Shift 3


JayShift 3If you've played the original Shift, or the even better update to that, Shift 2, then you probably will be thrilled to know that Tony (Anthony Lavelle) has just released (at Armor Games) a third game in this fantastic series that takes the concept of negative space and turns it upside-down.

Shift 3 extends the familiar jump and run, puzzle-platformer formula by adding a few surprises to the mix. Inside you will find an auto-saving Adventure mode, new items to find and collect (including a PDA for maps and notes!), all-new puzzle elements, as well as an assortment of achievments to earn that round out this fine update. Oh, and a secret celebrity character to play as, too. If you ask me, it sounds like we're in store for more shenanigans from Tony in this game as well.

And when finished with Adventure mode, also included are 3 player packs of levels created by various players around the Web, all hand selected by the author. And, of course, the critically acclaimed "Shift-Ed" level editor is back and updated to Version 2.0.

This is one anticipated game update you won't want to miss. Play Shift 3.

Cheers to Sam, Blackyoshi7, Nicop, and Xtech for sending this one in! =)

Walkthrough Guide

Well, I'm going to take a stab at an Adventure-mode walkthrough, because I'm procrastinating on several other things. Here we gooooooo!

CONTROLS:
Left/Right Arrow Key - Left/Right
Up Arrow Key - Enter Door
Space Bar - Jump
Shift - Shift
P - Pause Menu

TERMS USED:
Holeplat - Platform activated by key
Checks - Checkerboard blocks removed by lightbulb
Gravs - Gravity changers activated by touch

OPENING SEQUENCE:
ROOM 1:
Oh, dear. This does not bode well for you, my friend. Go right, press up.
ROOM 2:
The Space Bar will let you jump across the gaps. If this poses a problem for you, might I suggest a game with a slower pace? I hear that Solitare is a lovely way to spend time, don't you know. Go right, press up.
ROOM 3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. The holeplat will swing into place, providing safe passage below to the next room.
ROOM 4:
Well, I'm stuck. I can't make that jump.
Hee. Go to the bottom of the staircase and shift. Fall down the ledge and shift again. Jump the gap to the platform and CODING ERROR 2-618 WALKTHROUGH TERMINATED
Nah, joking. Continue up to the platform behind the code and go in that door. (Honesty? I forgot about that explosion bit there when I was writing this, and I actually jumped a little.)
ROOM 5:
Okay, several things to note here. Firstly, directly above you is a spinning blob. That's a newspaper piece. They're tricky to get, and you'll need them later, but when we can get these, I'll guide you through them. I love you thaaaaaat much. :D

Let's do what we can, then. Run down and hit the icon that looks like the eject button on your betamax/VCR/DVD/Blu-Ray player. That's a grav. These will be your best frenemy. In any event, shift once you hit that ledge.

Now we get the fun choice. Here's the PDA in front of you. If you take it here, you'll get a map and the ability to make notes. Now, you've got me, so notes aren't really necessary. You can grab it if you want, but completing the game without the PDA gives you an achievement. Your choice. Grab it or don't grab it, and shift back to whitespace, exiting the level.
ROOM 6:
Well, there's two doors? WHAT!? I'm puzzled and confused. It's hopeless.

Nah, not really. We can only get to one of them for now, so shift and jump across to the door on the ledge.
ROOM 7:
Hm. Did you grab the PDA? Because the map shows two exits here. One must be sooper-sekrit. Shift and run to the far right edge of the whitespace. Shift and grab the key to the left. Fall down the pit to your right.

Try something with me. Shift into whitespace so you're standing in front of the holeplat staircase you created with the key earlier. Try standing on the middle holeplat-step and jumping to your left.

Yeah, super-sekrit. How awesome is that? We're back in room 5. Shift and you'll get the newspaper piece easily. ...Hm. Is this the ad we responded to in order to get here? Also, January 18th, 2032? I knew it was some crazy-bizarre dystopia! HUXLEY CALLED IT!

Ahem. Sorry. More importantly, note the star-24 marking. This will become important later. For now, press space and continue falling.

Work your way back to room 7. You should be at the door you entered. Repeat the instructions from above so that you're back in your pit. Shift and collect the lightbulb. The checks around the key will clear. Shift back into black and hit the grav. Walk all the way right and then all the way left so that you hit the grav in the corner. Shift into white and collect the key. Something's happened somewhere. Standing where the key was, shift into black and go through the door we came in.

Also, wow, this was verbose.
ROOM 6 (again):
You see it, don't you? We've got us a platform, we do! Drop onto the holeplat and run left. We can't do anything yet as far as the newspaper piece goes, so jump over the spike pit and enter the black door.

REACTOR ROOM:

This is the reactor room. This is the main branching point for the game. The door you came in will lead back to the opening sequence, and the three doors ahead of you will go to paths 1, 2, and 3. I'll refer to rooms in these paths as 1-x, 2-x, or 3-x. You don't need to do these in any specific order, so pick whatever is appealing to you.

See that blocked off door? That's the final door. We need to get keys to remove those holeplats. Those will be in--you guessed it--paths 1, 2, and 3. Those are our goals. Hoorah.


PATH 1:

ROOM 1-1:
Go through the door for path 1. From the door, shift into blackspace and drop down to the bottom. Jump onto the block next to you and shift into whitespace. Jump to the platform to your left and grab the key.

That door rudely slammed in your face. Harumph! Drop down to the bottom, as far as you can go. Shift into black and hit the grav. Run to your left. Jump on the corner block, and then to the whiteblock to your right. Shift on that block.

Drop down to the platform below you and shift into the blackspace so that you can grab that grav. Hit it, and then run off the ledge to the bottom right corner. On that whiteblock, shift into whitespace. Hit the grav and go through the door.

