Azada


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JohnBAzada combines elements from a number of casual genres to create a game that's one of the most unique titles I've played in months. Take a point-and-click game such as Myst, then combine it with item hunting from Mystery Case Files and throw in a dash of short puzzles just for fun. Everything is so elegantly combined that you can't help but keep playing, both to uncover the rest of the story and to experience more puzzles.

azada1.jpgYou begin in a locked room listening to a spirit named Titus who has been imprisoned by his great uncle. In order to release him you must solve a series of puzzles within his manor. Puzzles are presented in the form of pages of a book with eight making up a chapter. As you piece together chapters, more of Titus' story is revealed.

Each page challenges you with a different type of puzzle to solve, ranging from matching games to sliding tile puzzles, memory matching and much more. The most common task you'll undertake is item-hunting, which just happens to be the most enjoyable part of playing Azada. In these levels you'll see a still scene of a room inside the mansion. Move the cursor around and watch for sparkles indicating what you can interact with. Click to uncover items, clues, or new parts of the puzzle you'll need to complete the page. Many of the rooms have a number of items you'll need to find and use in conjunction with each other, creating several "stages" within the page. The difficulty level in these puzzles is fine-tuned to give you just enough challenge to keep you interested but not frustrate you.

Each chapter has a time limit (usually around 30 minutes) that slowly ticks as you play through each page. You can request hints during the item-hunting scenes at the cost of 5 minutes each, but use them sparingly! You are also given a limited number of gems to use that allow you to skip puzzles.

azada2.jpgAnalysis: Azada plays like a delicious blend of a Myst-like adventure with a casual puzzle game. The story keeps you interested in the long-run, while the variety of puzzles treat you from moment to moment with new entertainment. And it's horrendously addictive.

Unfortunately Azada's greatest strength can also be its main weakness: variety. The item-hunting stages are superb, but every puzzle page you encounter won't be as entertaining. Not everyone likes jigsaw puzzles or memory matching games, which could make some roll their eyes in disgust every time one of these comes around. Fortunately you can use purple gems to skip puzzles, and Azada is forgiving enough to keep the difficulty low so you can complete them and move on to greener pastures.

Now available: Azada: Ancient Magic, the follow-up to this excellent game!

Azada's presentation is excellent on all fronts. The music and sound effects match the mysterious atmosphere but keep things light-hearted and charming. There are a number of small visual effects that brighten up the scenes and liven-up the otherwise still scenery.

Azada is an alarmingly entertaining game with good variety and a delightful set of puzzles. The Myst-like atmosphere melding with Hidden Expedition-type item hunting makes it extremely addictive, and the slight touch of adventure keeps you in for the long haul.

WindowsWindows:
Download the demo
Order the full version

Mac OS XMac OS X:
Download the demo
Order the full version

Azada is available to download from these affiliates:
Arcade TownBig Fish GamesPlay First

Walkthrough Guide

Here is a complete walkthrough for Azada, Chapters 1 through 10.

Chapter 1

At the Desk

  1. Matchbox - on top of desk(left side)

  2. Match - wastebasket on the floor

  3. Paper - underneath desk

  4. Key - inside the box above the desk

  5. Take the match and strike it across the matchbox

  6. Take the lit match and click it onto the paper, the paper will reveal a time

  7. Click on the clock that's on the wall

  8. Turn the hands of the clock to the same time that is written on the paper

  9. Red secret box comes out

  10. Click the key on the red box and grab the glowing scroll

The Living Room

  1. Locker

  2. Yellow tape: paint can on the 2nd shelf

  3. Hammer - red box

  4. Flashlight-2nd shelf

  5. Use the flashlight in the darkened room to locate the light switch

  6. Light is right next to the door, click on it

  7. Take the hammer and hit the vase that's close to the door and the key will appear inside of it.

  8. Click on the locker and then click the key onto it, when the door opens the batteries are inside.

  9. Click on the remote control that is on the chair and insert the batteries.

  10. Use hammer to click on the loose floorboard that is between the two chairs and some wires will appear, use the yellow tape on the wires

  11. Hit the remote control and the TV will come on and produce the scroll

The Bathroom

  1. Bobby pin - inside of bathtub

  2. Red handle - pipe by the door

  3. Pipe - same location as the red handle

  4. Click on the outside of the bathtub and it will show a locked grate

  5. Click the bobby pin on the grate and it will open

  6. Place the red handle inside the grate on the pipes

  7. Place the pipes on the correct location inside the grate

  8. Turn the red handle, it will turn on the faucet in the sink and there will be 2 symbols on the foggy mirror

  9. Press the wooden chest that is on the side of the bathtub and you will see some symbols appear.

  10. Press the symbols that you see on the mirror in the order in which they appear and the scroll will appear.

Chapter 2

The Kitchen

  1. Radio button - is in the pot that is on the stove

  2. Small blowtorch on the counter

  3. Small propane tank - drawer

  4. Click on the radio and put the knob back on.

  5. Open the fridge and it contains a frozen box inside

  6. You have to click the propane tank and the blowtorch together and they blowtorch will turn on

  7. Press the lit blowtorch onto the box that is in the fridge and you will see a date appear. If you see a number 18 appear, you have to go to the calendar on the wall and keep clicking until you find the date May 18. Look at the radio station number that corresponds with that date and then click the radio and tune it to that station and the scroll will appear.

The Science Lab

  1. Chalk - on the blackboard

  2. Click the chalk onto the blackboard and a number will appear

  3. Screwdriver - left side of the cabinet

  4. Microscope - on the desk

  5. Tap on the computer and place the screwdriver on it and a circuit board appears

  6. Paper clip - bottom right desk drawer

  7. Place the paper clip on the computer's circuit board

  8. Keypad will appear, type the number that is on the chalkboard

  9. Grab the lens that is on the top shelf of the cabinet

  10. Click the lens onto the microscope

  11. Click the top left corner and the scroll will appear

Chapter 3

The Attic

  1. Click on the box with the rope around it

  2. Movie projector - right side of the screen

  3. Clock - right side of projector

  4. Lighter - in front of projector

  5. Click on the side of the projector and a candle will appear

  6. Take the lighter and burn the rope that is on the box

  7. Pick up the lens and paper that is inside

  8. Attach the lens to the projector

  9. Place the paper in front of projector and an image will appear on the wall

  10. Press the 3 arrows on the wall to reveal the scroll

Toy Store

  1. Yellow gun - on counter

  2. Take the yellow gun and press it against the window to wash it and it will reveal a number

  3. Click on the cabinet that is next to the doll a numeric keypad will appear. Type in the number that was on the window

  4. Click on the red box and grab the piece of the railroad track

  5. Click on the train that is by the window sill and place the the track and the train there and push the red button.

  6. Take the key and unlock the cash register to receive the scroll

Chapter 4

Voodoo:

  1. Pick up the jars that are on the cabinet and place them in inventory, make sure you match the labels on the jars accordingly. Only three jars go in inventory

  2. Click on the boiling pot

  3. Click on the crystal ball

  4. Voodoo doll - left side of the wall

  5. Click on the window

  6. Penny - by the stove

  7. Click the penny on the crystal ball and 3 alternating symbols will appear

  8. Drop the jars in the order in which they appear in the crystal ball into the boiling pot (a page will appear on the table)

  9. Place the page on the boiling pot and a voodoo doll appears, the voodoo doll will highlight certain parts

  10. Click on the false teeth ( they are over by the edge of the cabinet) and the pin cushions will appear

  11. Take the highest needle in the bunch and click it into the voodoo doll

  12. You must click the voodoo doll that's on the wall in the same place that are highlighted on the voodoo doll that is over the boiling pot

  13. You will know that it's correct when you see a glimmer each time you hit the right spots. You should have to do it 3 different times Scroll will appear

The Boat

  1. Telescope - left side of the counter

  2. Flashlight - left side of the counter

  3. Mug - right side of the counter

  4. Click under the cabinet and a numeric keypad will appear

  5. Click on the drain that is on the far right side

  6. Put the mug on the drain and a ticket with a number will appear

  7. Enter the number that appears on the numeric keypad

  8. A book will appear that has a Morse code written on it

  9. Look for the control panel that is on the left side of the counter and reproduce the Morse code that appeared in the book . For example, if you see one solid square and then 2 smaller lines followed by another solid square you need to input it in the following manner:

    1. hold down the large black button-a dark square should appear

    2. hold down the small green button to make the small line appear

    3. hold down the green button again

    4. hold down the black button again and the radar will appear

  10. Press on the steering wheel of the boat and you will see a handle appear on the right side of it, press on the handle to make the engine turn on.

  11. Start turning the wheel as to move the bearing as specified in the instructions and a boat will appear by the window

  12. Grab the telescope and click it onto the boat outside scroll will appear

Chapter 5

In the Garden

  1. Water bucket - by the gnome on the left side

  2. Clippers - left side of the shed

  3. Shovel - by the gnome that is on the right side of the shed

  4. Press the big rock that is by the gnome that is on the left side of the screen, it has a piece of paper attached to it

  5. Use the shovel to dig under the rock

  6. Click on the door handle and then use the clippers to break the chains on the door to the shed. Once the door is open pick up the paper

  7. There's a boot - right side of the shed click on it and it has a piece of gum on the bottom of the boots

  8. Put the gum on the bucket and fill it with water

  9. Take the bucket full of water and and place it on the rock a plant will begin to grow and move the rock. Grab the piece of paper.

Eye Check

  1. Red folder on the desk

  2. Lens - on desk close to chair

  3. Scissors and tape dispenser-bottom drawer

  4. Click on the books that are on the left side of the screen

  5. Click on the paper that is on the wall right next to the eye chart

  6. Click on the drawing next to that one. It looks like a circle full of confetti

  7. Click the scissors onto the red folder

  8. Click the tape on the red folder

  9. Click the red folder onto the confetti circle and a number will appear

  10. A numeric padlock will appear next to the confetti circle

  11. Insert the lens into the machine next to the confetti circle.

  12. Retrieve the lens from the machine (You have to use it twice)

  13. Place the lens onto the blurry paper next to the eye chart and read all 4 numbers that appear on it and type those numbers into the keypad.

