In what may at first appear as a bunch of strange characters littered across the screen, Super Serif Bros. is actually an intricate and well-designed puzzle game with similarities to classics Rogue and Lode Runner.
The objective is fairly simple: using the arrow keys for movement, navigate the player character (I) through each level to collect all of the gold (£) and then make it to the exit (E) safely. Along the way you will find a multitude of characters with special behaviors, such as elevators ("), conveyor belts (()), moving platforms (T), activation switches (~), and the like. There is even an occasional enemy thrown in that will give you chase, or fall on you.
With 13 14 levels to play, and probably more on the way, Super Serif Bros. will turn you inside out by the time you make it through and beat the game. That is, if you can beat the game. The game starts off easy with several training levels, and then ramps up to some that are down right devilishly difficult.
And when you're done with the levels that Rob has concocted, there is even a level editor with which to create your own(!) Although there is presently no way to add your own designs to the SSB game page, since the levels are pure text you can post them here as comments if you like. Then just copy, paste into the game's editor, and voila!
Analysis: Spoiled by the lush, photo-realistic game graphics of late, we have come to expect them from the games that we play. And yet Super Serif Bros. proves that a game doesn't have to look great to be fun to play. Rob Allen has masterfully defined a wide assortment of clever contraptions, whipped them into shape with his brilliant level design, and brought them all to life with Javascript in a browser (he recommends Firefox over IE.) The result is likely to be the best puzzle game with the worst looking graphics you will play this year.
Remember the Hapland games? Yeah, well this is from one and the same, Rob Allen. Need I say more? Click.
Cheers to Yuval for suggesting the game. =)
Update: I have had so much fun with this great new puzzle game that I threw together a GUI level editor for the game in Flash that should help make the level editing task a bit less tedious. I handed it off to Rob Allen who made some improvements to it himself. While Rob is working on a repository for level uploads to his site, I have added a feature to the editor that allows you to upload your levels directly as a comment posted here on the SSB review page. See this comment for details, or jump right in and Create a level.
Update #2: The SSB Level Pit is now open for business!
Comment Preview








Comments (may contain spoilers)
Well, I had prepared a lovely level for this review when I saw that you were writing it, and went to test it when it was done, only to discover that once you hit the play button, there's no way to get back to it. So, uhm, if you're writing your level in the text box provided, copy it somewhere else before you hit play. 'Cause, you know. Smashing your head against the wall after spending an hour and a half designing a level isn't much fun.
As for the game itself, very enjoyable. It reminded me of the text-based games of my youth. NetHack, anyone?
Posted by: Iggy | July 14, 2006 11:57 PM
That's definitely a word to the wise. Sorry you lost all that effort, Iggy.
Rob recommends using a text editor for composing your levels, and I couldn't agree more. Levels are simply 25 lines of 80 characters each. By using a text editor your originals stay safe. Oh, and be sure to use a mono-spaced font.
Incidently, Eli has written a review of NetHack that we'll be putting up here later this weekend. =)
Posted by: jay
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July 15, 2006 12:04 AM
Dang, Jay! I was going to suggest this game! Oh, well... Anyways, I'm stuck on level 11.
Posted by: eli | July 15, 2006 12:06 AM
anyone have any clues for 12?
Posted by: xx13xx | July 15, 2006 3:54 AM
wow this is really really nice :)
Posted by: Tsuken | July 15, 2006 4:18 AM
hey can anyone help me on level 8?? i seem to be missing a gold...i can't see where all of them are?
Posted by: rae | July 15, 2006 4:43 AM
Regarding level 12, have you figured out what = and ' do? I know that - is a floor you can drop through, but as far as I can tell, = and ' are just regular flooring. Figuring out what makes them different from # is probably key.
Posted by: MatrixFrog | July 15, 2006 4:53 AM
Okay, I got level 12. I'm not sure how to give any hints, but the single quotes (') seem to be pretty unimportant. The equals signs are not, and once I discovered their function, I realized I had seen them before.
