Lo.Nyan's Room Escape 11
I wish Lo.Nyan would decorate my house so I could live every day in gorgeous serenity. Plus, if ever I was bored... Boom! Try to open a cupboard and get clever puzzles to play any time; I'd never want to leave home. This is just as true with Lo.Nyan's Room Escape 11, whose pastel green peacefulness beckons you to stay a while, to curl up on the cozy-looking bed with a book and never take a second look at the outside world. But, of course, escaping the room is the point of the game. As you explore the room, pointing and clicking on every interesting surface to examine more closely or picking up useful objects, you'll discover creative clue presentations and puzzles that are too irresistible to not solve. Because the well-organized layout and photo-realistic aesthetics, the unchanging cursor is never a hindrance and all your focus can be on enjoying the scene and deciphering the clues. Then, despite your best intentions to just lie down and daydream, you'll soon be out the door.
Once again, Lo.Nyan's player-minded interface keeps the experience relaxed and pleasant. Pick up the camera and you can use it to take pictures of those clues you can't pick up; anything else not nailed down, you can carry with you. Then, you can highlight and use the clues in your inventory, referring to them with ease as you work on a puzzle. Being able to hold two items at once is a refreshing departure from other games which tie a hand behind your back. Because of Escape 11's smaller, four-walled setting and its overly straight-forward clue presentation, gameplay is more linear and escape comes quicker than in Lo.Nyan's 9th and 10th room escapes. Considering the quality design already discussed, it's disappointing to encounter some fuzzy graphics and still no "Save" function to experience both endings—determined by whether you grab the four leaf clover before using the door key—without starting from the beginning each time. Even so, it's well worth the second play through as the endings are about how you escape rather than what you see once you're out. When a setting is this lovely, any extra time spent in it is always a pleasure.