Chapter 6

The Laundromat

  1. Click the middle washing machine

  2. Click on the first dryer and pick up the coins

  3. Click on the panel box that's facing the machines

  4. Click on the panel box that's facing the dryers

  5. Pick up a block that's on the floor next to the 1st dryer

  6. Pick up a block that is on the shelf on top of the washers

  7. Click the panel that is next to the dryer and place coins in the slot and press the middle button and a red bar will appear

  8. Deposit the coins again and press the last button and a blue bar will appear

  9. Place both those bars in inventory

  10. Press the middle washer and insert one of the blocks in it and then place a colored bar in as well. Deposit coins into the washer and wait for it to stop. Once the machine stops pick up the colored block and place it into the panel that is facing the washers. Repeat the same steps for the second block

  11. Once the second block is in you can proceed to the next level

The Basement

  1. Press the water pump that is next to leaking faucet

  2. Click the crate that has a letter stuck under it

  3. Grab the duct tape that's next to the broom on the right side of the floor

  4. Click on the newspaper clippings that are on the wall and you will see 3 colored trays. while you're in that bubble pick up the clothespin that is in the top corner

  5. Press the pipe that is next to the crate and the water faucet will appear

  6. Click the duct tape on the faucet

  7. Press the valve on the water pump and the water dries up

  8. Get the corkscrew that is on the steps

  9. Get the bottle that's on the far left side of the floor by the other bottles

  10. Open the bottle with the corkscrew by placing the corkscrew over the bottle

  11. Pour the bottle in the middle tray that is next to the pictures

  12. Hit the switch that's on the wall close to the pictures and the room will turn red

  13. Pick up the picture that is under the crate and dip it into all 3 trays starting with the first one. Then grab the clothespin and hang the picture on the wall on the water pump

Chapter 7

The Private Eye

  1. Ball of yarn - on the floor by the file cabinet

  2. Pick axe - behind the desk up against the wall

  3. Mouse - basket next to file cabinet

  4. Click on the 4th drawer of the file cabinet

  5. Click on the telephone (then the receiver twice in order to pick it up)

  6. Magnifying glass - on top of the desk by the papers

  7. Tape - on the glass by the window

  8. Click your mouse and the ball of yarn together

  9. Click the phone receiver and the mouse together

  10. Click the mouse on the tape (mouse has to go over the tape not the other way around or it will not work)

  11. Place the mouse by the hole in the wall (left side of the screen)

  12. Once the mouse goes in and comes back out you can retrieve the key from it and click it on the file cabinet. A document will appear place,the magnifying glass over it and look at the picture that forms. Look for that spot in the room and use the pick axe over it to get the scroll. The space on the floor is usually between the desk and the file cabinet.

In the Library

  1. Log - bottom of the TV screen

  2. Knob - under the table9 it looks like a pincushion)

  3. Lighter - under the table

  4. Piece of paper - on top 1st bookcase (By the horn)

  5. Belt - above the furnace, by the wood beam

  6. Place log into the furnace and then click the lighter on the furnace to turn it on

  7. Insert paper on the slot next to TV screen it will say "error"

  8. Place the belt under the TV screen and the screen will now read "ready"

  9. Insert the knob into the side of the TV screen and press on the knob, the screen will read "processing" when it stops two letters will appear for example:F and K

  10. Go to the books in the library and click the corresponding letters that you received and two sets of numbers will appear. The number on the left is the number that should appear on the left of the map coordinate that you will be looking for on the map. The number on the right will be for the right coordinate

  11. Click on the table and the map will appear, use your coordinates that appear on the books and look for it on the map.

  12. This one took me a while because I wasn't paying close attention to the coordinates. You have to make sure that the number that appears on the left is either positive or negative. If it has a negative sign make sure that the coordinate on the map says negative or you will be looking for a while. The coordinate on the right make sure if it says North or South. For the longest time I thought the "s" was a number 5...lol

  13. Once you find the right coordinates move on to the next chapter

Chapter 8

The Tomb

  1. Skull - base of the Sphinx

  2. Hieroglyphics - back of the wall above the sphinx

  3. Click on the vertical tomb that has the 2 scales

  4. Click on the tomb with the mummy lying on top of it

  5. Click on the the mummy's head that's on the coffin

  6. Round wooden piece - in front of the coffin

  7. Place the skull on one of the scales

  8. Click on the end of the coffin and an hourglass will appear

  9. Place the round wooden piece on the wooden apparatus that is located on the side of the coffin and it becomes a dial for the apparatus.

  10. Move the dial so that it points to the first symbol on the wall. Then press the hourglass as many times as is written on the wall, move the dial to the next symbol, move the hourglass again, repeat until the whole code is entered.

  11. Once you finish the code and the skull appears by the mummy's head just place the skull on the other scale

  12. If you're not able to do understand the last part of the instructions there is a way to sort of go around it. Just click the dial on every position until the light shoots to the progress bar for every correct answer. Once you click the dial correctly once it will not penalize your next incorrect attempt. Just keep clicking until you get all the correct codes.

The Device

  1. Click on the easel

  2. Click on the machine that's on the table a green square with symbols will appear

  3. Follow the pattern that is on the easel onto the machine that's on the table

  4. Press the fish tank and buttons with symbols on them will appear

  5. The goal here is to program the machine to pick up the crystal that is on the far end of the tank and drop it into receptacle on the left in order to pick up the crystal. I will give you the solution to my puzzle and also how I arrived at that solution just in case the code changes with every game.

  6. Each button corresponds with an action. From left to right:

    • Button 1 - moves the crank to the right

    • Button 2 - moves the crank down

    • Button 3 - moves the crank left

    • Button 4 - moves the crank back up

    • Button 5 - grabs the crystal

    • Button 6 - releases

  7. You should experiment with the commands and see what they do. Press the first button and then press the green key and see what it does. Repeat that process with every key.

    • Green button on the right executes the commands

    • Red button on the right clears the program

    • You have to enter a total of 14 commands to make it work. The code for the one I did was: 1-1-2-2-2-5-5-3-3-3-3-4-2-6

  8. Once the crystal has been successfully picked up, click on the receptacle that is on the left side of the tank to get the crystal. Place the crystal in the silver candle holder looking thing that is next to the machine. Grab the scroll

Chapter 9

Alchemy

  1. Necklace - on the desk next to the binoculars

  2. Metal stick - next to the box that is on the edge of the desk

  3. Metal stick - far left side of the screen on the floor

  4. Click on the blue hand that is on the wall

  5. Rhere's a machine with a pointed needle located right under the inventory sheet, click on that and place both metal pieces under it. Once you place both pieces hit the lever to activate the machine

  6. Once the metal pieces have been soldered, place it on the yellow and black fuse box that's on the wall. Keep clicking on the stick until the red button turns green.

  7. Take the necklace and drag it on the wall until the noise gets louder and the amulet starts to have orange rays coming out of it.

  8. The second metal piece appears, push it into the fuse box until the other light turns green.

Balancing Act

  1. Click the scale that's on the floor (right side of the screen under the torches)

  2. Click the gold statue that's on the black column

  3. Pick up the stones that are located between the 2 torches on the right side of the screen. The goal here is to place stones that equal the weight of the golden statue. The way you achieve this is placing stones and the scale and trying to figure out if their combined weight equal the weight of the golden statue.

  4. You can only place a maximum of 3 stones on the scale at a time

  5. I can't give you an exact number on this one because I had to do it several times and the answer was different each time. Once I placed 2 stones and the other time I placed 3 stones

  6. The best way to figure it out is to place the idol on scale and watch where the white line falls under the scale, that's you want to strive for. The white line has to fall just under the scale for it to be correct

  7. Return the golden statue to the first black column. Once you weigh the stones keep putting them on the 2nd black column, once its correct the wall will open up and a code will appear.

  8. Once you're finished with that, you have to translate the writing using the dictionary found on the wall, then move the dial according to the translated writing. The code for this one changes as well but I will tell you the one I came up with and maybe that will help someone.

  9. Take the circle and watch the markings, starting from the top being the number one. I landed on these markings. 7- 2- 8- 3

  10. You can do like I explained on "The Tomb" puzzle above and keep clicking until you move the progress bar. Then click the scroll

Chapter 10

Birthday Party

  1. Red balloon - floor next to helium tank

  2. Stick - right side of the fireplace

  3. Tail - left side of the fireplace

  4. Darts - on the table

  5. Pin the tail on the donkey and a number appears

  6. Put red balloon on the helium tank and a number appears

  7. Click the stick on the pinata, candy will fall on the floor along with a piece of paper. Click on the paper and a number will appear

  8. Click the fireplace and a code will appear

  9. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found. Your goal here is to spell the word ABRACADABRA

Clockwork

  1. Key - on the radiator

  2. Metal stick - by coil that is close to the radiator

  3. Bell - middle of the desk

  4. Bell - by the black statue

  5. Put the key in the music box

  6. Bigger bell goes on the soldiers clock

  7. Combine small bell and silver stick and place that on the music box, a time will appear

  8. Ring the clocks in the order that appear on the paper.

  9. For example if it says:

    • cuckoo

    • wake-up

    • wake-up

    • soldier

  10. You have to ring clocks in that order, the cuckoo clock and the soldier clock by setting the minute hands to 12. Ring the alarm clock by setting the hands to match that alarm time shown on

Last Puzzle: Untitled

  1. Click the paper that is on the right side of the screen

  2. The clue says red twice and green once. Collect the three retorts, a blue, red and yellow and the bowl

  3. Click the red twice on the paper and then combine yellow and blue in the bowl and click the bowl on the paper.

Secret Code for Azada 2:

Magic Book

This is a strategy guide for the mini-games. Most of the mini-puzzles in the game are straightforward and self-explanatory. I will give you tips on the ones that I consider the hardest or just the ones that a few simple tips might help you finish the game faster.

Squares

Click on the dots and the machine will do the same. Take your time and watch the steps the computer is doing. If you click the wrong one the computer can get ahead of you by forming many tiles quickly.

Sliders

This game looks hard at times but if you get in the habit of moving the pieces most of the time at the top or bottom of the screen, it should allow you to move your piece out

Torn Up Image

Just a simple puzzle. Always do the edges first and you should finish quickly.