What the = does is
Posted by: MatrixFrog | July 15, 2006 5:11 AM
Yes, it's amazing, Tsuken. I can't get over how well everything works together. The guy is a genius. =)
Here's a walkthrough for level 11:
Posted by: jay
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July 15, 2006 5:16 AM
Hey Rae - getting the gold in Level 8 is tricky, especially one of the two underneath the Y tree, top and center.
Try this:
Posted by: jay
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July 15, 2006 5:32 AM
oh my god, thanks jay! i didnt realize the two O wouldnt move when pushed together...i keep trying to find a way to drop them off to the conveyor belt! thanks! it's getting so hard though, ive barely passed lvl 10 and it took a lot of thinking.
Posted by: rae | July 15, 2006 5:57 AM
This was awesome, even though the last level made me go crazy! It was so hard to focus on both characters without dying...
Posted by: monkey | July 15, 2006 6:46 AM
Level 13 - kill me now.
That aside.... I love this game! Regardless of the insanely hard (though perfectly doable) final level, this is definitely one of the better games I've seen in a long time.
The gameplay is like some crazy-ass combination of LodeRunner and BlockDude
It may be possible to use pastebin (http://www.pastebin.com) to share levels..
Posted by: Andrew
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July 15, 2006 7:23 AM
Jay, I fully agree, Rob Allen is, in fact, a genius. just reading his farticles cracks me up...
oh, and by the way, when I suggested the game (yesterday) it only had 9 levels... so...
p.s.
jay, check out "rrrr that's 5 r's" site, they have a new game called help hellen.
Posted by: yuval | July 15, 2006 7:43 AM
wow!! apparently he also changed a few levels...
Posted by: yuval | July 15, 2006 7:46 AM
..Level 9 has me stumped.
Posted by: Ben | July 15, 2006 11:54 AM
This is so strongly reminiscent of ZZT...
Posted by: sean | July 15, 2006 1:57 PM
Care to enlighten those not familiar with what ZZT stands for? =p
(thinking... ZZ Top?) o_O
Posted by: jay
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July 15, 2006 2:18 PM
Ben - hint for level 9:
Posted by: jay
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July 15, 2006 2:23 PM
I just beat all 13 levels. 13 is not that bad once you understand the principal of how it works.
anyone make any levels?
Posted by: Adam | July 15, 2006 4:29 PM
ZZT is a top down action/adventure game. It came with its own editor and fairly robust object-oriented scripting, and many high quality games came out from fan work.
Apparently, it's even freeware now, and a link to the game file is found at wikipedia (http://en.wikipedia.org/wiki/ZZT). Burger Joint (http://madgames.adventuredevelopers.com/zzt/burgerj.htm) is one of the cooler fanmade adventures that takes ZZT far away from the usual caves with pi-tigers and umlaut bears.
Posted by: sean | July 15, 2006 4:32 PM
Thats a very good game. Nice find, Jay!
Posted by: Rafael | July 15, 2006 5:10 PM
Ok so I can't figure out how to get the £ in level 9 to finish it....any hints?
Posted by: vleeto | July 15, 2006 6:14 PM
Wow. This is the first game I've been able to complete without any spoilers whatsoever. I'm proud of myself.
Level 9:
Go right with the left I until you reach the underscored landing.
Go down, then to the left until the tilda.
Push down.
Go right as until you drop on the parentheses.
Get onto the " elevator and go up until the left I reaches the main platform.
Move both Is up into the next level.
Go right until one I is on the other.
Go up, right all the way, then up.
Go left, but watch the lower I. When it is above the elevator, go down to the parentheses. Those will prevent it from falling into the hole.
Push the O off the cliff.
Follow the O off the cliff. Move to the right, then push the O into the gap.
Move the lower I up so that both Is are on the same level.
Go left until one I is on the other, keeping going left.
When the leftmost I gets the £, move right to the exit!
I'm working on a level. If think it is good enough, I'll post it when I finish.
Posted by: Zachery | July 15, 2006 7:47 PM
This game kind of annoyed me and I'm not sure why.
