
Just released by Mateusz Skutnik, creator of the excellent Submachine games: the second installment in the spy-themed Covert Front point-and-click series, Covert Front 2: Station on the Horizon. You play the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is much more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to uncover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking truth.
The beauty of the Covert Front series (and the Submachine games) is the art direction and sense of mystery. Mateusz wraps rich environments around intruiging storylines and sprinkles puzzles that are just tough enough to make you want to see them through. Not too difficult, not too easy, but just right. Play Covert Front 2: Station on the Horizon.
You can also play the game on the author's newly launched games site, Pastel Games.
Covert Front 2: Station on the Horizon walkthrough now available!
Comments (may contain spoilers)
Mskutnik's games are by far my favorite games on the internet. I've played every single one of them, and I've been greatly anticipating this one!
Another well-done game from one of the masters. I love the bits of plot you collect along the way.
Alright, I'm standing

Thank you.
Phew, boy am I stuck. I

These games are perfect... Great art and atmosphere, a real narrative (the major failing of "escape the room" games), and most importantly excellent pacing. I normally resort to spoilers for these but got both done in reasonable time with no hints, but without it feeling too easy.
How do you view the movie reels? I'm stuck...
I agree, I just missed something tiny as I played, but now that I found it I got moving along smoothly. I like the ending, it's a real cliff-hanger as to what is to come next.
Help for Trixie:



"Phew, boy am I stuck. I..."
Are you sure you have them all? ^_^
I'm stuck in a frustrating way:

I have two movie reels (


OK, wouldn't you know it I figured it out. Something about asking the question helps me work it out on my own.

There's a button holding the third reel in place that didn't work last time I tried because I hadn't inserted the fuse yet...
Stuck!!

Very nice one — got it all by myself but not without some difficulty. Very well made.
Reap -
In the longest reel, watch carefully as

Na -
To watch the movie reels,


Woohoo! I solved it without any help! One of the only few times I've managed to do that =)
I have


and what's with the

Also stuck, I have:


Please help!
wow, I'm an idiot.

Help!

Raitoo,


Wilhelmena,
Did you also



Fuse Box:
Wilhelmena-

Raitoo-
If my memory is correct it was

I just hope Karl von Toten's discovery is not a


man..finally finished the covert front 2, loved it. wish it was longer though,anybody need help go on. thanks to peter for the help.
Ok, so lost! I have the two resistors and that is all. Where is the cable that you are talking about???
Good game...just my speed...no walkthroughs needed!!!
I'm stuck before any of you:

Of course. I found it not one minute after I posted that.
did anyone

Wow...there was a time I was totally stuck, but since I had no walkthrough to rely on, I did manage to stumble my way through!
Walkthrough:

Turn on the light in the tunnel

- Click twice to Strike a match to light it and see your surroundings. If your light runs out, strike another match. You have unlimited supply of matches until you find the light.
- Go in the forward direction 5 times, until you see a wall with 2 thick green wires going across the bottom of the wall, and 3 thin blue wires near the left bottom of the wall.
- Notice particular stones in the wall are sticking out. There are 3 stones in a wall, 1 on the left, 1 nearer to the top and 1 on the right. Press all those stones in.
- Go left. Press the button on the fuse box. It will light up the tunnels. No more matches!
Opening the gate near the water tunnels

- Pick up the resistor on top of the fuse box you turned on lights with.
- Go back twice to your right. There's a corridor on your left.
- Enter the corridor, go left, forward, forward. Click the fuse handle.
- Go back twice. You will notice a rock lying on the left bottom side. Click on it. It will roll over into a different position.
- Go back, right, forward. Click the resistor lying in between the pressured gas holders. You can click them and they will wobble, it doesn't do much.
- Go back 5 times. You should be at the bottom of the stairs with the red brick circular entrance. Click the rock on the left and let it roll over.
- Go back. There are 2 big stones, one on the left, the other on the right. Click on both of those and let them roll over.
- Go back. There is a stone on the left wall, near the bottom. Click and let it roll over.
- The gateway near the water is opened.
Going into HeadQuarters and turning on the lights