Connect Three

It's a match 3 game which most of us are familiar with. In this one you have to click the tiles not slide them lie in most match3 games. The pieces don't have to next to each other to click on them, as long as the edges are touching you can match them. If you don't find too many matches just keep hitting refill and it will change the pieces on the board

Round and Round

I've never played this game before even though I had seen versions of it. The main thing to remember if there are pieces that are close together, do the ones that are in the corners and at the bottom first. Move the pieces higher by locking them into the highlighted squares.

The Pipes

Just remember that you can use the small floating pieces to close the ends of the pipes.

The Robot

You should calculate your moves quickly but smartly. Don't forget to program the arrows on the floor on top of the batteries. You can lay down arrows many steps at a time but if you hear beeping and your arrows start to flash, it means that you have to reprogram those buttons because they are about disappear and the robot will hit the wall.

Building Blocks

Main thing to remember is that the bottom tile is always yellow, the 2nd tile is always grey and the 3rd tile is always dark wood. If the picture on the right is a bit confusing then follow the numbered sequence on the bottom left.

The Chemicals

Click on any color and watch the paper on the right, it will have a series of symbols on it. Let's suppose you click on the color red and an x comes on the white page then the color red is not the first color of that code. You then click the color green on the page, now a check-mark appears next to the color green. That means that green is the first color, now you need to find the second color. Click on yellow, if an x appears next to the check-mark then yellow is not the second color. The page will now start on a different line. Click the green first because we have already established that it is the first color. Then click on the color purple, now you have 2 check-marks so you know that green is the first color and purple is the second color. Keep experimenting with colors until you get 4 check-marks. Once that is completed a number will appear on the screen just turn the dial on the lock to match the numbers on the screen.

Pawns

The best way I found to achieve this one when it asked you to have only two pawns left was to eliminate the corner pieces first and work my way so that most of my pieces end up in the middle

Matchsticks

This one gets me most of the time, the best tip I can give you is move the sticks around until one of them falls in the right place by flashing and just work around that piece and pay attention to what the instructions say about what shape it wants and what are the minimum amount of pieces that you have to move.

Hope this helps!

290 Comments [leave a comment]

whoa! i like it!

I bought the full version in advance. (I'm on the cheap with Big Fish.) Finished the game far too quickly, and it has no great replay value. The mini games aren't set with open variables. Once solved, they're solved (no new slider puzzles await you in an archive etc.). If you buy it as a substitute for a night out, then you should be happy. It is both engaging and fun for the one time out.

Indeed, the game itself is fantastic. What's not so great, however, is that the site doesn't tell you the price until after you create an account. And they'd better not be asking too much for a game that has an upper limit of four hours of gameplay.



[Edit: Most casual game demos carry a price of about 20 dollars for the full version. You won't see too many games that deviate from this price point. As Catgrin pointed out, one can easily spend $20 going out to the movies (2-3 hours of 'fun') or various other activities that leave nothing but the memory of the experience to take home with you. I've already spent more than 4 hours on the game and haven't seen everything yet. Your mileage may vary, as they say. -Jay]

For some reason, I thought there were only eight chapters, with a half hour for each. $20 is still a bit much, though.

Sounds kinda like 7th Guest (with the exception of the item hunting .. and the time limit ..)

I don't have a pc to play it, but it looks pretty fun.

Jay (and all the other reviewers)-
Thanks for this awesome site! I come here every day I can to see if there's a new review! I've been a gamer since age 2 but the games I find here surpass any others I've played.

Myst? Gads, I tried to like Myst, and it was definitely nicely done art-wise, but there were one too many places you could end up where it seemed very much to me like you could do absolutely nothing to progress. It felt like if you went to the wrong area first you'd get completely stuck (at least, the things I could and needed to interact with in a couple of the worlds were not at all obvious), and for a game designed around exploring that is entirely the wrong kind of impression to give. I hated feeling like I needed a guide just to figure out how to get to the puzzles; maybe my experience is unusual but I'd rather not do that again. Add the I-Spy game mechanics to it and while I'll take your word for it that it's great I'm going to give this a pass.

Er, oops. I guess italics aren't supported here. :/ Sorry about the spam.



[Edit: Use <em> for italics, i.e., "emphasized" text. I've made the correction. Cheers for the feedback! -Jay]

(Jay, have you seen Peggles' price tag? $35.)

This game looked good but most of the puzzles were super easy. And it's not Myst-ish. I finished Myst a few months after I bought it in 1995 without a walkthrough because there were no walkthroughs at the time. And the internet was one long roll of toilet paper back then.



[Edit: Peggle's price is the same as most other casual games, as I noted above (about $20). And this game is very reminiscent of Myst due to the books and pages it uses to reveal puzzles. -Jay]

(Bring me the blue pages!)

I tried Peggle the 1st day you posted it, and I was sorta tempted to buy it so I checked out what they wanted and it said $35. Maybe it says $20 now (which makes more sense) but I think they knew they had a hot item and probably got a few hits at the "be the 1st kid on the block" price.

And don't call me Shirley.

j/k! heh

Catgrin, Have you tried going left at the end of the game? You enter a room with all the puzzles on shelves, and you can play to your hearts content. I haven't had a problem with the games repeating themselves. When you exit the game you can resume again to the last scene and always re-enter the games room.

I don't understand the purchasing format from Big Fish. There are a few different "packages" and I couldn't find any details as to what each really entails. The 6.99 package - "12 minimum in a year" or whatever that said - does that mean that if you pay 6.99 you could get 12 full version games, or does it mean that you would get 12 demos? Or something different? I'm so confused. Does anyone have an account with this company who could help me out?

I believe I understand the Big Fish Game Club, so let me try to explain it to you:

Big Fish offers a game club through which you can purchase FULL VERSION games at a discount. Once in the club you may purchase as many games as you wish at a discounted price, the amount you pay depends on your level of commitment: 2, 6 or 12 month membership.

You are charged the price you pay for games every month while enrolled in the club. For example, if you enrolled in the 12 month club, you pay only $6.99 per game. Each month your credit card is charged $6.99 and you receive one game credit for that, which means you can use that to get any game you wish. You may, of course, purchase more than 1 game per month, and each game you purchase goes towards your commitment of 12 for the year.

All games you buy are full versions, and all games you buy are discounted according to the term of the club membership you signed up for.

You may only cancel the club membership once you have purchased the minimum number of games for the club you signed up for. For example, if you signed up for the 12 month club, you may cancel only after you have purchased 12 games at $6.99.

Does that help?

Wow, Jay, that helps a lot. Thank you very much! So, if I wanted to be in this club at the yearly rate I would effectively be paying 6.99 per game, but I would have to buy 12 of them, making my total purchase price about $84.
Very interesting...:)

Well, I beat the game in one afternoon. I skipped the peg-jump puzzles (I have always hated them), but pretty much played everything else through.

I really liked the scavenger-hunt rooms, requiring that you use the found objects really made them worth the time. I just wish they'd used a higher proportion of those.

The end game hints that there's more, and gives you a word to write down. Has anyone figured out what you're supposed to do with this info?

Okay, call me slow, what's with the butterfly matching game?!! Does anyone have a hint or solution? I otherwise like this game, especially the scavenger hunt rooms, wish there were more of them (And, obviously, less of those butterflies!)

Okay, I am stuck on the library.
I put the log in the furnace, but now it says it is empty and won't let me light it. I can't drag the log from my inventory again, and it won't let me get a new one. Is this a bug or am I missing something?

Oh dear I must be so thick but please help, its driving me mad now.

I'm in the Library and done most of the puzzle.....I've got my 2 books and the map......even when I keep my hand so steady to find the numbers written in book on map......it still says nothing happened.

What am I supposed to be doing please
Thanks

Pam

I want to buy the game but Paypal is not an option. Has anyone gotten around this glitch?
(Already wrote to them)
Thanks.

*sigh* i wish the trial wasn't over

well the start was pretty simple however i didnt know if it got harder because my trial ran out at the 2nd part!

ok I am stuck on the matchstick one where you have to move the matchsticks to make 4 squares,i did four squares but nothing happens..can anyone help?

I'm stuck on the library too. I have my coordinates and have done everything I should but when I click on the coordinate it still says that nothing happens. It's driving me crazy because I can't get past it.

Hi tweetypie,

Try making the same pattern you made but along a bit. Even though you have made the 4 boxes, it might not be in the place they set the correct puzzle.

Hope that's of help to you.

About the butterfly hint or solution...simple....identical butterflies...like twins...hint? first board for me was the 2 yellow ones.
no catch..really identical in shape color and design :)
i scratched my head over this one for hours hehe

Oddly enough, I had trouble with this one, too, at first. xD

I tried clicking on two butterflies with the same shape but different colors, etc. and wondered why I kept failing.

Perhaps they are all so very similar that the eyes play tricks on you and prevent you from noticing the other that's the same. Yeah, that must be it. xD

Possible help with the Library

Collect log and lighter, open furnace put in log and light it, then close furnace. Collect the pulley and place on front of ancient looking computer. Open the computer panel and put in the programme card , and then insert the thing which looks like a pin, but is actually a pull down handle. The computer screen will now show TWO letters (example B/J) go to the book shelf and open the appropriate books, both of them , you need the two co-ordinates. ( Book B might give 90 and book J 30S) Now gently scroll over the map find the position for 90 and gently go south 'til you reach 90-30S. That should be you out.

Thanks for the butterflies tip...I was making it too complicated and couldn't see the forest for the....trees. I guess. Anyway I've got it now thanks to you guys!

I have the full version of Azada, and can't seem to get past the robot (he keeps bumping into walls), and I guess I'm not fast enough. Is there a way around it?

calittleone

Otherwise I love the game. I like those type of games.
The puzzles, and hidden object games.

Unfortunately, I don't believe there's a way around it, though I can give you a couple of pointers for success with it.

Think ahead.

Follow the path the robot will take and get ready to put the next arrow down by positioning your mouse ahead of time. With a few times practice, you should be able to get it without much trouble. =)

Thank you oldwoman. I got through with your help. It was driving me mad and you have got to have your hand so steady as well. Don't think I would of got through at all without your help :)))

I've got as far as Balancing Act, and can't find the solution for deciphering the code for spinner in the small box. I put the stones on the scale, I try moving the statue around, even the hint only goes back to the stones or the statue. HELP!!!

