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JohnBAzada combines elements from a number of casual genres to create a game that's one of the most unique titles I've played in months. Take a point-and-click game such as Myst, then combine it with item hunting from Mystery Case Files and throw in a dash of short puzzles just for fun. Everything is so elegantly combined that you can't help but keep playing, both to uncover the rest of the story and to experience more puzzles.

azada1.jpgYou begin in a locked room listening to a spirit named Titus who has been imprisoned by his great uncle. In order to release him you must solve a series of puzzles within his manor. Puzzles are presented in the form of pages of a book with eight making up a chapter. As you piece together chapters, more of Titus' story is revealed.

Each page challenges you with a different type of puzzle to solve, ranging from matching games to sliding tile puzzles, memory matching and much more. The most common task you'll undertake is item-hunting, which just happens to be the most enjoyable part of playing Azada. In these levels you'll see a still scene of a room inside the mansion. Move the cursor around and watch for sparkles indicating what you can interact with. Click to uncover items, clues, or new parts of the puzzle you'll need to complete the page. Many of the rooms have a number of items you'll need to find and use in conjunction with each other, creating several "stages" within the page. The difficulty level in these puzzles is fine-tuned to give you just enough challenge to keep you interested but not frustrate you.

Each chapter has a time limit (usually around 30 minutes) that slowly ticks as you play through each page. You can request hints during the item-hunting scenes at the cost of 5 minutes each, but use them sparingly! You are also given a limited number of gems to use that allow you to skip puzzles.

azada2.jpgAnalysis: Azada plays like a delicious blend of a Myst-like adventure with a casual puzzle game. The story keeps you interested in the long-run, while the variety of puzzles treat you from moment to moment with new entertainment. And it's horrendously addictive.

Unfortunately Azada's greatest strength can also be its main weakness: variety. The item-hunting stages are superb, but every puzzle page you encounter won't be as entertaining. Not everyone likes jigsaw puzzles or memory matching games, which could make some roll their eyes in disgust every time one of these comes around. Fortunately you can use purple gems to skip puzzles, and Azada is forgiving enough to keep the difficulty low so you can complete them and move on to greener pastures.

Azada's presentation is excellent on all fronts. The music and sound effects match the mysterious atmosphere but keep things light-hearted and charming. There are a number of small visual effects that brighten up the scenes and liven-up the otherwise still scenery.

Azada is an alarmingly entertaining game with good variety and a delightful set of puzzles. The Myst-like atmosphere melding with Hidden Expedition-type item hunting makes it extremely addictive, and the slight touch of adventure keeps you in for the long haul.

WindowsWindows:
Download the demo
Order the full version

Mac OS XMac OS X:
Download the demo
Order the full version

Azada is available to download from these affiliates:
Arcade TownBig Fish GamesCasual Gameplay

  • Currently 4.7/5
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New! Rating: 4.7/5 (11 votes cast)

Comments (may contain spoilers)

glynis allen

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The stick is where the coil is, however, the coil is nowhere near the radiator - it is on the desk, sitting in a tray/box thingie.

Oops - forgot to sign in to typekey for the comment about the stick and coil.

I am at Level 8. This stupid puzzle where you have to match 3 of the same symbols. I had 28 minutes left and that still was not enough. I have played this damn field for many many times. Time always ends before I'm done and I have to play the whole level again. By the way, why is that, why can I not play just this field again. Very annoying. Am I too stupid and am I missing something, is there a special way to play this field????
PLEASE HELP

Uwe - here's something to give you some practice with it...

http://jayisgames.com/archives/2005/01/set_daily_puzzl.php

The idea is not to find 3 of the same symbols, but rather 3 tiles that differ from each other in color, symbol, or number.

I have the exactly same problem with matching 3 of the same symbols!!! (btw Jay, it's another puzzle, the boring one!!) Apart from that it's boring and annoying, the time always runs out coz it just takes too long!!!!!

Pls help, is there a better or 'clever' way to do it???

P.S. I really love this game, but this puzzle is kind of ruining the fun, hope there's not going to be anything similar in the next version!

Hey!!?? All of you people talking about the "magic book' etc...at the end of the game...can you help the rest of us because we're all stuck somewhere??!! Pls??!!
Me for example, i'm stuck at the CLOCKWORK in chapter 10. I think i m doing everything right, putting the 2 clocks on 12h and the alarm clock on the right alarm time, and all in order that the paper says...AND NOTHING HAPPENS....!!! Except that first of the 4 lights on the box keeps turning green on and OFF....?! Please help, thanks!

Ivona
Are you asking about Connect 3? If you are, then hopefully I can be of some help.

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It says in the instructions that you have to click on 3 neighbouring tiles with the same symbols. It took me a while to figure out that neighbouring means horizontally, vertically AND diagonally. Also, it took me a while to figure out that, when the instructions say that you have to clear the board it means that you have to clear all of the light grey tiles. You will notice that when you clear a light grey tile that the meter on the bottom-right of your screen gets zapped. This is a good thing. You need to keep on doing that until there are no light-grey tiles left.

