Crazy Doors of Rainbow Colors
A rapidly growing number of escape games have been created. Some are exceptional, a bunch are ok, and a quite a few are pretty feeble. However, even the best of the genre tend to offer similar gameplay structures: [insert protagonist here] wakes up in a room/apartment/house, finds that the exit is blocked, and must use an assortment of useful, enigmatic or seemingly random objects and mechanisms to find a way out. This model is fairly malleable and has allowed for some truly ingenious puzzling. A classic.
What makes Crazy Doors of Rainbow Colors so special, however, is that it begins with the same basic premise—getting out of a room—and takes it in an entirely new, playful direction. There's no clutter in this room, no furniture to click behind or wastebaskets to search; all you begin with is seven bare white walls, a blue key (with no apparent door) and a vase of lilacs. Lonely, stark white walls... they just seem begging for some color, don't they? Without giving too much away, let me just say that you will soon find yourself creating many crazy doors, and they will all indeed be in rainbow colors. Each door provides its own charming little vignette, from which the remaining objects required to escape the room can be found. Lest you think the game is all cute and no cogitation, however, let me assure you that Crazy Doors does provide a solid challenge. While not as exactingly mind-bending as some, it does straddle the line between whimsy and difficulty rather well.
Above all, I think what endears me most to Crazy Doors of Rainbow Colors is the way that the game allows the player to temporarily detach from in-the-box thinking; in order to escape you must find and follow a new sort of logic, one that is strange yet intuitive. That quality, along with the game's simple and colorful appearance, made me feel like a little kid. When I finally finished I had a huge, silly grin on my face.
Go ahead, have some fun:
Cheers to Grant for sending this one in! He adds: "Without all the common or obvious ploys of most escape games, you should probably be able to solve this one by yourself with a creative mind, and without a walkthough, good luck!"