Words


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Words

elleEarth. Music. Honey. In this room, these are some of the words you will find. These random words might seem unrelated but they have this much in common: they're stars in Robamimi's latest escape-the-room creation, Words. The trick, you'll find, is figuring out the ways in which these words do relate and how they will be your clue-wielding friends throughout your puzzle solving ventures. Make the right connections and you'll solve your way out the door.

WordsMost the time, you'll need to point-and-click around the room, studying the furnishings and objects therein from every angle possible, but there is one instance in which a keyboard will be needed to input a code. Robamimi's user friendly interface of changing cursor on a clean design works well with a "HINT" button to avoid excessive frustrations. The hints themselves are semi-riddles, so it might be fun to peek at them even if you're someone who likes to solve escapes sans aide. The presence of almost-too-easy puzzles makes the more challenging ciphers deceptively abstruse, as if the designer is playing good cop/bad cop with us. Yet, along with the serenely pretty background music and artistically photo-realistic graphics, this is just another reason why Words is clever and fun, well worth the work to solve.

Play Words

Thanks to Cyberjar88 and Celli for sending this one in!

Walkthrough Guide


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Words Walkthrough

Starting Out: Initial Explorations and Clue Gathering

  1. As you begin, you're facing a wall with a sink and, down a short hall, a green door.

  2. Zoom in twice on the door to examine it:

    • It has two handles on either side, pushing each you find its locked tight.

  3. As you're at the door, back up and then click the panel on the left way to look closer:

    • "LOCKED" with five tiles missing. The first, "M", suggests you'll need more letters perhaps?

  4. Back up twice then check out the sink area:

    • The faucet can be turned either left or right by clicking on the buttons on either side of it. Notice the asterisk in the top position.

    • A black box next to the sink has "MONTH" spelled out vertically along five rows of slider buttons.

    • There is also a place to enter a 3-digit code along the front of the sink.

  5. Turn right and you'll see a recess in the floor and a picture of Earth on the wall.

  6. Examine the "earth" picture:

    • Clicking on different corners of the picture causes it to tilt different directions.

    • If you click the bottom right corner, a symbol on the wall behind the picture will be revealed. Make a note of what it looks like.

  7. Look down the hole in the floor:

    • On one side you have the word "HONEY" and on the other side, further down, you can see a bucket. It seems a way to bring the bucket up is needed.

  8. Turn right from the earth picture to find a low table with a suitcase on it and a potted plant. Examine these things:

    • Opening the case, you find there's room for 10 word cards: five pink and five blue.

    • Searching around the base of the potted plant, you'll find...

      • ... a KNIFE.

    • Make a note of the symbol you see on the knife, too.

  9. Leave the case/plant area and turn right to see the last wall: a three-drawer cabinet and a shelf with some items on it.

  10. Examine the items on the shelf:

    • The hexagonal box needs a key to be opened.

    • The square black box has a 3x3 grid of push buttons on it.

  11. Examine the digital clock on top of the cabinet:

    • The time still needs to be set. Currently it reads 00:00:00.

    • Click the right side of the clock to view it from another angle: now you see it has a symbol on its side, similar but slightly different than the ones behind the picture and on the knife.

  12. Now look at the three-drawer cabinet itself:

    • The top drawer needs a key.

    • The middle drawer needs a 4-digit code to be opened.

    • Open the bottom drawer:

      • Get the HONEY POT.

      • Examine the underside of the honey pot to see it also has a symbol marked on it.

  13. Now you're ready to solve some puzzles.

The Honey Pot, a Bucket and Its Key

  1. After finding the HONEY POT in the bottom drawer, use the KNIFE (found behind the potted plant) to cut the string holding it closed.

    • Open the honey pot and you can look through the clear liquid to see a key at the bottom of the jar.

    • Not wanting to be like Pooh Bear, you'll wait until you have appropriate utinsels for reaching the key...