ROOM 1-2:
Jump onto the blackblock and then onto the blackblock jutting out from the larger blackspace. Shift and hit the grav. Shift back into the main whitespace and go right. Jump left until you get to the T with the key. Shift and grab the key.

Hit the grav on the far-left. Run down towards the next key. Congrats! We've got our reactor room key. We've got to work our way back, so go back to the door we entered.

ROOM 1-1 (again):
Working our way back. Shift and drop down the black tunnel. Shift into whitespace and drop down to the door. Go right and collect the grav. Go down to the door. Congrats!



PATH 2:

ROOM 2-1:

Go through the door for Path 2.

Ooh, certain death! I'm so scared! Screw the game! Let's run down the staircase to your left, shift, and hit the grav directly above you. Shift into the door! WE TAKE WARNINGS FROM NO MAN!

ROOM 2-2:
I stand corrected. Well, I've wasted your time. Let's go back.

ROOM 2-1 (again):
Sorry. Hey, if you wanted a speedrun, you wouldn't be using a walkthrough as you go, right? Calm down, buddy.

Shift into blackspace and go right. The gravs will take you to safety. Shift back into whitespace.

Now, the tricky bit. You'll need to hit the three gravs on the fly. Remember that you'll need to change directions in mid-fall. Work your way to the flat safe space next to the spikes.

Shift into blackspace and hit the grav to your side. Don't touch the one that you will land next to; instead, shift into whitespace and collect the key. From where you are, shift, run across the holeplat, and shift again to get to the door.

ROOM 2-3:
Hm. I see two doors over there. Which shall we get? Let's find out! Shift into blackspace and go to the lowest point you can. Shift into whitespace. Go left and hit the left-grav. Jump onto the blackspace clump in the bottom-left corner and shift into that, grabbing the grav there. Shift into whitespace and drop down all the way towards the key.

Well, that's a mean little trick, game. One door's blocked off! Scoff, bother, offense! Jump up in front of the door. Be careful here; don't touch the grav in front of you! Shift around it so that you'll shift directly onto the other grav. Shift around the badgrav again and go through the door.

ROOM 2-4:
You know, I abhor jump puzzles. Srsly D:

Well, it's a relatively simple jump puzzle. Jump right all the way, then jump left. Shift into the blackspace on the far left and drop down so you can shift and get to the door.

Familiar, no? Go right and get your reactor key. Go back left and get back into 2-4.

But wait a sec. Something bothers me about those four blocks to your right. Do me a favor; jump those for me? (If you miss, don't bother going all the way back up; just hit the spikes. You'll respawn at the top door.)

AH-HA! MYSTERIOUS DOOR! EL PUERTO MISTERIOSO! I DON'T KNOW SPANISH! Go through it.

We're back in the certain death room! Get this key. Hm, it looks deliciously possible now, doesn't it? Go back through the door and run back down to the bottom-right door in 2-4.

ROOM 2-3 (again):
Run into the grav on your right, the one we avoided earlier. Shift directly onto the grav in the blackspace you landed on. Go down to the far left of this space and shift. Land on the jutting-out part of the pyramid-thing in the middle of the screen. Shift onto that grav. Jump all the way right and hit that grav. Run right and hit the final grav. Shift into whitespace and go through the door.

ROOM 2-1 (again?!):
Shift and run across the holeplat for me. Hit the grav we dodged earlier and shift into whitespace. We need to do the platjumping again, but in reverse this time. Jump over the spikes and make your way to the grav over the door. Don't go through the door.

Go back to the certain death door.

ROOM 2-2 (again):
Run right, hit the grav, and get your clipping. That family... it looks like you guys! And that text... it's got misspellings! And that red writing... that's a smileyface-18! That'll be significant later. Press space to continue falling. Hit the grav and go back through the door.

ROOM 2-1 (ye gods):
Make your way back to the starting point, same way as earlier. Did this really need a separate entry? No, no it didn't. But it has one anyway.

PATH 3:

ROOM 3-1:

Go as far right as you can, jumping as you go. Shift and collect that key. Shift again into whitespace, and run left. Go up that staircase and shift at the top of it. Drop down and hit that grav. Run off the ledge and aim for that pit in between the spikes. Shift and jump over the spikes to your left, hitting the grav in the bottom-left corner. Jump onto the blackblocks, shift, run down the pit, shift again, jump up on the blackdoorblock, shift, go through the door, etc, etc, etc.

ROOM 3-2:

Run and jump left onto the blackblock with the grav. Shift again and run left. Shift and go right, landing on the whiteblock in the corner. Jump onto the whiteblock above the key. Shift and get the key, then drop onto the grav and go through the door.

ROOM 3-1 (again):
We can now get to that other door. Shift and jump across to the grav in front of the spikes. Jump up the staircase, shift, drop down so that you land on the nook in the cliff next to the door. Shift and drop down to the door.

ROOM 3-3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. That's a reactor key. Tee hee, it's a little screw-you. But... something bothers me about that door. Do me a favor? Jump back to the top of the staircase and shift. Jump up, and... AHHHHHHH, YOU TRICKY FIEND! Jump up and grab the key. Shift and go through the door. Go through and grab the newspaper piece. Shiny newspaper, how I love thee. Heart-33? Let's make a note! Leave here. Work your way back to 3-3's entry door.

ROOM 3-1 (again?!):
Drop down to the bottom-left door.


With the paths done, it's time to charge forward! Onto:

THE FINAL AREA
Go through the final area door. Run right, get the grav. Run right, and get the key. Run left, and get the grav.

STOP.

Something's changed somewhere. Let's go back. Run left, down to the first door. Run left again in the reactor room towards that grav. Shift a bit until you're on the door in the opening sequence.
ROOM 6:
Ah-ha. Go right, get the grav. You can work it out. Plus-71? Nice. Go back to the reactor room. Go back to the final area door.