Ivona

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When each of the clocks is set to the right time, and in the order as written on that bit of paper, a green light will light up on the box for each correct clock e.g. 1st clock correct - 1st light goes on, 2nd clock correct - 2nd light goes on, 2nd clock incorrect - light goes off and you've got to start again. You are done when all 4 lights are lit.

Jan Jan
Thanks alot!
I cant believe i didnt notice that the tiles go dark gray!! I knew I was missing something :))))
As for the clocks, it took me trying about 10 times more, always doing the same thing, and in the end it was ok (??) ... strange...
anywas, i m about to finish the game now, probably will wonder the same thing about the magic book etc but nobody seems to know that....
thanks alot again!!

the balancing act is giving me trouble

great site, those of you stuck on matchstick here is a link http://minutegamer.wordpress.com/2007/07/01/walkthrough-azada-matchstick-puzzles/

HELP PLEASE!! I am stuck on the circles at the end of chapter 3. Anyone that can help me? I have tried to line them up for hours and it won't let me get any farther in the game until I do this. Thanks!!

This game is interesting but i'm having a prob with something that should be easy...the jigsaw puzzle.
I tried to put it together and it won't let me take the last piece that's in the box. I tried it from top to bottom and changed the sides now I have it in the same upright position as the last piece in the box but it still won't let me have that last piece to finish it.Please help, i'm getting frustrated:(

Hi, I am a newbie here. However, I love Azada! I have a secret that will make GrandMatrix games (the people I got the demo from) pull their hair out in frustration. I play the demo until my 60-minute session is over, and then I use System Restore to go back in time! The time is reset to 60, but my save file is intact. If you want to use this to your advantage, please do so.

i'm stuck in the pawns!
there must be 3 balls left at the end!
but i always end up with 4 or 5 balls!
need some help!
please?

haha.. i gave finished it!
but i just can't understand!
what will i do to the code???

OK - I have found two puzzles so far where I cannot rotate the pieces or make the ball move on the tabletop with the directional arrow keys. They light up when I click on them (I know the difference between right and left clicking) but nothing happens. I don't have the "skip orb" available to get past this now, so I can't come up with a solution to either puzzle. Anyone else having a similar problem?

I am stuck in the room with the device. I can't seem to find the right code to move over, pick up the crystal, hold it, move it back to the drawer and drop it. HELP please.

Back again - figured out that I have to push BOTH buttons on my mouse at the same time to make some of the controls work, but not every time. Probably just my own computer....

However, I'm on the last screen in the library...got the note, got the vials, followed the directions but the last cupful of stuff has no effect when I try it on the note. I'm sure I'm missing something incredibly easy, but have been trying for a long time to get out of this screen and can't. There's no clock running, so I may be here forever if I don't get a hint.

Please??

Iam so stuck on the Birthday Party in Ch. 10, i dont understand why it wont take the darts when i place them on the word that iam trying to spell ABRACADABRA. I always get the first one, AB, but after that, it wont let me go any further, i have used my whole 45 mins on this twice. help.

I completed the pages for chapter 10. The circle puzzle comes up, the pages are gone and my time remaining is displayed. No instructions are displayed. I understand what to do with the circle puzzle and aligned the circles. I can see the shadow of the picture piece but nothing is happening. (I'm on the Mac version) Any ideas?

Help me please!!!! I'm stuck with the circles in chapter 3 - how do I get pass this?

HELP! I'm stuck at the circle in chapter 3 !! I can't go any further and it's driving me crazy!!! Anyone?

Need help on Chapter 1 for the living room,
Where's the key?

I posted a question on October 17th, and if you have answered it, I haven't been able to find your reply. Am I supposed to find it on my personal e-mail or on this site. Please let me know. I am enjoying the game, however, I cannot get past this point. Please help!!! Thank you.


[Edit: we don't publish personal email addresses here, so you'll have to look for a response within the comments, if there is one. -Jay]


if stuck on pipes connect all pipes with other pipes and valves. remember connect all pipes and valves.

Please help me. I have completed the puzzle where Tutus thanks us but can I go further or is this the end? It says something about "Magic Book" but I can not find it.

I have completed the puzzle too, it says to write the code down.."Magic Book", iam not sure what to do with it now..any ideas?

I'm in the tomb. Can only find one skull. I found the disk, and the code on the wall, and understand how to use it with the hourglass, but everytime I click on the disk to enter the code, I get the message that I need to find the code. Haven't figured out what to do with the scarcaphagous (sp?) yet. Please help!

In the private eye office, tie the yarn to the rat and tape the telephone thingy with the rat. Put the rat in the hole and the key will be inside...

Okay, in the library. Easy. You get two numbers. Mine were 20, 74N. So, I just went to 20 (no N or S), then moved my cursor North (upward) until my 20 went up to 20, 74. No need to click on 20. Just go to your first coordinate, stay on that coordinate, then move north or south, whatever is indicated in the second coordinate, until it matches the first number COMMA second number, and there you have it. Drove me NUTS!

Help! I'm stuck on Chapter 3 and the 4 rings. Please help, I'm confused.

I am trying to get to chapter 3 but can't "unlock the magic" in the room...everything I click on says the puzzles are locked or the painting has been revealed

help!