  2. But, what else is this pot of honey good for? Where else did you see "honey"?

    • Turn to the wall with the earth picture and peer down into the hole in the floor.

    • Put the HONEY POT on the word "HONEY" and it will sink down, bringing the bucket up to the top.

    • Get the BUCKET. Look inside it for another clue.

  3. There's something else on the platform where the bucket was:

    • Pick up the TONGS. Now you have a way to get the key from the honey...but no honey pot!

  4. Go over to the sink and examine the faucet:

    • Using the clue on the bucket, click the buttons on either side of it in the correct sequence.

    • SOLUTION:

      It's all about moving the asterisk to the correct positions...
      LEFT, LEFT, LEFT, RIGHT, LEFT, LEFT

  5. Now the water is running:

    • Fill up your BUCKET with water from the faucet.

  6. Go back over to the scales in the floor:

    • Put the BUCKET FULL OF WATER onto the left platform, causing the honey pot to rise up on the right platform.

      • Retrieve the HONEY POT again.

    • Now you can use your TONGS to reach the KEY at the bottom of the honey.

  7. As a key covered in honey is not very usuable, go back over to the sink:

    • Turn on the faucet and wash the KEY under the water.

  8. Go left from the sink and zoom in on the three-drawer cabinet:

    • Use your new KEY to unlock the top drawer...

      • Get the CD.

Clock and Five Pink Word Cards

  1. After getting the CD from the top drawer, look at it more closely:

    • On its cover, it reads "NUMBER=325173" and "UN:MB:RE"

    • Inside the case, you see another symbol, similar to those for earth, honey, knife and clock.

  2. Examine the clock:

    • Using your mouse to highlight the digits and your keyboard to type in the numbers, input the correct time.

    • The cover of the CD gives the answer...

    • SOLUTION:

      Each letter in "NUMBER" on the CD case corresponds to a number. So, UN:MB:RE=
      23:51:37

    • When correct, the front of the clock will read "unlocked."

  3. Look inside the top of the clock to see what was opened up:

    • take the KEY from inside the clock.

  4. Go over to the shelf, zoom in on the hexagonal box and use the KEY to open it:

    • Get the ENVELOPE.

    • Open the ENVELOPE for two more things:

      • five pink CARDS (honey, clock, knife, music, earth)

      • and a clue (under the flap) "no need a sweetener"

  5. Turn around twice from the shelf so you're facing the suitcase again. Zoom in on the suitcase and open it:

    • With the five pink cards highlighted, click on the "cards" slots inside the suitcase.

    • Now you need to drag and drop the cards where they belong.

    • To figure out where they go, think about the one way these cards can connect together.

    • HINT:

      "Word chain". If you were laying these cards out on the floor, making a chain of words, how could you overlap them without changing any word?

      SOLUTION:

      Connect the letters at the beginning and end of each word:
      MUSIC
      CLOCK
      KNIFE
      EARTH
      HONEY

    • When you have them in the correct order, click "enter." If you are right, you'll hear a chime and some of the letters will light up green.

The "MONTH" Box

  1. After solving the pink word cards in the case, take note of the order of each word.

  2. See the star above and below the words? That tells you these words somehow relate to the "Month" box by the sink. So, go over to the month box and examine it:

    • Clicking the appropriate lines, slide each of the buttons to the correct position.

    • Your clue is the word "month".

    • SOLUTION:

      From top to bottom, the words in the pink cards each have a letter in the word "month". Wherever that letter is located, that's where the pink button needs to go...
      x - - - -
      - - x - -
      - x - - -
      - - - x -
      x - - - -

      Screenshot: Month Box Solution

  3. If correct, when you click the "enter" button, the box will open:

    • Get the "E" PANEL.

Middle Drawer: 4-digit code

  1. You'll need to solve the word cards to get your clue...

    • Notice what happens when you click each of the words, flipping the cards over?

    • But, you have more information than needed. What do you do? Look inside the envelope.