- Go forward twice, back to the red brick circular entrance. Go in, forward, forward.
- You see two tunnels near the water - one on the left, one forward. Take the left one, go forward 3 times. Pick up the fuse on the ground.
- Go back 3 times, back to where the 2 tunnels entrances are. Enter the tunnel straight ahead. Go forward, pick up the movie reel on the right. Go right, make a mental note of the doors, it's useful for later.
- Go back 3 times, back to the 2 tunnel entrances. Go to your right. (optional)Click the paper on the ground on the left for a read. It's about properties of Helium.
- Go into the now opened gateway corridor. (optional)Click the note on the ground to read. Go forward, enter the opened steel doors.
- You are in their headquarters. Click on the map on the table. Note the layout of the place. Go back.
- (optional) Click the paper on the ground. It is of you, the spy. Go back, click the paper pinned on the right column. Have a read of the captive's thoughts. Go back.
- Go in the left most door. Click the toolbox on the right. Get the screwdriver. Go back. Click the fuse box above the toolbox. Use the screwdriver to unscrew lid. Put your resistors in the bottom slots. Put your fuse on the left. We cannot light up the fuse box yet, we will need to find the middle resistor or substitute in the HQ.
- Go to the further away right hand room. Click on the red wire on the right. This is the substitute for the middle resistor. Go back, in the left most room, place it into the fuse box, and pull the fuse handle. The lights will turn on and the indicator button will turn green.
Getting the code and entering the locked room

- Go back to the main room with the map in the middle. Go to the rightmost room. Click on the cables on the right. Click the notebook on the left. Read each of the 3 notes – it will help you understand what’s going on. Go back to the main room.
- Go to the further away left room. Click on the square panel on the cable unit on the table. Use the screwdriver to unscrew. Click the cable onto the area. Send the message. Once finished, take note of a blinking white button on the left. Click the button next to it and a note will come out. Read it and write down the password, you will need this for the locked room later.
- Go back to the main room, go straight ahead. Click the panel on the side of the right hand room. Enter the buttons left to right to figure out what numbers they are, and then click the button on the button to clear. Enter the code you got from the machine. The metal door will open.
Final escape to ending

- The metal door will open. Go inside and pick up the 3rd movie reel. Go back, go to the left room. Take the 1st movie reel from the left hand stand. Plug it into the machine on the right and watch the clip. Remove the 1st reel and put the 2nd movie reel in, watch it. Remove the 2nd and put the 3rd in. Note the angles/positions of the wheels for the wall, replay it and write it down if necessary.
- Go back. Turn the wheels on the wall to the positions as shown in the movie reel. The lift doors has opened. Go back to the place with the 2 tunnels, enter the tunnel straight ahead, go forward and turn right. Enter the lift and press the button.
- Watch the ending, give all the items in your inventory to the person in the car. Get the card the person gives you, read it.
- Congratulations, you have finished this part of the game!
I'm stuck, in my inventory, I've got

Nikki - You and me both!!!
phew! I thought I was just dense or something!
Woohoo!
Mikie,

A walkthru.
It's only the neccessary steps, you can read some documents, for example that are nott needed to beat the game but make the storyline more comprehensible. If you meet any such psheets or pictures, just read them :)
Also, you'll find the game with some items in your inventory. You collected them in the first episode.



















Sorry for all the typos and other mistakes, I was trying to be as fast as i could :)
First (during the match-phase :) I thought this episode would be harder than the first one but it turned out to be easier - but still not too easy, so it's still a great game! Great job, Mateusz and we're looking forward to that Zurich trip :DDD
A good game, sadly too short and I think easier than the first.
Roll on Zurich
That was excellent! To be honest, I liked it even more than Submachine :D
I was looking forward to this game! I was afraid I'd have limited matches at the beginning, luckily I didn't... It was sort of easy, I beat it without any help and I usually always get stuck with point and clicks :D
Still, it was very enjoyable. Question about the ending:

Walkthrough!






























80596
34217
Submit








Don't forget to stop and read the various papers lying around, they help set the atmosphere and explain some of the miscellaneous unusable objects we've seen.
First class! Many thanks to Jay and JohnB.
Ah, thank you so much! I just never saw the fuse box because it was blocked by the items I had, and also because I thought everyone was referring to the box where you plug in the cable. :)
Wait wait wait wait, so that thing we've been carrying around all this time is actually

Finally finished it. It was shorted than I expected, but good.
Help needed on the pieces of paper or something on the ground. Does it help in anyway?
That was easy. And.. a bit cheesy if I might add. Although I enjoy this I cannot help but feel the game is somehow lacking. Submachine was all substance and atmosphere, and graphics were secondary but altogether it worked great. Here we have graphics and atmosphere, but not much substance, which is kinda sad because the game is obviously product of hard work from a very talented guy.
Nevertheless, as I said, this is quite a nice game all taken into account. By the way, where can one buy those antic security cameras which pan and zoom and create dramatic scene cuts? :)
I love this artists' work. Short, and I didn't need a walkthrough, but still top notch. And when it says 'full screen' they mean full screen. :)
Maybe someone has already mentioned this, but I don't want to read any spoilers that I don't need and I have gotten pretty far on my own.....but I started reading the first walkthrough and came to the part where it said: "Go to the further away left room. Click on the square panel on the cable unit on the table. Use the screwdriver to unscrew. Click the cable onto the area." That is where I am and I felt like the cable was supposed to go there but it wouldn't. Then I read this and went back, and it won't go in. Anyone else having this problem. I am definitely stuck without being able to get the code to get into the locked room. HELP!!!!!
Well, I knew I was missing something, i.e., where to find the second resister, and finally succumbed to reading all the posts and duh:

