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3.5/5 (73 votes)

Ka-Bloom

Ka-Bloom is a colorful, cheery chain-building puzzler from Strongman Games, and also great training for when the floral monstrosities awaken from their millennial slumber.

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16 Comments

Anyone else having this game crash their shockwave plugin on chrome?

[Doesn't crash my Chrome (5.0.375.99) with Flash Player (10.1.53.64) on Mac. -Jay]

Crashed in Firefox too.

[Doesn't crash my Firefox (3.6.8) with Flash Player (10.1.53.64) on Mac. -Jay]

The big green button says "Play NAME". :)

Same problem here, Mitch. I eventually gave up.

It seemed OK so far. Stylish, but the first galaxy felt too easy, and it crashed before the second.

Crashed for me in FireFox 3.6.7 with Shockwave Flash 10.1.53.64 on Windows.

I've got an email in to the developer to find out if he has a fix for the issue you're seeing.

I don't believe it ever crashed on us during testing and writing up the review.

Crashing for me too, seems to happen whenever I get a new Yahoo instant message.

constantly crashes for me too

Crashed for me too, using the latest FireFox and Flash Player, multiple times

Sorry about the crashes folks, try using a different browser than Chrome or Firefox with Windows for now.

The developer is aware of the issue and is trying to come up with a fix for it.

It crashed Internet Explorer, too.

[Um... switch to a Mac? :) -Jay]

Hello, developer here! Thanks for the kind words, really glad to hear people like the game!

We've got lots of reports about crashes, and we suspect it's the Flash plug-in itself, because it's not the program halting (that'd result in an error message pointing to a code issue).

Interestingly, we never had trouble during development and the game is rock solid in the stand-alone player.

We're looking into it, however, and we've got a couple of suspects. I guess this will teach us a valuable lesson about building in patch facilities ...

The moral here is that it only works on Mac. haha.. but really, I like the game. At first it seemed a bit "easy" just eating everything, then it got a little bit harder each level to where you had to start thinking about what chains to make and what order to eat everything. A charming game to say the least.

I really, really, really wanted to play and like this game. I played 13 levels, hoping to get some more info as promised and dropped it. I understand if you want to introduce advanced mechanics later in the game, but for 13 levels it just felt like a mad click scramble with no point whatsoever.

I'm sad that I didnt 'get' the game, 'cause it seems like it has a lot of potential to be fun and challenging. I'm just not willing to put in 30 levels so that I can finally figure out what I'm doing.

I liked the game in the early levels, but found it became rapidly frustrating, not because I was "losing" but rather because I didn't really know what was going on.

I figured out that when the blue ring shrank to the radius of the amount I was grown (blue solid disk shape), the level was over, and I know the level I was grown was changed by red and blur gems, but it wasn't clear what made the blue ring grow.

When gems were left unchained/unlinked, sometimes they would explode on their own (if I grew too big and touched them?) but it wasn't clear if that was a good thing or a bad thing.

I wasn't sure if I could "lose" or not, or if it was just a race to combo a lot to get a higher score.

I think it might have actually been more fun if I'd had unlimited time to look at the board and decide what order I wanted to do things in. Instead, I just linked all of the obvious groups of 3 and hotlinked whenever I could. Apparently that was "good" in that I kept on getting ranked #20, #30, #40, etc. on the high score list, but it wasn't very satisfying. I barely had any time to figure out any elegant linkages or whatever.

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