  2. Go over to the three-drawer cabinet and zoom in on the middle drawer.

    • Using the clues you found, enter the correct 4-digit number.

    • SOLUTION:

      Flip over music, clock, knife and earth, but not honey ("no need the sweetener") to get five numbers, highlighted in green...
      5 7 1 3

    • If correct, when you click "enter" the drawer will open.

  3. Take the blue CARDS from inside the middle drawer.

Blue Words

  1. Now that you have the blue cards (from inside the middle drawer) return to the suitcase. Put the blue cards in the case:

    • Drag and drop the blue word cards into their correct slots.

    • To solve this puzzle, think of how each blue card relates to the words in the pink cards.
      SOLUTION:

      This is a word association game...pair the two words that best fit together:
      MUSIC-SOUND
      CLOCK-TIME
      KNIFE-CUT
      EARTH-PLANET
      HONEY-BEE

  2. If you're correct, when you click "enter", the panel in the top corner of the case will open:

    • Get the "Y" PANEL.

Tilting Earth Picture

  1. Examine the picture of Earth:

    • Earlier in our explorations, we noticed how each of the items—the CD (music), clock, knife, honey pot and the wall behind the earth picture—each had a strange symbol marked on it.

    • Those symbols looked exactly like the symbols on the corner of this picture frame.

  2. Look around the room and examine your inventory, making note of which item corresponds to which corner. Then, check out the pink word cards.

  3. Return to the Earth picture:

    • Click the corners of the picture frame in the correct order.

    • SOLUTION:

      The pink word cards in the suitcase give the order. The symbols on each item indicate which corner...
      TOP RIGHT, BOTTOM LEFT, BOTTOM RIGHT, BOTTOM RIGHT, TOP RIGHT

    • When done correctly, the picture will fall off its axle.

  4. Back up and examine the back of the earth picture.

    • Make a note of the clues written on the back of the picture.

    • Get the "K" PANEL.

Sink: 3-Digit Number

  1. Once you have the three letter PANELs (gained from solving the earth picture, month box and blue word cards), you have everything you need to unlock the front of the sink's vanity.

    • Look at the back of each panel and you'll see a number.

    • Now you narrowed down the possible solution for the 3-digit number to just 9 possibilities. How can you connect these three panels in a way that makes sense?

    • SOLUTION:

      Spell the word "KEY"...
      8 2 5

  2. Zoom in on the front of the sink's vanity and enter the code. When correct, the panel will open:

    • Get the "C" PANEL.

Square Black Box: 3x3 Grid

  1. Examine the square black box on the shelf next to the hexagonal box:

    • Here you need to push the correct buttons in the proper sequence.

    • The clue to this puzzle is on the back of the Earth picture.

    • HELP IN SOLVING:

      For each button you click, think only about that button and what the grid looks like at that exact instance you're clicking it. See how 1 has unshaded areas along its right side and bottom? And 2, 3 and 4 also have unshaded areas in certain places around them? Where can you click on the grid where this would be possible?
      Next, see that 5, 6 and 7 are in certain positions on the grid where, when clicking, there'd be a shaded area in just those particular areas in relation to them. When you work out how all this is possible, you have the correct pattern and sequence.

      SOLUTION:

      1 x 3
      6 4 5
      2 x 7
      x=don't click

  2. When you have clicked them all in the correct order, an "H" shape will be left on the grid (although, simply making an H in the wrong order won't work). Click "enter" to open the box.

    • Get the "H" PANEL.

Unlocking the Door: Five Letters

  1. To unlock the door, you need to put your 5 letter tiles in the proper sequence on the panel to the left of the green door.

    • Ignore the notches on the panels' edges; they don't mean anything for this puzzle.

    • Look inside the suitcase for a reminder.

    • Your hint is "word chain" so think of how these letters will link together with the words...

