From GUMP, the creator of Rental House comes another well-produced, point-and-click, room escape game.
Guest House puts you in a similar situation as most games of its type: click the mouse to select items; double-click to examine items in your inventory. Once you begin to move about the room and examine the various items and objects that await your puzzle-solving skills you will see that this is no ordinary room escape game.
Like his previous efforts, GUMP's latest escape game has a nice Viridian Room feel to it, both in style and quality. The only thing missing is a little narrative to thread everything together.
Cheers to Megaera for the alert about this new release. =)
Walkthrough Guide
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FULL WALKTHROUGH:
(Please place this at the top) :)
Click right to go to the next room.
Click right to go to the next room again.
Open the left most box on the wall.
Grab the pink piece.
Click right to go to the next room.
Open the right most box.
Grab the blue key.
Click right to go to the next room.
Click on the bottom right of the soda machine near the shadow.
Grab the blue piece.
Click two rooms to the right.
Use the blue key to open the locked box on the wall.
Grab the green book.
Place the two pieces in the proper areas.
Click on the keypad next to the locker.
Decipher the code under the keypad with your green book.
The code is "1824" if you're lazy
Grab all the items from the newly opened safe (red key, plastic mask, yellow piece)
Use the red key on the locker next to the keypad and open it.
Grab the can of oxygen, the purple piece, and the plastic hose (in the top area of the locker) from the locker
Open the box on the wall to the right and place the last two pieces.
This is where you can use your math skills to decipher the puzzle. I did it for you.
Click on the box on top of the keypad to open the biohazard symbol. Click on the number till it reaches 4.
Click right to go to the next area of the room and click on the left box to show an eye symbol. Click the number till it gets to 2.
Click right to go to the next area of the room and click on the right box on the wall to show a foot symbol. Click the number till it gets to 7.
Click right to go to the next room and click on the top most box and make that number 9.
Zoom in on the box under the one you just hit the number 9 on and click near the top of the pipe on top of it. Grab the silver coin.
Click right to go to the next area.
Click on the white button on the bed.
Grab the gold coin under the ladies fingers.
Grab the cylinder behind the left part of the pillow behind the ladies head.
Go to the area of the room with the soda machine.
Put in one coin at a time and get both the blue and yellow energy drink.
Click on one energy drink in your inventory to get a large shot of it. Open the lid.
Repeat on the next can of drink too. Make sure they are both open at this point.
Open the can of oxygen the same way you opened the cans of energy drinks.
View the plastic hose in your inventory by double clicking it.
Drag and drop the mask in your inventory onto the enlarged hose to combine them.
Place the open can of oxygen in the oxygen box (next to a purpley slinky kind of thing)
Open the bed and feed the girl both energy drinks.
Place the plastic hose w/ mask on the girls mouth.
Open the fuse box (the bottom most box when you can see the soda machine)
Place the glass cylinder in the fuse box
Click the grey button on top of the oxygen can you placed earlier.
The oxygen should now be working properly.
Click two rooms to the right.
Open the right most box for the blue switch.
Click the switch and you're done!
Posted by: Seth | November 26, 2007 11:03 AM
Guest House Walkthrough:
Wow... that opening was pretty spectacular. This room appears to be all wired up to that big pod in the middle.... hmmm..... None of those buttons seem to work... looks like we're going to need some power! Let's start by going left and clicking by the side of the vending machine. Pick up the weird looking puzzle piece.
Left again and open the panel. A crab?! Hmm... well there's a key there as well so grab that.
Left twice again to that big rectangular locked panel. Use the blue key to open it and grab the green book. Now that you've done that though you can see some weird shapes in the panel box. One of which looks like that piece we just picked up. Drop it in there! Ah... there's that crab...
Open the book. Weird numbers and symbols... ok... let's check out the safe immediately to the left. Ah! The same weird numbers and symbols! Work out the code... it changes every time I think. Take everything in the safe: a red key, some kind of muzzle and another puzzle piece! Drop it in the panel box.
While you're there use the red key to open the locked door and take the Oxygen (when it opens in your inventory take off the lid), the puzzle piece, and the rubber hosing (on the top shelf). Also take note of that sign on the door....
Head right, open the panel and take the final piece! Drop both of the remaining pieces in the panel box and then take a little walk... (the following was specific to my game... it changes every time)
We already know that spike, flat, spike = 20 (on the locker door).
Head left and click by the back of the pod: flat, flat, flat =
While you're by the pod, turn left and open the fuse box (the lower panel): flat, spike, flat = 21.
Finally, turn left twice and zoom in one that scrawl to the left of the door: spike, spike, spike = 14! We're done!
Go back to the panel and you should be able to work out what each symbol is worth numerically starting from the top and working your way down. It's different every time but once you've done it, head out and put the right number in all the panels round the room.
Head back to the pod. The light should be blinking blue. Press the button to open it.
Ah! There's been someone sleeping here all along! She doesn't look too good though. Without restoring her vitals and getting her some oxygen she's going to die. Helpfully, she's holding some money in her right hand. Whilst you're here grab the fuse by her head.
Turn left and click on the top of the fuse box. There's another coin here! Drop them both in the vending machine and grab both cans of energy drink. Open them and give them to the girl one by one. Whilst you're here, connect the hose to the mask and attach them to the pipe/girl.
Let's look at the oxygen panel above the pod. Open the panel on the bottom left and put the oxygen can in.
Turn left, open the fuse box and place the fuse in.
Come back to the oxygen panel and press the button. Check inside: she's stable.
Which is just as well because we need two people to pull the levers which opens the door. Head right, open the panel with the blue lever (it's the one on the left) and pull it for the end sequence.
Posted by: mar480 | July 5, 2008 3:43 PM