Kagi Nochi Tobira


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Rating: 4.6/5 (296 votes)
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PsychotronicKagi Nochi Togira




Find key, then find door—
Kagi Nochi Tobira—
How hard could it be?



Play Kagi Nochi Tobira

For other similar games, try the whole Kagi Nochi Tobira series and the Hoshi Saga series.

Walkthrough Guide


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Complete Walkthrough

level 1.

Take the key and click on the door.

level 2.

Move the cursor in the lower part of the game screen, you'll notice a yellow line. Actually, you have a lamp and you are now searching for the key. Now go to the upper right part, a little under the "No. 2 QUIT" sign, there's the key. Take it and click on the door.

level 3.

Keys and doors will star falling. Focus on getting them. Take the key and click on the door.

level 4.

This level is fun. You can't see your cursor, but the numbers tell you when you are close (you don't have to wait to be 1, a 9 worked just fine for me). Or you can forget about the numbers and take your cursor out of the game screen and put it inside again trying to follow the line towards the key/door. Take the key and click on the door.

level 5.

This level is all about concentration and speed. Take the red circle, pull it up and try to get the key before it comes down again. Good luck!

level 6.

Well? What are you waiting for, press the up and down arrows! Not simultaneously, of course. Take the key and click on the door.

level 7.

Use the tank to get the key and to shoot the door. The aiming is not as it seems. For the key aim a little higher than the key. For the door aim in the upper part of the screen, somewhere close to the imaginary vertical line that would divide the screen in half. In other words, in the beginning of the right half of the screen.

level 8.

Click on the switch, think of everything you hate and start banging on the door. Take the key, click on the switch and click on the door. Hope you feel better… somehow… relieved… Ha?

level 9.

Click and hold left click and follow the arrows. Take the key, continue to follow the arrows. Click on the door.

level 10.

Keep clicking the switch, but not too fast - you need to click the spot where all of the lines meet in one dot (it sound scarier than it really is). You have to do it twice, obviously.

level 11.

Right click, select "I want a key" from menu. Take it. Right click, "I want the door". Click it.

level 12.

Well, this level might take quite a lot of your time if you don't focus. You can only progress step by step (that is: square by square) and you don't know where is the key nor where is the door. The good thing is that you don't die, it's not "game over" or any of that crap. You just have to remember where you found the key. Then find the door. Their positions will remain the same. Then try to click both of them in the time you're given. Of course, needless to say that you would have to click the key and then the door… right?

level 13.

This can be tricky. For the key, aim in the upper corner on the right side of the first quartern of the screen. You must click when the circle comes over the key (I would start clicking like crazy before it comes there). For the door, aim exactly in the position between the beginning of the vertical line (top part, that beginning) and the upper side of the screen. You can hit the door from other positions too, but this is the easiest one to explain. You agree without a doubt.

level 14.

Ah, the great old level 14! You can see that the numbers are piled up. Treat them as if they are written on tiles. When you move the circles, you can see that one tile appears on top and the rest of them follow. You have to figure out which one is first, second, third, and so on… and in the end, which one is on the bottom. As you discover, put the respective number in the squares in the column on the right.
Apparently the combination changes, so I can't help you with that. In my case, the number was (from top to bottom) 6521034. That was the order of the numbers not by first appearance, but I started by which number appeared last, i.e. which number is on the bottom of the pile.

level 15.

Drag the horizontal yellow line to the left. The door will collapse. Take the key. Grab the door, hold the left click and move the cursor over the game screen line. You will hear a click and the door will stay up. Click on the spot that you noticed by now (it looks like a handle).

level 16.

Well, get ready. This level can be annoying for the impatient people. You have to keep up with the number on the left. Click the first domino, they will start falling making a distinctive noise. The number on the left changes from 0 to 1 and vice-versa. When you click the circle in between, the number on the left starts counting the dominoes. And I suggest that you do to if you want to finish this level. If the numbers you got don't match with the ones on the left, the counting starts over.

level 17.

Take the small vertical yellow thing on the right, put it on top of the long vertical yellow thing. Hit the big yellow square right in the middle. Take the key and click on the door.

level 18.

Type as fast as you can! Take the key. Type as fast as you can! Click on the door.

level 19.