    SOLUTION:

    Start with "M" for music, "C" for the end of music and beginning of clock, "K" for end of clock...and so on, until you reach the "Y" that ends honey:
    M, C, K, E, H, Y

  2. When placed in the correct spots, the panel will read "UNLOCKED"

Opening the Door

  1. Although the door is unlocked, no matter which side you press it, it won't open. Maybe there's a trick to opening it?

    • Go back to the UNLOCKED panel to the left of the door and study the letters.

    • Now, press either the left or right side of the door in the correct sequence:

    • SOLUTION:

      The notches on the edges of the letters represent either the left or right handles on the door...
      RIGHT, LEFT, LEFT, LEFT, RIGHT, RIGHT

  2. When you've pushed the sides of the door in the correct sequence, it will swing open, ending the game.

Congratulations!

Walkthrough

1.

face the plant, take the KNIFE from behind it. make note of the direction of the corner mark.

2.

face the drawers, open bottom one to find the HONEY. take a good look at the jar

use the knife to remove the cord. make note of the direction of the corner mark on the bottom, and note the key inside, we'll get to it later.

3.

face the earth picture, and

look down into the two pits in the ground

place the honey jar on the "HONEY" side

then

pick the BUCKET and the TONGS

4.

look inside the bucket. if you looked around, that would be the solution for -

opening the tap over the sink.

if 0 (zero) is the starting point, check out the direction you have to go to get to the next number. solution:

clockwise=R, counterclockwise = L:
L L L R L L

fill the bucket and let's move on

5.

head back to the pits in the ground next to the earth picrute

place the bucket on the left, and pick the honey from the right

use the tongs to get the key from the honey jar

wash the key in the sink

you got key 1

6.

use the key to open the

top drawer. pick the CD box, notice the code on the front cover. open it and make a note of the corner mark direction.

now look at the clock on top of the drawers

click the front panel, "please put the number". the hint is

on the CD cover.if NUMBER=325173, then

UN:MB:RE = 23:51:37

type it in place

you'll hear a click

look at the top of the clock - pick KEY 2

before you leave, examine the right side of the clock and note the direction of the corner mark.

7.

examine the wooden box on the shelf next to the drawers

open it with KEY 2 and get an envelope. open the envelope and get the 5 pink bordered cards. examine the envelope again and see what's written inside. i actually didn't find a use for that..

8.

head towards the suitcase on the table next to the plant and open it

place the 5 pink cards on the left column, and you'll be directed to drag them each to its place. the order is

simpler then you might think

notice the letters at the beginning and end of every word?

can you make a chain from those words? solution:

musiC ClocK KnifE EartH Honey

on each card, one letter is hilighted now.

did you try clicking the cards?

rotate them until they make sense as a numerical code

57130

9.

back at the drawers, examine the middle one. it requires a 4 digit code

but we just got a 5 digit numerical code. what do we do?

we enter it anyway. the last digit was either a mistake, or just an attempt to confuse us. enter:

5713

take the blue bordered cards.

10.

back to the suitcase on the table, drop the blue cards into place on the right column

next to the right pink card, by association. solution:

music > sound
clock > time
knife > cut
earth > planet
honey > bee

hit the "ENTER" button and get the "Y" panel

11.

examine the black box next to the sink. it has "MONTH" written on it. notice the stars over and below those sliders?

something from inside the suitcase?

the pink cards column also has those stars. take a look. what can we do with those cards?

the "MONTH" puzzle has those pink pins on sliders. each has 5 possible locations

each word on the pink cards is a 5 letter word

with one of the letters used to spell "MONTH"

count the location of each letter in each word, in order to spell "MONTH" from top to bottom. maybe write it down.

return to the box next to the sink

solution:

M = 1
O = 3
N = 2
T = 4
H = 1

click the button to open the box and get the "E" panel

12.

take a look at the earth picture. it's a four corner puzzle. when you click it once, over the right top corner you'll see another corner mark.
take note of its direction, this is the last one.
what now?

