Shift 3
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If you've played the original Shift, or the even better update to that, Shift 2, then you probably will be thrilled to know that Tony (Anthony Lavelle) has just released (at Armor Games) a third game in this fantastic series that takes the concept of negative space and turns it upside-down.
Shift 3 extends the familiar jump and run, puzzle-platformer formula by adding a few surprises to the mix. Inside you will find an auto-saving Adventure mode, new items to find and collect (including a PDA for maps and notes!), all-new puzzle elements, as well as an assortment of achievments to earn that round out this fine update. Oh, and a secret celebrity character to play as, too. If you ask me, it sounds like we're in store for more shenanigans from Tony in this game as well.
And when finished with Adventure mode, also included are 3 player packs of levels created by various players around the Web, all hand selected by the author. And, of course, the critically acclaimed "Shift-Ed" level editor is back and updated to Version 2.0.
This is one anticipated game update you won't want to miss. Play Shift 3.
Cheers to Sam, Blackyoshi7, Nicop, and Xtech for sending this one in! =)

Walkthrough Guide
Well, I'm going to take a stab at an Adventure-mode walkthrough, because I'm procrastinating on several other things. Here we gooooooo!
CONTROLS:
Left/Right Arrow Key - Left/Right
Up Arrow Key - Enter Door
Space Bar - Jump
Shift - Shift
P - Pause Menu
TERMS USED:
Holeplat - Platform activated by key
Checks - Checkerboard blocks removed by lightbulb
Gravs - Gravity changers activated by touch
Let's do what we can, then. Run down and hit the icon that looks like the eject button on your betamax/VCR/DVD/Blu-Ray player. That's a grav. These will be your best frenemy. In any event, shift once you hit that ledge.
Now we get the fun choice. Here's the PDA in front of you. If you take it here, you'll get a map and the ability to make notes. Now, you've got me, so notes aren't really necessary. You can grab it if you want, but completing the game without the PDA gives you an achievement. Your choice. Grab it or don't grab it, and shift back to whitespace, exiting the level.
Nah, not really. We can only get to one of them for now, so shift and jump across to the door on the ledge.
Try something with me. Shift into whitespace so you're standing in front of the holeplat staircase you created with the key earlier. Try standing on the middle holeplat-step and jumping to your left.
Yeah, super-sekrit. How awesome is that? We're back in room 5. Shift and you'll get the newspaper piece easily. ...Hm. Is this the ad we responded to in order to get here? Also, January 18th, 2032? I knew it was some crazy-bizarre dystopia! HUXLEY CALLED IT!
Ahem. Sorry. More importantly, note the star-24 marking. This will become important later. For now, press space and continue falling.
Work your way back to room 7. You should be at the door you entered. Repeat the instructions from above so that you're back in your pit. Shift and collect the lightbulb. The checks around the key will clear. Shift back into black and hit the grav. Walk all the way right and then all the way left so that you hit the grav in the corner. Shift into white and collect the key. Something's happened somewhere. Standing where the key was, shift into black and go through the door we came in.
Also, wow, this was verbose.
REACTOR ROOM:
See that blocked off door? That's the final door. We need to get keys to remove those holeplats. Those will be in--you guessed it--paths 1, 2, and 3. Those are our goals. Hoorah.
PATH 1:
ROOM 1-1:
That door rudely slammed in your face. Harumph! Drop down to the bottom, as far as you can go. Shift into black and hit the grav. Run to your left. Jump on the corner block, and then to the whiteblock to your right. Shift on that block.
Drop down to the platform below you and shift into the blackspace so that you can grab that grav. Hit it, and then run off the ledge to the bottom right corner. On that whiteblock, shift into whitespace. Hit the grav and go through the door.
ROOM 1-2:
Hit the grav on the far-left. Run down towards the next key. Congrats! We've got our reactor room key. We've got to work our way back, so go back to the door we entered.
ROOM 1-1 (again):
PATH 2:
ROOM 2-1:
Go through the door for Path 2.
Ooh, certain death! I'm so scared! Screw the game! Let's run down the staircase to your left, shift, and hit the grav directly above you. Shift into the door! WE TAKE WARNINGS FROM NO MAN!
ROOM 2-2:
ROOM 2-1 (again):
Shift into blackspace and go right. The gravs will take you to safety. Shift back into whitespace.
Now, the tricky bit. You'll need to hit the three gravs on the fly. Remember that you'll need to change directions in mid-fall. Work your way to the flat safe space next to the spikes.
Shift into blackspace and hit the grav to your side. Don't touch the one that you will land next to; instead, shift into whitespace and collect the key. From where you are, shift, run across the holeplat, and shift again to get to the door.
ROOM 2-3:
Well, that's a mean little trick, game. One door's blocked off! Scoff, bother, offense! Jump up in front of the door. Be careful here; don't touch the grav in front of you! Shift around it so that you'll shift directly onto the other grav. Shift around the badgrav again and go through the door.
ROOM 2-4:
Well, it's a relatively simple jump puzzle. Jump right all the way, then jump left. Shift into the blackspace on the far left and drop down so you can shift and get to the door.
Familiar, no? Go right and get your reactor key. Go back left and get back into 2-4.
But wait a sec. Something bothers me about those four blocks to your right. Do me a favor; jump those for me? (If you miss, don't bother going all the way back up; just hit the spikes. You'll respawn at the top door.)
AH-HA! MYSTERIOUS DOOR! EL PUERTO MISTERIOSO! I DON'T KNOW SPANISH! Go through it.
We're back in the certain death room! Get this key. Hm, it looks deliciously possible now, doesn't it? Go back through the door and run back down to the bottom-right door in 2-4.
ROOM 2-3 (again):
ROOM 2-1 (again?!):
Go back to the certain death door.
ROOM 2-2 (again):
ROOM 2-1 (ye gods):
PATH 3:
ROOM 3-1:
Go as far right as you can, jumping as you go. Shift and collect that key. Shift again into whitespace, and run left. Go up that staircase and shift at the top of it. Drop down and hit that grav. Run off the ledge and aim for that pit in between the spikes. Shift and jump over the spikes to your left, hitting the grav in the bottom-left corner. Jump onto the blackblocks, shift, run down the pit, shift again, jump up on the blackdoorblock, shift, go through the door, etc, etc, etc.
ROOM 3-2:
Run and jump left onto the blackblock with the grav. Shift again and run left. Shift and go right, landing on the whiteblock in the corner. Jump onto the whiteblock above the key. Shift and get the key, then drop onto the grav and go through the door.
ROOM 3-1 (again):
ROOM 3-3:
ROOM 3-1 (again?!):
With the paths done, it's time to charge forward! Onto:
THE FINAL AREA
STOP.
Something's changed somewhere. Let's go back. Run left, down to the first door. Run left again in the reactor room towards that grav. Shift a bit until you're on the door in the opening sequence.
ROOM 6:
Repeat the sequence, but go through the other door.
Climb the tower.
Go to the top. Shift if you want to; the game will let you retry.
The sequence is:
Enjoy the end sequence. You've won.
That's the end of it. My time in this walkthrough was 4082.3 seconds. Granted, I was writing. Heh. Enjoy the game. Play the level packs, make your own, get the achievements. Rock on!
--MDen
Posted by: MDen
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July 3, 2008 8:01 PM