Take a little, take it all, or take nothing in this unique, clever game from Stephen Lavelle and Terry Cavanagh. You're trying to decide what to pack in your tiny suitcase, and what you take and what you alternately leave behind determines the short story and premise that unfolds, with unlockable items and new combinations to discover on new playthroughs!
A warrior, a thief, and a wizard walk into a bar. The warrior pushed his way through the door, while the thief pulled the door open, and the wizard somehow switched places with the door. (The wizard's a bit weird.) In Heroes of Sokoban by Jonah Ostroff, you've got to control all three adventurers and their quirky personalities to navigate Sokoban-style puzzles. While you're at it, check out PuzzleScript, the new puzzle game engine developed by Stephen Lavelle that can help you make your own games!
Pirouette, a piece of interactive art by Hayden Scott-Baron and increpare, is an infuriating work. Gameplay, which consists of linearly walking and talking to people, leans away from the "interactive", which might lead to the perennial discussion as to whether it qualifies as a game at all. The plot, depicting someone confronting those they loved and those they hurt, is vague and, with its frank talk of sex and toxic relationships, deliberately provocative. And yet... there is beauty to be found here. Pirouette will divide opinion. However, whether your opinion is positive or negative, it will be strongly so, and that can't be a bad thing.
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