WineCountryGirl, Balancing Act. Try weighing the statue.

Note the glimmering white line under the scale pan... remove the statue from scales and put back on the column. Now put varying stones on the scale until you reach the same degree of white glimmering light. Put that equal weight of stones on the other column and the next door will open.

can anyone tell me how to save in azada because i tried putting my name and the while I’m in the game i press the save and quit button and when i try playing it again there is no continue button, i just start right back from the beginning

So, like Pam, I am in the library, clicking on co-ordinates...and nothing happens. Everything is working in the library. Have found protocols and, of course, the map. Help! Lita

I love the game! But, can't get past the robot!
Is there a way around it?

Thanks.

Hi Pam, Like you I was stuck in the library forever. Then it finally dawned on me. With the coordinates say
A = 128 & E = 58S, what you have to do is take the mouse and look for 128.0 then go south (down) to 58S and click on it. This will make the coordinates into one- 128.58S.

Hope this helps- Diane

I'm also stuck on the matchstick game (4 squares).
Can somebody make a screenshot what it's supposed to look like?

Hi, I beat the game but at the end it gives me a code to remember for more puzzles. How do I use it?

Help, I'm stuck at the very last puzzle, once the picture has been restored.

I've gotten to the balancing act...I've done the stone and statue, now I am trying to figure out how to decipher the code. I've opened the wall and gotten the dictionary, now I don't know how to the find the code.

I am stuck in the libary I do what I am suposed to but it keeps telling me nothing happens need some help please

Please help with the Library.
I know I am putting in the right coordanties but always get nothing happens. I am getting so so grrrrrrrrrrrrrrrr
Please Help.
Art

Am I the only one drawing a blank with the chemicals? I have no idea what I'm supposed to do, and how do I know what order to drop them in?!

Help!

I'm stuck on the optometrist. I have the lens and done everything else but every time I put the lens onto the fuzzy letters nothing happens. It always says try putting the lens over the paper" I'm doing it! Is this a glitch on MAC?

I'm stuck with balancing act.

Each time I'm using combination lock. I always get message that I need translate code.

How can we translate it?

Help!!!!! I'm stuck at the end of chapter 3 I'M suppose to drag the circle.... but nothing happened????? Describe how to do it????

I need help the room with the crystal. I can not figure out what code to use on that stupid machine for it to pick up the crystal!! Please help me because I love the game.

somebody help me....i can't pass over the matchstick.....one where you have to move the matchsticks to make 4 squares, i don't know in what order put them.....i'm soo nervous....i like game...but i don;t know how pass over that...can anyone tell how to put the matches....?please i expect an answer....

I'm also stuck on the matchstick game (4 squares).
Can somebody make a screenshot what it's supposed to look like?

me again....I'm stuck on the matchstick game (4 squares).
Can somebody make a screenshot what it's supposed to look like?
please help me.

me again...i'm in the library and i have the coordinates 64 and 30S and i click on the map but nothing happens....what i 'm supposed to do? please help me....i saw some answers forementioned...i tried them but uselessly

Becky: regarding the crystal in the machine. That puzzle took me several tries. It's a claw machine and each of the symbols tells the claw how to move, and you have to program it so the claw grabs the crystal and drops it at the door. The whole machine is only 6 moves wide and two up and down. Consider where you're at in the machine and experiment with a few clicks of each symbol to see what it does. (Think of them as arrow keys on keyboard, plus close and open.) I hope that helps.

Karen, with the chemicals, it's similar to the peg puzzles where you try to replicate a hidden pattern. Each time you use a chemical you will get a check (right chem at right spot), an "X" (chem not in the puzzle) or a half-red/half-green circle (in puzzle, but wrong position). That should get you going.

Those stuck on matchstick puzzles, there's a site that seems to spell most of them out.

I am stuck on the pipes. I can't seem to figure it out. Can someone help..PLEEEESE!!!

Okay i'm in the library, too and tried the suggestions from Diane and Oldwoman.

But one of my coordinates doesn't even show up on the map. I've got -96 and 45 - no north or south. I can find -96.0 but when I scroll over to the right - ever so slowly - It only shows numbers 44 or 46. There is no 45! Any suggestions? This is beyond annoying!

Thanks for any help on this!

Has anyone figured out what to do with the hint at the end of the game? Does it continue?

i'm stuck at the tower in chapter 2...i cannot figure out how to get the rings to go where they are supposed to :(

i cannot figure out how to do the pipes in Azada please help

what to do on chapter 3 help me

I have tried everything in the Libary and nothing is working, I am so frustrated.

I am stuck on the pipes at the end of chapter 3... have tried everything I know how to do.. haven't been able to figure it out... any help would be greatly appreciated!! Thanks!

Hint for the pipes: start at the edges. If the system is to be properly "closed," many of the edge and corner pipes can only be placed one way. For example: straight two-way pipes on an edge (not including the entry and exit points) have to lie parallel to the edge, three-way pipes on an edge have to have the stem of the "T" facing inward, and there is clearly only one correct position for bent two-way pipes in a corner. Once you've worked out what you can along the edges, it will be clear where a number of the internal pipes need to connect, and each correctly oriented pipe will tend to constrain the possibilities for its neighbors.

I was intimidated by this one at first, but with a little practice, you should be able to get to the point (as with most of these puzzles) where you can solve it in under a minute.

For those stuck on the towers puzzle, I found a useful little tidbit on Wikipedia:

"In alternate moves:
* move the smallest disk to the peg it has not recently come from.
* move another disk legally (there will be one possibility only)
For the very first move, the smallest disk goes to [the middle peg] if [the number of disks] is odd and to [the right peg] if [the number of disks] is even."

Works like a charm.

Just wanted to add, I'm extremely impressed by this game. (So glad the Mac version is finally out.) Not only are the graphics right up there with titles like Myst, Obsidian, and the recent Dream Chronicles, but the sound effects provide surprisingly compelling feedback, the music is top-notch, and the user interface in general sparkles (literally) with its attention to detail. I've seen very few point-and-click games with this level of professionalism, and certainly none for a mere $20.

For me, the 22 escape-the-room puzzles were the best part. As for the 23 traditional puzzles (each of which appears three times over the course of the game), my only complaint is that some were a bit too easy, a bit too tedious, or both. When the sequel comes along, I'm hoping it'll be a slightly more challenging experience, perhaps with a few more of those "magic orbs" that allow you to skip the puzzles where you end up stumped or just not wanting to bother. The good news is that I saw some comments from one of the developers in another forum (can't recall where) that led me to believe they might be thinking along the same lines.

This is a terrific first effort in what I hope will be a long series. Bravo, Big Fish.

Help on chemicals for any who need it.

Use the dropper to click on a bottle. Click on the beige paper. The result is given on the white pad at top right. If the color you chose is PART of the 4 color code needed to get the page, you get a green/red icon. If the color is correct AND in the right place you get a green tick. If it's not part of the code at all you get a red cross. I hope that made sense!. Reminiscent of the old favorite 'MASTERMIND'...with the colored pegs and pegboard?

Optometrist help for Farmom... and whoever else needs it.

Move the lens SLOWLY around the paper going left to right and letters/numbers will come into focus...that's your code.

who can help me i'm stuck i've got all painting fragments but i dont now what to do now

Ok me I don't know which stones to put on the scale near the end of the game could someone help? As for the library it took me a while to figure it out but it's simple first check to see if your first coordinate is a - or a plus that tells you which side of the map to look on and my dumb mistake was it told me something like -138 &8S but stupid me I thought the letter s (for south) was a 5 and there are no odd numbers on the map lol.

I noticed that nobody mentioned having a problem with the Maze. I don't understand it. Duh!! I click on different symbols, but so far the options run out before I get to the diamond. When this happened, I was stuck--no re-set. Help!!

Thank you, Judy

I too am at a standstill at the puzzle at the end of chapter 3. What am I supposed to do with the 4 circles. Thanks

Hi,i'm stuck in the library also,i have the coordinates but....nothing happens ...it's driving me crazy,please help

is anyone having a problem with the addition/subtraction page? I know it's easy. Went through it a couple of times, but in later puzzles I can't get it to work. I always have to use a gem to skip it and then I am out of them when I really need them.

Library, HEEELP!!!! Got the coordinates, clicking them correctly on the map and all that happens is a box popping up that says 'Nothing happend' OK. What am I doing wrong? The bookhelp isn't any help either. Got -116 in the first book and 62S in the other. Anyone??? Please help!

Haha...just figured the library out. My coordinates were book D -116 book J 60S...just had to click on
-116.60 and it WORKED!!! Go to the first coordinate do not click on it, then you go south or north so the other coordinate shows behind the first coordinate...tadaa!!!

Sheesh, I figured out my problem with the addition/subtraction thing. The problem was me not reading the directions because I thought I knew what I was doing. Didn't realize that you had to use 3 numbers later on. Live and learn!!!!!!

STUCK IN THE LIBRARY!

Well I've tried all your tips on the coordinates and it still dosen't work! The 1st coordinate says C80 that's fine. The 2nd says 26S. It's either 26,XXN; then 26,0; then 26,2S. All in increments of 2 - no 26S! What am I not getting?!

in the room with the crystal every time i pick up the crystal it says its inthe claw but its not doe that matter or is there a problem? thanks cathy

For the crystal -- you have to program the machine to come pick it up as well as program it for the trip back and then for the claw to drop the crystal into the slot. If you've figure out how to pick up, it's just trial and error for the later part.

Stuck in the tomb
where is second skull

im stuck at the toy store! where are the key and the railroad piece??

I know this sounds lame, but I'm stuck in the office. I've got all of the articles (pick, mouse, ball of yarn/string, and tape) except for the key. I even used the little hint tab and it highlighted the ball of yarn/string. But when I picked it up and tried to do things with it, nothing happened. What am I supposed to do at this point?

PLEASE help. The pipes are driving me crazy. I can connect a line of piping from the left side to the right side. But nothing happens. Do I need to include ALL the pipes. What I now have set up leaves some open pipes but the open ones are in no way connected to the piping path I connected from the beginning to end.

