A Stroll in Space

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4.2/5 (79 votes)

Tentacled aliens are attacking your ship! Nothing to do but make your way past them to save yourself in this retro puzzle platformer. Travel the length of your ship utilizing gravity (or lack thereof) to dodge tentacles, lasers, and more to escape your attackers.

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12 Comments

https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU December 19, 2014 12:34 PM

And I quit on level 11.

A few of these could do with mid-stage save points so you don't have to play the whole level just because you screwed up late into it.

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blastdragon December 19, 2014 3:02 PM

Like been said above me, it needs mid-level checkpoints. There are levels that can really screw you over cause the ending is really hard. Level 13 is especially bad with a deathtrap right before the ending. The weird part is, level 14 is really easy compared to the levels before it.

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The controls are almost entirely baffling to me. Sometimes the little guy floats, and floats correctly. But then there are times where there's a jump involved and he needs to float in a direction and he just doesn't want to so now I think I'm just going to go ahead and do it: I'm going to marry that little guy because clearly I've gone mad and this is my life now.

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I'm on 15 and scratching my head.

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Never mind, figured it out.

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henri keb December 20, 2014 5:28 AM replied to Username

How did you do it ?

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Nice, but the tutorial didn't teach all needed tricks (part of the puzzle I guess, hmm), I had to resort to the ? (video help) to learn some things.

15: jump to pass red door in time.
16: you must do a "mid-air direction change" by quickly releasing space, move opposite dir, hold space again. (Horizontal is also possible, which is an alt to bouncing to pass the upper right spikeroom on level 19).
16: (just after flight).. "jump-push" against box (and hold space) to make both player and box move.

I don't think savepoints were necessary as only 2 or so levels were long enough, it just added a welcome challenge from the 1 screen levels.

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I had to quit at 19 after narrowly escaping 18

The final level looks to be doom

Big Dino did however post a walkthrough for those of you struggling https://www.youtube.com/watch?v=ZQl4ly2hHC4

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LeeSuss December 21, 2014 8:12 AM replied to Maude Buttons

It's not you, the controls just don't seem very reliable. On level 13 in particular I've found a couple of places where the gravity cancel simply doesn't work when you need it.
I don't mind a lack of check points per se but in combination with bad controls their absence makes this pretty painful in places.

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I'm in the main group who enjoyed the game and rated it 4.2. The length of the levels and the controls are perfect.

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Carny Asada December 21, 2014 10:48 PM

The puzzle-solving aspects of this were great, but the way the anti-gravity power worked was not at all intuitive, and, as some others have noted, difficult to control. Mid-level save points would have kept me from ragequitting.

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CrankYanker December 23, 2014 3:35 PM

I didn't notice many of the issues that others have brought up. Controls didn't seem to have any dead spots for me; the timing on some of the levels almost made me rage-quit, but I was finally able to get them all.

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