Click and hold left click in the middle of the yellow shape (that will turn out to be that thing with drawers) and move quickly left and right few times until it turns around. Like every good and proud escaper, you will probably check the drawers (and find nothing) and check under- there is the key, take it. Click top right corner of the front side, you will get another view. Actually, this is a view to the door. Click the small orange dot.

level 20.

Click the yellow board. Check the time on your computer and set the numbers. Take the key. Click the yellow board again. You know what to do.

214 Comments

like this game!
it's so down to the basics...!

rock on!
Jens Bond

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darlingdeath Author Profile Page September 11, 2008 3:53 AM

Any hints for 8 and 11? :]

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This game is really cool :) Reminds me of Hoshi Saga, in a way.

Currently stuck at 8 and 11.

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Help for Level 11:

Right-click on the mouse.

Still stuck on 8.

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Wonderful game! It reminds me of hoshi saga. I love it!

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darlingdeath Author Profile Page September 11, 2008 4:02 AM

For 8:

Click the left door a bunch of times.

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Nice game !
Stuck on level 8 as well ...

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Hint for level 10? I'm stuck.

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Stuck on 14?

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I'm stuck on 10. Haven't got a clue what I should do..

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Never mind, got it.

For 10:

Keep clicking the switch. If you hold it down for a moment each click, you eventually ought to notice one different pattern with an interesting implication.

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Architectonic Author Profile Page September 11, 2008 4:23 AM

Fun game. Couldn't get past number 12 though - I just can't click that fast.

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darlingdeath Author Profile Page September 11, 2008 4:25 AM

16 makes me cry. :[

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Stuck on 14. That's the one with

the sliding bars and the numbers that stack

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Still don't get level 10. Help.

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messerschleifer September 11, 2008 4:56 AM

Done!

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Vogonviking Author Profile Page September 11, 2008 4:57 AM

Great game! Can I have help with 6 and 10 please!

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I can't get past level 6. The one where it says press.

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6:

Just press the up and down arrows

I'm still stuck on 10, too!

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14?

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UUUUURGH I have all but Room #5!

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aine morgan Author Profile Page September 11, 2008 5:20 AM

anyone have a hint for 19?

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I'm very confused, I click the key, then can't figure out what to do next???

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10 minutes and I still haven't gotten #5! Is there a special trick I'm not aware of? :(

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aine morgan Author Profile Page September 11, 2008 5:30 AM

got it, you have to

hold the mouse down on the yellow area and move it around until it eventually revolves to become a cabinet

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aine morgan Author Profile Page September 11, 2008 5:32 AM

for #5

i just had to keep trying until i eventually grabbed it. Sorry, it takes a while

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For 14:

you have to bring the numbers on the right into the right order from Front to Rear.

Any hint for 17? I got the

hammer

already.

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I can't figure out level 10. The spoiler a few comments didn't help at all so please help me. It's the only level I still haven't passed (of the first 12 ones.)

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Is it me or is 10 really badly made... i have the key, and it is obvious you are supposed to use the same method to get the door, but it just won't work...?

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And 13 doesn't seem to grap the key even when you hit it?

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Edd,

10 is a pixel-hunt nightmare, agreed. Just keep trying.

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What's up with 6? I can't even begin to get it.

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No. 14

I have the key and tried swapping numbers, no success. Now what?

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14 doesn't make any sense. I don't know if I'm supposed to be solving a math problem, a puzzle, or what. Every time I re-enter the room the number on the top changes. Even further, the numbers in the bottom right (usually look like 0-1 or 1-3) changes after popping the key.

This room is too guessy.

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Love these. I finished all 20 levels, I think using every trick I knew. Mostly you just have to try everything you can think of. For 16, it stumped me too, even after I figured it out, but when I tried:

turning off sound and clicking to the rhythm I saw rather than heard

I did it perfectly. Counter-intuitive, but it worked.

After such a tricky game 20 was kind of a let down...

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i cant seem to get number 12. im too slow!

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Stuck on 14. Can get key easily but door is unfindable.

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I need I help with 19! I got the key, but

i am just sitting here opening and closing drawers. Where is the door?

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ehh. nevermind

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Poor Psychotronic!
Criticised for long reviews;
Forced to write Haiku.

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18 was insanely awesome!

