Morbid 2: The Cure
Morbid 2: The Cure picks up where the first chapter in the series left us, and just in time for everyone's favorite spooky holiday. The best part of this horror-themed, point-and-click adventure series remains the atmosphere. The black-and-white art and subtle ambient sounds are creepy and evocative. There are no jump scares or shocking gore, just a mood of well-crafted, eerie desolation. If you can get over the wonky navigation, Morbid 2 is a fine bit of quick, atmospheric spookiness, just right for Halloween.
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Yes, navigation is still tricky (even if it's way better than the prequel). You just have to watch for the hand everywhere, and click click click. When you think you've found all the hotspots, there's probably two more.
Puzzle solving was extremely easy on this one. Too easy! Got through this, no hints, in quite a short time (and I usually need a hundred hints).
And SonicLover, I think there only is one ending. The bad one. Muahaha!
About the mandrake root...there is logic to where you find it....mandrake root lore in spoilers below:
It was a common folklore in some countries that mandrake would only grow where the semen of a hanged man had dripped on to the ground; this would appear to be the reason for the methods employed by the alchemists who "projected human seed into animal earth". In Germany, the plant is known as the Alraune: the novel (later adapted as a film) Alraune by Hanns Heinz Ewers is based on a soulless woman conceived from a hanged man's semen, the title referring to this myth of the Mandrake's origins.
I got an ending that was several screens long, although it was still pretty bleak.
Hints:
using the drum:
Drag and drop the drumstick onto the drum in your inventory bar. To it a bunch of time to scare off the spider.
Unicorn horn:
Behind the pillar the spider was guarding is a pit of dead things. The creature (kinda looked like a rhino to me) is the 'unicorn'. Take It's horn.
Last scene:
The axe wont hurt the vampire. You have to capture him. Use the 'strong spider web', which can be obtained by using the axe on the large web at the end of the 'village' road (the village is where you can buy the dog)
Dear Pastel Games,
I am a huge fan of your work - you are true masters of this genre, the art work is beautiful, the atmospheres are perfect. I love the challenges I face with your games.
But please, please, just once, maybe could you guys make something with a little sunshine? You know, use your mastery and artistry to create something...you know...(oh man, dare I say it?) fun.
Why so serious all the time?
Sincerely yours,
Mebaroo
Morbid 2 Walkthrough:
Cave
Click the shelf
Click the hole in the wall, then click the light at the end of the tunnel
Outside
Click the anywhere in the space under the tree branch to proceed
Click anywhere in the distance to proceed
Left Path- Monastery
Talk to the monk
Go back. Click the open space in the door.
Proceed into the monastery
Click to the right, go through the door
Click the coffin, then grab the key
Go back to the main hall, then go left
Use the key on the locked door
Go up the ladder
Grab the axe
Look out the window, grab the coin on the left
Leave the monastery, go back to the crossroads
Right path- Ruined Town
Click on the gap between two buildings on the left side
Give the coin to the man with the dog.
If you don't have the coin, go to the monastery, go upstairs, go up the ladder, click on the window and the coin will be on the windowsill
Go back to the road, then click the far end to proceed
Use the ax on the spider web
If you don't have the ax, go to the monastery, go upstairs, up the ladder and the ax will be in the right corner
Go back to the crossroads
Center Path- The Two Paths
This leads to an area with two paths going right, an upper and a lower one.
Upper Path
Click the skeleton
Use dog on skeleton
Pick up what the dog digs up, you'll need it later
Bye bye, doggie
You can continue down the path and speak with the fisherman sitting on the bank on the left side of the bridge if you want to
Return to the area with the two paths headed right.
Lower Path
Click the bridge in the distance
Go across the bridge
Look at the middle of the far left hand side
Click the shoes
Take the drum
Go back, click the middle center of the screen to proceed
The Fork in the Swamp
Left Path
Click on the open door of the house in the distance
Grab the drumstick. It's the item hanging closest to the door
Talk to the witch
If you've been following this walkthrough step-by-step you already have one of the items. However, I'll detail where to find all three:
Mandrake
Go back to to the fork, then go farther back to the area with two paths going right. Click on the upper path. Next, click on the skeleton
Use the dog on the skeleton.
Don't have the dog?
Go back to the crossroads you came upon after exiting the cave. Take the path going right. Click the gap between two buildings, give the man a coin in exchange for the dog
Don't have the coin?
Go to the monastery, go upstairs, go up the ladder, click the window, the coin is on the windowsill on the left
Crab Apple
Go back to the fork in the swamp
Go to the right
Proceed two screens by following the bridge
The crab apple is hanging on a tree to the right.
Unicorn Horn
If you're on the screen where you found the crab apple, or you remember where it is, either stay there or go there and skip the next step. Otherwise:
Go to the fork in the swamp, take the right path and follow the bridge two screens until you get to a screen with two trees
Click on the left hand side to proceed, then go forward down the path
Use the drum to scare away the spidery thing
How do you use the drum?
Click the drum stick, use it on the drum, repeat this until the creature runs away
Don't have the drum?
Go back to where there are two paths going right, take the lower path and go across the bridge for two screens
Look at the middle of the far left hand side
Click the shoes
Take the drum
Don't have the drumstick?
