Park Escape


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Rating: 2.9/5 (77 votes)
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Weekday Escape

GrinnypA playground is a place of wonder, magic, and tons of knee scraping fun. During the day a crowded playground filled with laughing (and falling) children can be a beautiful (albeit noisy) thing to witness. However, at night, something seems to change and what was once innocent fun becomes quiet, moody, and mysterious, something to be avoided even. Unfortunately for you, you've become locked into one tonight and the creepy doll-thing at the gate seems disinclined to help you out in Park Escape.

Park EscapeDassyutu, creator of The Ninja, has captured the eeriness of a playground at night, not helped at all by that very strange doll which seems to follow you in every scene as you investigate your way out. Navigation in the park is accomplished with bars at the sides and bottom of the screen, but will seem a bit strange at first due to the fact that it can take about 10 turns to see the whole park and get back to where you started. The puzzles are a fun mix, mostly use of found objects and observational skills involving colors and shapes. There is almost no dialogue, but what's there is in English, so no worries.

If there is a downside to Park Escape it is the lack of a changing cursor, which means that with the dark backgrounds there is some pixel hunting, and while the puzzles are logical, they don't flow as well as they could. These are minor quibbles, though, and Park Escape is a great little mid-week break. The set-up seems a little Stephen King after a while, and you might find yourself looking nervously over your shoulder, especially if you play with the lights off. Can you find your way out before you become totally creeped out by that doll-thing and the lack of sound? Give it a try!

Play Park Escape

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

This is my first walkthrough, so I hope it's a good one.

Park Escape Walkthrough

Colorblind help will be provided for the color puzzles.

Exploring

Swing Set

Click each swing. Make a note of what colors are on each swing.

Click the space between the blue poles in the middle. Pick up the bucket.

Go right.

Gate

Click the dark square to the left of the gate to get the memo.

Does that shape on the memo look familiar?

It's a swing.

What could those numbers have to do with the swings?

Didn't the swings have colors on them?

The numbers tell us what order to look at the swings.

The order is blue, red, yellow, green.

Go right.

Zip Line

Click on the gray block. There's something there, but we can't get it yet.

Click on the shadow under the structure. There's a block of stone here. Pick it up.

You can't do anything else here yet, so go right.

Fountain

We can't do much here yet, so go right.

Tall Grass

Click the stone block to pick it up. You should now have two stone blocks.

We can't do much here. For now, go right.

Slide

Click the top of the slide to go up. If you click the different-looking tree, you'll notice something green that you can't get.

Click in front of the boy to go down the slide. Click the memo here to pick it up, then back up twice.

Maybe we can get the thing in the tree from down here. Click under the blue ladder to zoom in on the tree, then get the green thing. It turns out to be a tire.

There's nothing else we can do here, so back up and turn right.

Tires

There are three tires in a row and a dark patch of dirt. Do we have anything that could go on the dark spot?

Put the green tire on the patch.

We can't do anything about the tires right now, so go right.

Monkey Bars

Click on the monkey bars for a close-up.
They're dirty. Maybe we can find something to clean them with.

Click over the boy's head. Make note of the shape and the number in it.

Click on the tree that's farthest to the right and pick up the iron bar.

Go right.

Sandbox

There's a large sandbox here, but we can't do anything with it yet.

Click on the base of the righthand lamp post. Make note of the shape and the number in it.

Go right.

Jungle Gym

If you click the top of the gym, we can see there's something up there we can't get at.

Click the right-side corner of the gym. You'll notice there's something missing and you'll need an iron bar, a spanner, and bolts to fix it.

While you're on this screen, check behind the tree on the right and you'll find a dustcloth. Maybe we can use this to clean the monkey bars.

For now, back up and go right.

See-Saw

There's something under the see-saw! I wonder if we could weight the other end down and get the thing.

Use your stone blocks on the end of the see-saw that's in the air.

Now you can pick up the spanner.

If you click the yellow pole in the middle of the see-saw, you'll find another number in a shape. Make note of what they are.

If you look behind the tree on the far right, you'll find some bolts.

Now it's time to solve some puzzles!

Solving

Fixing the Jungle Gym

Now that you have the iron bar, spanner, and bolts, got back to the jungle gym and click on the right corner.