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Architectonic:

Here's a hint for #12:

You don't actually have to click all that fast, since the door and the key never change position. It's more like a game of memory with only two matching cards.

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OK, I must be doing something wrong on 19...

what EXACTLY do you do with the mouse? Do I click it somewhere, move it somehow? PLEASE, detail! All I know is something about a yellow region...and that's no big help to me.

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i need help on 14

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I am completely stuck on 10.
Don't understand what I should be doing.
I kept pressing on the button but that's just it. Please help.

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What on Earth are you supposed to do on 14 to get the door?

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ya what do u do on 14?

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How on earth do you do anything in number 19?
It just sits their unresponsive to all my mouse movements and gestures!

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Ok, what gives with number 19?
I can't get it to do anything!

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yes - 14 is so annoying. cant seem to work it out at all. Help please?

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For 14, you have to arrange the R to F list as the boxed numbers appear, from front to back (closest to the player being front). Move the sliders around to see which boxes are on which layers.

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For 14:

You need to arrange the numbers between the R and F in the order of rear to front. You can find out the order by moving the sliders around and seeing which layers the boxed numbers are on, those closest to you are in front.

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What are we suppose to do for opening door 14?

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For 15:

Drag the mouse to slide the bar out from under the block, get the key, then drag to pull the door back up.

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Complete Walkthrough

level 1.

Take the key and click on the door.

level 2.

Move the cursor in the lower part of the game screen, you'll notice a yellow line. Actually, you have a lamp and you are now searching for the key. Now go to the upper right part, a little under the "No. 2 QUIT" sign, there's the key. Take it and click on the door.

level 3.

Keys and doors will star falling. Focus on getting them. Take the key and click on the door.

level 4.

This level is fun. You can't see your cursor, but the numbers tell you when you are close (you don't have to wait to be 1, a 9 worked just fine for me). Or you can forget about the numbers and take your cursor out of the game screen and put it inside again trying to follow the line towards the key/door. Take the key and click on the door.

level 5.

This level is all about concentration and speed. Take the red circle, pull it up and try to get the key before it comes down again. Good luck!

level 6.

Well? What are you waiting for, press the up and down arrows! Not simultaneously, of course. Take the key and click on the door.

level 7.

Use the tank to get the key and to shoot the door. The aiming is not as it seems. For the key aim a little higher than the key. For the door aim in the upper part of the screen, somewhere close to the imaginary vertical line that would divide the screen in half. In other words, in the beginning of the right half of the screen.

level 8.

Click on the switch, think of everything you hate and start banging on the door. Take the key, click on the switch and click on the door. Hope you feel better… somehow… relieved… Ha?

level 9.

Click and hold left click and follow the arrows. Take the key, continue to follow the arrows. Click on the door.

level 10.

Keep clicking the switch, but not too fast - you need to click the spot where all of the lines meet in one dot (it sound scarier than it really is). You have to do it twice, obviously.

level 11.

Right click, select "I want a key" from menu. Take it. Right click, "I want the door". Click it.

level 12.

Well, this level might take quite a lot of your time if you don't focus. You can only progress step by step (that is: square by square) and you don't know where is the key nor where is the door. The good thing is that you don't die, it's not "game over" or any of that crap. You just have to remember where you found the key. Then find the door. Their positions will remain the same. Then try to click both of them in the time you're given. Of course, needless to say that you would have to click the key and then the door… right?

level 13.

This can be tricky. For the key, aim in the upper corner on the right side of the first quartern of the screen. You must click when the circle comes over the key (I would start clicking like crazy before it comes there). For the door, aim exactly in the position between the beginning of the vertical line (top part, that beginning) and the upper side of the screen. You can hit the door from other positions too, but this is the easiest one to explain. You agree without a doubt.

level 14.

Ah, the great old level 14! You can see that the numbers are piled up. Treat them as if they are written on tiles. When you move the circles, you can see that one tile appears on top and the rest of them follow. You have to figure out which one is first, second, third, and so on… and in the end, which one is on the bottom. As you discover, put the respective number in the squares in the column on the right.
Apparently the combination changes, so I can't help you with that. In my case, the number was (from top to bottom) 6521034. That was the order of the numbers not by first appearance, but I started by which number appeared last, i.e. which number is on the bottom of the pile.

level 15.

