Trapped Part 3: The Labyrinth
Here's what you need to know. My name is David Green; I'm a pianist by trade. But recently I've been caught up in a bizarre chain of events regarding myself and my wife, Becca, involving an enigmatic house—eighteen years in the past—which I just can't seem to escape from.
You know of me thanks to Rabbit Tell's Rodrigo Roesler. I've already told the first two parts of my story (otherwise known as the Trapped series) in Part 1: The White Rabbit and Part 2: The Dark. The trilogy is very plot-heavy, as most trilogies are, so trying to play the games in any order besides what the numbers suggests is ill-advised.
As Trapped Pt. 3: The Labyrinth begins, I have just killed a man—please don't ask about the details—and I can finally leave the house. Things have gotten even stranger now, however. The house has mysteriously rearranged itself, and the doors of the house take me to different rooms depending on what key I use to open them. Armed with only an enigmatic text called "The Map," a lighter, a bloody knife, an undead frog I recently resurrected Frankenstein-style, and the front door key, I have to solve the final mysteries of this house and escape once and for all.
Play all the games in the Trapped series:
Rabbit Tell has ditched its trademark isometric style in favor of a more classic environment. Basic play is still the same, however: click on objects to check them out, use items on other items in slightly unorthodox ways (I bet you've never used a candy tin, a bag of crap, and a melted toy cannon to copy a key before), figure everything out and escape.
Analysis: Rodrigo made a brave move in switching away from his trademark isometric style. The switch seems to have been necessary in order to make a few puzzles flow correctly, and although fans of older adventure games will appreciate the new style, others may be confused or discouraged by the switch.
Some of the puzzles are also a bit non-intuitive. While I agree that I would probably never have thought of some of those solutions without peeking at a walkthrough, that sort of thing is perfectly normal for Rabbit Tell, so I won't dwell on it.
Overall, nothing feels stale, and The Labyrinth fits in almost perfectly with the rest of the series.
Now, what's this?! A clue... "On three separate occasions he searched for the truth, and every time he left with a souvenir of his adventures that he might have overlooked. Somehow they stayed with him from journey to journey; they were of no use by themselves, but when he took the three of them together, he found that there were much deeper secrets to be found..." What could that mean?