Gatamari Escape #22


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Gatamari Escape #22

SonicLoverHere's the situation. You've got three tiles: a B, a C, and an L. You've got the root "-OCK" to work with, you can place up to two tiles before the root and one after. What words can you spell? No, this isn't Words with Friends or some everyday word game like that, this is Gatamari Escape #22, the latest escape game by developer Gatamari. If you've ever wanted to play an escape game and a word game rolled into one (a combination that's definitely a little unusual), here's your chance. The game is themed around spelling English words to make things happen around the room, so feel free to start having flashbacks to your days playing with letter blocks in kindergarten.

Gatamari Escape #22 Gameplay is standard for escapers and entirely mouse-controlled: click the green arrowheads to navigate, click on things to examine, pick up, and otherwise fiddle with them, and so on. Once an object is in your inventory, highlight it and click the environment to use it, or use the "About Item" button to see it up close. Should you want to save or toggle the audio, the other two buttons in the lower right corner should be self-explanatory. Gatamari has a very distinctive style... it's not hard to see that this game and Mission in Department Store were made by the same person, which won't be winning any awards for realism, but keeps things clear yet simple. The puzzles are the meat of the game, and they are very clever whether they're about wordplay or not, maintaining just the right level of difficulty to be challenging without being frustrating. The only serious flaw is that the game's vocabulary is a little limited, which becomes especially clear when working towards the second of the game's two endings. Still, that's easily overlooked in what is otherwise a fantastic and creative escaper no lexicomaniac should hesitate to play.

Play Gatamari Escape #22

Walkthrough Guide


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Gatamari Escape #22 Walkthrough

This is a bit more narrative than some escapes- I've separated by individual puzzles or locks in the approximate order that they open. Some open differently.

Space Invader

You'll notice that you keep seeming to miss the alien ship, no matter how good your timing. If only we could lock on...

On the green wall, you'll see the word LOW. Collect L Tile

On the blue wall, make LOCK

Play space invader again
Get C Tile from Clear. It'll fall in the cubby underneath the game.

Dial Panel

Now we have a C and an L. With these, make CLOCK on the blue wall.

Get Pointy Arrow from the clock.

You should now remove the L tile and put in the only combination we haven't made: COCK. Turn to the pink wall, and the sealed panel with a dial behind it has opened

Locked Panel

Once you turn the Dial, the balloon below it inflates

Pop with Pointy Arrow to get Key

Use Key on the locked panel get Beakers

Pink Door

Remove the C Tile from the blue wall and place it where you found the L to make COW
The Pink Cow door opens!

Milk Code Box

Place Beakers on the ‘milk’ circles underneath the cow

Tug udders to get as much milk as possible

The level of milk gives the clue for the lock box.

Solution:

3254

Receive B Tile

Tetris Blocks

Now that you have more letters, use B Tile and L Tile to make BLOCK on the blue wall.

Get Tetris block from empty cubby next to it

Put Tetris block in the empty hole. Tetris-style, it will clear.

Get Circle Piece

Book Panel

Use Circle Piece on the C in -OCK. It will now read -OOK.

Use B tile to make BOOK

Green Door

Replace B with C Tile to make COOK.

Refrigerator Code

The code uses gray up and down arrows.

The hint is in your Book on pages 2-4.

The grayed out part of the letters make up arrows.

Solution:

Up, Up, Up, Down, Down, Up, Down, Up, Up, Down, Down

Yellow Door Code

Get Steak from Fridge

Cook steak in oven. It burns- get Charcoal

back in the main room, replace C with L Tile to make LOOK.

The screen on green wall shows you where to look

It indicates the floor in front of pink wall.
Use Charcoal on spot on floor to get code for yellow door

Solution:

8691

Tiny Door Code

Take Kn Tile

Take out Circle Piece and use Kn Tile to make KnOCK

On yellow wall, knock on little doors once each. They will respond with knocking back.

In yellow room, use knocks to make code on doors
Solution:

493

Receive SOS Gun

Getting H Tile

Collect Arrow from Storm Trooper’s head

Using B Tile, make BOW

Receive Bow from cubby above BOW and combine with Arrow

Shoot ‘HIGH’ and receive H Tile

Grey Cabinet Code

Use Kn Tile and then H Tile to make KnOW and HOW

On green wall there are now two rows of partially like screens

Use hint in Book of green and black addition

Explanation:

If the lines on the top and bottom dial overlap, they negate each other, but single lines combine. It combines to make 4 numbers.