Drag the horizontal yellow line to the left. The door will collapse. Take the key. Grab the door, hold the left click and move the cursor over the game screen line. You will hear a click and the door will stay up. Click on the spot that you noticed by now (it looks like a handle).

level 16.

Well, get ready. This level can be annoying for the impatient people. You have to keep up with the number on the left. Click the first domino, they will start falling making a distinctive noise. The number on the left changes from 0 to 1 and vice-versa. When you click the circle in between, the number on the left starts counting the dominoes. And I suggest that you do to if you want to finish this level. If the numbers you got don't match with the ones on the left, the counting starts over.

level 17.

Take the small vertical yellow thing on the right, put it on top of the long vertical yellow thing. Hit the big yellow square right in the middle. Take the key and click on the door.

level 18.

Type as fast as you can! Take the key. Type as fast as you can! Click on the door.

level 19.

Click and hold left click in the middle of the yellow shape (that will turn out to be that thing with drawers) and move quickly left and right few times until it turns around. Like every good and proud escaper, you will probably check the drawers (and find nothing) and check under- there is the key, take it. Click top right corner of the front side, you will get another view. Actually, this is a view to the door. Click the small orange dot.

level 20.

Click the yellow board. Check the time on your computer and set the numbers. Take the key. Click the yellow board again. You know what to do.

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stupidcheeseboy Author Profile Page September 11, 2008 8:24 AM

Really ? another point and click escapey type game? and it isnt Wednesday!

You guys make me so happy XD

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i am stuck on 6 i kept pressing but nothing happenned

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I'm stuck on 19

I got the key, but how do I find the door?

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Level 8

Transfer the door onto your left side then keep on clicking /banging on the door until it bursts open to reveal the key

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Number 19 Hint:

Move your mouse over the drawer might give you an audio clue...

Number 19 solution:

Click the upper right corner of the drawer's front several times to find (very tiny) door

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where should i press in 6?!!!!
i am losing my nerves

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i have done all but level 6. It says press but press what? any ideas?

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Level 19 solution

1) Turn the cabinet (click and drag)
2) Check under it for the key
3) Check the front right corner for the door

Level 6

Think outside the mouse

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stupidcheeseboy Author Profile Page September 11, 2008 8:38 AM

balikos

you dont use your mouse.
You use the key/s indicated

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what about 10

i pressed to get the pattern where all lines meet. am i near or not at all

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Best. Review. Ever.

My hat (if I had a hat) off to you, sir.

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stupidcheeseboy Author Profile Page September 11, 2008 8:52 AM

Yes LS!
I am stuck on 14!

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I'm stuck on 14. :/

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I'm at room 8 at the moment and so far I like what i got a lot. Someone mentioned Hoshi Saga and I must agree - reminded me of those games too.

The good old ancient Hercules monitor image is awesome :)

Good find and good entertainment.

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stupidcheeseboy Author Profile Page September 11, 2008 8:58 AM

balikos

yep, thats right
you can hold the mouse button down to see it but it goes when you try to go to the exact point where all the lines converge
...just keep trying...its a pig of a pixel hunt

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Please, what do you do in 14? I'm stumped!

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14 might be something to do with the order of numbers front to rear?

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Got all but #8. That one's giving me a hard time... But, hey... :)

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i am feeling stupid, mate. keep trying until what?!!

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stupidcheeseboy Author Profile Page September 11, 2008 9:12 AM

OMGoodness! i got it

level 14


after you slide the horizontal to the left to get the key...
you have to ascertain the order that the numbers stack. By sliding them to and fro and up and down you can work out which goes on top of which.
Then you put the numbers in the correct order at the side. F is front, R is rear
(the order changes each time)

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I've done all so far but 11. Any help?

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Oh, I see there are more than 10 rooms... Good to know :)

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Very nice game :)
For 14:

Get the key by dragging the bottom circle to the left. To get the door, you need to line up the numbers in the row on the right, so the order matches the ones in the middle. Just press a number, then another to switch their places. F marks Front, R marks rear.

