Trapped Part 3: The Labyrinth
Rodrigo Roesler is back with the third and final installment of his Trapped trilogy of point-and-click adventure games. Trapped Pt. 3: The Labyrinth puts you right back into familiar territory: you've just killed a man and now you must escape from a strange house. Oh, and it's about 18 years in the past.
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Well I've made some good progress...
I have the broken glutton key, and 3 pieces of the ripped picture
...but now I'm stuck.
In regards to the keys...
The doors always lock behind you and each key takes you to a different room
I've not done anything with...
the bees or the hole in the wall (the one with flies in it)
So I presume that's what I need to do next but can't see anything obvious.
Walkthrough:
To get started:
Just click on the door, no key required
In the backyard:
Click on the dog to find the candy can
Click on the small hole in the wall, note the flies. The frog doesn't work!
Walk towards the rabbit statue and wishing well, and observe everything including the plaque below the statue
Click the window next to the well twice to get the termites
Use the knife on the candy can to find the Assassin key and the Dog key
Return to the front door and click on the dog to find a new note
Use the Assassin key to re-enter the house
Back in the bedroom:
Click on the nearer bed to find the Sick Man key
Click on the multicoloured table to find the toy cannon
Click on the wardrobe to find a spool of thread. Click again to find part of a torn picture
Note the locked drawers, the symbol on the wall, and the loose board in the corner near the door
Click on the corpse to find another new note
Click on the nearer bed again to find the next note
Use the termites to eat the loose board in the corner, where you will find the King key. Use it to leave the room
First encounter with Becky:
Retrieve the Maid key from the table next to Becky
Talk to Becky and you will eventually leave the room. Use the King key again to go back to the office
Click on Becky's chair twice to find another piece of the photo and another note
Read the books on the bookshelves for some clues
The book on the right contains another piece of the photo
Click on the sofa on the right for a small key
Another brief visit to the bedroom:
Use the Assassin key to return to the bedroom
Use the small key on the drawers to find some adhesive tape and a steel ball
The kitchen:
Use the Maid key to go to the kitchen
The dish on the table contains a small bag. Pick it up then examine it to find a coin
Click the bin twice to get another candy can (nothing inside) and a plastic bag
Note that the cupboard door needs to be hit with something hard to get it open
Click the refrigerator twice to obtain the final piece of the photo and a magnet
The wishing well:
Use the Dog key to return outside and go to the wishing well
Combine the magnet and the spool of thread (where have I seen that before?) and use it to get the spring out of the well
Use the spring on the toy cannon, then load it with the steel ball
Use the coin in the well, and say that you want to get the key out of the statue. Click on it to obtain the broken Glutton key
Back to the kitchen:
Use the Maid key to return to the kitchen
Use the cannon on the cupboard, then click twice to get some alcohol and a cereal box
Refill your lighter with the alcohol
Examine the cereal box twice to get the sticky hand
A brief visit to the backyard:
Go outside again with the Dog key
Move to the wishing well, and use the sticky hand on the note that is out of reach
Second encounter with Becky:
Use the adhesive tape on the photo to stick it back together
Go back to the bedroom using the Assassin key
Give the photo to Becky, then talk to her and she'll eventually give you the Buffoon key
The Buffoon key - bathroom:
Use the Buffoon key to leave the room, you will first go underground where you can't do anything
Use the Buffoon key again and you will be in the bathroom
Use the knife on the window to knock the bees into the well
Click the toilet several times, then use the plastic bag to pick up the excrement (a first in casual gaming I think)
Click the broken mirror to get some mirror fragments
Bees, flies and honey:
Use the Buffoon key twice to return to the dark underground room
Click below the well to obtain some honey
Use the Dog key to go outside
Use the honey on the small hole to attract the flies
Use the cereal box on the flies to trap them
Go back to the dark room using the Buffoon key
Smear some honey on the edge of the deep hole near the door
Use the cereal box on the hole to leave the flies behind
Use the Buffoon key twice more to go to the white hospital room
Put the frog in the hole
Return to the dark underground room, retrieve the frog and examine it to get part of the drawing
The Glutton key:
Put the plastic bag in the first candy can
Put the broken key in the candy can to create a mold
Use the other candy can to open it
Use the lighter on the cannon to melt it
Use the two candy cans together to create a copy of the Glutton key
Lots of notes:
Return to the kitchen with the Maid key
Click on the stove to get another note
Use the lighter on the note to reveal a hidden message
Return to the dark underground room, click on the circle of stones
Another note is hidden on the right of the stone circle, quite hard to see
Back outside to the wishing well (obviously)
A brick is now loose, which you can remove with the knife
The next note leads you back to the office (the King key)
Read the left-hand red book for a further clue - note the title of the book...
