
Ha55ii, creator of Powder Game, Liquid Webtoy and Irritation Stickman, has released a new webtoy designed to steal your afternoon and be a playground for your creativity. Earth Editor uses similar particle physics and materials as previous games but adds a unique twist: centralized gravity. Drop some sand on the screen and it's pulled to the middle. Add water and you have yourself a little planet. Then you fling some meteors and watch the fun explode!
With version 1.1 of Earth Editor there are only a few materials to play with, including sand, water, walls, and the destructive meteor. Sand and water mostly just stack on each other and try to form a round ball. Drop meteor into the mix, however, and things get hectic pretty quickly. You're limited to drawing 40,000 "dots" at once and can set materials to both the left and right mouse buttons. You can also erase portions of the screen, change the size of your drawing tool, or just reset the whole thing and start from scratch.
Earth Editor is very similar to Powder Game, but the focus on gravity gives it a great new twist. Hopefully ha55ii plans on adding mini-upgrades in the future as has been the case with previous titles, as more materials to play with are the bread and butter of this webtoy. Even with just a few tools at your disposal, Earth Editor is an alarmingly fun way to spend your time. Play Earth Editor.
Cheers to Motzo for sending this one in! =)
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Comments (may contain spoilers)
Not bad, could use a couple more options.
Posted by: KJL | April 24, 2008 11:32 AM
First To Comment and first to say what really can you do? Not much to experiment with, but cool idea with the centre of gravity!
Posted by: Lucas Riggs | April 24, 2008 11:38 AM
Anyone else here find it strange how sand goes through walls?
Posted by: Satun500 | April 24, 2008 11:53 AM
Oh wow, this is the kind of innovation and creativity that I love to see in game design. Introducing new features like this really push genres forward.
Posted by: JonMW
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April 24, 2008 12:09 PM
It doesn't really do much though...
Aside from making a big sand-splosion.
I hope he adds more to it, because I do like the concept.
Posted by: .Ben
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April 24, 2008 12:37 PM
HEY i sent you this link and not mentioned :(
[Edit: Sorry Motzo! I've updated the entry for you. Thanks again! :D -Jay]
Posted by: Motzo | April 24, 2008 1:46 PM
Nice idea, but it IMHO it fails to be interesting. Why is there a fixed grav. point this is quite strange. If particles would attract particles this would make things interesting. Why would meteors be different than "sand". A meteor should be nothing else than a big clunk of sand with high velocity hitting into the "earth". Can I make a moon? Can I make a two planet system? Really the idea has potential, but if you do the math that would be required to make it interesting it might not be a playable speed :(
Posted by: fuzzyface
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April 24, 2008 2:25 PM
wow that was fast. THANK YOU =D
Posted by: Motzo | April 24, 2008 2:26 PM
This game is a great time waster!!! I love blowing stuff up!!! And by the way... I can't get the sand to go through walls.
Posted by: Yow
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April 24, 2008 2:27 PM
that is perticular. if you make the planet a square(with wall of course[just make a lot of wall around your center and use clear]) and then take a size 9 sand pen and quickly make a line paralel to one of the sides, and it makes a sort of pillar of sand. SCHWEET!!!!!
Posted by: andy | April 24, 2008 2:36 PM
you can use meteor as part of the planet, like for the core. i even made "life" by having more meteor than sand, so the sand kept burrowing around the meteor planet like... er, sandworms.
also, i'm getting the sand going through walls bug too.
Posted by: neko | April 24, 2008 2:48 PM
About the moon topic: Well, after some meteorites smashed into my desert planet and sent the sand whirling through space, I have a smaller planet now... and one piece of sand in a constant orbit! It's been an hour now, and it still hasn't crashed!!! ;)
Posted by: daniben | April 24, 2008 3:19 PM
There is one vaguely entertaining thing I managed to do with this.
Firstly, make a huge planet out of meteors. If there's no sand, water, or walls around, the meteors will eventually pile up in the centre and stop moving.
Next, make sure you have both WATER (or sand) and CLEAR selected. Make some space in the centre of the meteor planet, add just a few 'grains' of water, and watch the whole thing fizzle up from the inside!
There needs to be more features added...
Posted by: Tom
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April 24, 2008 4:01 PM
fuzzyface:
I found this with the other web games on his site, if you're interested.