Select one of the three items needed and click the corner again. The gym will be fixed.

Zoom out, then click on the top of the jungle gym. Pick up the shovel.

Before you zoom out, click the top right corner of the jungle gym to find another number in a shape. Make note of these as well.

Digging in the Sandbox

Go left from the jungle gym to the sandbox. Use the shovel to dig and you'll find a strange box with four colored buttons on it.

Don't these colors remind you of something?

They're the same as the colors on the swings, aren't they?

But what order should they be pressed in?

Remember the memo?

Press the buttons in this order: blue, red, yellow, green.

For the colorblind: click the top left button, then the top right button, then the bottom left button, then the bottom right button.

You'll get a scythe.

Go left.

Cleaning the Monkey Bars

Zoom in on the monkey bars. Now that we have the dust cloth, why don't we clean these?

Look, the monkey bars are colored! Could this be important?
Make note of the order of colors.

Go left to the tires.

Hey, aren't these tires the same colors as the monkey bars?

If you click on the tires, you hop up onto them.

Let's try jumping on them in the order of the colored bars.

Jump on the green one, then the red one, then the white one, then the blue one.

For the colorblind: jump on the fourth, the second, the first, and the third.

There's something lit up next to that tree, but we can't do anything with it yet.

Mowing the Lawn

How about we do something with this scythe/

Go left twice until you reach the scene with the tall grass.

Use the scythe on the grass to cut it down.

Hey, what's that weird box?

If you click it twice, you'll see it needs a four-digit code. Do we have anything that could help us with this?

Remember that memo with the shapes on it? Maybe it has something to do with this.

There are four shapes and four numbers.

Maybe those shapes with numbers in them have something to do with this.

The first number is the one in the square, the second is the one in the circle, and so on. The code changes every game, so you really do have to make a note about those shapes with numbers.

Click the switch and you'll hear rushing water. Maybe something happened at the fountain!

Draining the Fountain

Go left.

Nothing seems different here, but looks can be deceiving.

Use your bucket on the fountain to empty it.

Click on the red thing at the base of the fountain's lamp post to get a magnet.

If you click the bottom of the now empty fountain on the right side, you'll see a knife. Click it to pick it up.

Zoom out twice.

Getting the Key

Remember that lit up pole by the tires? Maybe we can cut it down with the knife.

Turns out it wasn't a pole at all, but a rope!

Back up and go left four times to go to the zip line.

Click on the red thing to zoom in.

Use the magnet and the rope on the zip line to make a magnet line.

Zoom out so that you can see the other side of the gap, then click on the gray block. The magnet line will go across to it and come back.

Zoom in on the magnet line to get the key from the magnet.

Go left one last time and use the key on the lock to open the gate, then click on the open gate to leave.

Congratulations, you've escaped from the park!

46 Comments

The description has put Jonathan Coulton's song "Creepy Doll" in my head. :P

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Too much pixel hunting. I'm stuck, but I think I might have missed a clickable spot somewhere.

I have:

A bucket
A dustcloth (used)
An iron bar
A memo "1423"
A memo "Square Circle Triangle Star"
A spanner
Two stone blocks (used)
A green tire (used)

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nerdypants Author Profile Page August 15, 2012 12:33 AM

It's too late, I'm already creeped out. Even more so because I saw the thing as some sort of ghost child instead of a doll.

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nerdypants Author Profile Page August 15, 2012 12:37 AM

Tenzhi:

Have you looked behind all the trees in the see-saw view?

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paradox28 Author Profile Page August 15, 2012 12:56 AM

I can't figure out where to use the

knife nor can I figure out how to get the magnet I put on the zip line across the ravine to pick up the object over on the other side.

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Thanks, nerdy. I knew I just hadn't clicked the right pixel. Good atmosphere, bad game mechanics, a bit rough visually.

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paradox28 Author Profile Page August 15, 2012 1:13 AM

I have used the

bolts
the box with the 4 colored buttons
the pail
the dustcloth
the iron bar
the magnet
the two memo clues
the shovel
the sickle
the spanner (wrench)
and the 2 stone blocks

but can't figure out where or how to use the

knife

I figured out the swing set puzzle and how to fix the jungle gym and the see saw, but I cannot figure out what the

4 colored bars on the monkey bars (green, red, white, and blue)

mean. Obviously it's a clue but I can't figure out what to.