notice those exact corner marks as the ones we've noted so far, on the corners of the picture's frame?
so what's the order? we have the hint by now

back to the cards in the suitcase

and to the order of the pink cards

music = inside the CD box in our inventory
clock = the alarm clock on the drawers
knife = in our inventory
earth = the marking on the wall over the picture frame
honey = on the bottom of the honey jar

solution:

1. top right
2. bottom left
3. bottom right
4. bottom right (yes, again)
5. top right

the frame fell down. take a step back and see it on the floor.

click it to turn it around. get the "K" panel, and look closer on the drawings on the bottom left.
make a note of those drawings.

13.

examine the black box on the shelf next to the drawers. it's a 3x3 grid puzzle. where did we see that grid before?

in the drawings on the back side of the frame. what do they mean?

the drawings give us the order in which to click the buttons on the 3x3 grid

each drawing shows us a 2x2 grid, with the situation on-board as we click the next button.
the first 3 are easy, since they appear to take place in a void, but you have to start thinking ahead and plan for the next click, so it would be possible to fit it in.
click the "ENTER" button on the box

solution:

1. top left
2. bottom left
3. top right
4. center
5. middle right
6. middle left
7. bottom right
(the result should look like an "H". if you did something wrong, click the "ENTER" button on the box to reset)

get the "H" panel from the box.

14.

the next unsolved puzzle is the three digit code, on the front of the sink - shelf thing

i couldn't resist asking for a hint at that stage, which was "KEY". what can we do with that hint?

where do we have a "KEY"? or more precisely,

do we have the letters, to spell "KEY"?

examine the letter panels we've collected in our inventory, flip them and mark the numbers behind "K", "E" and "Y"

solution:

825

get the "C" panel.

15.

on the wall to the left of the green door, examine the puzzle with the letter "M" in it. underneath we're informed that something is "locked".

the "M" panel looks like our other letter panels. when you try, you find that you can place those panels in those free slots. but what's the order?

could it be, that the hint is..

again..

no, it can't be.. really?

the pink cards in the suitcase? yes.

we're back to the 1st and last letter of each word, in a chain.

solution:

MCKEHY

we hear a click, and the panel declares "UNLOCKED".

16. get out!

now we just need to turn to the green door, only to realize it didn't open.it just rotates slightly and bounces back.

you can try to open it from either side. if you click for a hint, it only says

"panels". which panels? what about them?

the letter panels from our last puzzle. look at them closely.

in the frame of each letter panel, there's an opening, hinting a direction.

solution:

R L L L R L

use that on the door and you're out.

41 Comments

"Earth. Music. Honey." We're three-quarters of the way to summoning a hipster Captain Planet! Is the last element Doc Martens? ;)

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Okay, I'm stuck.

I got both keys, the cards (at least the ones with brown borders), the knife, honey pot, CD case and envelope.

I see the symbols on 4 of the 5 objects (all but the clock), and I'm guessing they have to do with the order the cards go in that thing, and/or with the order of the dots on the "MONTH" box, but I cannot for the life of me figure out what.

I've used both keys, and still have no idea what any of the number codes are.

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Oh, and the only hint is "Word Chain," which doesn't help one bit.

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Not sure how I guessed it, but the cards order is

Music, Clock, Knife, Earth, Honey ... Stuck after this though, the cards flip to show a series of 5 numbers

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Thanks, I solved the word chain, unlocked the MONTH box, and got the E. Then I unlocked the second drawer, got the blue cards, and used them to get the Y. I see the 2 and 3 on the backs of those blocks and I'm guessing they go in that thing beside the door. Now what?

No, I couldn't find the symbol on the clock on top of the cabinet. Where is it?

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The way to know the order of the brown cards is:

the MONTH box. There's only one order the cards can go in where they have the letters needed for that word.

For the clock,

do you have to look for the symbol before you solve the time? because I couldn't find it afterwards, and I just guessed for that part of the puzzle

.