I finished the game .... so now it said write down the code. What is it for tough??? It says there are more books...but where?? I tried searching online but i couldnt find any information on what to do with this code. Does anyone know???

Re: finishing the game...Jen...I wrote to bigfish, and they said soon a new game will be available for those who have finished the game..make sure you write the secret code down, because that is what you will need to access the new game..coming soon.

I`m stuck on level 5 with matcheses? I dont know how to make that fish looking right... And it makes me sooo sad... Help please!

i got the balancing act ok except i can't get the dictionary thing to work. it seems like an easy translation, i.e., 2 right, 1 left 2 right, etc. but i try and use it like a combination lock and nothing. do i go around all the way? are the dots on the circle supposed to be like the position of the numbers? help..

How do you do the balancing act.

Thank you Vicki for the end of the game thing. Never thought to write Big Fish. Man, I loved this game. Can't wait for the next Azada. In the mean time , does anyone have a recommendation for other games? Mortimer Beckett seems to be the only one thats sort of fun. Anyone?

I'm not having much fun with the pawn game. I cannot get it down to 3 marbles. I saw the other posting where someone suggested don't leave any on the edges, I can't figure out how to get them away from the edge. I can get it down to the 5 or 6. Also once timer runs out, do you hurry through the other puzzles first or do you start with the pawn one and if you have enough time go onto other ones?

one thing I have noticed about PAWNS, is that you don't have to go straight up and down or across. you can go at a diagonal too. my problem is, that I can't seem to get it down far enough. I don't know how many I need to get it down to but I know that 3 isn't down far enough. how do I get it further? plus I have not seen where it says how far down to get the balls to.

Please can someone help me. I have been stuck at the robot forever i just can't do it. I think that I have dexterity problems and that is why can someone tell me if there is anyway i can skip this puzzle.

I am stuck on the equations puzzle on chapter 10. I can highlight the numbers and -/+'s but they dont disappear... what is going on with this thing? can someone help me figure it out? its like its broken or something.

At the end of the game there is a room with all the puzzles in it, but I only have about FOUR I can play. The rest are greyed out and when I click on them it says "This game needs to be unlocked from the book."

HUNH? I just WON the game, and I only skipped two games. How do I get so I can play these when I want to?

I finished the game does any one know when a new game will be coming out?

Hello everyone! I can't believe I cannot finish this stupid matchstick thing!!!! I have to make three squares from 12 matches!!! For some reason I just cannot get it! Can someone PLEASE!!!!!!!!! help me?!?!?
Thanx

Is there anyway to save a portion of a chapter so that if for some reason you run out of town on a puzzle you don't have to start the chapter over from the beginning?

please help!!!!! i am so stuck on the puzzle with the 5 tower rings it is ridiculous. the 4 rings...no problem. but no matter what i do, i can't get the 5 rings to the right side. i saw the utube video for the 4 rings........can you help?

Stuck in tomb, can't locate 2nd skull, & code dial resets each time, what is key?

i am also stuck in the tomb looking for the second skull. the first time i played this particular puzzle i did not have a problem finding both skulls. i had to start the game over and now i can't find both. i've retried the chapter twice. no matter how many times i exit and re-enter, the second skull is not there. i asked bigfish about it and they claim there is no glitch in the game. the other puzzles do not move the items around. i've noticed that others have had problems with this as well. what can i do without starting all over again?

i uninstalled the azada game, reinstalled it and began all over. i'm in the tomb with one skull again!!!! this is so completely frustrating.........can anyone help????????????? this is the third time i've started over. i'm almost ready to try and return this game. HELP

Derek,

I had the EXACT same problem you did; in "Shapes", I couldn't rotate the pieces to get them to fit and in "Final Approach", I couldn't guide the "ball" properly. I wrote to BigFish to see if this was a technical glitch, but then I read your post, and went back and tried using both buttons as you indicated.

To clarify, you don't "Click" both buttons at the same time; rather, you hold down one, and then use the other. In "Shapes", this will rotate the pieces, and in "Final Approach", this will move the "ball", but be quick before it rolls too far and goes over the edge.

thanks all for all your help with this game so far but im stuck on the birthday party with the darts and dart board please help a lady in destress hehehe thanks xxx

im in chapter 2 and i dont know how to solve the puzzle name "PWANS" can someone help me plz

(Jay's going to kill me)Does ANYONE happen to know how I can get rid of the Windows Sidebar on Vista? I've bought 'Avada', but because of the 2-3 in. black bar on the right of the screen, I'm unable to read all of the contents and stuff, so I can't even see the entire game. Sorry, I just had to ask here...no one in the Windows Comm. will help (woe is me). I'm computer weary after hours of trying 'help. Thank y'all so much for ANY help! ;-(

im stuck in chapter 7 in lybrary
i have found the codes but nothing hapens
please help me
pleeeeeeeeeeeeeeeeease.

Hi, I've completed the game and like everyone else i'm still searching for the second book, has anyone found it yet? cheers

Anyone have the discount code to purchase
Azada?
Thanks.