And i think new features will be added, just like he keeps adding them to his sandgame. When i first saw the sandgame, it didn't have soapy, torch, gas, text, clone, etc...
Even the version posted here is already the second, the first one didn't have meteors.
Patience is a virtue :p
Posted by: maftie
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April 24, 2008 4:39 PM
I'd like to see an update where you can click on a point to make the gravity head there, and drag to increase its force; that could help you get started with a whole solar system.
Posted by: Gar
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April 24, 2008 5:58 PM
You can make a volcanic world if you make the core out of Meteors and sprinkle a few grains of sand across the surface. A few meteors should get the explosions started and if there's enough sand it will just continue.
Posted by: Ramnesis | April 24, 2008 6:23 PM
I'll bet that when God gets bored, he throws meteors into random planets and watches the pretty colors.
Posted by: blieber
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April 24, 2008 6:34 PM
maftie, its not I'd miss soapy, torch, gas, text, clone etc. I find the concept of the one gravity point nothing extraordinary... could have done in his other game as well.
What would an extraordinary and interesting change would be particles attracting particles... so planets/moons etc "naturally" form..
Posted by: fuzzyface
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April 24, 2008 6:41 PM
If you make the core of your planet from meteors you can stack water and sand around it with no explosions.
Posted by: Cheeetar
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April 24, 2008 10:12 PM
Seed's been added, but it doesn't do much. Little tiny brown sticks, no trees or anything.
Posted by: LS
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April 25, 2008 3:05 AM
it's quite good how you can set orbits up using pen-shot and dragging the trajectory line about, but thats about it for now.
will be a lot better when other materials are added, and i like the idea of being able to create a solar system.
Posted by: greaseproofmonkey
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April 25, 2008 5:15 AM
It intense potential, but I think you should have waited before posting it. Personally, I don't think it's quite 'Jiggy' material yet.
Posted by: Gnauga
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April 25, 2008 8:16 AM
BTW this has been updated now, there is the seed option to grow plants
Posted by: motzo | April 25, 2008 9:39 AM
wee this is fun :P I've got four meteors circling a small planet with three trees and some lakes
Posted by: InsertNameHere
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April 25, 2008 6:26 PM
Seed is added now
Next review should be after a few more elements are added
or perhaps when he makes a new game because usually by then current content wise the game is usually got a bit of new stuff look at early powder game and now
you can now make a lot of elements including soapy powder for making bubbles
Posted by: atomic1fire
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April 26, 2008 12:18 AM
The game would be better if there were some sort of accumulating effect, i.e. bigger object have more gravitational pull, but this would probably be overly complicated and require alot of processing power.
Some sort of compromise would probably work best: just keeping track of a particulare number of the densest spots while they grow and ignore the rest?
Another thing worth looking at, which is excellent in the sandbox games on thesame site, is the denser materials sinking to the bottom and the lighter ones to the top.
ps.
it's hard to get a round planet, even if it comprises solely of water.
Posted by: Jammer | April 27, 2008 3:15 PM
Moons and dynamic gravity would be super nice, but I don't see it happening with this engine. Only pixel-sized objects move in these games (aside from the vector stuff), understandable since moving clumps of pixels in a smooth manner would require a full revision of the underlying mechanism (I know, having written this kind of code myself).
Gravity caused by the materials themselves is possible, but computationally very expensive with large amounts of pixels.
But I'm looking forward to more materials. One thing that doesn't really fit into the normal array of stuff but which would nevertheless be fun is a teleporter (or maybe pump and hose) of some sort - I've made beautiful chains of fountains that carry water to the center through a chain of basins, and it would be great to have a little teleporter in the middle to pump the water back to the outer rim ^^
Posted by: Spoon | April 28, 2008 7:38 AM
It's looking better, the new pen functions are good. The phyics still need some work, I want to see density and things sinking through each other. Why can I do this?
http://i24.photobucket.com/albums/c4/mrhthepie/eartheditor.png
The plants in the center should be crushed from massive pressure. I WANT CRUSHINGS! :P
Posted by: Maximilian | April 29, 2008 4:21 PM
They have salt too now..
Posted by: Anonymous | May 2, 2008 6:38 PM
You know what would be great?
Multiple gravity points.
Posted by: AndrewBagel
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May 7, 2008 1:57 PM