Repeat the sequence, but go through the other door.

Climb the tower.

Go to the top. Shift if you want to; the game will let you retry.

The sequence is:

Heart 33
.
Plus 71
.
Star 24
.
Smileyface 18
.

Enjoy the end sequence. You've won.

That's the end of it. My time in this walkthrough was 4082.3 seconds. Granted, I was writing. Heh. Enjoy the game. Play the level packs, make your own, get the achievements. Rock on!

--MDen

176 Comments [leave a comment]

Secret Character is

Mel Gibson
(really not :P just a joke to mess with you,[creator said so at the end :P])

The 'Shift' games remind me of 'Yin Yang' by Nitrome.
Both are awesome.
Anyone else agree?

is it just me or do the little arrows which flip the screen not work half the time leaving you constantly stuck next to some spikes? like shift one and 2 this one is unplayable.

maybe i should have said i liked shift one and two; this one is unplayable.

Secret character:

No, it really is Mel Gibson. When you play as Mel, the stages are blue and white, like his face in Braveheart.

How do you get all the newspapers? I have the heart and the cross, but not the star or the smilie.

This is a great game, this version of shift feels much more of a complete game.

How do i pass the fake door. Don´t understand?!

The smilie is easy I think


go through the door where there is written something like "passing this door leads to certain death" keep in mind though that you have to get a certain key in an other room first you can reach through the second door

For the star that's a completly differrent matter


it's the paper in the 5th room, but you can't reach it like that. so you have to go to the room connected to 5 & 6 there is a secret door in a corner that leads you directly to the newspaper

Got cross

(71)
and smile
(18)
. Anyone got more ?

Damn, I'm missing two newspapers (cross and star) and it seems like I can't go back further than the reactor room... :(

Nevermind, should've palyed a bit further...

can any one tell me the code of recator room?pls!

Wooty tooty! \o/

That was fun. I was missing one of the codes at the end, but with only one missing it was easy to brute force.

emöjk, you should post a walkthrough.

I found so far:
heart

in the 'deja vu' room (third room behind rector door 3)
for lock, shift to black on the right side

smiley

if i remember right, at the 'pixel perfect jumping' room
there is a hidden door on the upper right corner

:) if i find the rest i will complete the walkthrough :)

How do you get the cross?

I know where the newspaper clipping is, but I can't see how to get to it. Unfortunately I also came from the door to the reactor room, so it seems I might not be able to get it.

Just found the cross:

at the tutorial levels i have seen the newspaper! just one room back :) where it explains that some keys unlock other rooms
ThemPark: just jump over the arrow, and you'll fall on the newspaper :)

Peter:

http://img75.imageshack.us/img75/240/shift3en7.png

So I'm pretty sure I'm stuck. The only way I can see, is to move the lock I'm standing on, but I'm pretty sure I've been around everywhere and taken every key.

Can't get the star...

It's in the 5th room from the start.
Right before it starts branching. I think I got the PDA here too. Help?

ThemePark

you can unlock that door from the first room of the reactor. then return. How did you get star??
Probably through the hidden exit from the "if the map shows two exits" - room, but where is that?!

Ok found them all (i guess ?)

for the star

there is a hidden exit from the "if the map shows two exits"
on the upper left corner

I am way not sure if walkthrough is complete :)

Most awesome secret character EVER!

Who would've ever thought Mel Gibson himself would be in Shift 3?!?

Lol @ Secret Char!

Haha, Mel Gibson, so funny :D

About the Player packs though, I'm stuck on the first level in the Assorted Player pack.. anyone?

I almost died of laughter when I got to the ending:

¡MEL GIBSON! Good one.
Yeah, and he is amazing :D

level 6 solution


http://www.youtube.com/watch?v=GDUMsWqF5EM&watch_response
except when I got to the last key I tried a good 15 times and he would not jump the gap so I couldn't finish.
Maybe they should name this level shift hell

Im at the same place as themepark, but I found no key in reactor room 1. What am I supposed to do there?

Lovely as always, but does someone know how you can get the 'Roast Hog' achievement?

heres the code:

71-33-24-18

i think the game was awesome! and it reminded me of Ying Yang too

the code is:

33-71-24-18

it was funner than the first two because you could save it. and it reminded me of Ying Yang, both are fun. it was kinda surprising that Mel Gibson was the secret character!

on the screen with the window showing the earth, wait about 3 mins or so

Does anyone know how to get the roast or quitter badges? Those are the only ones I know need.

Quitter Achievement:

While playing the game, go to the menu and quit

The Classic Character is even better than the Mel Gibson one! It also comes with

a picture of a cat!

if(shiftMan.hitTest(fakeDoor)) {
explosion()
shiftMan.xSpeed = 80
explosionex???
fakeDoor.gotoAndStop("crumpled")
realDoor._visible = true
}

I got this on the third (?) level. The one where you can hit the "shift" key and it turns upside down. I think I pressed the shift key and the jump key together and this happened. Anyway, I made it to the door but now can not go through the door when pressing the up arrow key.

Anyone else get this? I am using firefox.

@4red3s:

It's called humor ;-)

If you look closely you'll see that *another* door appears on that level after the explosion.

If you read the "code" that appears, you should get the joke, if you've ever done any programming at all (particularly object-oriented coding).

Funny Ha Ha!

I know. The power of posting. I saw it after I already "posted" here. Now I need the power of "un - posting"!

I'm stuck on Level 6 of the Azurieq player pack? Any hints?

If you delete all data, does it delete the secret character as well?

Any help for Level 6 of the Azurieq player pack levels?

i need help with level 5 in that pack.