Please, it is driving me up the wall. Thanks all. Judy

I AM ALSO STUCK IN THE LIBRARY! I was hoping that there would be an answer to the other person that is stuck in the library. I have 4 orbs to use and cannot access any of them to even skip this one. I have all of the items and have the coordinates but no matter what I do they just DO NOT work. I have the plus and the minus correct, I have the (S) correct not thinking it is a (5). I have even tried starting the game over but it does not matter, I get stuck there again. It's driving me crazy. Is there a glitch? Or am I just missing something Pleaseeeee Help!!!

Having a terrible time with the pawns page have to leave only two cant get it. I just know the next level is going to ask for leave only one. any tricks or hints will be greatly appreciated

I am having trouble with the 6 towers on Azada

i am stuck on the balancing act. How do i use the dictionary to unlock the wall?

i am stuck on the balancing act. How do i use the dictionary to unlock the wall?

I am stuck in the kitchen---I don't know how to get the box out of the freezer. I've found all the items, put the knob on the radio. Not sure what to do with the calendar, but am assuming I need to open the box first. Does anyone remember how they did this?

I'm at the end of Chapter 3 and if there were any instructions on what to do with the 4 circles, I evidently missed them. What do you do?

I can't figure out the pegs and boxes puzzle. Haven't seen anybody else with this problem so I'm probably being stupid. The robot gets all the boxes and I get none. Any advice?

omg im getting mad the pipes are impossible and all the things im looking up for it is junk and dont help at all. can someone just send me the pic of what its supposed to look like because im about to skin my own face

okay, I am stuck at the matches one. I cannot seem to get past the first matchstick puzzle. I went to the site mentioned above, and it didn't help me, if anything confused me more. Anyone wanna post a screenshot of what to do? or just tell me? It would be greatly appreciated. by everyone in my house. thanks!

I also had some problem with the pipes and the 4 wheels at the end of chapter 3. However, I finally got through:) You need to use all the pipes, not just connecting from furnance to heater. then try to close all the open sections. Someone above gave a great hint on all the pipes along the edges must be parallel to the wall. This is how I figure it out. Thanks!

Regarding the 4 circles at the end of the chapter 3, there is no real trick except trying. The outer 3 are easier to deal with because you can match colors. The inner one took me about 5 minutes playing around to finally crack. just be patient an keep trying.

I am stuck in Squares at Chapter 3 in Azada. How do I get passed this level? I bought the full version game for $19.99 I played the demo version and loved it. Please, I need help I've played the game over and over again but to just get stuck on the same level is driving me nuts.

Help I can't figure out balancing rocks. tried every combo nothing seems to work. Any suggestions

I'm stuck on the towers puzzle - 3 posts and 5 circles. Anybody find a site that tells you how to do this type of puzzle? (like somebody found for the matchstick puzzles)

Hi Sharon, I'm working on creating a video for you. Not sure if it will come out, though. If not, I'll just post a spoiler for you to complete it.

Here's a walkthrough for the towers game:

http://www.youtube.com/watch?v=-WSfgcQMKJ0

I am stuck on chapter 7 the Pipes please help. I try all the above nothing works. thanks

Second skull in inside the tomb thingy, when you use the clock and hourglass to open it, you will see it there!

Azada is a great game!Is there anymore like it and when does the next Azada come out? I can't wait.

Here is a complete walkthrough for Azada, Chapters 1 through 10.

Chapter 1

At the Desk

  1. Matchbox - on top of desk(left side)

  2. Match - wastebasket on the floor

  3. Paper - underneath desk

  4. Key - inside the box above the desk

  5. Take the match and strike it across the matchbox

  6. Take the lit match and click it onto the paper, the paper will reveal a time

  7. Click on the clock that's on the wall

  8. Turn the hands of the clock to the same time that is written on the paper

  9. Red secret box comes out

  10. Click the key on the red box and grab the glowing scroll

The Living Room

  1. Locker

  2. Yellow tape: paint can on the 2nd shelf

  3. Hammer - red box

  4. Flashlight-2nd shelf

  5. Use the flashlight in the darkened room to locate the light switch

  6. Light is right next to the door, click on it

  7. Take the hammer and hit the vase that's close to the door and the key will appear inside of it.

  8. Click on the locker and then click the key onto it, when the door opens the batteries are inside.

  9. Click on the remote control that is on the chair and insert the batteries.

  10. Use hammer to click on the loose floorboard that is between the two chairs and some wires will appear, use the yellow tape on the wires

  11. Hit the remote control and the TV will come on and produce the scroll

The Bathroom

  1. Bobby pin - inside of bathtub

  2. Red handle - pipe by the door

  3. Pipe - same location as the red handle

  4. Click on the outside of the bathtub and it will show a locked grate

  5. Click the bobby pin on the grate and it will open

  6. Place the red handle inside the grate on the pipes

  7. Place the pipes on the correct location inside the grate

  8. Turn the red handle, it will turn on the faucet in the sink and there will be 2 symbols on the foggy mirror

  9. Press the wooden chest that is on the side of the bathtub and you will see some symbols appear.

  10. Press the symbols that you see on the mirror in the order in which they appear and the scroll will appear.

Chapter 2

The Kitchen

  1. Radio button - is in the pot that is on the stove

  2. Small blowtorch on the counter

  3. Small propane tank - drawer

  4. Click on the radio and put the knob back on.

  5. Open the fridge and it contains a frozen box inside

  6. You have to click the propane tank and the blowtorch together and they blowtorch will turn on

  7. Press the lit blowtorch onto the box that is in the fridge and you will see a date appear. If you see a number 18 appear, you have to go to the calendar on the wall and keep clicking until you find the date May 18. Look at the radio station number that corresponds with that date and then click the radio and tune it to that station and the scroll will appear.

The Science Lab

  1. Chalk - on the blackboard

  2. Click the chalk onto the blackboard and a number will appear

  3. Screwdriver - left side of the cabinet

  4. Microscope - on the desk

  5. Tap on the computer and place the screwdriver on it and a circuit board appears

  6. Paper clip - bottom right desk drawer

  7. Place the paper clip on the computer's circuit board

  8. Keypad will appear, type the number that is on the chalkboard

  9. Grab the lens that is on the top shelf of the cabinet

  10. Click the lens onto the microscope

  11. Click the top left corner and the scroll will appear

Chapter 3

The Attic

  1. Click on the box with the rope around it

  2. Movie projector - right side of the screen

  3. Clock - right side of projector

  4. Lighter - in front of projector

  5. Click on the side of the projector and a candle will appear

  6. Take the lighter and burn the rope that is on the box

  7. Pick up the lens and paper that is inside

  8. Attach the lens to the projector

  9. Place the paper in front of projector and an image will appear on the wall

  10. Press the 3 arrows on the wall to reveal the scroll

Toy Store

  1. Yellow gun - on counter

  2. Take the yellow gun and press it against the window to wash it and it will reveal a number

  3. Click on the cabinet that is next to the doll a numeric keypad will appear. Type in the number that was on the window

  4. Click on the red box and grab the piece of the railroad track

  5. Click on the train that is by the window sill and place the the track and the train there and push the red button.

  6. Take the key and unlock the cash register to receive the scroll

Chapter 4

Voodoo:

  1. Pick up the jars that are on the cabinet and place them in inventory, make sure you match the labels on the jars accordingly. Only three jars go in inventory

  2. Click on the boiling pot

  3. Click on the crystal ball

  4. Voodoo doll - left side of the wall

  5. Click on the window

  6. Penny - by the stove

  7. Click the penny on the crystal ball and 3 alternating symbols will appear

  8. Drop the jars in the order in which they appear in the crystal ball into the boiling pot (a page will appear on the table)

  9. Place the page on the boiling pot and a voodoo doll appears, the voodoo doll will highlight certain parts

  10. Click on the false teeth ( they are over by the edge of the cabinet) and the pin cushions will appear

  11. Take the highest needle in the bunch and click it into the voodoo doll

  12. You must click the voodoo doll that's on the wall in the same place that are highlighted on the voodoo doll that is over the boiling pot

  13. You will know that it's correct when you see a glimmer each time you hit the right spots. You should have to do it 3 different times Scroll will appear

The Boat

  1. Telescope - left side of the counter

  2. Flashlight - left side of the counter

  3. Mug - right side of the counter

  4. Click under the cabinet and a numeric keypad will appear

  5. Click on the drain that is on the far right side

  6. Put the mug on the drain and a ticket with a number will appear

  7. Enter the number that appears on the numeric keypad

  8. A book will appear that has a Morse code written on it

  9. Look for the control panel that is on the left side of the counter and reproduce the Morse code that appeared in the book . For example, if you see one solid square and then 2 smaller lines followed by another solid square you need to input it in the following manner:

    1. hold down the large black button-a dark square should appear

    2. hold down the small green button to make the small line appear

    3. hold down the green button again

    4. hold down the black button again and the radar will appear

  10. Press on the steering wheel of the boat and you will see a handle appear on the right side of it, press on the handle to make the engine turn on.

  11. Start turning the wheel as to move the bearing as specified in the instructions and a boat will appear by the window

  12. Grab the telescope and click it onto the boat outside scroll will appear

Chapter 5

In the Garden

  1. Water bucket - by the gnome on the left side

  2. Clippers - left side of the shed

  3. Shovel - by the gnome that is on the right side of the shed

  4. Press the big rock that is by the gnome that is on the left side of the screen, it has a piece of paper attached to it

  5. Use the shovel to dig under the rock

  6. Click on the door handle and then use the clippers to break the chains on the door to the shed. Once the door is open pick up the paper

  7. There's a boot - right side of the shed click on it and it has a piece of gum on the bottom of the boots

  8. Put the gum on the bucket and fill it with water

  9. Take the bucket full of water and and place it on the rock a plant will begin to grow and move the rock. Grab the piece of paper.

Eye Check

  1. Red folder on the desk

  2. Lens - on desk close to chair

  3. Scissors and tape dispenser-bottom drawer

  4. Click on the books that are on the left side of the screen

  5. Click on the paper that is on the wall right next to the eye chart

  6. Click on the drawing next to that one. It looks like a circle full of confetti

  7. Click the scissors onto the red folder

  8. Click the tape on the red folder

  9. Click the red folder onto the confetti circle and a number will appear

  10. A numeric padlock will appear next to the confetti circle

  11. Insert the lens into the machine next to the confetti circle.

  12. Retrieve the lens from the machine (You have to use it twice)

  13. Place the lens onto the blurry paper next to the eye chart and read all 4 numbers that appear on it and type those numbers into the keypad.