It reminded me of Rogue, which I used to play years ago and I think was one of the first computer games? I can't seem to find the one I used to play anymore...I found an online version that runs a bit slowly, but it'll give you a feel of the game.
http://www.ifiction.org/games/play.phpz
Burger Joint was pretty good, I'm sure it gets addicting! But right now I'm missing the Rogue I used to play...
Posted by: Carolyn | July 15, 2006 9:27 PM
cute, but it runs really slow on my computer... : (
Posted by: sweetie | July 15, 2006 9:39 PM
this is really fun, but is it supposed to flash like that? *twitch*
Posted by: divy
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July 15, 2006 10:40 PM
It was pretty easy pickings up to 9... it's got me stumped.
I'm giving myself at least 10 minutes before I go for any hints, though... argh, gotta figure this one.
Posted by: lavkian | July 15, 2006 11:14 PM
Hey, I just finished creating a level editor in Flash to make the task a bit less tedious.
Now let's see some new levels!! =D
Posted by: jay
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July 15, 2006 11:36 PM
Hah, I got 9 and 10 by my self *beam*
I'll try and do some levels after I beat these last three.
Posted by: lavkian | July 15, 2006 11:41 PM
No hints required for 11... just pure evil. >_
Posted by: lavkian | July 15, 2006 11:45 PM
Wahoo.
For the reference of level editors and folks who need a hint, I'm going to try and write down what each object does;
Feel free to correct that as I probably screwed up somewhere.
Posted by: lavkian | July 16, 2006 12:50 AM
Awsome level editor, Jay! I might have to make a level...
Posted by: Eli | July 16, 2006 3:13 AM
You forgot
Posted by: MatrixFrog | July 16, 2006 4:09 AM
OK can anyone give some more help with level 12?
It's pretty clear I've gotta
Posted by: master_flea
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July 16, 2006 4:26 AM
Completed it. ;)
Posted by: Capuchin | July 16, 2006 5:11 AM
i agree with adam, 13 isnt actually that hard, you just have to remember where the one on the right has to go and move in time (dont need to watch the one on the right at all)
awesome game
Posted by: mongle | July 16, 2006 7:05 AM
Great GUI level editor! only one suggestion. I am having trouble seeing where my current character is lining up with others. So, would it be possible to have the squares above/below/right/left highlight when your mouse is over a certain square? (like a crosshair)
Posted by: Adam | July 16, 2006 12:54 PM
Man, my NetHack background is working against me a little here...
"e" is a floating eye, "&" is a demon, and once I tried controlling the @, wondering why I wasn't having any reaction...
But it IS a great game.
Posted by: JonMW | July 16, 2006 1:23 PM
Haha that was pretty fun, but I didn't like how there wasn't any sound. And I only got to level six, LOL.
Posted by: Dustfinger | July 16, 2006 1:35 PM
OK, that almost gave me an aneurism, but I finished level 12.
Now I've seen level 13. I can see what needs to be done, but there is no way I'm coordinated enough to do it.
Posted by: master_flea
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July 16, 2006 1:38 PM
Posted by: rumrummyrum | July 16, 2006 2:07 PM
Alright...for the life of me I still can't figure out level 12. Pish posh to vague clues, I need a quick and dirty answer :-/
Posted by: bsc | July 16, 2006 2:29 PM
Oh never mind...I just got it...duh.
For those struggling:
Posted by: bsc | July 16, 2006 2:36 PM
For BSC (total solution to 12 - from memory)
Posted by: Capuchin | July 16, 2006 2:37 PM
Dammit bsc, now i look (more) stupid (than usual)
Posted by: Capuchin | July 16, 2006 2:40 PM
Well folks, unfortunately my MovableType comments code strips out extra spaces, so we can't post levels right here in the comments at present. I'm trying to figure out a way to fix that without mussing other things up, though not sure I will be able to.
I believe Rob is currently working on a way to upload levels to the SSB game page.