Use the Buffoon key to get back to the bathroom, and click on the "looking-glass" (the mirror)
Now use the Glutton key, and click on the cupboards on the left to find yet another note
Back outside to the rabbit statue, where you can now:
Use the knife on the plaque to reveal... another note!
Head back to the dog kennel, and click on the top right of the screen, to look up at the moon
Use the sticky hand to retrieve the note and the other part of the drawing
Moonlight:
Go back to the bottom of the well using the Buffoon key
Arrange the mirror fragments in the slots in the stones as per the drawing
Note that the fragments can be angled in three positions
Click on the spot indicated by the reflected moonlight to get the Servant key
The End
Use the Servant key and talk to Becca
Leave through the doors on the left - the end...
I don't know if other endings are possible, I found no use for the Sick Man key. I also found a Peasant key the first time I played it, which seemed identical to the Dog key
i put the mirror pieces on the stones but nothing happened
and i cant see what spot i'm supposed to click
also earlier
i used the coin on the well and wished for another coin
and it gave me a "the labyrinth coin" with is a red coin with the labyrinth picture on it
also havent found a use for that
the peasant and dog key did the same for me
and havent used the sick man key
if you chose to wish later it gives you different options the next time
you can get a rubber chicken with a pulley in the middle (a nice little reference to a great game) and also a voucher for a free foot massage.
so along with the labyrinth coin, maybe none of them can really be used?
but i wonder does the last line in the book "the map" allude to a different ending?
so i got to the end of the game with the rabbit and dark coins from the first two games and the labyrinth coin you get
from wishing for another coin,
and
she said it wasn't like that when i tried to leave and i went back inside. i don't know what to do now, cause it just happened, but this probably has something to do with the multiple endings.
oh yeah, i also got
a screen before becca called me back in with the title "trapped 4: from mum to mud to mad to dad" and then when i went back inside she gave me the note.
thus far that's all i have to go on, and i still haven't found a use for the sick boy and peasant keys, although my theory is that the sick key does nothing because in the map it says that he can't do anything, just breathe, and the peasant key leads to the same place as the dog key because of the passage in the map about them being in the same place and being their only friends.
and if you don't have the first two coins, you can find the rabbit coin in trapped one by
using the axe on the wall in between the door to the dining room and the door to the kitchen
the dark coin in trapped two by
using the lighter on the blank book in the room with the scale model in the basement-ish area before you go back to the house area
and the labyrinth coin in this game, again, by
throwing the coin in the wishing well and asking for another coin. don't worry, you can get the note and broken key without wishing for them.
i'll post back if i find anything, or if you guys have any luck.