Chapter 6

The Laundromat

  1. Click the middle washing machine

  2. Click on the first dryer and pick up the coins

  3. Click on the panel box that's facing the machines

  4. Click on the panel box that's facing the dryers

  5. Pick up a block that's on the floor next to the 1st dryer

  6. Pick up a block that is on the shelf on top of the washers

  7. Click the panel that is next to the dryer and place coins in the slot and press the middle button and a red bar will appear

  8. Deposit the coins again and press the last button and a blue bar will appear

  9. Place both those bars in inventory

  10. Press the middle washer and insert one of the blocks in it and then place a colored bar in as well. Deposit coins into the washer and wait for it to stop. Once the machine stops pick up the colored block and place it into the panel that is facing the washers. Repeat the same steps for the second block

  11. Once the second block is in you can proceed to the next level

The Basement

  1. Press the water pump that is next to leaking faucet

  2. Click the crate that has a letter stuck under it

  3. Grab the duct tape that's next to the broom on the right side of the floor

  4. Click on the newspaper clippings that are on the wall and you will see 3 colored trays. while you're in that bubble pick up the clothespin that is in the top corner

  5. Press the pipe that is next to the crate and the water faucet will appear

  6. Click the duct tape on the faucet

  7. Press the valve on the water pump and the water dries up

  8. Get the corkscrew that is on the steps

  9. Get the bottle that's on the far left side of the floor by the other bottles

  10. Open the bottle with the corkscrew by placing the corkscrew over the bottle

  11. Pour the bottle in the middle tray that is next to the pictures

  12. Hit the switch that's on the wall close to the pictures and the room will turn red

  13. Pick up the picture that is under the crate and dip it into all 3 trays starting with the first one. Then grab the clothespin and hang the picture on the wall on the water pump

Chapter 7

The Private Eye

  1. Ball of yarn - on the floor by the file cabinet

  2. Pick axe - behind the desk up against the wall

  3. Mouse - basket next to file cabinet

  4. Click on the 4th drawer of the file cabinet

  5. Click on the telephone (then the receiver twice in order to pick it up)

  6. Magnifying glass - on top of the desk by the papers

  7. Tape - on the glass by the window

  8. Click your mouse and the ball of yarn together

  9. Click the phone receiver and the mouse together

  10. Click the mouse on the tape (mouse has to go over the tape not the other way around or it will not work)

  11. Place the mouse by the hole in the wall (left side of the screen)

  12. Once the mouse goes in and comes back out you can retrieve the key from it and click it on the file cabinet. A document will appear place,the magnifying glass over it and look at the picture that forms. Look for that spot in the room and use the pick axe over it to get the scroll. The space on the floor is usually between the desk and the file cabinet.

In the Library

  1. Log - bottom of the TV screen

  2. Knob - under the table9 it looks like a pincushion)

  3. Lighter - under the table

  4. Piece of paper - on top 1st bookcase (By the horn)

  5. Belt - above the furnace, by the wood beam

  6. Place log into the furnace and then click the lighter on the furnace to turn it on

  7. Insert paper on the slot next to TV screen it will say "error"

  8. Place the belt under the TV screen and the screen will now read "ready"

  9. Insert the knob into the side of the TV screen and press on the knob, the screen will read "processing" when it stops two letters will appear for example:F and K

  10. Go to the books in the library and click the corresponding letters that you received and two sets of numbers will appear. The number on the left is the number that should appear on the left of the map coordinate that you will be looking for on the map. The number on the right will be for the right coordinate

  11. Click on the table and the map will appear, use your coordinates that appear on the books and look for it on the map.

  12. This one took me a while because I wasn't paying close attention to the coordinates. You have to make sure that the number that appears on the left is either positive or negative. If it has a negative sign make sure that the coordinate on the map says negative or you will be looking for a while. The coordinate on the right make sure if it says North or South. For the longest time I thought the "s" was a number 5...lol

  13. Once you find the right coordinates move on to the next chapter

Chapter 8

The Tomb

  1. Skull - base of the Sphinx

  2. Hieroglyphics - back of the wall above the sphinx

  3. Click on the vertical tomb that has the 2 scales

  4. Click on the tomb with the mummy lying on top of it

  5. Click on the the mummy's head that's on the coffin

  6. Round wooden piece - in front of the coffin

  7. Place the skull on one of the scales

  8. Click on the end of the coffin and an hourglass will appear

  9. Place the round wooden piece on the wooden apparatus that is located on the side of the coffin and it becomes a dial for the apparatus.

  10. Move the dial so that it points to the first symbol on the wall. Then press the hourglass as many times as is written on the wall, move the dial to the next symbol, move the hourglass again, repeat until the whole code is entered.

  11. Once you finish the code and the skull appears by the mummy's head just place the skull on the other scale

  12. If you're not able to do understand the last part of the instructions there is a way to sort of go around it. Just click the dial on every position until the light shoots to the progress bar for every correct answer. Once you click the dial correctly once it will not penalize your next incorrect attempt. Just keep clicking until you get all the correct codes.

The Device

  1. Click on the easel

  2. Click on the machine that's on the table a green square with symbols will appear

  3. Follow the pattern that is on the easel onto the machine that's on the table

  4. Press the fish tank and buttons with symbols on them will appear

  5. The goal here is to program the machine to pick up the crystal that is on the far end of the tank and drop it into receptacle on the left in order to pick up the crystal. I will give you the solution to my puzzle and also how I arrived at that solution just in case the code changes with every game.

  6. Each button corresponds with an action. From left to right:

    • Button 1 - moves the crank to the right

    • Button 2 - moves the crank down

    • Button 3 - moves the crank left

    • Button 4 - moves the crank back up

    • Button 5 - grabs the crystal

    • Button 6 - releases

  7. You should experiment with the commands and see what they do. Press the first button and then press the green key and see what it does. Repeat that process with every key.

    • Green button on the right executes the commands

    • Red button on the right clears the program

    • You have to enter a total of 14 commands to make it work. The code for the one I did was: 1-1-2-2-2-5-5-3-3-3-3-4-2-6

  8. Once the crystal has been successfully picked up, click on the receptacle that is on the left side of the tank to get the crystal. Place the crystal in the silver candle holder looking thing that is next to the machine. Grab the scroll

Chapter 9

Alchemy

  1. Necklace - on the desk next to the binoculars

  2. Metal stick - next to the box that is on the edge of the desk

  3. Metal stick - far left side of the screen on the floor

  4. Click on the blue hand that is on the wall

  5. Rhere's a machine with a pointed needle located right under the inventory sheet, click on that and place both metal pieces under it. Once you place both pieces hit the lever to activate the machine

  6. Once the metal pieces have been soldered, place it on the yellow and black fuse box that's on the wall. Keep clicking on the stick until the red button turns green.

  7. Take the necklace and drag it on the wall until the noise gets louder and the amulet starts to have orange rays coming out of it.

  8. The second metal piece appears, push it into the fuse box until the other light turns green.

Balancing Act

  1. Click the scale that's on the floor (right side of the screen under the torches)

  2. Click the gold statue that's on the black column

  3. Pick up the stones that are located between the 2 torches on the right side of the screen. The goal here is to place stones that equal the weight of the golden statue. The way you achieve this is placing stones and the scale and trying to figure out if their combined weight equal the weight of the golden statue.

  4. You can only place a maximum of 3 stones on the scale at a time

  5. I can't give you an exact number on this one because I had to do it several times and the answer was different each time. Once I placed 2 stones and the other time I placed 3 stones

  6. The best way to figure it out is to place the idol on scale and watch where the white line falls under the scale, that's you want to strive for. The white line has to fall just under the scale for it to be correct

  7. Return the golden statue to the first black column. Once you weigh the stones keep putting them on the 2nd black column, once its correct the wall will open up and a code will appear.

  8. Once you're finished with that, you have to translate the writing using the dictionary found on the wall, then move the dial according to the translated writing. The code for this one changes as well but I will tell you the one I came up with and maybe that will help someone.

  9. Take the circle and watch the markings, starting from the top being the number one. I landed on these markings. 7- 2- 8- 3

  10. You can do like I explained on "The Tomb" puzzle above and keep clicking until you move the progress bar. Then click the scroll

Chapter 10

Birthday Party

  1. Red balloon - floor next to helium tank

  2. Stick - right side of the fireplace

  3. Tail - left side of the fireplace

  4. Darts - on the table

  5. Pin the tail on the donkey and a number appears

  6. Put red balloon on the helium tank and a number appears

  7. Click the stick on the pinata, candy will fall on the floor along with a piece of paper. Click on the paper and a number will appear

  8. Click the fireplace and a code will appear

  9. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found. Your goal here is to spell the word ABRACADABRA

Clockwork

  1. Key - on the radiator

  2. Metal stick - by coil that is close to the radiator

  3. Bell - middle of the desk

  4. Bell - by the black statue

  5. Put the key in the music box

  6. Bigger bell goes on the soldiers clock

  7. Combine small bell and silver stick and place that on the music box, a time will appear

  8. Ring the clocks in the order that appear on the paper.

  9. For example if it says:

    • cuckoo

    • wake-up

    • wake-up

    • soldier

  10. You have to ring clocks in that order, the cuckoo clock and the soldier clock by setting the minute hands to 12. Ring the alarm clock by setting the hands to match that alarm time shown on

Last Puzzle: Untitled

  1. Click the paper that is on the right side of the screen

  2. The clue says red twice and green once. Collect the three retorts, a blue, red and yellow and the bowl

  3. Click the red twice on the paper and then combine yellow and blue in the bowl and click the bowl on the paper.

Secret Code for Azada 2:

Magic Book

This is a strategy guide for the mini-games. Most of the mini-puzzles in the game are straightforward and self-explanatory. I will give you tips on the ones that I consider the hardest or just the ones that a few simple tips might help you finish the game faster.

Squares

Click on the dots and the machine will do the same. Take your time and watch the steps the computer is doing. If you click the wrong one the computer can get ahead of you by forming many tiles quickly.

