Accurately described as a "drag action game", Irritation Stickman is the latest effort from dan-ball.jp, home of the Powder Game and Liquid Webtoy. The goal is to pick up and drag stickmen through each stage, avoiding spikes and other traps along the way. You can only keep your grip for a few seconds and must drop stickmen to recharge, forcing you to think before flailing the cursor around the screen. It's a simple but fun action game that produces some hilarious moments of stickman insanity.
You have 99 seconds to drag at least one stickman safely to the goal. The faster you work and the more stickmen you save, the higher your score. You can also grab coins and time-bonus orbs for extra points, but they're often stashed in out of the way areas and are hard to reach. There are six stages composed of three sub-levels each, playable in any order you like.
Each stage is packed with dangerous objects that will cause your stickmen to go splat in one way or another. Strangely enough, no amount of slinging or dropping will injure these guys unless they collide with something hazardous. While sometimes you can simply grab and sling them through corridors, often you'll have to carry each stickman one by one through dangerous territory.
Once you get the hang of the squidgy mechanics you can practice some more advanced techniques you'll need to gather all the coins and complete some of the more difficult stages. Juggling several stickmen in the air across a pit of spikes is extraordinarily satisfying.
Analysis: For a simple, silent game with tiny visuals, Irritation Stickman is still a lot of fun. It almost has a webtoy feel to it, as you can just as easily spend your afternoon slinging stickmen around and watching them splat against the wall as you can completing stages and competing for a high score. The cursor is a bit touchy at times and tends to draw stickmen together when you click, almost as if they were magnetic. This can be frustrating when you're trying to move one character at a time, as the more you pick up at once the less time you can hold on.
Another great time-waster from a talented developer!
Cheers to Sam for sending this one in!