P.S. this is awesome, i love this series.
ok, so i know i'm posting too much but this is my first time to post on jayisgames with somehting new to add, and it's so cool anyway, but basically, what i've found and what i'm gonna leave this at is
there's a whole full game hidden in here after "the end". if no one else gets around to it and i manage to beat it, i can post a walkthrough to it, although i'm not sure what the etiquette would be for posting a walkthrough for the secret ending. do i just make the whole thing a spoiler?
basically, the story, and this whole series, is incredible, and if you think this game is lacking as a finale, then you haven't seen everything yet.
well then i'll keep posting! and thanks jay, for the fantastic site and for hosting this game.
but then of course, now i'm stuck.
thus far:
i've gotten the instructions from becca on how to fix everything, and while i have a few ideas on how to do the last two, i'm completely lost as to how to "make the mess disapear"
and jay
is there something besides the coins you need to carry over to solve the end game puzzles? just making sure i'm not doomed to wander around this house the rest of the day without any hope of solving it
everyone else, here's the walkthrough, although it's my first one so bear with me.
Alternate Ending walkthrough
Prerequisites:
To even get to the beginning of the alternate ending, you must first have obtained
the rabbit coin from trapped one, which can be found by
using the axe on the wall between the door to the dining room and the door to the kitchen, in the main room where the bar is. you must do this before you chop down the pear tree or else you'll lose it forever
when the game is over, click on the link for trapped 2 and begin a new game. You should still have the coin in your inventory at the beginning.
the dark coin from trapped two, which can be found by
using the lighter on the blank book in the room with all the books and the scale model at the beginning of the game, the one behind the first locked door. click the cover and you'll pick it up
when the game is over, click the link for trapped 3 and start a new game. you should have both the rabbit and the dark coin still in your inventory at the beginning
and
the labyrinth coin from trapped three, the game you're playing. you can get this by
throwing the coin in the wishing well and wishing for another coin. don't worry, the anything key to the game that you can get by wishing for something else you can also obtain through other means
Now play through the rest of the game till the very end. For help with this, consult the fine walkthrough already posted.
Now:
When you try to leave the house at the very end of the game, after talking to Becca and using the front door key on the front door, exiting the room, and then exiting the front steps, you should be interrupted shortly after the blackout by Becca yelling at you, followed by a new title screen for Trapped 4. Congrats! You made it to the real ending!
Endgame
Too bad you're not done yet.
First
go back to the servants quarters, the room you spoke to Becca in, and search the couch she was sitting on. You should get the Queen key
Second
Use the Queen key on any door and you'll end up in the Master Bedroom. Wondering where that one had gone off to, huh? Once there, search the bed and you should obtain a Red Journal. Use the Journal to read it.
Third
Now use the assassin key to return to the murder scene, and talk to child Becca again. You should get a new dialogue with her, wherein she tells you that things can be changed, but you must do three things first. If you don't get this, try presenting the journal to her first.
Here's a hint: each thing she says involves doing something with one of the secret coins. If you're still having trouble though, continue on
Fourth
First things first: Use the Dog or the Peasant key to return to the yard, go back to the well, and throw in the Labyrinth coin. This will "make the mess disappear"
Fifth
Use the buffoon key until you get to the dark room under the well. Then use the Dark coin on the circle of rocks (don't bother trying to zoom in on them first, you can't).
Finally,
Use the Dog key to return to the yard, go to the statue by the well, and use the rabbit key on it
You did it! Enjoy your new, more satisfying ending. You've earned it.
Ugh, i did write it down wrong, i must've already triggered the event doing something else before talking to her. i still can't figure it out what i did, although i remember going around the rooms trying to go through the mum to mud to mad to dad sequence.
so that said, is it possible to go back and edit that walkthrough? or will ihave to re-submit it?
This is an absolutely amazing series for casual gaming. I can't believe I've followed this game for so long, and it's captivated me for this time period (it's been years since the first one, right?). At first I missed the isometric graphics, but this is just as great. Please post secret ending, whoever has it :)!
Well, so far not really satisfied... First of all, I might be the only one who liked the "original" graphics more than the new one.
But that's just one thing. What bithers me much more is that there are items to pick up that are totally invisible, not a single pixel hint until you chance upon them. That's not good. Makes a blind clicking frenzy out of it.