Posted by: jay
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July 16, 2006 4:04 PM
I wanted to complete this without using any hints, but I had to get some help for number 8 because I honestly didn't know that placing two 'boulders' next to each other would prevent you from pushing them. Having done this, I wanted to finish the rest completely on my own, but number 12 was killing me until I realized that...
For that reason, this game would be infinitely better if there were just a few basic colors thrown in, so you could spot unique characters more easily. As it stands, it's still pretty cool. I love puzzle games like this.
Posted by: adam | July 16, 2006 4:50 PM
OK finally finished level 13. A little sleep made the coordination necessary possible.
Posted by: master_flea
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July 16, 2006 10:54 PM
"done with the levels that Rob has concocted, there is even a level editor with which to create your own(!)"
You fill me with more happiness than a toad in a Radio Shack... and perhaps even more than that... -MANAX
Posted by: MANAX | July 16, 2006 10:55 PM
Level design by Eli:
Posted by: jay
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July 17, 2006 4:17 AM
Ok, so I figured out a way to upload levels here, and you can do it right from within the level editor. There is an option to "Upload to JIG" in the Save dialog, which will upload the level in a spoiler just like in the comment just above this one.
For levels uploaded in this way, you must use the level editor to convert them back into level text, since I had to do some conversion to hexadecimal to preserve all characters uploaded here on the blog.
To select all characters in an uploaded level:
So easy. =)
If you've already been playing around with the editor, you may need to empty your browser cache to get the latest version.
Posted by: jay
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July 17, 2006 4:26 AM
I can't beat Level 12 despite the hints (which have been helpful nonetheless). Anyone know how?
Posted by: Anon | July 17, 2006 5:28 AM
Level 12 walkthrough
Posted by: master_flea
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July 17, 2006 6:27 AM
whoa just finished 13 in the like 10th try... even after I freed the left I, I had some problems getting them both back as the lower one didn't want to move first o.O
Posted by: Nathanyel | July 17, 2006 7:04 AM
Level design by Laq:
Posted by: Laq | July 17, 2006 7:08 AM
Level design by Zachery:
Posted by: Zachery | July 17, 2006 9:07 AM
I haven't noticed any comments so far regarding level 14..
Posted by: breach | July 17, 2006 9:30 AM
Hmm, Rob must have been busy because when I reviewed this game a couple of days ago there wasn't a level 14.
That being said, I doubt he would have made a level that is impossible to solve. He is, however, capable of some rather extreme puzzle designs.
Posted by: jay
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July 17, 2006 12:04 PM
Very nice level Zachery. Quite easy but tricky.
Posted by: Laq | July 17, 2006 1:02 PM
Regarding Level 14. I don't think it is beatable. However, you can press on the switch and make the Os drop along with the Key. If you get the key, you die. If you let it drop down, the gate opens but there is now way to get to it.
Also, on the gameplay window at the top it has the words "I'll give you munchkin" Does anyone think this means something?
Posted by: Adam | July 17, 2006 1:21 PM
> Also, on the gameplay window at the top it has the words "I'll give you munchkin" Does anyone think this means something?
Yes, it means that Rob is dementedly fermented.
Posted by: jay
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July 17, 2006 1:27 PM
Level design by Two sheds:
Posted by: Two sheds | July 17, 2006 1:48 PM
Wow. That is a hard one, Two sheds. I don't think I'm quick enough for those curly braces.
Posted by: jay
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July 17, 2006 1:54 PM
Minor note: the editor lacks the characters "A", "^", and "°" from level 13. Not a big deal, since they're merely decorative, but maybe it would be possible to include an option to type characters instead of just "drawing" them?
Posted by: jere7my
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July 17, 2006 2:37 PM
I'll get those new characters added to the level editor soon.
In the meantime, you can just ctrl-click on a character button, which allows you to enter a new character of your choice.
Posted by: jay
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July 17, 2006 2:44 PM
New chars added. ;)
You may need to empty your browser cache to get the new version.
