i miss, i think its one of the games flaws...

    Hey @'exuno' and @'Iso the mule' I found fragment number 41!
    It's not a glitch after all.

    Tomba Island has 5 fragments.

    The fragment is in the 2nd floor of the house by the bubble machine. (Need boots.)

    I had a hard time locating the bottle to fill with water, to grow the flower. So here is the location of the Magic Bottle.

    Travel all the way east, till you hit Povelgia Island -549 (Lighthouse Island) and climb the mountain to the witch to get Magic Bottle Map.

    Gave ya the 1st clue. 2nd clue is in walkthrough. Cheers

    too often the game has crashed makes me wanna smash up my keybroad

    @I Know Karate: I know, right!? I almost quit playing this game before finishing the opening cutscene because those lightning flashes were so horribly bright I couldn't even look at the screen.

    The game is pretty fun, though the character feels kind of sluggish.

    I'm stuck at the start of the

    globocorp factory beneath donausel.

    I know what I'm supposed to do, but once I

    get inside the vents at the bottom of the first basement screen, I can't make the two jumps at the top inside the vent to carry the electricity to the left opening.

    It's frustratingly far from the save point at the entrance, and I always run out of hit points while retrying. Any tips on how to get past this point? It seems really hard to jump into a space that's just the height of your character, because the wall above the space kills your horizontal momentum.

    Aaand I worked it out just after posting. I'd been stuck there a long time. If anyone else gets stuck there: press forward repeatedly as you fall, and you'll resume moving forward enough to land on the ledge. Hope this helps someone else.

    Just finished this one.

    Best ending I've seen in a long time :)

    I couldn't get the game to Play. The initial screen opened with the 'play, controls, quit'. I could use the arrows to change what was selected. But nothing worked after that. I had to ctrl/alt/del to get out of it.

    I have windows 7 btw

    I'm stuck at the very beginning. It's at the cutscene on the boat in a storm and I'm pressing the action key to move on in the dialogue but then the key just stops working and I have to close the window. Does anyone know how to fix this?

    Help! I'm being stymied by the #3 Treasure boss!

    When the fight with the 'bone dragon' starts, sometimes the ghost I'm meant to chuck at it appears right at the beginning, sometimes it appears five minutes later, by which time I'm already dead. The hand that pops out of the ground where I'm standing makes it so much more difficult to dodge the bones thrown by the spinning discs. The hand that forms the platform for me to stand on and toss the ghost at the dragon forms too early or too late, and sometimes I can't jump on it, either by virtue of it forming just a pixel too high (a pixel's height difference seems to make jumps throughout the game needlessly tricky), or by clipping through it. Is there a trick to getting the ghosts to appear earlier? Is there a 'safe spot' I can wait in?

    Is there a way to restructure the walkthrough so that map locations are separate from the treasure walkthrough?

    I'm stuck on getting map 4 because

    the first platform is higher than you can jump with the bottle out and you can't put it away when it's full. And the fire disappears too quickly when you empty it without hitting a burnable object

    Just beat the game with Good Ending, could someone tell me the difference between this ending and the Bad Ending?

    i realy like the game, but it gets too hard for me :(. (I'm trying to search a hack now)

    I'm playing this in 2013...

    I'm stuck in the greenhouse. I can't push the plant into the water. It stop at the edge and it only grew a little after being watered. I can't get the 2nd treasure if I don't get past this. Is this a bug? Help!

    I have all of the treasures, but can't find Map #11 for the good ending, can anyone please help?

    Raymond R. Kilburn Jr. -

    You might want to read through some of the other comments because there is a lot of discussion about the maps.

    I hope people still read this page....I'm stuck on Solfor Island. After doing the steam puzzle the lava pool above the moving platforms is still lava. There's now a little place jump right under some water that's falling, so I can reach the hook ring, but I still can't get across to the green button I can see. Help?

    Never mind, figured it out

    After you acquire five treasures, how do you light all four torches in the museum basement? I can only get two lit before I run out of fire in the jar.

    Even when I succeed in throwing the fire in all four directions it doesn't work. It seems the horizontal torches are too far apart.

    Ah, man, forget this game...the treasure seven boss sequence is unbeatable with ten hearts, and the computer where your little yellow square has to move in sequence with the square of red spikey things is impossible. There should be some quick-exit option from the dungeons, to prevent being trapped somewhere you can't pass (as I am). Not that anyone reads this page anyway (seemingly). Le sigh...

    ^ Scroll Up | Homepage >

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