Rodrigo just informed me he found a situation where you could effectively paint yourself into a corner. I've just uploaded files that fixes that problem.
If you started the game after the date/time of this comment (date/time is GMT-5:00 time zone), you should be ok. If you started before, then you might want to empty your browser cache and reload (to be sure you get the fixed files).
Great game so far, I have to clear my browsers cache though, I got stuck by the glitch posted above :(
anyway, I don't like the new graphics, not that it's ugly or anything, but I liked the first style better. and someone above mentioned to that the items are invisible, you just have to click around to find them, I thing that's a problem to.
Lastly I think this part has way to many items to pick up so it get's confusing. also I'd like some background music, but that could just be me being greedy.
Good game anyways! I loved the story, and puzzles. good job!
Ok, lost my login and password for commenting here. :)
There are two ways in which you could get stuck in the game before the corrections, and these are major spoilers. I'll try to disguise them a little.
1. Be sure you've got the sticky hand before you put the flies in their proper place, or else you won't be able to find it anymore. The problem will only happen if you made a certain wish in the well.
2. There was one specific item that needed to be USED instead of EXAMINED. The result is apparently the same, but if you examined it there will be a part of the game that would remain locked. The item is the only one you can find in the room opened by the QUEEN key.
Both are corrected now, but just in case.
I kind of like the graphical shift, as you can look at the same areas from a different perspective, as well as not getting bored with the same big area three games in a row.
Whoops! Typo alert: When David gets to talk to Becca, if you try to use a coin on her, David will say, "I don't want to give him that"...
Also, if you don't want to look at spoilers for the first time through but want to find this game's easter egg, save early and use a couple of slots.
...Okay, after the real whole thing, I can't help but think that this game will only make sense or be more fun to people who've read their Jorge Luis Borges stories...
It's as if, to David Green, that time and space are just varying distances to him, and that he can access any of them with difficulty. Is he limited to just that house, or is he limiting himself to it until the murder mystery is solved? Also, just who is he, especially in relation to everyone there including Becca?
Now I feel like I have to play the whole thing from the beginning again to make more sense of it.
Thanks Pame and jimbog... I thought perhaps I'd done something out of order, so I went back and followed the walkthrough step-by-step, but
I'm still stuck. I've wandered around clicking everything and can't find anymore notes.
By the way, do the notes disappear for everyone after they read them, or is it just me?
Ok I need help... I'm stuck... problem is the coin:
I had the yellow coin to use in the well, when I clicked on the well to use it, the game gave me three wishes to choose from.
As I wanted to see what I would need the most I made no wish and chose the 'maybe I'll wish later' option (the last one).
Came back for my wish when I realised I had to wish for the rabbit's key and bam! the options had changed. Not to make the same mistake I wished for another coin, and now I'm stuck with a labyrinth key and can't have the Glutton's key because the yellow coin is gone.
I'm doomed, right? De I have to restart or is there any other way?
:/
PS: game is as awesome as the first two parts, but it's so damn dark in the yard, can't see a thing!!!
I have to concur with many others who have commented, I do not like the graphical change. The whole isometric view along with the story was what made the Trapped series so good and unique, especially because the isometric view was so well done.
The graphics still look good, but it doesn't feel the same. It looks many other room escape games now. And I didn't particularly like any of the endings. The first one was rather abrupt, but at least a happy ending. The extended one, well it leaves you hanging with a lot of questions.
So all in all, I am sad to see Trapped end like this. :(
Sorry if this has already been posted.
The first time I played I got so far, then thought I got stuck, so I restarted. The second time through I found a couple of differences:
When I went to the cupboard in the kitchen to get the cereal and the alcohol, I also got a hammer. When I went to the well to make a wish, I didn't see the wish for the key any more. If you choose to wish later, the options change, then if you choose to wish later they change back to the first set. The options are something like: "I wish I had an answer", "I wish I had a foot massage", "I wish I were in another game", "I wish I had a rubber chicken with a pulley in the middle" (?!) and "I wish I had another coin". One time I chose the coin and got the "Labyrinth coin", another time I chose to be in another game and it asked me if I'd heard of some guy, I assume this is an advert of sorts. I haven't tried any of the other options yet.