I've seen this question asked here multiple times with no answer, and it's where I'm stuck...in Balancing act I've balanced the columns and revealed the code, but every time I try to turn the combination lock I get a message about translating the code. I can't find anything else to click on or reveal...what am I supposed to do at this point? It's driving me nuts!

Notice the sand clock at the right end of the tomb

Please help on the balancing i got the decipher code but can't figure it out please. i see other are having same problem but no one responds to help ...for those who finished game can you please HELPPP!!!! i LOVE THIS GAME AND CAN'T WAIT FOR ENDING SO I CAN PLAY ANOTHER GAME SO PLEASE HELP ME SOMEONE ANYONE...

please someone please it is driving me crazy i can't get the balancing puzzle. i have tried everything played it almost 20 times now ..can't sleep at night with azada on my brain, when you think you're smart , you're not. i thought i was the puzzle queen. i start all over and play that one first and still run out of time which is 45 mins. what to do, what to do??

i am stuck in this AZADA game can someone help me

i finally beat Azada, i was stuck on getting the symbols right on chapter 10.what other games like that is good. or just as fun as Azada is , i can't wait for the other book to come out.

Jennifer,

For the 5 rings: just ignore the bottom (5th ring) at first. Do the 4 rings the way you've done before only instead of having them end up all the way on the right side, stack them in the middle tower. That will leave your 5th ring still on the left & your right tower empty. Transfer your 5th ring to the right & then go through the process of moving the 4 rings again to the right tower. Hope that helps.

resh,

where are you stuck?

Second skull in inside the tomb thingy, when you use the clock and hourglass to open it, you will see it there!

Azada is a great game!Is there anymore like it and when does the next Azada come out? I can't wait.

The best I can do for all who need help, this might be in sevaral parts, will try to submit in order.

CHAPTER 1

AT THE DESK

Matchbox-on top of desk( left side)

Match- wastebasket on the floor

Paper-underneath desk

Key- inside the box above the desk
1. Take the match and strike it across the matchbox
2. Take the lit match and click it onto the paper, the paper will reveal a time
3. Click on the clock that's on the wall
4. Turn the hands of the clock to the same time that is written on the paper
5. Red secret box comes out
6. Click the key on the red box and grab the glowing scroll

THE LIVING ROOM

Click on the following items:

Locker

Yellow tape :paint can on the 2nd shelf

Hammer-red box

Flashlight-2nd shelf
1. Use the flashlight in the darkened room to locate the light switch
2. Light is right next to the door, click on it
3. Take the hammer and hit the vase that's close to the door and the key will appear inside of it.
4. Click on the locker and then click the key onto it, when the door opens the batteries are inside.
5. Click on the remote control that is on the chair and insert the batteries.
6. Use hammer to click on the loose floorboard that is between the two chairs and some wires will appear, use the yellow tape on the wires
7. Hit the remote control and the TV will come on and produce the scroll

THE BATHROOM


Bobby pin-inside of bathtub

Red handle-pipe by the door

Pipe-same location as the red handle
1. Click on the outside of the bathtub and it will show a locked grate
2. Click the bobby pin on the grate and it will open
3. Place the red handle inside the grate on the pipes
4. Place the pipes on the correct location inside the grate
5. Turn the red handle, it will turn on the faucet in the sink and there will be 2 symbols on the foggy mirror
6. Press the wooden chest that is on the side of the bathtub and you will see some symbols appear.
7. Press the symbols that you see on the mirror in the order in which they appear and the scroll will appear.

CHAPTER 2

THE KITCHEN


Radio button- is in the pot that is on the stove

Small blowtorch on the counter

Small propane tank-drawer

Click on the radio and put the knob back on.
1. Open the fridge and it contains a frozen box inside
2. You have to click the propane tank and the blowtorch together and they blowtorch will turn on
3. Press the lit blowtorch onto the box that is in the fridge and you will see a date appear. If you see a number 18 appear, you have to go to the calendar on the wall and keep clicking until you find the date May 18. Look at the radio station number that corresponds with that date and then click the radio and tune it to that station and the scroll will appear.

THE SCIENCE LAB


Chalk-on the blackboard

Click the chalk onto the blackboard and a number will appear

Screwdriver-left side of the cabinet

Microscope-on the desk

Tap on the computer and place the screwdriver on it and a circuit board appears

Paper clip-bottom right desk drawer

Place the paper clip on the computers circuit board

Keypad will appear, type the number that is
on the chalkboard

Grab the lens that is on the top shelf of the cabinet

Click the lens onto the microscope

Click the top left corner and the scroll will appear

CHAPTER 3

THE ATTIC


Click on the box with the rope around it

Movie projector-right side of the screen

Clock-right side of projector

Lighter-in front of projector

Click on the side of the projector and a candle will appear

Take the lighter and burn the rope that is on the box

Pick up the lens and paper that is inside

Attach the lens to the projector

Place the paper in front of projector and an image
will appear on the wall

Press the 3 arrows on the wall to reveal the scroll

TOY STORE


Yellow gun-on counter

Take the yellow gun and press it against the window to wash it and it will reveal a number

Click on the cabinet that is next to the doll a numeric keypad will appear. Type in the number that was on the window

Click on the red box and grab the piece of the railroad track

Click on the train that is by the window sill and place the the track and the train there and push the red button.

