If you've ever been blind stinking drunk and tried to walk from... well from just about anywhere to anywhere else, and if you enjoyed that experience, then this is the game for you. Hopefully you didn't have to contend with spikey walls and "evil shiny clones", but if you did then bully for you for being alive today to read this review!
For those of you who have never been drunk in your entire life, the Game of Disorientation will serve as a suitable trainer in case you drink from the wrong plastic cup at the next party you're dragged to.
Using the arrow keys to move Steve (I call him Steve, you may call him whatever you like), navigate from the starting point to the exit in each room of death. The first level is of course very easy and serves to warm you up. It's when the walls start pulsing and the room starts rotating that things really get confusing. There's a little green arrow that shows you the "As the crow flies" direction to the exit, but in the later levels that doesn't help too much.
As the room rotates the original cardinal directions never change, so "up" and "left" are always "up" and "left" no matter which way the room (and Steve) is currently oriented. Add to that the expanding and contracting walls, which ensure you never have a solid idea of just how tight a squeeze it is between those two spikey pillars. A few levels later the evil shiny clones start chasing you, and one touch from them, of course, means instant death.
I'm not sure what George Clinton from Parliament has to do with anything (at least I think it was George Clinton) but he got in my way at least once too.
A nice touch in this game is how after failing miserably to exit a level, your next try is dumbed down in difficulty, though not without an encouraging comment like "C'mon, you can do this". Once the difficulty gets to its lowest point the room stops rotating and gyrating, and you realize just how hard the game really is. I could barely walk through the harder levels with no added difficulty other than just... well, just walking.
The game didn't take me long to finish (four minutes and some change, though I forgot to submit my score to the high score list), but it was a stressful and fun four minutes. I really dug the soundtrack, too. I'd love to play further incarnations or variations on this game, with larger levels and more varied hazards.
Enjoy tripping out on the Game of Disorientation, an unusual game created by Jacob Grahn (aka Mr. Jiggmin). There is a bit of gore when you manage to impale yourself on a spike, so keep an eye on the toddlers.
Cheers to RedKlonoa for submitting the game! =)