When the wish for the key was not an option, I managed to get the key with the hammer. I'm wondering if the labyrinth coin has something to do with a special ending.
Extra Ending Walkthrough
(note: this assumes you've already beaten the game proper!)
As I turned the Front Door Key in the lock of the front door, I looked at three enigmatic coins that had remained in my pocket this whole time- the Rabbit Coin, found in my first visit to the house by axeing a part of the wall in the foyer- the Dark Coin, discovered by setting fire to a blank book in the dungeons down below- and the Labyrinth Coin, earned just recently by wishing for another coin at the well.
And now, I could leave. But just as I did, I heard Becca yell for me. When I returned, she was gone... but I found the Queen key on the cushion where she was sitting. Turning it in the nearest lock, I found myself in the master bedroom, where I picked up a red notebook. I read through it, and suddenly realized just what had happened that day. I had to make one more adjustment to the past in order to set the present right.
Returning to Becky's room, I asked her for her advice. She gave me three instructions, which I committed to memory.
1. Make this mess disappear. I returned to the backyard and tossed the Labyrinth Coin into the well, where it vanished.
2. Put the past into the light. Down beneath the well, I carefully placed the Dark Coin inside the circle of light.
3. Put the white rabbit back where it belongs. I took the Rabbit Coin back to the backyard and gave it to the rabbit statue.
With all that done, Becky's dad, Jack, appeared next to me, alive and well. I began to explain everything to him.
And that's what you need to know.
Okay, I was one of the people who stayed up waiting on this game to be released the night it came out, and I've played it several times since. Needless to say I discovered Trapped 1 and 2 awhile before The Labyrinth had been created, and the series is a longtime favorite of mine.
I decided to play it again yesterday and discovered the
rabbit coin for the first time. I remember having seen a reference to that strange place on the wall in walkthroughs but I had never understood why. I had always played the game the same way and it had always gotten me to the ending. But this time I hit the wall with the axe and ended up with a little white coin. When I looked it up I found that it contributed to a secret ending!
After I found all three coins (the other two with hints), I played through the secret ending. The story suddenly made so much more sense. Here's my take on what happened.
Before David and Becca/Becky met, Becky was an imaginative child who liked to think of her family as members of a royal court. Her parents were the king and queen and her brother the prince. As for the coins/keys depicting various identities, I gathered that
King = Jack Rice, Becky's dad
Queen = Maureen Rice, Becky's mom
Sick man = Mike Rice, Becky's brother (although I was confused because I thought he was a little boy)
Maid = the Rice family must have hired a housekeeper
Glutton = the fat kid that bullied Becky
Dog = mr. Bubbles
Buffoon = Becky's imaginary friend
Assassin = David Green, Becky/Becca's future husband and Jack's killer
Servant = Probably a butler
Peasant = I was guessing a homeless person who hung around near the Rices' house and played with their dog.
Mike, Becky's brother, was deathly ill. He died and the family tried to readjust. Jack, the dad, reached out to Becky and bought her a dog, mr. Bubbles. Maureen, the mom, sat in her room all day writing madness in her journal.
On October 19, 1989, Maureen had gone so far over the edge that she decided to kill Becky. She blamed her somehow for Mike's death. She also could see a man behind a curtain (David) who knew what she planned to do and was supposedly waiting to kill her before she harmed her daughter. So she tricked Jack into stepping into the assassin's path, which is what led to him being killed. She then tried to smother Becky with a pillow, resulting in Becky's hospitalization. Jack was framed for the deed.
After Becca and David had been married for awhile, neither realizing they had actually met when he had killed her father, Becca's mother Maureen died. While going through her mother's things, Becca found some old drawings which induced dreams about her past. In the dreams, she realized that David had been her father's killer. She left him, unable to see him in the same light.
