Times have never been better for fans of Flash turn-based RPGs. Not only are new developers getting into the mix, but established series are taking risks, stepping it up and producing games like Epic Battle Fantasy 3, which has taken such a huge jump up from the previous games that it seems like a whole new series. Where previous games focused almost entirely on the "battle" portion of the title, kupo707's latest effort remembers the "epic" part—provided you're okay with a definition of epic that includes kitten slaying, shark battering rams, cow outfits, the shoop-da-woop face, and copious amounts of Comic Sans.
Three adventurers (Matt, Natalie, and Lance) discover that poking a chained up demon is a bad idea. Cruelly reduced to level zero, they must embark on a quest to get their powers back. Right click to turn sound and music on and off and to control quality. When you're on a map, use the [arrow] or [WASD] keys to move the heroes around and the [space] key to interact with things. NPCs may have hints or a side-quest. Chests contain goodies (and keep a sharp eye out, because chests can be hidden). The [F] key will take you right to the part of the menu with all these goodies in it (although you'll have to use the mouse to actually select an item). Finally, you'll want to use [M] or the mouse to call up the menu and train up skills, change equipment, and more, because interacting with a monster throws you into battle.
It's the same totally mouse-controlled battle scheme as the earlier games. Your characters will each have a turn, followed by all the enemies. When it's your turn, select from among a variety of attacks, spells, and special abilities, depending on what you have trained, and then select your target. You can also use items, swap battle order or flee if you're out of your league. Although one of the game's humorous battle messages is "Protip: hit enemies until they die," simply wailing on an enemy until they collapse soon loses effectiveness. You'll want to pay attention to enemies' weaknesses and resistances, and don't forget about buffs and debuffs. Lance's "Scan" skill is critical for finding this out.
Sometimes you will have more than one wave of enemies in the same battle, so be prepared for that. You'll also eventually train up Limit Breaks, powerful (and sometimes dangerous) abilities that can only be used when a character's damage meter fills. Try nuking your enemies; a Pyrrhic victory is still a victory, right?
Analysis: You'll find out pretty quickly, probably within the opening cut-scene, whether this game's sense of humor is to your taste. Imagine a 12-year-old boy passing a note with jokes and doodles of... man, I'm not even sure what I should say here, lest any innocent JIG readers (*cough*) have their pure minds sullied. As an example, you can click on the female character's breasts during battle and they jiggle. It's a little hypnotic, actually. There are plenty of innuendos in dialogue (poor Natalie puts up with a lot of sexual harassment), as well as a side-quest collecting herbs for a character to smoke.
Some people might find these things offensive, others might simply find it dull, there are those who don't really care one way or the other, and finally there are people who scrolled down and hit "play" the second that they read they could click on boobs. Giving you the information to make these important decisions is all part of what we do here at JIG. It's a heavy responsibility, but someone has to heft it.
Thanks to Kara and Treniac for suggesting this one!