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Oh duh, I just figured out the real answer for the brown cards.

Each word begins with the letter that ends the word in front of it.

The other thing I said was true too, but not the intended answer.

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I'm stuck

I just opened the month box and got the e piece. Now I'm not sure what to do. The hint I got was envelope but not sure what the message in the envelope connected to

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I seem to be stuck *right* at the end (or at least I presume it's the end, because all inventory slots are full and expended

The door is unlocked, but impassable. The hint is "panels"...

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Jamilworm Author Profile Page February 1, 2014 2:33 PM

I'm stuck at the same place as mandysw. I am gussing there is come kind of clue with

a sequence of left and right

but I can't find that anywhere. And as for the hint

I tried clicking all around the white vertical wall panels but couldn't find anything.

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i'm out. beautiful reuse of elements, beautifully done.

mandysw,

look hard into the last puzzle you solved!

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Haha. Yeah, I figured it out about 2 min after posting. :-)

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Jamilworm Author Profile Page February 1, 2014 2:41 PM

Ok I just made it out. But I think what I was trying was wrong and I just got lucky. Here's what I did:

I noticed that

the green door was "UNLOCKED", and somewhere else in the room the same text appears.

On the clock

So looking at the clock it has 3 sets of 2 numbers, and I am looking for something to do with left and right

so I thought maybe for each pair of numbers XY I need to push the left side of the door X times and the right side Y times.

So the plan was to do left 2, right 3, left 5, right 1, left 3, right 7

BUT

I got all the way to the last right and after pressing it only twice the door opened. Also this had nothing to do with panels.

So that makes me think my method was wrong and I just got lucky. I'd be curious to know the real solution.

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I solved the wobbly picture, but

I'm not sure how to solve the clue on the back of it. I am pretty sure I know what it is a clue *to*.

Also, the in-game hint is still telling me

"Envelope."

I get what it refers to, but I'm not sure how it fits in.

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Never mind my second question. I followed a wild hunch and it paid off. I now have

the blue word cards.

Still puzzling out my first question, though.

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Jamilworm Author Profile Page February 1, 2014 3:07 PM

ray9na it is important that

some of the non-numbered spaces are empty and some of them have black smudges.

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Walkthrough

1.

face the plant, take the KNIFE from behind it. make note of the direction of the corner mark.

2.

face the drawers, open bottom one to find the HONEY. take a good look at the jar

use the knife to remove the cord. make note of the direction of the corner mark on the bottom, and note the key inside, we'll get to it later.

3.

face the earth picture, and

look down into the two pits in the ground

place the honey jar on the "HONEY" side

then

pick the BUCKET and the TONGS

4.

look inside the bucket. if you looked around, that would be the solution for -

opening the tap over the sink.

if 0 (zero) is the starting point, check out the direction you have to go to get to the next number. solution:

clockwise=R, counterclockwise = L:
L L L R L L

fill the bucket and let's move on

5.

head back to the pits in the ground next to the earth picrute

place the bucket on the left, and pick the honey from the right

use the tongs to get the key from the honey jar

wash the key in the sink

you got key 1

6.

use the key to open the

top drawer. pick the CD box, notice the code on the front cover. open it and make a note of the corner mark direction.

now look at the clock on top of the drawers

click the front panel, "please put the number". the hint is

on the CD cover.if NUMBER=325173, then

UN:MB:RE = 23:51:37

type it in place

you'll hear a click

look at the top of the clock - pick KEY 2

before you leave, examine the right side of the clock and note the direction of the corner mark.

7.

examine the wooden box on the shelf next to the drawers

open it with KEY 2 and get an envelope. open the envelope and get the 5 pink bordered cards. examine the envelope again and see what's written inside. i actually didn't find a use for that..