Use code on the grey cabinet in pink room

Solution:

6257

Receive Broom

Ceiling Hatch

Use Circle Piece and H Tile to make HOOK

Use Broom on the ceiling hook that has descended

NORMAL END

Fire SOS Gun into the skylight

Receive UN airdrop- collect Un Tile

Use L Tile and Un Tile to make UnLOCK

Congrats!

SPACE END

Get a Red Button

Use L Tile to make LIGHT in yellow room
Flip the green light switch and go back into main room

Note clue on ceiling hatch: Double arrow x21

This double arrow is in the green room. Click 21 times, or however many it takes for the button to fall off
Collect Red Button

Get the Last Letter Tile

Put the Red Button in the indent above LIGHT and press it
Receive R Tile

Use R Tile to make ROCK
Collect Remote from opening next to ROCK

Use Remote on the screen on green wall
Observe the video of the man tapping feet and clapping hands

Use this code on the yellow wall, at the two feet and hand button

Solution:

Left Foot, Left Foot, Hand, Right Foot, Left Foot, Hand, Left Foot, Right Foot, Hand, Right Foot, Right Foot, Hand

A hand has come out of the little door above.
Receive Et Tile

Basement Door

Use R Tile and the Et Tile to make ROCKEt

There's now a trapdoor in the floor. Go down the ladder into the Basement.

Final Door Code

Note the hint to the right of the ladder

“A~Z
24678”

Go down the hallway to find a door with 4 indents next to it- 4 tiles will fit here.

Where have we seen the letters A-Z? Check your Book

If you’re counting out the 2nd, 4th, 6th letters in the alphabet, you’ll notice you don’t have those letters on tiles.
Count the letters of ‘alphabet’ instead

Missing a tile you need?

To get L Tile back, go upstairs and make RIGHT again and press the red button

Put in the tiles in the basement door

Solution:

L, H, B, Et

3, 2, 1, BLASTOFF
Congratulations...! I think

45 Comments

ThemePark Author Profile Page July 2, 2014 10:18 AM

I am stuck on finding the second ending.

I have 7 letter tiles, but am missing the second item in the last row. I have gained access to the basement, found the door where you can place four tiles, and the A~Z hint which I don't know how to use.

I have tried placing tiles according to the plate colours or size from the first ending, and likewise with the MILK paper underneath the cow, placing them according to the colours of MILK and the amount of milk in the cups, from lowest to highest.

I have also tried spelling out words, but I can't seem to find any that will unlock anything else, and I'm pretty sure I've used every active part of every room on the ground floor anyway.

The only unused thing left besides the letter tiles is the remote, but I already used that to change the screen to get the hand/shoe code, and I don't see anywhere else I could possibly use that remote.

So to sum up, I've tried everything and am utterly stuck.

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Anyone figure out how to use the

beakers

?

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Figured it out

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ThemePark Author Profile Page July 2, 2014 10:33 AM

SonicLover:

I suspect that you're talking about the MILK hint, which I've already tried, but looking closer, it seems like the K is actually orange, not red. If that's the case, then I'm missing an orange tile, if not I'm at least missing an item in the second place in the bottom row. And I haven't figured out what the A~Z hint, 24678, refers to. Can you give me a hint for that A-Z hint??

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wow getmari was cool on their department store escape game. looking forward to a walkthrough for this :)

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VoxPopuli42 Author Profile Page July 2, 2014 12:20 PM replied to Cecilia Piechura Lazar

How do you use the beakers? I swear I've clicked on everything in the room...

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I've reached the first ending and I'm stuck. I've used everything except the message

from the trapdoor in the ceiling when I turn out the lights

and

pushing that button 21 times

doesn't seem to be the right thing to do. Help please?

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Well, if it's done anything, I can't see it. Where should I be looking?

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VoxPopuli42 Author Profile Page July 2, 2014 1:16 PM

Woohoo, blastoff! That was a great game.

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Okay, someone seriously needs to make a walkthrough, because I'm stuck. Everyone's trying to figure out how to unlock alternate endings, and meanwhile I can't get past

the green room. All I can find in there is a refrigerator that I can't open because it's locked by a puzzle I have no clues for, a microwave that I have nothing to cook in, and a button that seems to do absolutely nothing.

As for my inventory, all I have are the letters B, C, & L, a book full of clues that make no sense to me, and a bow with no arrows. What am I missing?

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Wow..I must be really bad at this..I have

an L and a C tile and a red arrow and I've opened the cow door

and I have no clue what to do next! Help!

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Nevermind...I just opened

the switch on the pink wall...

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@Matt

Use the C tile in the space by the blue door to spell "COCK", then turn to the pink wall. The dial should now be accessible. You can probably figure out what to do next.