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stupidcheeseboy Author Profile Page September 11, 2008 9:16 AM

balikos

you need to find the pattern where all the lines converge and click exactly on that spot, except the pattern disappears when you move the cursor of the switch and you have to remember where it is (or physically put someting on your screen like i did!) even then it is still a pixel hunt

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Seregmegilmor Author Profile Page September 11, 2008 9:20 AM

Had nothing much to do at work right now, so here's a walkthrough !
Hope it helps ^^

Room 1 :

Click the switch, pick up the key and click the door, those are the basics

Room 2:

The room is dark, your mouse is a spotlight, find the key on the top-right corner, the door is on the bottom-left

Room 3:

Just catch the key then the door as they fall

Room 4:

The mouse is broken and doesn't display the cursor, try to estimate your position to click the key then the door.
You can "cheat" by right clicking to see where you are

Room 5:

Slowly pull up the black circle up until the key is revealed, then release and quickly click it. Aim for the bottom of the key.

Room 6:

Press the up and down arrows on your keyboard to make key and door appear

Room 7:

Just shoot so that the cursor passes over the key then the door

Room 8:

Click the switch, then click repeatedly on the left door until it reveals the key, then click the switch to get the real door back

Room 9:

Again the cursor is a spotlight, click and hold where the arrow is and drag the mouse following the arrows to the key, from there, the next arrow is up-left from it, follow them again to the door.

Room 10:

Click and hold repeatedly the switch until you see a pattern where all the lines converge on the same spot. Note carefully where the spot is, then go click there to get the key. Repeat to get the door.
This is pure pixel hunting, so try to move and click around where the spot should be to find it.

Room 11:

Right click and choose the "I want" option twice.

Room 12:

You must click a yellow square near the black one to "move" the black square. You have limited time to find the key and the door.
Key is on the 4th line from the top, at the very right end of it.
Door is at the left end of the 2nd line from the bottom

Room 13:

Cursor-shooting tank again, except this time you only have three tries AND you must click (anywhere on the screen) when the cursor is on the key or the door.
Try to remember where to shoot once you have a good spot for the key, in case you don't get the door right away after it.

Room 14:

First of all, slide the bottom slider all the way to the left to get the key.
Now, as you move the sliders, you can see the tiles with numbers overlap in a definite way, the aim is to reproduce the order they stack on to the numbers on the right. The F indicates the Front tile, the R the rear tile. So the topmost tile will be at the bottom of the column.
The numbers seem to change every time, so can't give them here.
Not sure about the numbers under the column, but I think the numbers on the right indicate how many numbers are correctly placed.

Room 15:

Slide the bottom bar all the way to the right or the left by click-dragging it. After getting the key, click and hold the fallen block and slide the mouse all the way to the top so it sticks back into place. Click the knob to find the door

Room 16:

This one is hard, first click the leftmost bar to start the dominos.
You have to click the round button at the same rythm as the dominos fall, keeping your counter (on the right) up to date to the domino counter on the left.
Problem is, after a while, the units digit from the left counter is replaced by a ? then the tens digit too, so you have to rely on the dominos to reach 100.
Tymbri above suggested to turn off the sound and concentrate on the visuals.
Be careful as the rythm seems to slow down towards the end.
Also, dont stop to grab the key once it appears at 50, it will still be there when you reach the door at 100.
Good luck, this one might take some time to master.

Room 17:

Move the small thing on the right to the top of the stick on the left to make a hammer and reveal the key. Then hit the center of the rectangle with the hammer to shatter it and reveal the door

Room 18:

Just type the words on the keyboard to reveal the key, then the door.

Room 19:

Aim for the center of the shape, then move the cursor slightly up and right. Click and hold, then drag the mouse to the left. It might take some tries to find exactly where to drag. Also the movement of the mouse seems to need to be as horizontal as possible for it to work.
Don't bother with the drawers, and click under them so you can find the key.
Go back to the full view (by clicking the bottom half of the screen) and click on the top-right corner of the front face of the table (if you have the sound on, you'll hear a 'lil sound when you hover the right place)
You should see a small dot on the corner, that's the door.

Room 20:

Click the rectangle, then press the buttons so that the numbers match the time of your computer.
Take the key, close the cover and open the door

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Level 14:

First:

Move the horizontal slider all the way to the left to show the key.

Then:

The squares are actually at different depths. By moving the sliders you can see that some numbers are higher than others and go over the top of each other. You can now input this order into the right-hand scale with the top-most going nearest to the F (Front) and the bottom-most going nearest the R (Rear).