8.

head towards the suitcase on the table next to the plant and open it

place the 5 pink cards on the left column, and you'll be directed to drag them each to its place. the order is

simpler then you might think

notice the letters at the beginning and end of every word?

can you make a chain from those words? solution:

musiC ClocK KnifE EartH Honey

on each card, one letter is hilighted now.

did you try clicking the cards?

rotate them until they make sense as a numerical code

57130

9.

back at the drawers, examine the middle one. it requires a 4 digit code

but we just got a 5 digit numerical code. what do we do?

we enter it anyway. the last digit was either a mistake, or just an attempt to confuse us. enter:

5713

take the blue bordered cards.

10.

back to the suitcase on the table, drop the blue cards into place on the right column

next to the right pink card, by association. solution:

music > sound
clock > time
knife > cut
earth > planet
honey > bee

hit the "ENTER" button and get the "Y" panel

11.

examine the black box next to the sink. it has "MONTH" written on it. notice the stars over and below those sliders?

something from inside the suitcase?

the pink cards column also has those stars. take a look. what can we do with those cards?

the "MONTH" puzzle has those pink pins on sliders. each has 5 possible locations

each word on the pink cards is a 5 letter word

with one of the letters used to spell "MONTH"

count the location of each letter in each word, in order to spell "MONTH" from top to bottom. maybe write it down.

return to the box next to the sink

solution:

M = 1
O = 3
N = 2
T = 4
H = 1

click the button to open the box and get the "E" panel

12.

take a look at the earth picture. it's a four corner puzzle. when you click it once, over the right top corner you'll see another corner mark.
take note of its direction, this is the last one.
what now?

notice those exact corner marks as the ones we've noted so far, on the corners of the picture's frame?
so what's the order? we have the hint by now

back to the cards in the suitcase

and to the order of the pink cards

music = inside the CD box in our inventory
clock = the alarm clock on the drawers
knife = in our inventory
earth = the marking on the wall over the picture frame
honey = on the bottom of the honey jar

solution:

1. top right
2. bottom left
3. bottom right
4. bottom right (yes, again)
5. top right

the frame fell down. take a step back and see it on the floor.

click it to turn it around. get the "K" panel, and look closer on the drawings on the bottom left.
make a note of those drawings.

13.

examine the black box on the shelf next to the drawers. it's a 3x3 grid puzzle. where did we see that grid before?

in the drawings on the back side of the frame. what do they mean?

the drawings give us the order in which to click the buttons on the 3x3 grid

each drawing shows us a 2x2 grid, with the situation on-board as we click the next button.
the first 3 are easy, since they appear to take place in a void, but you have to start thinking ahead and plan for the next click, so it would be possible to fit it in.
click the "ENTER" button on the box

solution:

1. top left
2. bottom left
3. top right
4. center
5. middle right
6. middle left
7. bottom right
(the result should look like an "H". if you did something wrong, click the "ENTER" button on the box to reset)

get the "H" panel from the box.

14.

the next unsolved puzzle is the three digit code, on the front of the sink - shelf thing

i couldn't resist asking for a hint at that stage, which was "KEY". what can we do with that hint?

where do we have a "KEY"? or more precisely,

do we have the letters, to spell "KEY"?

examine the letter panels we've collected in our inventory, flip them and mark the numbers behind "K", "E" and "Y"

solution:

825

get the "C" panel.

15.

on the wall to the left of the green door, examine the puzzle with the letter "M" in it. underneath we're informed that something is "locked".

the "M" panel looks like our other letter panels. when you try, you find that you can place those panels in those free slots. but what's the order?

could it be, that the hint is..

again..

no, it can't be.. really?

the pink cards in the suitcase? yes.

we're back to the 1st and last letter of each word, in a chain.

solution:

MCKEHY

we hear a click, and the panel declares "UNLOCKED".

16. get out!

now we just need to turn to the green door, only to realize it didn't open.it just rotates slightly and bounces back.

you can try to open it from either side. if you click for a hint, it only says

"panels". which panels? what about them?

the letter panels from our last puzzle. look at them closely.

in the frame of each letter panel, there's an opening, hinting a direction.

solution:

R L L L R L

use that on the door and you're out.

