3000 AD, from Sloth Productions, is a mech-battle game shown from a top-down perspective. Control the movement of your walking war machine with [WASD], aim and fire with the mouse, fire your shoulder rockets with [space]. The pacing is much less arcade-oriented than Rock Solid Arcade's similar Robokill. 3000 AD is a more stomping, creaking affair, much like classic tales of tall machines like Mech Warrior. Here your steel chassis will absorb gunfire, and lots of it. Your job is to dish it out faster than you take it.
In between missions, you need to balance the weight of your armament with the power of your engine, if you don't want to be nearly immobile. You can hold [shift] to vent exhaust during play, which speeds you up significantly (also good for frying nearby infantry), but also superheats your core temperature. Keeping your cooling system upgraded lets you use both your venting and your weaponry more often.
The graphics are a curious combination of sophisticated and hideous. Marvel at all the fog, water, and explosion effects, even as you squint to understand what might be shooting at you. The initial effect of the extremely low resolution may put you off, but as I grew used to it, I felt that the style gave it a stately feeling. It's almost like a story of olden times, when pilots were bearded, pixels were gigantic, and mechs were huge and clunky, not like these modern mechs with their hyper-skates and their glitch-core bina-rave parties.