Peace! Houh! What is it good for? Well, something apparently, as the various factions of Berzerk Studio's new defense shooter game, The Peacekeeper, want it, and are willing to slaughter everything in their path to get it. You play as the titular Peacekeeper, stationed in your Peace-Ditch as the last member of the Peace de Résistance, to ensure that your enemies don't show up and hog all the peace. Point and click to fire at the waves of invading enemies. You'll duck down into the ditch whenever you are not firing, so defensive timing is of the essence. Likewise [up/down] and [W/S] will roll you around the ditch to avoid more close-up weapons. Killing enemies and completing achievements grants you cash, which can be spent on upgrades in-between waves, including special weapons activated with the number keys. Complete all thirty waves of the campaign without becoming a member of the Peace-Corpses, and the bonus Endless Mode becomes unlocked.
A visceral burst of just-mindless-enough entertainment, The Peacekeeper is a bloody good time. Both lasers and limbs will be flying all over the place as you plow through ALL the bad guys, and the Time Crisis-like cover system adds a natural and intuitive peace of strategy to the carnage. Round about the low-twenties, the waves start getting a little repetitive, but the humor in the enemy chatter should keep andrenaline junkies going up to the killer final boss. In short, for fans of over-the-top action, The Peacekeeper is definitely a piece that's a keeper.
(And if you want to laserblast this reviewer for typing that last sentence, he totally understands.)