Only open this if you really are stuck:

This'll start you off: F15XXXXXR

F1536420R

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What a brilliant game, but level 16 is simply too annoying so sadly this is one game I'm never going to complete. Casual gameplay means I'm not going to spend half an hour trying to master tapping on my mouse button 100 times!

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I still can't get Lv 19 to do anything at all, even after Seregmegilmor's hints.

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Shawn,

Yeah, 19 is a real pain in the neck

Basically you just have to keep trying it until it works. Not very fun in my opinion.

Anyway, I just finished the game. Some levels were fun, some were just sheer drudgery. For me, games like this work when the solution involves thinking outside of the box. In other words figuring out the solution, not implementing it, is the hard part. Pixel hunting and tiresome repetition are not my cup of tea.

Overall, though, not bad.

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Well, room 16 seems to be a punishment for the progression... The sound gets to yer nerves in like half a minute. and how far do you have to go for the door? My counter got reset at about 92.
Also, the rythm seems to get rather uneven after about 60. Dunno if it's intentional (hope not...) or microcuts in the net-connection, but they make this level near impossible...

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Walkthrough

Intro:

Click the key. Then click the door.

  1. Click the switch. Click the key. Click the door.

  2. Try moving your mouse to the edges of the field.

    Your mouse is a flashlight. The key is to the rop right, door is bottom left.

  3. Click the falling key, then the door!

  4. Mouse doesn't work? What are those numbers?

    The numbers represent the distance from that point to your mouse. You can also put your mouse outside the playing field to see where it is!

  5. What does that button do?

    Pull it up, then quickly click on the key. This make take a few tries!

  6. Press!

    Press up and down arrow on your keyboard!

  7. The tank shoots your mouse pointer. Aim and get the key, repeat for the door and voila.

  8. Doors keep popping up?

    Click a whole bunch of times on the left door, it'll fall and reveal the key. Then pull up the right door and enter!

  9. Nothing happens when you click it or press the arrow?

    Then drag it! Follow the instructions. That's all.

  10. Is it really random?

    Try clicking the switch a bunch of times. Do you see a pattern that keeps repeating itself?

    Remind the exact spot where the lines hit each other, and then go pixel hunting. If you succeed, the key will pop up. Repeat for the door.

  11. You want the key. Click does nothing. Typing does nothing..

    Tried using your right mouse button?

  12. Move your mouse to see where you can click.

    You don't have to do it in one try. Just memorize where the key and door are, then go to the key and then the door in one try.

  13. The tank again. But you only have 3 arrows.. And it didn't grab the key?

    Then try clicking on the key the moment the arrow flies over it. Same for the door. After 3 arrows are up, you lose the key again!

  14. Mess around with the buttons. Ah, the key pops out. That was easy.. but where is the door? And what are all those numbers?

    The buttons move all the cards around. Figure out which card is most on top, and then arrange the little cards to the right to match the pattern from front-to-back

  15. Move the vertical bar on the bottom all the way to the right. Then you will find the key.
    Then grab the thing that just fell, and move it up. Move it so that it stays up, then click on the door.

  16. First click the left domino. Then for each stone that drops, click on the button in the middle. Try to keep the two 'scoreboards' as close to each other as possible. It'll reset at a certain difference, I think at 2. When you reach 50 you will get the key, reach 100 and you will reach the door.

  17. You can move the left thing. Moving the right thing find you the key. Move the small thing on top of the top of the stick. It forms a hammer. Now make it hit the orange rectangle often in the middle. It's a door!

  18. Type the word. Letters will become white. New word appears. Rince and repeat. Grab the key when the wall falls. Then repeat again until you see the door. It will even keep your score!

  19. I can click but nothing happens?

    Click on the orange thing then hold your mouse button down and start moving your mouse from left to right of the playing field. It will flip, and is a cabinet. But the drawers are empty?

    Look below the cabinet, it's a key. But where is the door?

    Click just above the top drawer, and to the right, to the edge of the cabinet. it's a tiny door!

  20. Two sets of numbers, clicking the buttons make them go up.

    Put the current time into the numbers, a key will pop up. But where is the door?

    Click the vertical orange bar on the top. It falls down and there is the door.