I am having a problem with the "shift" key and something in windows that has popped up 2 times. It seems that when I press the shift key 5 times in succession winders has to notify me because obviously I am not smart enough to know what keys I am pressing on the keyboard. The first time it happened I clicked on OK and then when I pressed the shift key the computer beeped at me. Not through the sound card but the computer. Then the second time it happened I clicked on CANCEL and the game window shut down.

Darn. Lunch is over. Maybe I can come back later.

Have fun and a Happy and Safe 4th of July. Don't let your watermelons play with firecrackers!

How do you beat level 2 of the Azurieq Player Pack?

The secret character is

Mel Gibson!
Not really. It's actually
Fancy Pants Man!

Level 5 of the Azurieq player pack:

Shift, run along bottom, hit trigger, jump up and shift again
Fall to middle section (not bottom), shift, move left past checked block, shift again,
Fall to lower section (NOT bottom), shift, fall and hit trigger in central black section
shift, hit trigger in white area next to spikes
shift again, move left past spikes, shift, fall to bottom
hit key along bottom, move right to top of block on bottom, jump left (you can just make it)
shift, fall down twice to hit trigger. Now that the key has been activated you can get out of that area
shift, move right past locked area, shift
fall down, move left, jump up and shift again. Fall to bottom
jump on block on right again, jump to left (that *long* jump again), shift
move right (DON'T fall down long drop). Jump right, shift.
move right, fall down.

And you're done! ;-)

Never mind, figured out Azurieq Level 6.

Racer, could you please tell us how you beat level 6? I'm completely stuck.

I can't use the 'R' for restart in the Player levels. All that happens is my guy dies...and the stars burst from him. Then, a few stars remain on screen...and nothing happens.

Happens when using the secret character. Maybe I'll try not using him.

I'm also having trouble with AZURIEQ Level 6...anyone able to help? :o(

"R" not working in Player levels -- so weird, that was happening to me too, when playing as the secret character, but I tried playing as the normal character, and it restarted just fine. Maybe now I can actually get through those Azurieq levels!

Ooh, I think I've figured it out...

skip the first key you come to for the time being

Don't use either the secret celebrity character or the classic character in the player pack levels; there seems to be a bug that prevents the level from resetting after your death animation. That is, as mixedmetaphor ran into, you see stars and then...nothing. None of your controls work.

Azurieq Level 6 (this was tricky, but short!):

jump right, *missing* the left key
hit the middle key, landing back on the middle platform
jump left to the left key, platform will move under you
jump right, hitting newly revealed middle key, fall to lower platform
jump left to gravity switch, fall to bottom
run left, jump on block
jump, hit key, land on block, jump, hit next key, land on block
jump left, shift, hit gravity switch
switch into door area

Done! Easier then you thought, wasn't it! ;-)

R works for the original character. It seems the actionscript waits for the 'death animation' to finish before restarting. The secret character has a different death animation....which never actually finishes on the player packs. So, the actionscript never fires.

Also, about the secret secret character...

That is just mean! I laughed, then I cried. How could someone be so mean... he even lied about the cat :(

First Secret Character:

You get it by completing the game with the good ending (entering the code). It is
Mel Gibson. Surprised, eh?


Second Secret Character:
You get it by getting all the Achievement Medals. It is
a lie! No Shift game without a Portal reference, I guess. What you get instead is
the picture of a cat. But no wait, it ALSO IS A LIE!

Achievements:

Shell Shocked:
You get it in the course of the game.

Appreciator:
Click the Credits-Button in the Main Menu

Supporter:
Click the More Games-Button in the Main Menu

Level Builder:
Build a level. Don't worry about the quality you don't have to place anything at all to get the achievement.

Literati:
Click the Dev Blog-Button in the Main Menu

Roast Hog:
Get to the room in which you can see the Earth through a window in the background and wait. You will see a hog entering Earth's atmosphere and burning in the process.

Blackhole Son:
When in the Code room, don't enter the code but shift. You'll get sucked into a black hole after the credits.

Escape:
Enter the Code in the Code Room. The code is 33-71-24-18.

Speedy 8 Mins:
Finish the game in less than 8 Minutes.

Paperboy:
Collect all papers.

PDA Avoider
Don't pick up the PDA and finish the game.

Grey Game PP:
Finish the Grey Game Player's Pack.

Azurieq PP:
Finish the Azurieq Player's Pack.

Assorted PP:
Finish the Assorted Player's Pack.

All PP's beat:
Beat all Player's Packs

Quitter:
Press P during the game and hit the Quit-Button

Does anyone know how to get the Roast Hog achievement?

The post just before your question answers it.

Remember the launch hedgehog into space game? well, at the tower part when you're in outer space, wait a while and you will see Mr.Hedgehog out the window! I think he's a JIG blog watcher.

how do you get the literati achevement

The secret character is Fancy Pants!

[Edit: dour3, please do not use bad language on this site. Your other comment has been deleted because of content, Thanks. -Pam]

@ Andy
Look 4 posts up.

Heres all the numbers/codes

Heart is 33

Cross is 71

Star is 24

smiley is 18

and mel gibson is a weird thing to have as the secret character

help with the 1st two door room please.

Reece, Launch the Hedgehog is also an Armor Games game. It's the best game site around nowadays.

For the Assorted Player Pack, it automatically starts me at Level 6 every time. Anyone else having this problem?

I thought it was kind of weird that

the secret character was mel gibson

Anyone else get to level 5 of the Assorted Player Pack? It looks unbeatable to me, because

you start out at the very bottom, with nothing to shift to, only a bunch of spikes.

Help, please?

Gammler, yes I'm having the exact same problem.

4red3s, when you press the Shift key 5 times you activate an Accessibility Option called StickyKeys. To turn it off, go to Control Panel, Accessibility Options, look under the tab Keyboard, and click the Settings button under StickyKeys. Disable the checkmark in Use shortcut, and you shouldn't have that problem anymore.

