In 19th century Paris, the art scene is resplendent with potential. Edgy, innovative new movements bump up and push against the established art salons and academy precepts for acceptable artwork. It's an exciting time to be an artist and, luckily, you are part of it! Rub elbows with Monet and Picasso and participate in the Avant-Garde, improve yourself as an artist and learn more about art history in this narrative simulation/RPG by Lucas Molina, which is currently playable in its alpha version.
After spreading your initial 10 skill points among knowledge in expression, form, color and other artistic aspects, head over to the Atelier to continue practicing and increase your skills. Various subject matters will improve your proficiency in different areas, so select which pieces to create with that in mind. Once you've chosen subject and medium, read the box in the lower corner and, if you're satisfied with the experience it will give, its potential for bringing in income, and its materials cost, click "create." Each action advances time one month and, once a year, you'll be invited to submit a work to the salon for judging, so be sure to save your best for this occasion.
With much practice, money management and strategy, you'll advance from making grotesque and rejected pieces to masterpieces that win gold at the Salon. Winning work is worth more upon selling it, but you can sell anything you create to spend on new materials such as oil paints and canvas, or to take lessons at the Academy. The true Avant-Garde learning, though, takes place at the cafe, where you can chat it up—or drink absinthe—with other artists who, when they're feeling amiable, will teach you their creative secrets in mythological art, impressionism, and so on.
If Avant-Garde feels like missed opportunities, it's because, at the time of this review, it is unfinished, its design still in progress. The potential for so much more keeps Avant-Garde engaging even as you look forward to Molina's completed project. In the meantime, this satisfyingly creative simulation/RPG already has much to entertain and elucidate both the gamer and artist in you.