As for me,

I now have a flare gun, a hook in the main room that I can't seem to reach, and the ability to turn off the lights using a switch in the yellow room. What do I do now?

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blastdragon Author Profile Page July 2, 2014 3:15 PM

@Rygar and SonicLover

I'm stuck at the same place but I have made the word ending with -ow. But I don't know what know. I found the new information and I know the last page in the book has something to do with it. But I can't make a code with this info...

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VoxPopuli42 Author Profile Page July 2, 2014 3:24 PM

Gatamari Escape #22 Walkthrough

This is a bit more narrative than some escapes- I've separated by individual puzzles or locks in the approximate order that they open. Some open differently.

Space Invader

You'll notice that you keep seeming to miss the alien ship, no matter how good your timing. If only we could lock on...

On the green wall, you'll see the word LOW. Collect L Tile

On the blue wall, make LOCK

Play space invader again
Get C Tile from Clear. It'll fall in the cubby underneath the game.

Dial Panel

Now we have a C and an L. With these, make CLOCK on the blue wall.

Get Pointy Arrow from the clock.

You should now remove the L tile and put in the only combination we haven't made: COCK. Turn to the pink wall, and the sealed panel with a dial behind it has opened

Locked Panel

Once you turn the Dial, the balloon below it inflates

Pop with Pointy Arrow to get Key

Use Key on the locked panel get Beakers

Pink Door

Remove the C Tile from the blue wall and place it where you found the L to make COW
The Pink Cow door opens!

Milk Code Box

Place Beakers on the ‘milk’ circles underneath the cow

Tug udders to get as much milk as possible

The level of milk gives the clue for the lock box.

Solution:

3254

Receive B Tile

Tetris Blocks

Now that you have more letters, use B Tile and L Tile to make BLOCK on the blue wall.

Get Tetris block from empty cubby next to it

Put Tetris block in the empty hole. Tetris-style, it will clear.

Get Circle Piece

Book Panel

Use Circle Piece on the C in -OCK. It will now read -OOK.

Use B tile to make BOOK

Green Door

Replace B with C Tile to make COOK.

Refrigerator Code

The code uses gray up and down arrows.

The hint is in your Book on pages 2-4.

The grayed out part of the letters make up arrows.

Solution:

Up, Up, Up, Down, Down, Up, Down, Up, Up, Down, Down

Yellow Door Code

Get Steak from Fridge

Cook steak in oven. It burns- get Charcoal

back in the main room, replace C with L Tile to make LOOK.

The screen on green wall shows you where to look

It indicates the floor in front of pink wall.
Use Charcoal on spot on floor to get code for yellow door

Solution:

8691

Tiny Door Code

Take Kn Tile

Take out Circle Piece and use Kn Tile to make KnOCK

On yellow wall, knock on little doors once each. They will respond with knocking back.

In yellow room, use knocks to make code on doors
Solution:

493

Receive SOS Gun

Getting H Tile

Collect Arrow from Storm Trooper’s head

Using B Tile, make BOW

Receive Bow from cubby above BOW and combine with Arrow

Shoot ‘HIGH’ and receive H Tile

Grey Cabinet Code

Use Kn Tile and then H Tile to make KnOW and HOW

On green wall there are now two rows of partially like screens

Use hint in Book of green and black addition

Explanation:

If the lines on the top and bottom dial overlap, they negate each other, but single lines combine. It combines to make 4 numbers.

Use code on the grey cabinet in pink room

Solution:

6257

Receive Broom

Ceiling Hatch

Use Circle Piece and H Tile to make HOOK

Use Broom on the ceiling hook that has descended

NORMAL END

Fire SOS Gun into the skylight

Receive UN airdrop- collect Un Tile

Use L Tile and Un Tile to make UnLOCK

Congrats!

SPACE END

Get a Red Button

Use L Tile to make LIGHT in yellow room
Flip the green light switch and go back into main room

Note clue on ceiling hatch: Double arrow x21

This double arrow is in the green room. Click 21 times, or however many it takes for the button to fall off
Collect Red Button

Get the Last Letter Tile

Put the Red Button in the indent above LIGHT and press it
Receive R Tile

Use R Tile to make ROCK
Collect Remote from opening next to ROCK

Use Remote on the screen on green wall
Observe the video of the man tapping feet and clapping hands

Use this code on the yellow wall, at the two feet and hand button

Solution:

Left Foot, Left Foot, Hand, Right Foot, Left Foot, Hand, Left Foot, Right Foot, Hand, Right Foot, Right Foot, Hand

A hand has come out of the little door above.
Receive Et Tile

Basement Door

Use R Tile and the Et Tile to make ROCKEt

There's now a trapdoor in the floor. Go down the ladder into the Basement.