Well, I'm going to take a stab at an Adventure-mode walkthrough, because I'm procrastinating on several other things. Here we gooooooo!

CONTROLS:
Left/Right Arrow Key - Left/Right
Up Arrow Key - Enter Door
Space Bar - Jump
Shift - Shift
P - Pause Menu

TERMS USED:
Holeplat - Platform activated by key
Checks - Checkerboard blocks removed by lightbulb
Gravs - Gravity changers activated by touch

OPENING SEQUENCE:
ROOM 1:
Oh, dear. This does not bode well for you, my friend. Go right, press up.
ROOM 2:
The Space Bar will let you jump across the gaps. If this poses a problem for you, might I suggest a game with a slower pace? I hear that Solitare is a lovely way to spend time, don't you know. Go right, press up.
ROOM 3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. The holeplat will swing into place, providing safe passage below to the next room.
ROOM 4:
Well, I'm stuck. I can't make that jump.
Hee. Go to the bottom of the staircase and shift. Fall down the ledge and shift again. Jump the gap to the platform and CODING ERROR 2-618 WALKTHROUGH TERMINATED
Nah, joking. Continue up to the platform behind the code and go in that door. (Honesty? I forgot about that explosion bit there when I was writing this, and I actually jumped a little.)
ROOM 5:
Okay, several things to note here. Firstly, directly above you is a spinning blob. That's a newspaper piece. They're tricky to get, and you'll need them later, but when we can get these, I'll guide you through them. I love you thaaaaaat much. :D

Let's do what we can, then. Run down and hit the icon that looks like the eject button on your betamax/VCR/DVD/Blu-Ray player. That's a grav. These will be your best frenemy. In any event, shift once you hit that ledge.

Now we get the fun choice. Here's the PDA in front of you. If you take it here, you'll get a map and the ability to make notes. Now, you've got me, so notes aren't really necessary. You can grab it if you want, but completing the game without the PDA gives you an achievement. Your choice. Grab it or don't grab it, and shift back to whitespace, exiting the level.
ROOM 6:
Well, there's two doors? WHAT!? I'm puzzled and confused. It's hopeless.

Nah, not really. We can only get to one of them for now, so shift and jump across to the door on the ledge.
ROOM 7:
Hm. Did you grab the PDA? Because the map shows two exits here. One must be sooper-sekrit. Shift and run to the far right edge of the whitespace. Shift and grab the key to the left. Fall down the pit to your right.

Try something with me. Shift into whitespace so you're standing in front of the holeplat staircase you created with the key earlier. Try standing on the middle holeplat-step and jumping to your left.

Yeah, super-sekrit. How awesome is that? We're back in room 5. Shift and you'll get the newspaper piece easily. ...Hm. Is this the ad we responded to in order to get here? Also, January 18th, 2032? I knew it was some crazy-bizarre dystopia! HUXLEY CALLED IT!

Ahem. Sorry. More importantly, note the star-24 marking. This will become important later. For now, press space and continue falling.

Work your way back to room 7. You should be at the door you entered. Repeat the instructions from above so that you're back in your pit. Shift and collect the lightbulb. The checks around the key will clear. Shift back into black and hit the grav. Walk all the way right and then all the way left so that you hit the grav in the corner. Shift into white and collect the key. Something's happened somewhere. Standing where the key was, shift into black and go through the door we came in.

Also, wow, this was verbose.
ROOM 6 (again):
You see it, don't you? We've got us a platform, we do! Drop onto the holeplat and run left. We can't do anything yet as far as the newspaper piece goes, so jump over the spike pit and enter the black door.

REACTOR ROOM:

This is the reactor room. This is the main branching point for the game. The door you came in will lead back to the opening sequence, and the three doors ahead of you will go to paths 1, 2, and 3. I'll refer to rooms in these paths as 1-x, 2-x, or 3-x. You don't need to do these in any specific order, so pick whatever is appealing to you.

See that blocked off door? That's the final door. We need to get keys to remove those holeplats. Those will be in--you guessed it--paths 1, 2, and 3. Those are our goals. Hoorah.


PATH 1:

ROOM 1-1:
Go through the door for path 1. From the door, shift into blackspace and drop down to the bottom. Jump onto the block next to you and shift into whitespace. Jump to the platform to your left and grab the key.

That door rudely slammed in your face. Harumph! Drop down to the bottom, as far as you can go. Shift into black and hit the grav. Run to your left. Jump on the corner block, and then to the whiteblock to your right. Shift on that block.

Drop down to the platform below you and shift into the blackspace so that you can grab that grav. Hit it, and then run off the ledge to the bottom right corner. On that whiteblock, shift into whitespace. Hit the grav and go through the door.

ROOM 1-2:
Jump onto the blackblock and then onto the blackblock jutting out from the larger blackspace. Shift and hit the grav. Shift back into the main whitespace and go right. Jump left until you get to the T with the key. Shift and grab the key.

Hit the grav on the far-left. Run down towards the next key. Congrats! We've got our reactor room key. We've got to work our way back, so go back to the door we entered.

ROOM 1-1 (again):
Working our way back. Shift and drop down the black tunnel. Shift into whitespace and drop down to the door. Go right and collect the grav. Go down to the door. Congrats!



PATH 2:

ROOM 2-1:

Go through the door for Path 2.

Ooh, certain death! I'm so scared! Screw the game! Let's run down the staircase to your left, shift, and hit the grav directly above you. Shift into the door! WE TAKE WARNINGS FROM NO MAN!

ROOM 2-2:
I stand corrected. Well, I've wasted your time. Let's go back.

ROOM 2-1 (again):
Sorry. Hey, if you wanted a speedrun, you wouldn't be using a walkthrough as you go, right? Calm down, buddy.

