As a curious blind kitten in search of your friend, you must travel across town and use your senses and sound to reveal obstacles and make your way around, in this simple but gorgeous little experimental platformer made in just 72 hours.
Trapped and in isolation from the world your only solace comes through letters that are slipped under your door. Who are these people who send you letters? Are they even real? And would it matter if they are not?
You have exactly one shot at this fantastic atmospheric adventure game, made for the 2014 Indie Game Maker contest. Help Niko, a whiskered boy with glowing yellow eyes, to bring the sun back to a mysteriously broken world. You'll find a few surprises along the way, but don't look up any spoilers!
Moirai is a short, experimental-style first person adventure game created by Chris Johnson, Brad Barrett and John Oestmann. By most appearances it seems to be a straightforward exploration game with a few characters to talk to and a cave to explore. But Moirai has one key feature that makes it worth several minutes of your time...
Got your box of tissues handy? Good, because you might need them after you finish The Plan. Explore a dark forest, avoid and escape obstacles, and see what lies beyond. It's a unique and introspective experimental game by Krillbite Studio that toys with the ideas of the meaning of life, purpose, and destiny all through the experiences of one little fly. That's pretty deep for a bug with a lifespan under a month.
Melodisle, a puzzle platformer by Andrew Gleeson, is a pixelated game of music and melodies, using your character's singing to affect the world around him. A unique experimental work and though the puzzles can get a little esoteric, it's has a lot of creativity for its short length.
Proteus is a exploration-based piece of interactive art by Ed Key and David Kanaga. In it, players take a walk through an abstract procedurally-developed island. While Proteus is probably not going to challenge the conception some have of art games as low-rez inaction-fests, that niche of gamers who'd be interested in a chill 45-minute retro vacation will find it a place worth hearing, and a song worth exploring.
What happened, Marina? If it's a primary power failure, they're going to enact Protocol 13. If you don't make it to the shelter before that happens... well, it's best not to think about that. Or those sounds of wet slithering you hear from the corner... Wages of Darkness is a horror adventure game developed by Baron that got top prize in Aprils Month of AGS competition. It's pixel-hunting premise probably couldn't be sustained in a longer game, but at just ten minutes, it's perfect for a little stomach punch of dread.
Michael Molinari uses basketball and surreal, dreamlike imagery to explore love and family in this stunning indie title. Go one on one against nightmare creatures in your quest to find your sister, or solve platform puzzles in strange dimensions. It's a swanky, gorgeous, strange journey that overcomes somewhat clunky controls to deliver a beautiful and unique experience you don't have to love sports to enjoy.
You wake in the middle of a night during a thunderstorm with your head and your body aching... but you're not in your bed. In fact, you're not even in your house. And when you discover the body on the floor, you begin to realise that you might just have woken up in a very personal nightmare. A short but engrossing horror adventure mystery packed with atmosphere, replayability, and chills galore.