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Seregmegilmor:

What do you mean "switch" in level 1?

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Ah I got beat to it :)

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Seregmegilmor Author Profile Page September 11, 2008 10:12 AM

I think I figured out how to get the lvl 19 to work everytime !

So replace the first paragraph of point 19 on my walkthrough by this one :

Click and hold the mouse anywhere on the orange block, now move the mouse to the left in a swift movement until the mouse gets out of the screen !.

I've tried doing it like that and it worked 10 times out of 10

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The way it -always- works for me is grab the orange box, drag to the right, then all the way left.

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@Seregmegilmor yes, you are right, i tried lvl 19 using the previous walktrough hint like a 100 times,

Only to drag it off the screen once by mistake, and it worked

Was about to write that here as well, but you beat me to it :)

That should teach me to grab the walktrough to early, i did all before w/a a walktrough anyway, except for lvl 8. Needed a hint there.

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Really taking those calls for shorter reviews seriously, eh Psychotronic? :)

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so even though i've read all the walkthroughs for lvl 14, i'm still stuck. i have my numbers in the correct order on the right, but nothing's happening. how do i get the door to appear?

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They really should have spared the pixel hunting levels... I was very lucky with level 10, got it right the first time, but at level 17 I

kept hammering the damn rectalnge everywhere

for about 5 minutes before resorting to the walkthru and even then it took me like 2 minutes to find THAT ONE place...

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I tried clicking and dragging at least 1000 times (literally) and still nothing. All it did is get me fustrated and want to kill my computer just so I can never return to this site. Thanks

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I agree very like Hoshi Saga
and I love stuff like this

but I do get very vexed that you get so far
and get stuck not cos you cant work it out but cos you just cant click quick enough

I'm an old woman for pete's sake
I have an underactive thyroid and ME!!!
please send a youngster round to help me do room 5 at your earliest convenience...I will bake cake (sorry fans of portal)

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I loved 16.

Simple at first, but ramps up when you lose the numbers and then the sound.

I found it best to just start tapping my foot with the dominoes and click on the off-beats. Then just keep the beat when the sound drops.

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Apart from lvls 16 and 19 and some of the pixel hunting it was fun.

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joye feels self-pity
the laptop touchpad is not
suitable for this

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I'm in 10, and I've gotten the key, and I'm pretty sure I'm clicking in the right spot for the door, but nothing is happening (as if I'm really not clicking in the right spot)

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If people need help on level ten here goes:

Click the switch, and hold until you can tell whether or not the lines all meet at a common point. Put your finger there, then release the switch. After that, click in the small spot around your finger.

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pretty fun game...completed it :D

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Chiktionary Author Profile Page October 17, 2009 8:41 PM

Thanks for the tips Jay :)

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Cant get this game or no. 2 to load. I just get a white screen. any thoughts?

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The game loads fine for me, wjguest.

Take a look at our support page and try some of the options listed there:
http://jayisgames.com/support/

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number twelve :'(

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electricangel March 10, 2010 1:25 PM

On lvl 16 I kept the beat "1, 2, 3, 4" in my head to keep the beat because after 60 or so the sound disappears and if you don't keep the beat in your head you get out of rhythm and start over.

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10 seems poorly made... every time I click it goes past 2 instead of one... solutions?

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I know how to do five, but I'm not fast enough. :'(

And even with the walkthrough I'm completely lost on 10... :P

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for #20 ITS NOT WORKING! why not? im putting the time in but it doesnt give me a key

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I was hoping for a nice relaxing game, but I get so frustrated trying to pass lvl 5, because I can't move that fast on a touchpad. I don't see why the developer didn't think of this. His/her target audience must be bored people surfing the internet and most people own a laptop.

[Most laptops have USB ports, which are good for connecting a mouse. :) I have a laptop, but I always use a mouse with it. Personally, I find trackpads inefficient for computer use, and terrible to play games with. -Jay]

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ilovemusic924 Author Profile Page October 19, 2010 12:17 PM

Why is 19 so frustrating?! I got the key, but I can't get to the second view!

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got all 3 gems :D

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I tried to play this AWHILE ago, but couldn't get past level 5--now I have, thanks to me

pulling up the string and quickly right clicking... track pads aren't very good for quickness tests. :P

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