Take the key and unlock the cash register to receive the scroll

CHAPTER 4

VOODOO:

Pick up the jars that are on the cabinet and place them in inventory, make sure you match the labels on the jars accordingly. Only three jars go in inventory

Click on the boiling pot

Click on the crystal ball

Voodoo doll-left side of the wall

Click on the window

Penny-by the stove
1. Click the penny on the crystal ball and 3 alternating symbols will appear
2. Drop the jars in the order in which they appear in the crystal ball into the boiling pot (a page will appear on the table)
3. Place the page on the boiling pot and a voodoo doll appears, the voodoo doll will highlight certain parts
4. Click on the false teeth ( they are over by the edge of the cabinet) and the pin cushions will appear
5.Take the highest needle in the bunch and click it into the voodoo doll

You must click the voodoo doll that's on the wall in the same place that are highlighted on the voodoo doll that is over the boiling pot

You will know that it's correct when you see a glimmer each time you hit the right spots. You should have to do it 3 different times Scroll will appear

THE BOAT


Telescope-left side of the counter

Flashlight-left side of the counter

Mug-right side of the counter

Click under the cabinet and a numeric keypad will appear

Click on the drain that is on the far right side

Put the mug on the drain and a ticket with a number will appear

Enter the number that appears on the numeric keypad

A book will appear that has a Morse code written on it

Look for the control panel that is on the left side of the counter and reproduce the Morse code that appeared in the book . For example, if you see one solid square and then 2 smaller lines followed by another solid square you need to input it in the following manner:
a) hold down the large black button-a dark square should appear
b) hold down the small green button to make the small line appear
c) hold down the green button again
d) hold down the black button again and the radar will appear

Press on the steering wheel of the boat and you will see a handle appear on the right side of it, press on the handle to make the engine turn on.

Start turning the wheel as to move the bearing as specified in
the instructions and a boat will appear by the window
grab the telescope and click it onto the boat outside scroll will appear

CHAPTER 5

IN THE GARDEN


Water bucket- by the gnome on the left side

Clippers-left side of the shed

Shovel-by the gnome that is on the right side of the shed

Press the big rock that is by the gnome that is on the left side of the screen, it has a piece of paper attached to it

Use the shovel to dig under the rock

Click on the door handle and then use the clippers to break the chains on the door to the shed. Once the door is open pick up the paper

There's a boot-right side of the shed click on it and it has a piece of gum on the bottom of the boots

Put the gum on the bucket and fill it with water

Take the bucket full of water and and place it on the rock a plant will begin to grow and move the rock. Grab the piece of paper

EYE CHECK


Red folder on the desk

Lens - on desk close to chair

Scissors and tape dispenser-bottom drawer

Click on the books that are on the left side of the screen

Click on the paper that is on the wall right next to the eye chart

Click on the drawing next to that one. It looks like a circle full of confetti

Click the scissors onto the red folder

Click the tape on the red folder

Click the red folder onto the confetti circle and a number will appear

A numeric padlock will appear next to the confetti circle

Insert the lens into the machine next to the confetti
circle.

Retrieve the lens from the machine (You have to use it twice)

Place the lens onto the blurry paper next to the eye chart and read all 4 numbers that appear on it and type those numbers into the keypad.

CHAPTER 6

THE LAUNDROMAT


Click the middle washing machine

Click on the first dryer and pick up the coins

Click on the panel box that's facing the machines

Click on the panel box that's facing the dryers

Pick up a block that's on the floor next to the 1st dryer

Pick up a block that is on the shelf on top of the washers

Click the panel that is next to the dryer and place coins in the slot and press the middle button and a red bar will appear

Deposit the coins again and press the last button and a blue bar will appear

Place both those bars in inventory

Press the middle washer and insert one of the blocks in it and then place a colored bar in as well. Deposit coins into the washer and wait for it to stop. Once the machine stops pick up the colored block and place it into the panel that is facing the washers. Repeat the same steps for the second block

Once the second block is in you can proceed to the next level

THE BASEMENT

1. Press the water pump that is next to leaking faucet
2. Click the crate that has a letter stuck under it
3. Grab the duct tape that's next to the broom on
the right side of the floor
4. Click on the newspaper clippings that are on the wall and you will see 3 colored trays. while you're in that bubble pick up the clothespin that is in the top corner
5. Press the pipe that is next to the crate and the water faucet will appear
6. Click the duct tape on the faucet
7. Press the valve on the water pump and the water dries up
8. Get the corkscrew that is on the steps
9. Get the bottle that's on the far left side of the floor by the other bottles
10. Open the bottle with the corkscrew by placing the corkscrew over the bottle
11. Pour the bottle in the middle tray that is next to the pictures
12. Hit the switch that's on the wall close to the pictures and the room will turn red
13. Pick up the picture that is under the crate and dip it into all 3 trays starting with the first one. Then grab the clothespin and hang the picture on the wall on the water pump

CHAPTER 7

THE PRIVATE EYE


Ball of yarn- on the floor by the file cabinet

Pick axe-behind the desk up against the wall

Mouse-basket next to file cabinet

Click on the 4th drawer of the file cabinet

Click on the telephone( then the receiver twice in
order to pick it up)

Magnifying glass- on top of the desk by the papers

Tape-on the glass by the window
1. Click your mouse and the ball of yarn together
2. Click the phone receiver and the mouse together
3. Click the mouse on the tape ( mouse has to go over the tape not the other way around or it will not work)
4. Place the mouse by the hole in the wall (left side of the screen)
5. Once the mouse goes in and comes back out you can retrieve the key from it and click it on the file cabinet. A document will appear place,the magnifying glass over it and look at the picture that forms. Look for that spot in the room and use the pick axe over it to get the scroll. The space on the floor is usually between the desk and the file cabinet.

