Welcome to the second edition of Weekday Escape! This week we highlight a great brand new escape game from GUMP, another veteran developer of the genre. Boat House is the fourth installment of a series that began with Terminal House, followed by Rental House and Guest House. If you've already played through the first three games you'll be familiar with the oddly blue protagonist, his pink lady love and the futuristic, whisper-quiet environments that Gump is so fond of. Boat House is no different; the player must navigate a chamber filled with initially-puzzling gadgetry, codes and machines in an effort to escape, this time all the way home from some distant location in space.
Boat House is extremely well done. The game treads the line nicely between difficulty and hair-pulling madness, offering some truly clever puzzles without resorting to total incomprehension. The graphics are spare but well-drawn, and the story is communicated surprisingly well without the use of an actual narrative. Pixel-hunting is at a minimum, which I'm grateful for, and the cutscenes are simple but well-utilized. All in all, a thoughtful, sophisticated, entertaining game.
They've been through a journey. Now, help our heroes to finally get back home:
Cheers to Martha, Mitch and Linda for suggesting this one! =)
Walkthrough Guide
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Boat House Walkthrough:
Click the bottom right hand side of the vending machine to get the blue coin. You can use this in the vending machine to get the green energy drink
Open the can and look on the bottom to find a red key taped there
Go left and click on the photo of earth. Click the bottom right hand corner of the photo to remove the picture. Get the bolt and tile.
Go left again and click the lower panel between the two chairs. This will zoom in on the panel. Ignore the buttons for now and click right. Get the tile. Go left and click back again.
Go left and use the red key on the blue wall panel. Get the bolt and the purple key.
Go left again and notice the panels on the floor. Click them and use the purple key to open the right hand panel. Inside you should find a tube and the final purple tile.
Take the blue cap off the tube and pour the energy drink inside. This charges the batteries of the ship.
Return to the original screen and open the white panel on the wall. There should be a gap for a tile. Each tile will give you a number that can be entered in the keypad to open the wall panel in the room to the right.
So if you place the vertically lined tile in the gap add the lines vertically to find the missing number and so on with all the other tiles. If your still unsure the code is in the next spoiler.
The code is 658. Use this code in the wall panel in the screen to the right of the code panel. Examine the wheel. Combine this will the bolt and then place them both in the gap in the wall. Push the button.
Wait for the cut-scene to finish then return to the original screen. Click beside the vending machine again to find the chess piece.
Examine the piece and find a key taped to the bottom and some weird kind of code. The key opens the other floor panel.
As for the code on the bottom of the chess pieces. It is a mirror image so if you only look at half the puzzle you get the numbers 2751. This can be entered on the panel between the two chairs.
Go left twice so you're looking out the window again.Click to zoom in on the middle panel. The code is entered vertically using the buttons ie. you push the top button twice, the second button seven times, the third button five times and the last button once. Then push the large rectangular button to open the panel. Inside will be a keycard and the final coin.
Go right twice and put the coin in the vending machine. Get the purple energy drink. Go right again and zoom in on the floor panels. Open the furthest one and pour the drink into the pipe. This should fully charge the batteries.
Zoom out and open the wall panel again. Push the button again and wait for the cut-scene to finish. You should now be able to enter the final code and leave the ship!
Zoom out and go right twice. Click the middle panel again, then go left. Click the panel to zoom in (like you're sitting in the chair)
Examine the swipecard and notice the numbers and red letters on the back. Match the letters up to the word earth that was written on the wall. You should get the numbers 20958.
Swipe your card in the slot and then enter the code and now just enjoy your exit sequence!
Posted by: honeybeebear | July 2, 2008 3:11 AM