Sliders

This game looks hard at times but if you get in the habit of moving the pieces most of the time at the top or bottom of the screen, it should allow you to move your piece out

Torn Up Image

Just a simple puzzle. Always do the edges first and you should finish quickly.

Connect Three

It's a match 3 game which most of us are familiar with. In this one you have to click the tiles not slide them lie in most match3 games. The pieces don't have to next to each other to click on them, as long as the edges are touching you can match them. If you don't find too many matches just keep hitting refill and it will change the pieces on the board

Round and Round

I've never played this game before even though I had seen versions of it. The main thing to remember if there are pieces that are close together, do the ones that are in the corners and at the bottom first. Move the pieces higher by locking them into the highlighted squares.

The Pipes

Just remember that you can use the small floating pieces to close the ends of the pipes.

The Robot

You should calculate your moves quickly but smartly. Don't forget to program the arrows on the floor on top of the batteries. You can lay down arrows many steps at a time but if you hear beeping and your arrows start to flash, it means that you have to reprogram those buttons because they are about disappear and the robot will hit the wall.

Building Blocks

Main thing to remember is that the bottom tile is always yellow, the 2nd tile is always grey and the 3rd tile is always dark wood. If the picture on the right is a bit confusing then follow the numbered sequence on the bottom left.

The Chemicals

Click on any color and watch the paper on the right, it will have a series of symbols on it. Let's suppose you click on the color red and an x comes on the white page then the color red is not the first color of that code. You then click the color green on the page, now a check-mark appears next to the color green. That means that green is the first color, now you need to find the second color. Click on yellow, if an x appears next to the check-mark then yellow is not the second color. The page will now start on a different line. Click the green first because we have already established that it is the first color. Then click on the color purple, now you have 2 check-marks so you know that green is the first color and purple is the second color. Keep experimenting with colors until you get 4 check-marks. Once that is completed a number will appear on the screen just turn the dial on the lock to match the numbers on the screen.

Pawns

The best way I found to achieve this one when it asked you to have only two pawns left was to eliminate the corner pieces first and work my way so that most of my pieces end up in the middle

Matchsticks

This one gets me most of the time, the best tip I can give you is move the sticks around until one of them falls in the right place by flashing and just work around that piece and pay attention to what the instructions say about what shape it wants and what are the minimum amount of pieces that you have to move.

Hope this helps!

how am I suppose to finish the last puzzle in chapter 3? the one with the circles it will reveal a part of the painting please help

Ahyan, use mouse to drag outside circle until the light color is to the left. When you release it it will lock into place if it is correct. Then go to next one in, alighn with the locked one, all the way to the center. Hope this helps.

Can anyone tell me what I am doing wrong in the Birthday Party? I am poutting darts on board in this order: Fireplace, Balloon, Donkey, Pinata.
I am trying to put them in the area below the number, but they don't stay there. I have also tried just clicking the numbers....ANYONE! Please I am on my 4th time around this group. About to get done before I am done am so irritated. Thanks!

FINALLY figured it out!! You don't put the darts in the board, you just pick them up, and click the number with the mouse pointer. Sheeesh! 6 times around to figure that out. Yes, I am tired of Azada!!

This was an awesome Game. Got everything first time around except I ran out of time on one of the chapters. Has anyone heard about the next game? I so want to play it! Phae's explanation is awesome! However the clockwork one was different on mine, so there may be some differences in what people get. But Have fun and don't let the game get to you!

I am going crazy, i can not figure out the last puzzle for chapter 3, the circles, its driving me crazy can anyone help me?

grrr I am having the hardest time with balancing act. i can't seem to find the right combonation of stones to balance the scale I have tried like 20 times and everytime I think it is right where it is supposed to be...nothing happens. Does anyone know the combonation or a trick to the stones???

Thank you azada junkie....I purchased game June 30, 2007 and really have done quite well on all the chapters leading up to Ch8 and the crystal device machine. Your combination is one that I would have never achieved....now I can continue:)

Thank you Phae! I figured most of the game out on my own, but would have given up if not for your help a couple of times. It was easy to find you with Google. Hope you will be back when the next Azada comes out!

I am at the Balancing Act...and frustrated as I have opened the back wall, and found turning device...but where is the 'dictionary'????? I have spent too much time looking for it and cannot translate to finish the puzzle until I find the 'dictionary'
PLEASE HELP

Library: I have the co-ordinates, 102 / 58N but when I get to 100 it then jumps straight to 104. There is no 102! What do I do?

I am on Chapter 3 with the SEQUENCES puzzle(star,circle,cover,triangle,etc..I get down to two or three blank squares and NOTHING works!I have spent waaaaay too long on this one and it is my last one to go on this chapter. PLEASE someone just give me a hint as to why this is happening.THANKS TO ANYONE WHO CAN HELP ME!!!

I meant the SYMBOLS puzzle.The one that has the choice of different shapes.Triangle,circle,star,clover,heart,diamond,spade.

Never mind.Got it. Somtimes it works fine,sometimes not.Darnedest thing!

help please,,I am on the chapter 7's numbers game.... i keep trying different combos to get the number they are asking for and no luck. The numbers lite up and the + or - also ,, the fingers show as i do but no luck,, any hints?? thanks

kerley,
Same touble with the numers gameOn the last chapters it worke fine,but I am having th same trouble.PLEASE let me know if you have fiured it out yet.THANS!

kerley,
I am also at the Chapter 7s number game.I don't understand why it sn't doing the same as te other cahpters which was very simple addition and subtraction. Nowit just lights up but does not do anything.If you figured it out PLEASE let m know and I will do the same for you.

herley,
Got it. Just read the directions again and you will find out that they have changed. Now it is 3 numbers you have to have to get the eqation.


Where is the Magic Book ? I cant find it !!

I AN GOING CRAZY WITH THE END OF CH 3 WITH THE 5 CIRCLES WHAT DO YOU DO AND WHY WONT THE TIME EVEN CHANGE

Balancing act is like a padlock or safe combination # left #right

could someone help me with solution to the towers those rings get me crazy.

I have completed Azada! and was wondering if anyone has found out about the next book that is suposed to be comming out? I only had trouble on a few of the puzzles. the birthday thing was a headache and the tomb. i went in and lost on it several times then decided if i was gona waste the time trying it with out luck to use the clues that take 5 of ur min and i would know what to do when i had to go back and start over. it was kinda lame but worked for me any level you have trouble on ask the computer for help especially if you are going to have to start over any way, that way u start over knowing what to do this time round. if anyone know about the next book i would appreciate it!!!

Hi, I am in the library and am having some problems. I did everything I needed to, to get the cooresponding letters but when I get the corrdinares and click nothing happens. My son also has this same problem. Is there something we are missing? The first coordinates were D and J. I have read all the discussions on this game but haven't seen an answer to this question. Thanks for any help

Crazyclaylady:

Make sure your coordinates are not showing a "-" in front of it. If you are at -50, for example, rather than 50, clicking will not do anything because they are the wrong coordinates.

-skwarepeg

For anyone having trouble with pawns. This is infinitely helpful. Not the fastest way I'm sure, but the only way I could finish

http://www.youtube.com/watch?v=MANzlM0mmb8

have almost finished. on clockwork,your hints, last sentence-ring the alarm clock by setting the hands to match that alarm time shown on ? what does this mean?waht clock do you use ?

I've got the Balancing Act!

Hey everyone. So like they all said, it's just like a padlock combination. The code of what you're supposed to enter is right below the dial. Each action will be 2 symbols, the first is a number on the dictionary and the second is the direction (ex. right 2, left 3, right 1, left 2). If you do the correct movements, the decipher code message won't come up! Good Luck Guys!

Thank you Phea for your posting of the guide.
I almost went to BigFish and was goig to use one of my
game codes to purchase the stratey guide !!!

Now I can now get through chapter 8 and that VERRY BORING connect 3 game.........
Can't wait for Azada 2 !!

Help everyone !!! I am only stuck on the Clock game now and can't seem to get the alarm clock to go off no matter what time I set it to and it's driving me crazy !!
I set the cookoo clock at 12 and it goes off, then I
set the soldiers clock to 12, and that goes off,
but ten I try to set the alarm clock off and it says I
must set it at a different time..........
all the clocks say 3 oclock and that doesn't work.......

What am I doing wong?
Thanks so much for all the tips.........

Went back to try it again and I can't seem to get no where......
it is getting verry frustrating and I hope someone can help me !!!!
Thanks :-)

LIBRARY: crazyclaylady or anybody: did u figure it out? I have all positive coord. now but I must be doing something wrong. It says "Protocol B: Go to 156", so I go to 156,0 and click but nothing happens. Then I go to the next coord. "Protocol I: Go to 24S", so I track 24 south and click, nothing happens! Should I instead click at the median b/w the given coordinates or what? I don't get it!
Thanks in advance..

If youre stuck on the clocks- keep in mind there are little clock faces inside the clocks.. it has something to do with those.. hope that helps

I have beat the game but am still wondering about the towers with 6 rings and the matchstick game with the fish- it seems like it should be easy but I cant get the matches to stay where I think they should go- obviously Im not putting them in the right place- if anyone has any tips please post them!
JoY

I understand that one has to use the little pipe things, but how? Is there a picture someplace that shows how to set the pipes? Help!

Melissa:

All pipes has to be connected, but one direction, a normal pipe, may end in a "little pipe thing".


someone please help us folks who can get out of chapter 3

okay, so i finished all the pages, and i'm on chapter 6. The thing is is that i can't do the chapter puzzle. it literally won't let me do anything. I did the 60 min free trial thing on yahoo and then after that i get 5 min extension each time i reopen the game. the game closed right when the chapter puzzle was about to start and now it won't continue. i've tried clicking everywhere, going out of the parlor, "practicing" the mini-games but whenever i try and go back, it is still stuck with all the scrolls in place and the puzzle box won't open. can anyone help me?

I loved Azada and I love puzzles. Upthread someone asked if there were another game to recommend.
I would like to suggest you look at another Big Fish game, namely HIDDEN EXPEDITION: AMAZON.
This is part hidden object and part puzzle and it's lots of fun.
The graphics are great and so is the animation. There's a lot happening here.
What I really liked was a new feature: click on the name of the object sought and a silhoutte of it appears which can be a great help and doesn't waste valuable hints.
Along the way players have to figure out how to use various objects in order to obtain objects that you are seeking.
And then there are various puzzles which require thought and observation, patience and persistence.
I liked it a lot and was sorry when I solved it.