IN THE LIBRARY


Log-bottom of the TV screen

Knob-under the table9 it looks like a pincushion)

Lighter-under the table

Piece of paper-on top 1st bookcase (By the horn)

Belt-above the furnace, by the wood beam
1. Place log into the furnace and then click the lighter on the furnace to turn it on
2. Insert paper on the slot next to TV screen it will say"error"
3. Place the belt under the TV screen and the screen will now read "ready"
4. Insert the knob into the side of the TV screen and press on the knob, the screen will read "processing" when it stops two letters will appear for example:F and K
5. Go to the books in the library and click the corresponding letters that you received and two sets of numbers will appear. The number on the left is the number that should appear on the left of the map coordinate that you will be looking for on the map. The number on the right will be for the right coordinate
6. Click on the table and the map will appear, use your coordinates that appear on the books and look for it on the map.

This one took me a while because I wasn't paying close attention to the coordinates. You have to make sure that the number that appears on the left is either positive or negative. If it has a negative sign make sure that the coordinate on the map says negative or you will be looking for a while. The coordinate on the right make sure if it says North or South. For the longest time I thought the "s" was a number 5...lol
7. Once you find the right coordinates move on to the next chapter

CHAPTER 8

THE TOMB


Skull-base of the Sphinx

Hieroglyphics -back of the wall above the sphinx

Click on the vertical tomb that has the 2 scales

Click on the tomb with the mummy lying on top of it

Click on the the mummy's head that's on the coffin

Round wooden piece-in front of the coffin

Place the skull on one of the scales

Click on the end of the coffin and an hourglass will appear

Place the round wooden piece on the wooden apparatus that is located on the side of the coffin and it becomes a dial for the apparatus.

Move the dial so that it points to the first symbol on the wall. Then press the hourglass as many times as is written on the wall, move the dial to the next symbol, move the hourglass again, repeat until the whole code is entered.

Once you finish the code and the skull appears by the mummy's head just place the skull on the other scale

If you're not able to do understand the last part of the instructions there is a way to sort of go around it. Just click the dial on every position until the light shoots to the progress bar for every correct answer. Once you click the dial correctly once it will not penalize your next incorrect attempt. Just keep clicking until you get all the correct codes.

THE DEVICE


Click on the easel

Click on the machine that's on the table a green square with symbols will appear

Follow the pattern that is on the easel onto the machine
that's on the table

Press the fish tank and buttons with symbols on them will appear

The goal here is to program the machine to pick up the crystal that is on the far end of the tank and drop it into receptacle on the left in order to pick up the crystal. I will give you the solution to my puzzle and also how I arrived at that solution just in case the code changes with every game.
Each button corresponds with an action. From left to right:

Button 1- moves the crank to the right

Button 2-moves the crank down

Button 3 moves the crank left

Button 4-moves the crank back up

Button 5-grabs the crystal

Button 6- releases
You should experiment with the commands ad see what they do. Press the first button and the press the green key and see what it does. Repeat that process with every key

Green button on the right executes the commands

Red button on the right clears the program

You have to enter a total of 14 commands to make it work. The code for the one I did was: 1-1-2-2-2-5-5-3-3-3-3-4-2-6

Once the crystal has been successfully picked up, click on the receptacle that is on the left side of the tank to get the crystal. Place the crystal in the silver candle holder looking thing that is next to the machine. Grab the scroll

CHAPTER 9

ALCHEMY

Necklace-on the desk next to the binoculars

Metal stick-next to the box that is on the edge of the desk

Metal stick-far left side of the screen on the floor

Click on the blue hand that is on the wall

Rhere's a machine with a pointed needle located right under the inventory sheet, click on that and place both metal pieces under it. Once you place both pieces hit the lever to activate the machine

Once the metal pieces have been soldered, place it on the yellow and black fuse box that's on the wall. Keep clicking on the stick until the red button turns green.

Take the necklace and drag it on the wall until the noise gets louder and the amulet starts to have orange rays coming out of it.

The second metal piece appears, push it into the fuse box until the other light turns green.

BALANCING ACT


Click the scale that's on the floor( right side of the screen under the torches)

Click the gold statue that's on the black column

Pick up the stones that are located between the 2 torches on the right side of the screen. The goal here is to place stones that equal the weight of the golden statue. The way you achieve this is placing stones and the scale and trying to figure out if their combined weight equal the weight of the golden statue.

