Me and the Key 2
A little more than a year ago, Bart Bonte's Me and the Key sent us all on a voyage of self-and-key-discovery. But the hunt for the self/key is an eternal quest, is it not? Luckily, the journey has been lengthened by another 25 levels in Me and the Key 2. As you progress through this series of abstract thinking puzzles and mini-games, maybe you'll discover that the key that you were searching for was around your penguin-thing's neck the whole time. Truly, a moral for the ages.
The goal of this game is always simple: find the key and click on it. It's the finding of it that's the hard part. Figuring out the controls in this game is often the entirety of a puzzle, but I can tell you that both keyboard and mouse will need to be used. In some levels, looking for clues is important. In other levels, trial and error will show you the light. If you're stuck, it never really hurts to click around the screen frantically or hammer on the keyboard until something happens.
Analysis: The weakest part of "Me and the Key 2" is the mini-games. It isn't really a spoiler to say that they are clones of the classic snake and breakout genres. You could pull someone who's been in a coma since 1987, plop them in front of the computer, and they would recognize what game it was within five seconds. They would then, perhaps, say, "You woke me up from my coma for this?" and they would have a point.
But it would only be fair of you to leap to the game's defense. "Ah, but check out the puzzle levels!" you would say. The puzzle levels are mostly fantastic, lovely little bite-sized brainteasers that play with your perceptions and require some definite out of the box thinking, and fortunately, puzzle levels outnumber mini-games greatly. In fact I would only count four levels as true mini-games. Unfortunately, the very last level is one of the mini-game levels and this ends up as a bit of an anticlimax. Still, the game overall more than delivers that Bonte charm we know and love.