Hands of War Tower Defense

  • Currently 4.2/5
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4.2/5 (83 votes)
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Axis Games brings their Hands of War RPG series into the tower defense genre. As a simple, lowly page, you have been given the Heartstone, a most powerful relic, and tasked to reunite the land of Tempor. Hands of War Tower Defense offers a neat storyline to go along with some great tower defense gameplay. The underlying game is pretty easy, but with all the handicaps available to add to a level, you can essentially adjust your difficulty. It's a fun experience and one in which you'll likely drain a couple of evenings away!

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5 Comments

Note that the warrior champion goes ON the path, while the ranger and mage champions go beside it. It's the first choice you make, and easily forgotten.

From the numbers, it looks like Mages get both more damage and fire more often than rangers. It's very infrequent that I used the full range of a ranger, where a mage couldn't cover the same ground. On the other hand, mages can't shoot stelthed, and their blast ability seems weak.

I was surprised at how fast it seemed I was progressing. But then, 1% to a stat isn't much either, it matters when it adds up.

Does the game maker have a relation to gemcraft? The "badge multiplier" reminds me of that game.

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Played this the other day on another site. Beat all the regular stages and unlocked all the skills in the skill trees. But I couldn't finish the special quests on all of the stages as they required unlocking the final battle modifiers, and I think those must have been part of the premium content.

The most interesting aspect of this TD game to me was The Champion, which I would have liked to have seen fleshed out more.

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How do you unlock the Endurance Mode?

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I'm surprised that this game hasn't received more feedback as it is a great game and I've played it through as far as is possible without paying for the premium content (which all the stuff with locks on - including endurance). Thumbs up (apart from the locks I guess)

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