Posted by: jay
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July 17, 2006 2:48 PM
Level design by dj:
Posted by: dj | July 17, 2006 3:25 PM
Holding shift on the editor to fill no longer works for me. Also, it looks like you can submit your maps to "the pit" now and can mae a title. This is available from the play menu
Posted by: Adam | July 17, 2006 3:39 PM
Oops, my bad. Fixed.
Posted by: jay
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July 17, 2006 3:43 PM
Has anyone else tried (without luck) to play this using Safari? I get the initial page, I assume I click "jump to level 1" to start, but it doesn't take me anywhere. Any advice?
Posted by: Robert | July 17, 2006 6:04 PM
Hey Rob, it appears this game doesn't work at all with Safari. It seems like your choices are limited to IE (which is plays horribly on) and Firefox (which plays it fine).
Posted by: Euge | July 17, 2006 11:52 PM
I can confirm that the game does not work in Safari (1.3.2).
However, I can also confirm that the game runs fine in Camino (which isn't surprising since it's also a Mozilla-based browser), and in Opera.
So it looks like Safari is the only one without support.
Posted by: jay
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July 18, 2006 12:41 AM
TwoSheds' is easy save for timing that damn platform >_<
I'll get it here any minute now... with some luck.
Posted by: lavkian | July 18, 2006 3:53 AM
Good design on DJ's, but easy. :)
Solutions for both:
DJ's
Run right, hit the switch, grab the "L"
Run left to the edge, wait for the "[" to pass under you, THEN drop
Run left, ride the elevator up, exit
TwoShed's
Right, time the "b" to the right
Up the elevator, right across the "T", hit the switch
Down, watch the "{"s. The left one will be closer by one or two #'s when it hits the other. Get a feel for the right timing, then dash right as soon as it turns right.
Take the elevator up two spaces, then trap the "{" on the left.
Repeat with the other brace.
Move up the -'s, mind the breaking floor and grab the "L"
Now go down the -s or just drop off the edge, doesn't matter. Get on a lift, then trap the "{" on the opposite side. No excuse for dying here :p
Mad dash to the left, but don't try it all at once. Cross the x's, stop, cross the acid, stop, wait for the "b".
Time it across and a winner is you!
We need more like TwoShed's, but I suck at building these things.
Posted by: lavkian | July 18, 2006 4:11 AM
Little H.ell in the Level Pit is driving me bonkers!
What am I missing?
Posted by: jere7my
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July 19, 2006 4:26 PM
Never mind! I figured out Little H.ell, the top-rated Level Pit level. Walkthrough:
Phew!
Posted by: jere7my
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July 20, 2006 3:30 AM
Hey Jay, can you add the characters < and > to your editor? I discovered them while making my new level the other day.
I doubt I'm the first to find it, I certainly don't want to search through 200+ levels to find out.
Posted by: breach | July 24, 2006 8:44 AM
Hey breach, I just updated the editor to include those characters, thanks for letting me know about them!
Did you know that you can ctrl-click on any of the character buttons to edit them? Then you can input any character you like.
Posted by: jay
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July 24, 2006 1:36 PM
I'm stuck on level 7, can i gain some advice?
Right, i've got the first two £'s, but for the last one you need to press the tilde.
To get there, you need to push the O which inadvertantly runs down the timer on the 33333 "bridge"
I'm stuck.
Posted by: edd___ | July 25, 2006 9:54 AM
Level 7? U just go-go-go without looking back and you'll get to the E. You don't need the 3 bridge there is a T below.
Anyone figured out if level 14 is just a joke? or
Posted by: Priffe | July 27, 2006 8:12 AM
What do each symbol means?
Posted by: David | November 25, 2006 2:40 PM
here's what the keys do:
I you
E exit
x and X kills everything on it
T moving plaform
other letters float
@ disappears into a 0 when ~ is pressed
% kills you
( moves every thing left )-vice versa
= duplicates everything on it except you
" lifts you up and down(whee!)
capital o is a rock
pound sign you must collect
.,; and : let % and O through
arrow keys well,i don`t have to tell!
