Hypothermia
Blink and you'll miss it, but this short and incredibly atmospheric adventure made in just one week about being trapped on a small frozen island with dwindling supplies is one chilly and eerie game we hope is expanded on.
Read MoreBlink and you'll miss it, but this short and incredibly atmospheric adventure made in just one week about being trapped on a small frozen island with dwindling supplies is one chilly and eerie game we hope is expanded on.
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Ecch. I don't dismiss Unity games out of hand, but this one is so slow and jerky on my (very recent) MacBook Pro as to be downright unplayable. It sent my CPU load through the roof, and even when I gave up after a couple minutes and closed the window, the background audio continued. (It turns out that there was a separate Unity process that I needed to track down and kill in Activity Monitor. Never seen that before.)
literally all i thought the entire time i played it was 'well this sure is amnesia in the snow.' including the over-wrought 'sanity' meter. including the single-purpose health items that are helpfully everywhere. excluding any element of actual suspense
i find myself mostly asking as always 'why do we need to make mental health a degrading meter in order for a game to be considered horror'
Is it just me, or did anyone else play between a mall and a red/yellow/orange wall? This looks like glitchy graphics to me.
I got a "fatal content error" after clicking Start, several times. Unity seems to end up as the platform for either really good ("The Room") or really bad (nasty spinning/lose mouse) games. Wish I could have tried this one out.
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