Shift into blackspace and go right. The gravs will take you to safety. Shift back into whitespace.

Now, the tricky bit. You'll need to hit the three gravs on the fly. Remember that you'll need to change directions in mid-fall. Work your way to the flat safe space next to the spikes.

Shift into blackspace and hit the grav to your side. Don't touch the one that you will land next to; instead, shift into whitespace and collect the key. From where you are, shift, run across the holeplat, and shift again to get to the door.

ROOM 2-3:
Hm. I see two doors over there. Which shall we get? Let's find out! Shift into blackspace and go to the lowest point you can. Shift into whitespace. Go left and hit the left-grav. Jump onto the blackspace clump in the bottom-left corner and shift into that, grabbing the grav there. Shift into whitespace and drop down all the way towards the key.

Well, that's a mean little trick, game. One door's blocked off! Scoff, bother, offense! Jump up in front of the door. Be careful here; don't touch the grav in front of you! Shift around it so that you'll shift directly onto the other grav. Shift around the badgrav again and go through the door.

ROOM 2-4:
You know, I abhor jump puzzles. Srsly D:

Well, it's a relatively simple jump puzzle. Jump right all the way, then jump left. Shift into the blackspace on the far left and drop down so you can shift and get to the door.

Familiar, no? Go right and get your reactor key. Go back left and get back into 2-4.

But wait a sec. Something bothers me about those four blocks to your right. Do me a favor; jump those for me? (If you miss, don't bother going all the way back up; just hit the spikes. You'll respawn at the top door.)

AH-HA! MYSTERIOUS DOOR! EL PUERTO MISTERIOSO! I DON'T KNOW SPANISH! Go through it.

We're back in the certain death room! Get this key. Hm, it looks deliciously possible now, doesn't it? Go back through the door and run back down to the bottom-right door in 2-4.

ROOM 2-3 (again):
Run into the grav on your right, the one we avoided earlier. Shift directly onto the grav in the blackspace you landed on. Go down to the far left of this space and shift. Land on the jutting-out part of the pyramid-thing in the middle of the screen. Shift onto that grav. Jump all the way right and hit that grav. Run right and hit the final grav. Shift into whitespace and go through the door.

ROOM 2-1 (again?!):
Shift and run across the holeplat for me. Hit the grav we dodged earlier and shift into whitespace. We need to do the platjumping again, but in reverse this time. Jump over the spikes and make your way to the grav over the door. Don't go through the door.

Go back to the certain death door.

ROOM 2-2 (again):
Run right, hit the grav, and get your clipping. That family... it looks like you guys! And that text... it's got misspellings! And that red writing... that's a smileyface-18! That'll be significant later. Press space to continue falling. Hit the grav and go back through the door.

ROOM 2-1 (ye gods):
Make your way back to the starting point, same way as earlier. Did this really need a separate entry? No, no it didn't. But it has one anyway.

PATH 3:

ROOM 3-1:

Go as far right as you can, jumping as you go. Shift and collect that key. Shift again into whitespace, and run left. Go up that staircase and shift at the top of it. Drop down and hit that grav. Run off the ledge and aim for that pit in between the spikes. Shift and jump over the spikes to your left, hitting the grav in the bottom-left corner. Jump onto the blackblocks, shift, run down the pit, shift again, jump up on the blackdoorblock, shift, go through the door, etc, etc, etc.

ROOM 3-2:

Run and jump left onto the blackblock with the grav. Shift again and run left. Shift and go right, landing on the whiteblock in the corner. Jump onto the whiteblock above the key. Shift and get the key, then drop onto the grav and go through the door.

ROOM 3-1 (again):
We can now get to that other door. Shift and jump across to the grav in front of the spikes. Jump up the staircase, shift, drop down so that you land on the nook in the cliff next to the door. Shift and drop down to the door.

ROOM 3-3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. That's a reactor key. Tee hee, it's a little screw-you. But... something bothers me about that door. Do me a favor? Jump back to the top of the staircase and shift. Jump up, and... AHHHHHHH, YOU TRICKY FIEND! Jump up and grab the key. Shift and go through the door. Go through and grab the newspaper piece. Shiny newspaper, how I love thee. Heart-33? Let's make a note! Leave here. Work your way back to 3-3's entry door.

ROOM 3-1 (again?!):
Drop down to the bottom-left door.


With the paths done, it's time to charge forward! Onto:

THE FINAL AREA
Go through the final area door. Run right, get the grav. Run right, and get the key. Run left, and get the grav.

STOP.

Something's changed somewhere. Let's go back. Run left, down to the first door. Run left again in the reactor room towards that grav. Shift a bit until you're on the door in the opening sequence.
ROOM 6:
Ah-ha. Go right, get the grav. You can work it out. Plus-71? Nice. Go back to the reactor room. Go back to the final area door.

Repeat the sequence, but go through the other door.

Climb the tower.

Go to the top. Shift if you want to; the game will let you retry.

The sequence is:

Heart 33
.
Plus 71
.
Star 24
.
Smileyface 18
.

Enjoy the end sequence. You've won.

That's the end of it. My time in this walkthrough was 4082.3 seconds. Granted, I was writing. Heh. Enjoy the game. Play the level packs, make your own, get the achievements. Rock on!

--MDen

Yay! I got the walkthrough slot! I feel so special and honored.

Hm. Maybe I should see if there's any other walkthroughs that need writings while I'm at it...

I just completed the Assorted players pack, but I only played one level. Is that a bug?

Does anyone know how to get the roast or quitter badges?

The level five "assorted" puzzle pack seems impossible. Can anyone help me?

Level 5 of assorted players pack seems impossible. HELP ME!

I can not get past level 5 in the assorted???? HELP

hihi, thukko, and JIGuest: Look at the above posts.

I'm also having a hard time getting through lvl 5 of assorted pack. help anyone?

