Moonkid
The moon is falling from the sky, and all you can do is watch. Fortunately, that's something you're good it. It's Moonkid, a piece of interactive art by Mike Salyh. Slow-paced and artsy, Moonkid won't be for everyone. However, its haunting evocative nature definitely makes it worth seeing for yourself.
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Is it more than a interactive story, or is there some kind of escaping possibility?
Nice role of the
drifter
btw.
I usually don't stay for interactive art games, but this was something else. I followed the family the most of the way through, and the ending was spot on.
Haven't played a game that tugged at the heartstrings like this in a while, great job with the story and especially the music!
What is the significance of
the shovel?
I was disappointed that following the drifter around all game didn't end with me on the hill with him. Likewise, I wish there'd been more payoff with the shovel.
The drifter appears to
begin digging a grave for the man that Gretchen is about to shoot, as he says he hates that part
This makes me excited about the future of narrative. For the first time we can see how the plot unfolds from several points-of-views in real time. It does what text can't.
How do I wake up in moonkid?
Does anyone know what the music is for this game? I can't find it anywhere!
Update