Final Door Code

Note the hint to the right of the ladder

“A~Z
24678”

Go down the hallway to find a door with 4 indents next to it- 4 tiles will fit here.

Where have we seen the letters A-Z? Check your Book

If you’re counting out the 2nd, 4th, 6th letters in the alphabet, you’ll notice you don’t have those letters on tiles.
Count the letters of ‘alphabet’ instead

Missing a tile you need?

To get L Tile back, go upstairs and make RIGHT again and press the red button

Put in the tiles in the basement door

Solution:

L, H, B, Et

3, 2, 1, BLASTOFF
Congratulations...! I think

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https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU Author Profile Page July 2, 2014 3:34 PM

Possibly the most unplayable one of these I've ever encountered.

I got the L tile and placed it.
Nothing happened or nothing I could find.

Gave up there with 1 item.

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chipmunk Author Profile Page July 2, 2014 3:40 PM

Nice walkthrough VoxPopuli42! I just finished mine, but it's not as well-organized as yours, so I guess I'll skip it. :) (And it took me so long to balance all the spoiler tags, too!)

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@URL

The first one is pretty stupid.

Put your first tile in the bottom square and it will start up the video game screen.

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shipoopie Author Profile Page July 2, 2014 4:21 PM replied to SonicLover

@soniclover

Thanks for the hints about the rocket code. I would never have put that together.

But, I don't feel any satisfaction from having gotten out in the rocket. They set up a theme for this game and then at the end they abandon it. So, instead of it being my fault for not being able to figure out a clue, it's the game's fault for changing the rules. Lame.

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shipoopie Author Profile Page July 2, 2014 4:25 PM replied to VoxPopuli42

@VoxPopuli42

There's another step to the normal end

If you collect all the letters before you go outside you can spell another word.

LUNCH!

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Leopardmask Author Profile Page July 2, 2014 4:57 PM

Arrrrgh, I feel so dumb! This game seriously needs someone to do a walkthrough because I can see all the puzzles in the first room, I'm pretty sure I know HOW to solve most of them, but I can't find anything to let me actually solve them! And what's with the

space invaders-type game where the UFO keeps scooting away every time you try to hit it?

I literally have no items, am unable to access any other rooms, and I just have this cow face staring at me from a pink door, watching me pound on random bits of glass, trying desperately to access the items and puzzles beyond.

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Leopardmask Author Profile Page July 2, 2014 5:02 PM

And of course I spend so long posting this rant that while I'm typing someone posts a walkthrough. THANK YOU THANK YOU THANK YOU for getting me started. And for pointing out something really obvious that I had completely missed somehow, even though I was sure I clicked on everything.
Sorry for double posting, but I don't know how to delete or edit comments and now my first one sounds really stupid. Poetic, but stupid.

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It is one of the best escape games I've ever met. I'm out both ways without any help, although English is not my native language :)

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That was different, in an excellent way. Now if you'll excuse me...

GOTTA GO TO SPACE

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Can I get a hint about what to do:

I unlocked the LOOK puzzle, and now there's a square with different colored sides, a blinking rectangle and the word LOOK on a display on the wall. What do I do?

Just a hint, please! Thanks.

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Thanks, SonicLover. Honestly, there were some awkward gameplay moments--I wish they'd done a little cutscene each time you spelled a word that did something for you--but for plain old creativity I've never seen anything like this and I think it's really great. They got a lot of mileage out of "OCK", "OW", and the other letters in a way that kept being clever. Bravo.

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shipoopie Author Profile Page July 2, 2014 10:18 PM replied to Lucie

@Lucie

There was usually a noise that happened to indicate that your word was doing something. I wish they were better able to match the word with what was happening though.

Like

why COCK made a balloon inflate I can't imagine.

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shipoopie Author Profile Page July 3, 2014 3:19 AM replied to SonicLover

:-O

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VoxPopuli42 Author Profile Page July 3, 2014 9:58 AM

@shipoopie and @SonicLover

I felt like a 5 year old being like 'Heehee I can spell a dirty word' and then it actually did something. Good thing I don't have a conscience about swearing, I would have been stuck forever.

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Concerning the ending:

Escaping normally opens the possibility of a four letter word. Maybe this could be a third ending? Any ideas which word this could be?

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shipoopie Author Profile Page July 4, 2014 5:12 PM replied to Thodi

@Thodi

The third ending is

yummy!

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Cool. I loved that one.

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