Has anyone figured out what the code (that is given) is meant for after you have beaten the whole game?

I am getting tired of repeating In the Library in Azada as it will not let me get to next part. Wonder if anyone else gave up on that.

I just down loaded this game... and man, was this review way off. Variety? I didn't see a lot of variety. In fact, the puzzles just repeated themselves, with only a marginal increase in complexity.

Don't spent the 99 cents. It's not even worth that much.


[Edit: Everyone is entitled to their own opinion. I stand by John's assessment, there is a lot of fun packed inside this game. The sheer volume of puzzles mixed with point-and-click games is very appealing and done in a way that supports chipping away at them one at a time, and in short play sessions. But not every game is for everybody. For the casual gamer, however, Azada gets it right where so many others fall short. -Jay]

@Bogus,

hmm... I see that different :)
Eleven different minigames and nine chapters, where each is a kind of puzzle itself. In comparing with most of the games, declared as puzzle game, this is a huge variety.

Greetings

@ Squalky

At which point are you stuck? Did you find the library part you need for the next chapter? If not, let me know at what chapter you are stuck, please.

Greetings.

Hey i played Azada a while ago and wrote down the the code (that is given) after you have beaten the whole game, but i lost it...and I don't have Azada the game anymore...Does anyonoe have the Code??? I would highly apreciate it THANKS!!!

I thought it was worth $.99, but not too much more. It was diverting for an afternoon, but about 2/3 of the games were more time wasters than anything else - a match-3 game that lets you endlessly reset the board? A subtraction game that amounts to doing the same few equations over and over?

I think the designers are talented, but I feel they need more real games/puzzles and less busywork in their next game.

I am really stuck at one of the puzzles. It's the square where you have to connect them before the magical powers do. Does anyone have an answer to this? I don't want to have to start over if I don't have too. I have used up all my little globes to skip the puzzle.
Thanks

@ Karo

Don't try to make matches at the beginning.
First make all the lines, so that no one can make a match.
Take your time to have a look at it before you make a move

Greetings, Kayleigh

Oh, I see, it isn't enough that you've gotten me ADDICTED to this site, but now you are making me spend money, too! Well I'm having none of it! *storms off in the direction opposite of BigFish... and later sneaks back over to buy azada*

I love you guys

Does anyone else got a "buggy" version of the game?

I'm not gonna argue that for 99 cents I didn't get my value, but the game is acting up on me in the most frustrating ways. First the pipes level would not recognize I solved it, then the connect-three level reached the end of the bottom level progress bar and refused to acknowledge that I passed it and left me to connect three until I die. What's even worse, connect-three is probably the very worst puzzle of all.

Anyways, any hints how to get unstuck? I don't want to repeat the game from the beginning, yet I wasted all of my skip-orbs on bugs.. >:(

@baba44713

hmm... the best i have is: Have a look if you really have all blocks behind the tiles released. Its not that easy to see the diffrences.
And Im not sure, but some of the puzzles you can reset, mabye this one also?

Greetings, Kayleigh

@baba44713
Oh, and another tip - click on menu and read the rules. They change, so for example with the "maths" stuff, you have to use three numbers instead of two later on.

Or with the pawns, you are only allowed to have three or two left instead of four.

Maybe that is sometimes the problem

Greetings, Kayleigh

I did release all the blocks, and in the pipes I really did solve it so everything is connected. In fact, the bugs happened the second time those puzzles came around.

Also, I cannot find the way to "reset" the games and re-read the rules. I tried getting to the menu and back, but still it just brings me back to the game where I left it.

Oh well, I'll reset and try again. Thanks for the help!

I signed up for the bigfish games pack (chose the casual @ games) unless I cancelled I would be charged a monthly fee even once my 2 games were bought and paid for. Or so I was lead to believe. I ma y be wrong..

Whew... I'd glad I didn't pay more than 99¢ for this. The hidden object puzzles are alright, but the rest is filled with derivative, unoriginal bunk. Towers of Annoy and Suckdoku? Really? And "Memory", "Find the matching pair", and "Simon Says"? What am I, five? The two only passable puzzles, "Sliding blocks" and "Orbloxx", are two of the most cloned ideas on the net, and quite possibly the worst instances I've seen of either.

And on top of all that, while was dreading having to do a 10x10 memory puzzle on the later levels, I need not have worried: the puzzles don't actually get any more difficult as you progress. In fact, you have to solve the exact same 16 pair memory puzzle _four_ times over the course of the game! Same with MasterMind, Suckdoku, Connect the Shapes, Simon Says, Slider and Blocks. Identical puzzles, four times each.

At 99¢, I'm not convinced I got my money's worth.

re peg solitaire solutions
if you just do a search for peg solitaire solutions on google you should come up with loads

Turns out Jay was right about the 99 cents price. I just checked and they are in fact working on the next title in the series. ^^

Finished this in about 5-6 hours of play...does anyone know how to use the magic code at the end of the game?? It hinted that there was more to solve....

I think Azada is a great game; BUT!!
I cannot help but think there are some bugs in it.
In some puzzles,the computer sometimes does not acknowledge that the correct moves have been made!
Then there is one puzzle in which the computer opponent cheats; specifically, the squares puzzle.
I make my move then the computer makes its move and so it goes, turn and turn about unless a square is created and then the player can create as many as possible.
WELL, many times,when this occurs and I have a few squares to complete, the computer blasts ahead and doesn't let me complete them.
Cheats!
Has any one had this happen?

Merri: That happened to me too, but then again, I realized that it was because I didn't click in the right place. I saw a large chain of squares that were mine, then I rushed ahead and clicked in the wrong spot, which left the computer to say, "Oh, no it ain't, honey..."

A very good download. Some of the puzzles may have been weak in difficulty, but it was still an entertaining venture nonetheless. Even some of the "old chestnut" puzzles had me scratching my head in confusion. I look forward to what may come next!

Just for all, which are curious:

The Magic Code, you are given at the end of the game is not for this game.

You need it for Azada 2

Greetings, Kayleigh

What was the Magic Code at the end of Azada 1? I deleted it from my machine but now I found the need for it in Azada 2. Please help.

@Veronica

Please have a look at the post right above yours

Greetings, Kayleigh

Done everything for Birthday party--Use darts on my first number, but next ones won't work and I know it's correct sequence for spelling the word.

Clockwork--Again, have everything. Can't sett my clocks to correct time (2:00), doing in right order, but says "may need to find a different time".

These 2 have been biggest hangups of the game that I've had. Thanks for any help!
Kel

Hi - I have finished Azada 2 and like Veronica need the code from Azada 1 - can someone please tell me what it is?

thanks

@ Michelle,

The Code is MAGIC BOOK

Greetings, Kayleigh

@ Kelli

The clocks

The alarmclock does need another time. When you click on it and get a nearby view of the alarmclock, you see inside of it a little display with a number. This is the time for the alarm clock

The darts

You have to click the darts once for every paper you have at the clock. The word you have to spell is ABRACADABRA - make sure, that you really use the numbers in the right order, as some letter-combinations on the dartboard look on first view the same

Greetings, Kayleigh

I found the instructions very difficult to understand in most cases.I only paid the 99 cents offer. I am stuck on robots, squares,pipes, and matchsticks. I don't understand all the instructions.I'm not sure what I did right to pass all the time.I think they sold it for 99 cents and revised it because of flaws.I will be unable to finish it.But it was good for a dollar.

Hi. What is the code at the end of Book of Azada? I finished Azada 2 and CANNOT remember! Thanks!

To JIGuest:

The code from the end of Azada is:

Magic Book

Hello...I just finish the Azada 2 game and I need the code from Azada 1 at the end. I cannot remember. Can anyone help me? Please!

[Edit: The code has already been posted in a spoiler above. -Pam]

Help? I am on the device trying to get the crystal. I followed the code 11/222/3333/55/426. I got the hook to pick up the crystal once and then it dropped it. I have tried to click the crystal while it is being lifted, I clicked the hook, also the pan it is to be dropped in, nothing happens. Thank you for any help.

I just finished Azada 2 and I forgot the code that he gave us. If anyone remembers please send it to me

Liz,

I posted the secret code three posts above yours.

I've done everything including entering the coordinances on the map.
The coordinances are F/G.
The F book says 54.0
The G book says 20s

Since there is no 20s I'm assuming that it is 20.0

I enter both coodinance but nothing happens. Stuck.

Anyone have an answer?

Thanks!

I can't get the game to save ! I put in my name and at some point, I choose "Save and Exit", and it looks like it is OK, but it always puts me back to the start with no chapters solved.

Help!

oh dear i have tried in the library and solve whole except the map i could'nt solve that how to solve this

I'm stuck on the sliders. I don't know what I'm supposed to do...can anyone help me? thanks so much :)

JIGuest
You just need to shift the light-coloured piece to the gap on the right. Each piece will only move in the directions indicated by their arrows.

[Edit: Sherry, discussion forums need to stay on topic of the game reviewed. Please visit the Return to Ravenhearst thread to leave your comment.]

http://jayisgames.com/archives/2008/11/mystery_case_files_return_to_ravenhearst.php

I am stuck in the library can somebody please help me? Can not figure out the map!

Help! In the Azada game...what is the cryptogram message? I can't for the life of me figure it out!

Someone said they were having a problem with saving and you haven't addressed it yet. PLEASE help. Did I just got a lemon download or if there is a way of saving your current game :)
I'll be forever in your debt, Elly

In the device room does anyone know the sequence of the buttons to push to drop the crystal in the door? I can pick it up fine, and I think I am dropping it but when I click on the door it says "we may need to do something else first. What else is there to do?

I'm stuck on the Chapter 3 puzzle, Matchsticks.

I know how to make the fish face right, but the game won't let me do it at all. The only thing that I do that the game thinks is "correct" is to place a stick next to its bottom fin. The game won't let me do anything else and I'm running out of time! :( What on earth does it want from me?

Solved it. The game just wanted me to put the pieces in the right spots. :)

My first comment on any game on here. Just wanted to say this is a great site and has led me to getting this game free. I'm really enjoying it!

Thanks!

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