Go back to the witch's house, the drumstick is the item hanging on the wall closest to the door
Go forward, click the rhino's horn
When the list is complete:
return to the witch's home, click an item and use it on the witch to give it to her
Take the potion which is now sitting on the fireplace's mantle
Take the potion back to the monastery
Monastery
Give the potion to the monk
Take the key
Go inside, go to the left and up the stairs
Go through the well lit doorway, then down the hall
Use the key on the door
Examine the people on the right
Leave the room
Talk to the man
Use the spiderweb on the vampire
Alternate Ending
Don't use the web on the vampire, just go back into the dormitory
@mebaroo: Some non-dark/creepy games from Pastel that JiG has reviewed:
Found a bug that makes the game impossible to complete. If you give the witch items as you get them (meaning not all at once) she'll accept them, but giving her the final item doesn't net you a potion, merely a 'bring me the final item' dialogue. I gave her the apple and mandrake root, then went and got the horn, and am now unable to complete the game. Oh well.
Wow, I was suprised to say the least that Pastel and Mateusz created a sequel to the excellently morbid "Morbid" lol. I finished the game it is quite shocking in the twist ending. Plus for those you don't know, you have to have a certain item before entering the final room if you want to get the "somewhat" good ending even if it has an escpecially morbid twist to it. Can' wait for the 3rd one!
i think there's no a happy ending.. seriously. since
you'll need to enter the dormitory and explore the dead. then the vampire came. you'll need to talk to him in order to leave the room, but when you did, it says everything was destroyed and you came too late. :(
anybody can find the cure in the monastery?
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Walkthrough Guide
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Morbid 2 Walkthrough:
Cave
Click the shelf
Click the hole in the wall, then click the light at the end of the tunnel
Outside
Click the anywhere in the space under the tree branch to proceed
Click anywhere in the distance to proceed
Left Path- Monastery
Talk to the monk
Go back. Click the open space in the door.
Proceed into the monastery
Click to the right, go through the door
Click the coffin, then grab the key
Go back to the main hall, then go left
Use the key on the locked door
Go up the ladder
Grab the axe
Look out the window, grab the coin on the left
Leave the monastery, go back to the crossroads
Right path- Ruined Town
Click on the gap between two buildings on the left side
Give the coin to the man with the dog.
If you don't have the coin, go to the monastery, go upstairs, go up the ladder, click on the window and the coin will be on the windowsill
Go back to the road, then click the far end to proceed
Use the ax on the spider web
If you don't have the ax, go to the monastery, go upstairs, up the ladder and the ax will be in the right corner
Go back to the crossroads
Center Path- The Two Paths
This leads to an area with two paths going right, an upper and a lower one.
Upper Path
Click the skeleton
Use dog on skeleton
Pick up what the dog digs up, you'll need it later
Bye bye, doggie
You can continue down the path and speak with the fisherman sitting on the bank on the left side of the bridge if you want to
Return to the area with the two paths headed right.
Lower Path
Click the bridge in the distance
Go across the bridge
Look at the middle of the far left hand side
Click the shoes
Take the drum
Go back, click the middle center of the screen to proceed
The Fork in the Swamp
Left Path
Click on the open door of the house in the distance
Grab the drumstick. It's the item hanging closest to the door
Talk to the witch
If you've been following this walkthrough step-by-step you already have one of the items. However, I'll detail where to find all three:
Mandrake
Go back to to the fork, then go farther back to the area with two paths going right. Click on the upper path. Next, click on the skeleton
Use the dog on the skeleton.
Don't have the dog?
Go back to the crossroads you came upon after exiting the cave. Take the path going right. Click the gap between two buildings, give the man a coin in exchange for the dog
Don't have the coin?
Go to the monastery, go upstairs, go up the ladder, click the window, the coin is on the windowsill on the left
Crab Apple
Go back to the fork in the swamp
Go to the right
Proceed two screens by following the bridge
The crab apple is hanging on a tree to the right.
Unicorn Horn
If you're on the screen where you found the crab apple, or you remember where it is, either stay there or go there and skip the next step. Otherwise:
Go to the fork in the swamp, take the right path and follow the bridge two screens until you get to a screen with two trees
Click on the left hand side to proceed, then go forward down the path
Use the drum to scare away the spidery thing
How do you use the drum?
Click the drum stick, use it on the drum, repeat this until the creature runs away
Don't have the drum?
Go back to where there are two paths going right, take the lower path and go across the bridge for two screens
Look at the middle of the far left hand side
Click the shoes
Take the drum
Don't have the drumstick?
Go back to the witch's house, the drumstick is the item hanging on the wall closest to the door
Go forward, click the rhino's horn
When the list is complete:
return to the witch's home, click an item and use it on the witch to give it to her
Take the potion which is now sitting on the fireplace's mantle
Take the potion back to the monastery
Monastery
Give the potion to the monk
Take the key
Go inside, go to the left and up the stairs
Go through the well lit doorway, then down the hall
Use the key on the door
Examine the people on the right
Leave the room
Talk to the man
Use the spiderweb on the vampire
Alternate Ending
Don't use the web on the vampire, just go back into the dormitory
Posted by: Brad | October 12, 2010 5:26 PM