I am not sure I understand the strange dungeon beneath the rabbit statue and wishing well, but it seems to be some kind of time-traveling chamber and/or safe haven. The secret door in the master bedroom has a trap door that leads there, too. Jack had been hiding underground in one version of reality, which could explain why his diary was stationed in the secret red room. I also think David, at his current age, traveled back in time for all the events of the game series, thereby changing the past and with it Becca's memories.
I have a theory about the last entry in Jack's diary from the first Trapped game: "I did something terrible last night."
I think after the secret ending in The Labyrinth, when David explained to Jack what Maureen was going to do, Jack killed her.
The part that still confuses me is
how both David and the adult Becca managed to know what was happening. Supposedly the entire story took place inside Becca's head, but David in his waking life seemed to be aware of it. Maybe the end of the game was not actually meant to take place outside of the "dream" and time travel.
Anyway, great game! Still one of my favorites :).
I don't know if anyone will see this, but this game doesn't work for me. It loads alright but when I get to the first screen after the short prologue, I can't click anything. Not the stuff in the room, not my inventory, not even the menu. Maybe it's a compatibility issue with the browser (Firefox and Chrome) or Flash Player?
No big loss if it doesn't work, since I've played it before, but it would be nice to play it again, nonetheless.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Walkthrough:
To get started:
Just click on the door, no key required
In the backyard:
Click on the dog to find the candy can
Click on the small hole in the wall, note the flies. The frog doesn't work!
Walk towards the rabbit statue and wishing well, and observe everything including the plaque below the statue
Click the window next to the well twice to get the termites
Use the knife on the candy can to find the Assassin key and the Dog key
Return to the front door and click on the dog to find a new note
Use the Assassin key to re-enter the house
Back in the bedroom:
Click on the nearer bed to find the Sick Man key
Click on the multicoloured table to find the toy cannon
Click on the wardrobe to find a spool of thread. Click again to find part of a torn picture
Note the locked drawers, the symbol on the wall, and the loose board in the corner near the door
Click on the corpse to find another new note
Click on the nearer bed again to find the next note
Use the termites to eat the loose board in the corner, where you will find the King key. Use it to leave the room
First encounter with Becky:
Retrieve the Maid key from the table next to Becky
Talk to Becky and you will eventually leave the room. Use the King key again to go back to the office
Click on Becky's chair twice to find another piece of the photo and another note
Read the books on the bookshelves for some clues
The book on the right contains another piece of the photo
Click on the sofa on the right for a small key
Another brief visit to the bedroom:
Use the Assassin key to return to the bedroom
Use the small key on the drawers to find some adhesive tape and a steel ball
The kitchen:
Use the Maid key to go to the kitchen
The dish on the table contains a small bag. Pick it up then examine it to find a coin
Click the bin twice to get another candy can (nothing inside) and a plastic bag
Note that the cupboard door needs to be hit with something hard to get it open
Click the refrigerator twice to obtain the final piece of the photo and a magnet
The wishing well:
Use the Dog key to return outside and go to the wishing well
Combine the magnet and the spool of thread (where have I seen that before?) and use it to get the spring out of the well
Use the spring on the toy cannon, then load it with the steel ball
Use the coin in the well, and say that you want to get the key out of the statue. Click on it to obtain the broken Glutton key
Back to the kitchen:
Use the Maid key to return to the kitchen
Use the cannon on the cupboard, then click twice to get some alcohol and a cereal box
Refill your lighter with the alcohol
Examine the cereal box twice to get the sticky hand
A brief visit to the backyard:
Go outside again with the Dog key
Move to the wishing well, and use the sticky hand on the note that is out of reach
Second encounter with Becky:
Use the adhesive tape on the photo to stick it back together
Go back to the bedroom using the Assassin key