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oops, totally got beat on the race to posting the walkthrough. still hope someone enjoys it, as it's my first ever :)
really loved this game!

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I'm afraid that in spite of Jamilworm's and elle's hints, I still don't understand how to solve the

3x3 box. I just don't see how it goes together. Even comparing the answer to the clues, it doesn't make sense to me.

:(

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And this is why I should refresh the page before I comment. I think yaneev's explanation includes another bit of information that helps things click.

Thank you to yaneev and elle for the walkthroughs!

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thegreatescaper Author Profile Page February 1, 2014 10:12 PM

Robamimi's escapes are without a doubt beautiful, but I find they are too formulaic; they don't dare to venture beyond the usual.

Words was enjoyable to play, but will be added to my growing pile of 'simple' escapes.

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As far as the envelope hint

It says, "No need for sweetener" which means the numerical clue from the honey card, '0' isn't needed for the 4-digit dial lock on the drawer.

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an honor, elle :)
and Patrick, thanks for clearing the reason for envelope hint.

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It took me ages to get the 3x3 box, so here's my working. I hope it helps if anyone's struggling.

Pretend this box is a 3x3 Excel spreadsheet. I'll label the columns ABC and the rows 123. Ranges are expressed with a colon, so "A1:B2" means "A1, A2, B1 and B2", just like in Excel.

Consider button 1. Because the three spaces next to it have to be empty, we know that button 1 must be in the top-left foursquare (A1:B2). Hold that thought.

Now button 2. By the same logic, we know that it must be in the bottom-left foursquare (A2:B3). We also know that it can't be A2, because then there would be nowhere for button 1 to go.

Now button 3. Using the same logic as before, it must be in the range B1:C2. It also can't be B1 (nowhere for button 1 to go), and it can't be B2 either, because that leaves no room for button 2. So it must be in C1 or C2.

Now button 4. The clue is the same as button 1, so it must be in A1:B2. It can't be A2 (button 2) or B1 (button 3). So button 4 must be B2 and button 1 must be A1.

Now the rest is easy. Because of button 4, button 2 can't be B2 or B3, so it must be A3.

Also because of button 4, button 3 can't be C2, so it must be C1.

Now that we've placed the first four, buttons 5-7 are simple: each of them has only one place it can go.

Final code:

A1 A3 C1 B2 C2 A2 C3. You made an H shape. Now open the box and take another H shape!

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Felt like souped-up Ancient Scripts http://jayisgames.com/archives/2011/07/ancient_scripts.php

It was cool, with a touch of unique puzzling, but I almost want the two to combine. Maybe with sparkles.

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I can't seem to get the game to so much as load. Anyone else?

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I just see a white square and it stays like that. Flash acts like it's loaded enough, though. I can right-click and get menu options like Play, Loop, Forward, etc. Clicking Forward turns it to a gray square and unchecks Play, but rechecking it doesn't do anything either.

I've tried disabling my adblocker on the site, but that doesn't help either.

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Works well for me. Try with chrome.

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Ugh... not a fan of Chrome as it tends to bog my computer down. But I'll try it.

Quick update, though: I decided to make sure Shockwave and Flash were up to date and reinstalled both of them. Now getting the message, "This plug-in is not supported." Using Opera.

Well, Chrome works... lovely. I haven't decided if it's a good thing or a bad thing yet.

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Regarding the Green Door:
Look closely at the letter pieces.

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Apparently, my problem was that my patience is not infinite. It's been ten minutes in Opera, and now it's loaded to 83%.

Guh.

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merchantfan Author Profile Page February 4, 2014 11:47 PM

I see a white square too on Chrome.

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Well made escape.

Unlocking the Door: Five Letters was a bit too abstract for me, had to use walkthrough as it made my brain hurt.

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