You can only place a maximum of 3 stones on the scale at a time

I can't give you an exact number on this one because I had to do it several times and the answer was different each time. Once I placed 2 stones and the other time I placed 3 stones

The best way to figure it out is to place the idol on scale and watch where the white line falls under the scale, that's you want to strive for. The white line has to fall just under the scale for it to be correct

Return the golden statue to the first black column. Once you weigh the stones keep putting them on the 2nd black column, once its correct the wall will open up and a code will appear.

Once you're finished with that, you have to translate the writing using the dictionary found on the wall, then move the dial according to the translated writing. The code for this one changes as well but I will tell you the one I came up with and maybe that will help someone.

Take the circle and watch the markings, starting from the top being the number one. I landed on these markings. 7- 2- 8- 3

You can do like I explained on "The Tomb" puzzle above and keep clicking until you move the progress bar. Then click the scroll

CHAPTER 10

BIRTHDAY PARTY


Red balloon-floor next to helium tank

Stick- right side of the fireplace

Tail- left side of the fireplace

Darts- on the table
1. Pin the tail on the donkey and a number appears
2. Put red balloon on the helium tank and a number appears
3. Click the stick on the pinata, candy will fall on the floor along with a piece of paper. Click on the paper and a number will appear
4. Click the fireplace and a code will appear
5. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found. Your goal here is to spell the word ABRACADABRA

CLOCKWORK


Key- on the radiator

Metal stick- by coil that is close to the radiator

Bell- middle of the desk

Bell-by the black statue
1. Put the key in the music box
2. Bigger bell goes on the soldiers clock
3. Combine small bell and silver stick and place that on the music box, a time will appear
4. Ring the clocks in the order that appear on the paper.
For example if it says:

cuckoo

wake-up

wake-up

soldier
You have to ring clocks in that order, the cuckoo clock and the soldier clock by setting the minute hands to 12. Ring the alarm clock by setting the hands to match that alarm time shown on

LAST PUZZLE: UNTITLED


Click the paper that is on the right side of the screen

The clue says red twice and green once. Collect the three retorts, a blue, red and yellow and the bowl

Click the red twice on the paper and then combine yellow and blue in the bowl and click the bowl on the paper.

These are for the genemini puzzles, see above for Chapter One thru Ten, hopefully it posted ok, and that it helps someone! This is in 2 parts, will try to get it in order.

Most of the mini puzzles in the game are straightforward and self-explanatory. I will give you tips on the ones that I consider the hardest or just the ones that a few simple tips might help you finish the game faster. If anyone has a question that has not been answered in this walkthrough, please feel free to e-mail me with questions and I will do my best to answer them.

SQUARES: Click on the dots and the machine will do the same. Take your time and
watch the steps the computer is doing. If you click the wrong one the computer
can get ahead of you by forming many tiles quickly.

SLIDERS: This game looks hard at times but if you get in the habit of moving
the pieces most of the time at the top or bottom of the screen, it should allow you
to move your piece out

TORN-UP IMAGE: Just a simple puzzle, always do the edges first and you should finish quickly.

CONNECT THREE: It's a match 3 game which most of us are familiar with. In this one
you have to click the tiles not slide them lie in most match3 games. The pieces don't have
to next to each other to click on them, as long as the edges are touching you can
match them. If you don't find too many matches just keep hitting refill and it will
change the pieces on the board

ROUND AND ROUND: I've never played this game before even though I had seen versions of it. The main thing to remember if there are pieces that are close together, do the ones that are in the corners and at the bottom first. Move the pieces higher by locking them into the highlighted squares.

THE PIPES: Just remember that you can use the small floating pieces to close the ends of the pipes.

THE ROBOT: You should calculate your moves quickly but smartly. Don't forget to program the arrows on the floor on top of the batteries. You can lay down arrows many steps at a time but if you hear beeping and your arrows start to flash, it means that you have to reprogram those buttons because they are about disappear and the robot will hit the wall.

BUILDING BLOCKS: Main thing to remember is that the bottom tile is always yellow, the 2nd tile is always grey and the 3rd tile is always dark wood. If the picture on the right is a bit confusing then follow the numbered sequence on the bottom left.

Continued:
THE CHEMICALS: Click on any color and watch the paper on the right, it will have a series of symbols on it. Let's suppose you click on the color red and an x comes on the white page then the color red is not the first color of that code. You then click the color green on the page, now a check-mark appears next to the color green. That means that green is the first color, now you need to find the second color. Click on yellow, if an x appears next to the check-mark then yellow is not the second color.

The page will now start on a different line. Click the green first because we have already established that it is the first color. Then click on the color purple, now you have 2 check-marks so you know that green is the first color and purple is the second color. Keep experimenting with colors until you get 4 check-marks. Once that is completed a number will appear on the screen just turn the dial on the lock to match the numbers on the screen.

PAWNS: The best way I found to achieve this one when it asked you to have only two pawns left was to eliminate the corner pieces first and work my way so that most of my pieces end up in the middle

MATCHSTICKS: This one gets me most of the time, the best tip I can give you is move the sticks around until one of them falls in the right place by flashing and just work around that piece and pay attention to what the instructions say about what shape it wants and what are the minimum amount of pieces that you have to move.