No, really, Saturn500, they're having trouble, and no one's explained it. There are three extra packs, and the "assorted" one has a doozy at level 5. At least in my game. All spikes, no clear way to do anything at all except die repeatedly.

I'm guessing there's something currently buggy about Assorted 5. You can jump over the first set of two spikes, but then there's nothing else safe to do.

Odd. Perhaps because of the second update to the game, I always end up starting the Assorted Pack in level 6. I picked up the game around 6 o'clock EST and went straight to the player packs as I was expecting a phone call and the Adventure Mode said it was long... not sure. I'll be sure to check it out again if it's ever fixed, though. Shift Adventure was awesome, but Classic Shift is always good too.

Hooray, closure. I'd like to have had descriptions or hints of the achievements, but many of them were pretty easy to figure out (with the possible exception of the one or two most frequently asked here about even after the guide was posted)

Shifting looks great in the context of the game, but if it came to reality, it probably wouldn't be all that useful, except for hiding or something.

Can't get past level 5 in the assorted player pack, it seems like some kind of bug, the lock wall flicks away in the top right corner, and there's nothing i can do but maim myself on the spikes.
I'm using Safari, does it work if you use a different browser or is everyone having this problem?

Assorted player pack level 5 looks like this map,except this map is clearable.
http://www.youtube.com/watch?v=znvp8MxQobs

Maybe they tried to put this map but with corrupted data?

Have got the same problem as neqe on level 5 of the assorted player pack.

Same problem here with assorted level 5 :P

Also, according to the "best time" scoreboard, someone managed to do the entire thing in 23.5 seconds. That's... not actually possible, surely?

Yep, there's definitely something wrong with the data for Assorted level 5. The right side is very different from the actual map as shown on that video.

When I played the player's pack, I guess it automatically took me to Level 6 - I only had to do one level to finish and get the achievement. I consider it a reward for putting up with Mel Gibson's restart bug.

Someone should make a walkthrough for all the player packs.

(I am stuck on level 3 on the last one)

I loved playing through the game the first time, but trying to finish it as Mel Gibson is infuriating. He's so slow and fat and his "humorous" Braveheart references get old pretty fast.

But I must try to finish the game anyways cause I'm eager to unlock the Super Mario character, which I think you get right after you beat the game as Condoleezza Rice.

i am also having the same problem with level 5 in the assorted pack. I am using Internet Explorer... so i guess it is a bug

i can't beat level 5 of the assorted pp either. Someone please say how to beat it

I'm stuck on level 3 of the assorted pack... could someone stuck on level 5 maybe post a walkthrough? :)

the secret character is

fancy pants the guy says say its mel but its actually fancy pants

If you read the description in the youtube video, the same guy asked for him to play the level, and is in the special thanks area.

Meaning that it was probably a memory loss situation.

Level 5 on the assorted pack is fixed. The code got corrupted.

Fantastic game, very funny. The walkthrough was great, thanks MDen! I like the ending too.

Damn, I mixed up the "Instant escape" with "Instant Death"! :D

i'm stuck with level 3 assorted aswell because when i get the key the platforms block my way but when i try it on an angle i can't get through the spikes. HELP!!!!!!!!!!

haha. the secret character was Mel Gibson

the cc is still a lie
and so is the cat!
gotta love Mel Gibson, though

i have all the player pack high scores!!!

jiguest: first shift

Another wonderful Shift game, and quite funny. The player packs certainly were more challenging than the game. (More than one leap of faith I recall.)

And I loved playing as the secret character,

Mel Gibson
.

I guess I'm lucky though, that the bugs have been worked out before I got a crack at it.

Argh. Can someone post player pack walkthroughs? On Assorted #1, if I try to make it across the big spike gap in the top right I fail by about a quarter inch, and the double sideways spikes on the bottom left are similarly impossible. What am I doing wrong?

I have just started tooling around with this game, and the whole concept in the first place is just very unique and enjoyable.

One complaint -- you can't turn off the music! AARGH!

Cheddarius

Get key and light-bulb. Drop down and get key and light-bulb. Jump through the spikes on the left and hit the arrow. Climb up the key-blocks and drop down onto the arrow. Go left, climb onto the check-block and up the key-blocks. Drop down onto the arrow without hitting any of the light-bulbs. Jump and get the bottom light-bulb. Go right and jump onto the top of the door. Shift.
Voila.

Did anyone else found the alternate ending?

no mens, the CC isn't Mel Gibson. Though, there's no pain since it wouldn't have been "that" fun to play with him, I even prefer the real secret. The only thing I'm not sure about this game now is, when you reach the reactor, the 2 doors under the entrance, are just here to be beautiful ?

Lhyzz, you can turn off the music, but pressing "p"and selecting music off.

I feel that the achievements are pointless though. Did them all for nothing...

here are the sign numbers....
hope they help....

heart = 33 cross = 71 star = 24 smilie = 18

Here's an achievement walkthrough:

Shell Shocked
Start the Adventure and make your way to Room 4, you'll be hit by an explosion and unlock this achievement.
Appreciator
Click on the "Credits" button on the main menu.
Supporter
Click on the "More Games" button on the main menu.
Level Builder
Click on the "Build Level" button on the main menu, then click "Make New Level", then click "View code and preview level." and then finally click "Preview Level"
Literati
Click on the "Dev Blog" button on the main menu.

Roast Hog

When playing the Adventure, when you're in the tower to the combination area, on the screen with a window viewing earth (9600 ft), wait for a while. You will see the hedgehog from another game (Hedgehog launch) go by and burn up. Then you'll recieve the award.

Blackhole Son

When in the combination room, shift into the blackspace. [You also get some free credits!]

Escape

Complete the Adventure normally.