Posted by: Gameman | December 16, 2006 6:40 AM
i'm real stuck on 13, scrap hints an tips, give me a dirty walkthrough
Posted by: davz | April 9, 2007 4:19 AM
Level 13:
Step 1
Wait for the "I"'s to drop. Read ahead before going any further, because timing is now needed.
Press down when the "]" is about underneath the "I" in the bottom right. As quickly as possible, press left, then down, then hold left, making sure that the right "I" makes it past the barrier with an "A" on top.
With the left "I", keep alternating going right and left one space to dodge all of the "%"s. The pattern of them falling is 2 to the left, 2 to the right, 2 to the left, etc...
Step 2
make sure that you keep the left "I" constantly dodging the "%"s
When you are ready, at a time when the "%"s are coming down on the right side, (where you would usually just press left once to dodge them) hold left, then when the right "I" is at the """ hold up. you need to do this quickly so that the right "I" reaches the platform, before you need to press right to dodge the next "%" with the left "I". You are now safe to take your time with just carrying on dodging the "%"s with the left "I".
Step 3
still keep dodging the "%"s
When the left "I" is on the left hand side, hold left. When it is on the right side, just wait. Do this until You get across to the "#---#". Press down.
When the left "I" is on the right hand side, hold right. When it is on the left side, just wait. Do this until You get to the next "#---#". Press down.
When the left "I" is on the left hand side, hold left. When it is on the right side, just wait. Do this until you are next to the "O". You are safe to keep dodging the "%"s to the left and right.
Step 4
still keep dodging the "%"s
When the left "I" is on the left side, your right "I" should now be right next to the "O". Press left.
Just dodge the "%"s like normal, and you will find that the right "I" will get rid of the column of 3 "O"s.
When the left "I" is on the right side, hold right, which will bring the left "I" to safety and now be with the right "I".
No more timing is needed from this point on
Step 5
bring the "I"s up through the two "#---#"s
hold left until one "I" is on top of the other.
Step 6
keep pressing right until one of the "I"s is under the column of 5 "#"s
Step 7
press left then down. Hold up to get both the "I"s on the same platform.
Step 8
Press down then keep pressing right until both "I"s are under the platform between the columns of "#"s. Press up, then hold left/right to get one "I" on top of the other. Press up then keep pressing left until you have the "£".
Step 9
keep pressing right until the "I" that got the "£" is on top of any of the "#"s. press down, then hold right. One "I" will get on top of the other and collect the "E".
Completed! =)
Posted by: Zantier | April 14, 2007 11:14 AM
And just so that everyone knows, level 14 is actually impossible to complete, it's just a funky way to show you've completed all the levels made so far =P
If you reeaaally want me to go through every single little detail of why you can't complete it then see below =P
ok....
So to begin with, pressing right or left to start off with will not effect the top "I", and the bottom "I" will just fall off which doesn't really help anyone.
It is clear then that the *only* other option is to press down, which will get rid of all the "@"s, and the "£" eventually gets eaten by the "x", so collecting that is not the issue. All that needs to be done is to get to any of the "E"s.
There is nothing to link the 2 "I"s together in any way, to try and get them to help eachother. There are clearly no obstacles to try and use to get to the other one, or any lifts ("), or any numbers or "&"s which could cause a chain reaction to reach the other one. The bottom "I" has no way to get upwards, and there is no safe passage for the top "I" down to the bottom level. Anything from the top level will just go along to treadmill and then fall to it's doom. Therefore, we can take the situation of each "I" seperately to see if they can reach an "E".
The bottom "I"
doesn't take a genius to figure out that things aren't looking good for this little fella. The switch has already been activated (as I figured it *must* be to begin with) and then going in either direction will result in a tragic, poitless suicide.
The top "I"
It cannot move right, so the only way it will be going is left. I will now divide this up into 2 situations.
Situation 1
if you are quick enough with holding down left straight after pressing down, then you will climb ontop of the falling "O" and straight onto the "D". If you held down left for too long, you will end up on "THAT", left of the "O", which I will go through later as it occurs in situation 2. You can go ontop of the ":" but it can't do anything to affect the situation. The only place left to go is right, and you fall into the exact position of the start of situation 2.