HOPE THIS HELPS!

how am I suppose to finish the last puzzle in chapter 3? the one with the circles it will reveal a part of the painting please help

Ahyan, use mouse to drag outside circle until the light color is to the left. When you release it it will lock into place if it is correct. Then go to next one in, alighn with the locked one, all the way to the center. Hope this helps.

Can anyone tell me what I am doing wrong in the Birthday Party? I am poutting darts on board in this order: Fireplace, Balloon, Donkey, Pinata.
I am trying to put them in the area below the number, but they don't stay there. I have also tried just clicking the numbers....ANYONE! Please I am on my 4th time around this group. About to get done before I am done am so irritated. Thanks!

FINALLY figured it out!! You don't put the darts in the board, you just pick them up, and click the number with the mouse pointer. Sheeesh! 6 times around to figure that out. Yes, I am tired of Azada!!

This was an awesome Game. Got everything first time around except I ran out of time on one of the chapters. Has anyone heard about the next game? I so want to play it! Phae's explanation is awesome! However the clockwork one was different on mine, so there may be some differences in what people get. But Have fun and don't let the game get to you!

I am going crazy, i can not figure out the last puzzle for chapter 3, the circles, its driving me crazy can anyone help me?

grrr I am having the hardest time with balancing act. i can't seem to find the right combonation of stones to balance the scale I have tried like 20 times and everytime I think it is right where it is supposed to be...nothing happens. Does anyone know the combonation or a trick to the stones???

Thank you azada junkie....I purchased game June 30, 2007 and really have done quite well on all the chapters leading up to Ch8 and the crystal device machine. Your combination is one that I would have never achieved....now I can continue:)

Thank you Phae! I figured most of the game out on my own, but would have given up if not for your help a couple of times. It was easy to find you with Google. Hope you will be back when the next Azada comes out!

I am at the Balancing Act...and frustrated as I have opened the back wall, and found turning device...but where is the 'dictionary'????? I have spent too much time looking for it and cannot translate to finish the puzzle until I find the 'dictionary'
PLEASE HELP

Library: I have the co-ordinates, 102 / 58N but when I get to 100 it then jumps straight to 104. There is no 102! What do I do?

I am on Chapter 3 with the SEQUENCES puzzle(star,circle,cover,triangle,etc..I get down to two or three blank squares and NOTHING works!I have spent waaaaay too long on this one and it is my last one to go on this chapter. PLEASE someone just give me a hint as to why this is happening.THANKS TO ANYONE WHO CAN HELP ME!!!

I meant the SYMBOLS puzzle.The one that has the choice of different shapes.Triangle,circle,star,clover,heart,diamond,spade.

Never mind.Got it. Somtimes it works fine,sometimes not.Darnedest thing!

help please,,I am on the chapter 7's numbers game.... i keep trying different combos to get the number they are asking for and no luck. The numbers lite up and the + or - also ,, the fingers show as i do but no luck,, any hints?? thanks

kerley,
Same touble with the numers gameOn the last chapters it worke fine,but I am having th same trouble.PLEASE let me know if you have fiured it out yet.THANS!

kerley,
I am also at the Chapter 7s number game.I don't understand why it sn't doing the same as te other cahpters which was very simple addition and subtraction. Nowit just lights up but does not do anything.If you figured it out PLEASE let m know and I will do the same for you.

herley,
Got it. Just read the directions again and you will find out that they have changed. Now it is 3 numbers you have to have to get the eqation.


Where is the Magic Book ? I cant find it !!

I AN GOING CRAZY WITH THE END OF CH 3 WITH THE 5 CIRCLES WHAT DO YOU DO AND WHY WONT THE TIME EVEN CHANGE

Balancing act is like a padlock or safe combination # left #right

could someone help me with solution to the towers those rings get me crazy.

I have completed Azada! and was wondering if anyone has found out about the next book that is suposed to be comming out? I only had trouble on a few of the puzzles. the birthday thing was a headache and the tomb. i went in and lost on it several times then decided if i was gona waste the time trying it with out luck to use the clues that take 5 of ur min and i would know what to do when i had to go back and start over. it was kinda lame but worked for me any level you have trouble on ask the computer for help especially if you are going to have to start over any way, that way u start over knowing what to do this time round. if anyone know about the next book i would appreciate it!!!

Hi, I am in the library and am having some problems. I did everything I needed to, to get the cooresponding letters but when I get the corrdinares and click nothing happens. My son also has this same problem. Is there something we are missing? The first coordinates were D and J. I have read all the discussions on this game but haven't seen an answer to this question. Thanks for any help

Crazyclaylady:

image
Make sure your coordinates are not showing a "-" in front of it. If you are at -50, for example, rather than 50, clicking will not do anything because they are the wrong coordinates.

-skwarepeg

For anyone having trouble with pawns. This is infinitely helpful. Not the fastest way I'm sure, but the only way I could finish

http://www.youtube.com/watch?v=MANzlM0mmb8

have almost finished. on clockwork,your hints, last sentence-ring the alarm clock by setting the hands to match that alarm time shown on ? what does this mean?waht clock do you use ?

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