Speedy 8 Mins

Complete the Adventure in under 8 minutes. (Using either character; if you use 'Mel Gibson' you see an alternative ending.)

Paperboy

Collect all four newspapers scattered across the Adventure.

PDA Avoider

Complete the Adventure without using the PDA.

Grey Games PP

Complete the "Grey Games" Player Pack.

Azurieq PP

Complete the "Azurieq Pack" Player Pack.

Assorted PP

Complete the "Assorted" Player Pack.

All PP's Beat

Complete all 3 "Players Packs."

Quitter

Quit the Adventure at any time by pressing P then Quit,

Enjoy.

Hey guys I just signed up, i need help with the assorted player pack if anyone can help please post something to help ty! =)

Nevermind im stuck on lv 6 now help plz =)

never mind guys i figured the game out if any one needs help with anything just ask me =) yw

how do you get mel? i have all acheivements

No cat picture? :(

Still, that Mel Gibson inclusion was rather unexpected.

I liked the first 2, but this is not very fun.

You know what I find interesting, besides the game itself? It's the fact that the gradient background of the Armor Games site and the JIG site are essentially the same, but one is flipped vertically. Coincidence?

Total coincidence. :)

Good game the real secret character is

Fancy Pants!

The code is

heart (33) cross (71) star (24) and face (18)

The spoiler tags don't work for me. When I try to open one, it only shows a thin white slit below the "Spoiler" sign. Tell me why does this happen?


[Edit: Spoiler tags require Javascript to be enabled for this site. -Jay]

http://www.youtube.com/watch?v=Kfkhuvss6TA

The PLAYERS PACKS walkthrough.

i know that the secret char is

fancy pants man
but i have all the aheivements and no mel =( how do you get him?

and also i cant get the paint!

Achievement walkthrough:


shell shock:
in game achievement

apperciater:
look at credits

supporter:
in title click on more games

level builder:
build a level

literati:
in title click on dev blog

roast hog:
in game look at the window at end for awhile.

blackhole son:
shift in the last room

escape:
finish game

speedy 8 min:
finish game in less than 8 min

paperboy:
get all papers

pda avoider:
finish game without pda

grey games azurieq and assorted pps
finish them

all pps beat
beat all pps

quitter
start then quit a game

if(shiftMan.hitTest(fakeDoor)) {
explosion()
shiftMan.xSpeed = 80
explosionex???
fakeDoor.gotoAndStop("crumpled")
realDoor._visible = true
}

This is part of the game! It's supposed to be funny, not confusing!

Try this lvl of mine :D

00251002517025100251202312023131241802510025110232122311223110Z1124Z241012410025120231102313124100251102320023212231B01120011203Z03Z1023113Z13Z10232102320023200232701120011240122C00312110Z10025100Z00Z00Z00Z00Z10112C006011200Z00Z00Z10Z5225260252402521225200Z10Z10Z10Z10Z10Z10Z10Z3223140231602525025200ZC0010112A06012270241602316023160231622316025200Z0011231122C00601226012260122602316023132131602316023200ZC001312210Z601226023160122602316023160231622310023200221A01025110Z6023170232602316023162131332317022110232AB10Z6023160241602416024233231622310125130252A040Z10Z6023160241402416024160231012510125190251
Enjoy

Please do a shift 4. Fantastic games. And make it tough with lot of secrets

Lova

someone really needs to put an assorted pp walkthrough up!

jjjjj:
How did you know about Yin Yang?!

YAY!!!
I love Fancy Pants Man. I think it's cute the way he falls asleep.

ugggh, ive ben waiting at the roasted hog place for a while now

its not annoying it just gets a little boring waiting

awesome game how do you get Mel Gibson is my only complaint

wow, who'd of thought it

Mel Gibson
as the new secret character

actually it's fancy pants man... just kidding!
!!!!!

It seems people have been haveing trouble w/ The shift3 assorted pack level 5, cant blamb them, when i couldnt figure it out i came running here, and fortinatly sombody posted this: http://www.youtube.com/watch?v=znvp8MxQobs

While being a shift 2 level, it is EXACTLY the same as assorted pack level 5, jump the spikes, shift on the right wall, fly up -- sounds like most people couldnt figure that out even. watch the video, and be EXTRA sure to watch where he goes on the gravity changers, to see what he does, replicate it, and then you'll beat the level.

Im stuck on assorted pp lv3, can any one help?

nevermind im on #6 now but im still stuck

good game

heres my level:
8C17001160011700216002170031600317004160041C51C515101160051600516005160051600516005160051600516005160051600514001152011B0011C11AB1001160041200116005133ZC00200116225142251AA0060041200116005140021C002001162051C11AA116004120011600513312102011C006205122011AB100116004120011600514003102011C006205122011AA006004120011600513313122011C006205131251AA0060041200116005140041A0620519201132251C00500Z001160041200116005133141A0620516205162051620516205162051620516205160051C41C002101121011AB02011A02101121011C4153011B0051B00112301123011B005102052C1150011

wow. that's the first time i've actually gotten through one of these things.

The hidden character is.....MEL GIBSON!!!!

I did all the achievements, but I can't get cc or Mel. Help me!

Dang... I was pretty sure the CC was going to be a lie again, but I wanted that cat. Tony Lavelle is so evil. Also, I like how the secret character is (Major Spoiler)

Mel Gibson, mostly because of the funny way he jumps.
Also, the secret character is
NOT Fancy Pants Man, this was a wide-spread joke that kinda got out of hand. That'd be cool if it was though.
Great Shift game, as always, and if anyone needs any help for the achievements despite the walkthroughs already posted, I'd be glad to help.

Everybody's lying. The creator says not to tell anyone who the secret character is.

Robin hood.
jk, it's realy Don Quixote

too easy.

The Secret Character


Mel Gibson!
The CC and the cat are lies!