Great game after that little snag. First one I "almost" got all by myself. Can't wait for the next one!
Woo-hoo. Except for a few spoilers I read for the 3 bricks and one more I actually figured the rest out myself and got to the end. I'm so proud of me. Usually I'm pulling out my hair by the end. Maybe it seemed easier for others but this had th perfect pacing and puzzles for my limited brain. :D
Can't wait for the third installment and find out what they built.
FRICKIN' SWEET!!!!!
I have got the cable and undone the rectangle box, but I cant attach the cable to it. Where am I going wrong?
yeah at last I have completed it, thanks to bioLarzen's fantastic walkthrough. I got stuck when I had to attatched the cable into the rectangle box, but what I didnt realise at the time was that I had to also insert the fuse too into the same box and then turn it on. What a fantastic feeling to finally finish it.These games keep the old grey matter from rusting up. Unlike the rest of my bod lol.
that was awesome. I figured all of it out by myself excet for the second 'resister' which I only tried to find on here because I didn't check the other rooms first and though I'd missed something earlier on.
brilliant dark atmosphere, can't wait untill the next.
Mateusz RAWKS!!!
I'm always happy to help a very stuck frustated person :)
Yay! I feel like I've been waiting forever for the next installment!
ive found the password, and ive tried to put in the code on the door but the metal dor wont open! why not?
help!
I'm glad the second installment came out; I can't help but feel as if the first game was more puzzly while the second one was more story-based. After all, the first one had to do all the introducting.
(I too, thought of going back through the beginning and seeing if I missed that second... thing. Thank you, bursts of insight!) I also liked the voice-acting, which worked well with the story and didn't sound as if she was reading her own captions.
There were also less arty extra things you could zoom in on but served no purpose for completing the game. It helps make the atmosphere bare and tense compared to the first game, though.

AWESOME! I love all of these games....love them! Awesome!
im stuck, i don't know what do when we have those 2 blue thingys. its friggen hard
how do you open tne right door next to those 4 wheels?
I found the code but I cant poen the dang door help
Aaah i am so stuck can anyone help me

thanx
majo
hey guys,I think "unrecognized" is a helium atom since the scientist was studying it.
it is impossible to take resesters out i did what u told me to do
Anyone knows when the next episode is due? I kinda like this series and am looking forward to the sequel.
i can't put the cable in the grey box!
HELP
this is a bug!
This is my first point-and-click without needing a walkthru at all! :D
bleh im getting the cable bug too i cant put the stupid cable in the grey box....i wanna see what happens ;_;.
woo I finished it without a walkthrough (unlike the first)! I just peeked a bit when I got stuck once, other than that, nothing :D
I found the 2nd and 3rd movie reels...but where the heck is the 1st one?????
oh my god!
im sure ive done everything, ive gone through it a million times but i cant get into the elevator!
help
i just finished it the game was great
thank u shobady i couldn't have done it without ur spoilers at the end
the hardest bit was in the first one but the beginning of this was harder than some of it
Comment Preview








Walkthrough Guide
Wow...there was a time I was totally stuck, but since I had no walkthrough to rely on, I did manage to stumble my way through!
Walkthrough:
Turn on the light in the tunnel
Opening the gate near the water tunnels
Going into HeadQuarters and turning on the lights
Getting the code and entering the locked room
Final escape to ending
Posted by: shobaday | October 20, 2007 7:40 AM
A walkthru.
It's only the neccessary steps, you can read some documents, for example that are nott needed to beat the game but make the storyline more comprehensible. If you meet any such psheets or pictures, just read them :)
Also, you'll find the game with some items in your inventory. You collected them in the first episode.
Sorry for all the typos and other mistakes, I was trying to be as fast as i could :)
Posted by: bioLarzen
|
October 20, 2007 10:16 AM
Walkthrough!
80596 34217 SubmitDon't forget to stop and read the various papers lying around, they help set the atmosphere and explain some of the miscellaneous unusable objects we've seen.
Posted by: FunnyMan
|
October 20, 2007 10:47 AM