Situation 2
You have let the "O" fall, and going left puts you ontop of the "O" on "THAT".
If you go to either side, pushing the "O" will do absolutely nothing except move it to a different place on "THAT" or make it fall off the edge and get mutilated.
If you keep going left on "THAT" then you will ride the "T" as far left as you want until you hit the wall or realise that you aren't *actually* getting anywhere or realise that your pointlessly trying to complete a level that was designed only to show a message. Whatever your reason is, the only place to go is back to "THAT" with absolutely nothing having been changed and having just wasted a fraction of your life like I am doing right now in making this thing...
If instead you decide to go right, you will cross over to the "W" using the "T", and then you will just fall to your doom. Why keep going right? Well there's no way to go up or down and going back will leave you in the same position with nothing changed.
I hope that maybe this has put some of you at peace lol =P
If you could be bothered to read that and see anything I haven't noticed or have overlooked then please say. I'm pretty sure I covered everything, but maybe not *shrugs* (does it really matter that much anyway? Probably not, but oh well)
Posted by: Zantier | April 14, 2007 12:03 PM
Jay, the level editor is great, but you forgot one symbol: "`", which makes the > and It's use is best seen in the Rock-o-matic from the level pit
The "Legend" of symbols is below
£ == Gold (falls, collectible)
O == Boulder (falls, pushable)
e or E == Exit (requires all Gold to open)
- == Platform (vertically climbable)
= == Replicator (copies object above down)
X or x == Trap (destroys objects above)
: or ; or . == Tumbler (lets non-floating objects fall, except for Player)
% == Spike (instant death on contact)
) or ( == Conveyor (moves objects above sideways, change direction when "`" is pressed)
" == Elevator (movable vertically)
T == Cart (movable horizontally)
@ == Gate (disappears when "~" is pressed)
& or ? == Rubble (disappears when touching a "0")
9 or 8 or 7 etc. == Timer (counts down to zero when falling object on it)
~ == Button (makes "@" dissappear)
` == Switch (makes ">" and ")" and "}" change direction)
b or d == Slow Cart (moves slowly, changes direction when stopped)
] or [ == Critter (falls, moves, changes direction when stopped, kills player)
} or { == Flying Critter (moves, changes direction when stopped, kills player)
> or " x " or " x " == Create Boulder (turns "¦" into "A" and
" : " or " . " == drops "O" when "x" is moved over, all
" A " or " ¦ " == 3 must be stacked as shown)
everything else == (just floats in place, like "#" "\" "Y" "|" "^" "°" etc.)
Let me know if I got something wrong.
Posted by: Sethum | May 1, 2007 5:10 PM
what does ° do?
Posted by: Cooley123
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February 2, 2008 10:14 AM
sorry about double post but the reason is that it comes up on the editor and i don't know what it does (that symbol) pleeeeaaaassssee can someone work it out and tell me?
Posted by: Cooley123
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February 2, 2008 10:29 AM
As far as I know, Cooley123, that character doesn't have a function, it just floats in place like many of the others without functions.
Check out Sethum's spoiler just above your comment.
Posted by: Jay
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February 2, 2008 12:46 PM
This is my first attempt at a level. Normaly I would not post a first attempt, but the guys in the office say it's pretty good. Hope you like it.
Sorry I could not upload it to JIG as explained above.
Posted by: shasta_828 | February 28, 2008 4:46 PM
oh thanks jay.
i was just wondering. and also, i had already checked Sethum's spoiler =)
Posted by: Cooley123
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March 16, 2008 5:50 PM
Hey, can anyone beat this level? http://www.foon.co.uk/farcade/ssb/?lev=6047
This one is tough!!
Posted by: Nooteboom | March 19, 2008 4:37 PM
So, what is the deal with SSB now? Are the levels going to be cleaned up, or will it all have to start over?
Posted by: Anonymous | May 1, 2008 10:28 AM