Give the photo to Becky, then talk to her and she'll eventually give you the Buffoon key
The Buffoon key - bathroom:
Use the Buffoon key to leave the room, you will first go underground where you can't do anything
Use the Buffoon key again and you will be in the bathroom
Use the knife on the window to knock the bees into the well
Click the toilet several times, then use the plastic bag to pick up the excrement (a first in casual gaming I think)
Click the broken mirror to get some mirror fragments
Bees, flies and honey:
Use the Buffoon key twice to return to the dark underground room
Click below the well to obtain some honey
Use the Dog key to go outside
Use the honey on the small hole to attract the flies
Use the cereal box on the flies to trap them
Go back to the dark room using the Buffoon key
Smear some honey on the edge of the deep hole near the door
Use the cereal box on the hole to leave the flies behind
Use the Buffoon key twice more to go to the white hospital room
Put the frog in the hole
Return to the dark underground room, retrieve the frog and examine it to get part of the drawing
The Glutton key:
Put the plastic bag in the first candy can
Put the broken key in the candy can to create a mold
Use the other candy can to open it
Use the lighter on the cannon to melt it
Use the two candy cans together to create a copy of the Glutton key
Lots of notes:
Return to the kitchen with the Maid key
Click on the stove to get another note
Use the lighter on the note to reveal a hidden message
Return to the dark underground room, click on the circle of stones
Another note is hidden on the right of the stone circle, quite hard to see
Back outside to the wishing well (obviously)
A brick is now loose, which you can remove with the knife
The next note leads you back to the office (the King key)
Read the left-hand red book for a further clue - note the title of the book...
Use the Buffoon key to get back to the bathroom, and click on the "looking-glass" (the mirror)
Now use the Glutton key, and click on the cupboards on the left to find yet another note
Back outside to the rabbit statue, where you can now:
Use the knife on the plaque to reveal... another note!
Head back to the dog kennel, and click on the top right of the screen, to look up at the moon
Use the sticky hand to retrieve the note and the other part of the drawing
Moonlight:
Go back to the bottom of the well using the Buffoon key
Arrange the mirror fragments in the slots in the stones as per the drawing
Note that the fragments can be angled in three positions
Click on the spot indicated by the reflected moonlight to get the Servant key
The End
Use the Servant key and talk to Becca
Leave through the doors on the left - the end...
I don't know if other endings are possible, I found no use for the Sick Man key. I also found a Peasant key the first time I played it, which seemed identical to the Dog key
Posted by: jimbog | December 1, 2008 7:15 AM
Extra Ending Walkthrough
(note: this assumes you've already beaten the game proper!)
As I turned the Front Door Key in the lock of the front door, I looked at three enigmatic coins that had remained in my pocket this whole time- the Rabbit Coin, found in my first visit to the house by axeing a part of the wall in the foyer- the Dark Coin, discovered by setting fire to a blank book in the dungeons down below- and the Labyrinth Coin, earned just recently by wishing for another coin at the well.
And now, I could leave. But just as I did, I heard Becca yell for me. When I returned, she was gone... but I found the Queen key on the cushion where she was sitting. Turning it in the nearest lock, I found myself in the master bedroom, where I picked up a red notebook. I read through it, and suddenly realized just what had happened that day. I had to make one more adjustment to the past in order to set the present right.
Returning to Becky's room, I asked her for her advice. She gave me three instructions, which I committed to memory.
1. Make this mess disappear. I returned to the backyard and tossed the Labyrinth Coin into the well, where it vanished.
2. Put the past into the light. Down beneath the well, I carefully placed the Dark Coin inside the circle of light.
3. Put the white rabbit back where it belongs. I took the Rabbit Coin back to the backyard and gave it to the rabbit statue.
With all that done, Becky's dad, Jack, appeared next to me, alive and well. I began to explain everything to him.
And that's what you need to know.
Posted by: SonicLover | December 1, 2008 7:42 PM