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Cyberjar88 Author Profile Page August 15, 2012 1:15 AM

@paradox: What else have you seen with those colors?

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Cyberjar88 Author Profile Page August 15, 2012 1:17 AM

Also, you seem to have missed something near the slide...

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paradox28 Author Profile Page August 15, 2012 1:19 AM

@Cyberjar88

Well, there's the 3 half buried tubs on the ground, from left to right, white, red, blue. With an odd brown patch next to it.

I've tried clicking on them in many orders, even clicking on the green trees behind them thinking that might help, but to no avail.

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paradox28 Author Profile Page August 15, 2012 1:25 AM

"Also, you seem to have missed something near the slide..."
@Cyberjar88, that clue helped me so much! I found the thing and then the rest was easy. I got out!

Thanks so much.

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bearharry Author Profile Page August 15, 2012 3:30 AM

Anyone know how to open the 4 colour button box?

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nightveil Author Profile Page August 15, 2012 4:28 AM

I can't seem to find the

knife

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Not bad but far too much random pixel hunting

Bearharry

The clues is in the order of the swings from the memo

1st Swing, 4th Swing, 2nd Swing, 3rd swing

Blue, Red, Yellow, Green

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Nightveil

Did you empty the water with the bucket?

Then look inside the empty pond

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If it eases anyone's nerves any in regards to the "creepy doll-child thing," consider this:

We're all too used to looking at room escapes from a first-person perspective. But in Dassyytu's last game, you could see the ninja you were playing as on-screen as he (or rather, you) worked to escape.

That child is, most likely, just your character, the one who's trying to get out of the park.

Anyway, time to dive into another escape!

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Well, I am stuck.

I have found and used:
the bolts
the button box
the pail
the cloth
the metal rod
the magnet
two notes
the spade
the knife/scythe
the spanner
2 stone blocks
the tyre

I have found the lit-up area behind the green tyre, but I cannot find anything I can do with it. I also cannot get the magnet to move down the zip-line.

Help!

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shanisek

Are you missing the knife - there is a knife AND a scythe

if so look in the empty pool where you used the bucket

then you will be able to do something in the area behind the green tyre

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@yaddab - thanks! I was getting very frustrated with the pixel hunting, but that was just what I needed. Whew!

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Well I'm stuck too.

Don't know how to use the zip wire and can't find the green tyre.

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How do you use the bucket? I assume it is for the round area with what looks like water, but I can't seem to do anything with it.

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Never mind - figured it out - a tad too much pixel hunting I think.

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A little help with which pixel to click on to use the bucket would be nice.

Please.

Pretty Please.

I've sat here for about 10 minutes just clicking round and round trying to get it to work.

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ThemePark Author Profile Page August 15, 2012 8:10 AM

MattOG:

I had problems with that too, but after I pulled a certain switch and got an object from the lamppost in the fountain, I could use the bucket. You need a code to get to the switch.

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Meterman70 Author Profile Page August 15, 2012 8:13 AM

Someone make with a walkthrough PLEASE. The amount of pixel hunting on this one is ridiculous. The items I have managed to find (bolts, bucket, cloth, 2 memos, wrench, 2 blocks, and green tire) were all found just by randomly clicking around. I seriously doubt there are any other items to be found.

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I only found one stone block. :(

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@ThemePark: Thanks. That made me look around again, eventually found

The memo on the slide

and continued on from there.....

Still, I can think of worse places to spend eternity.

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I'm stuck.

I have:
the bolts
the dustcloth (used)
the swing memo
the shapes memo
and the stone block from the grassy scene.

What now?

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Power of posting!

Found the other stone block, got the wrench, fixed the jungle gym, got the shovel, dug up and opened the button box, and cut down the grass with the scythe.

But now I'm stuck again.

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Can someone point me to the

number for the star

. I seem to need it to go any farther.
Thanks,

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Vogonviking Author Profile Page August 15, 2012 10:07 AM

Where's the bucket please?

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Vogonviking Author Profile Page August 15, 2012 10:13 AM

P.O.P! I must have missed a pixel!

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Never mind. Found it and got out!

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This is my first walkthrough, so I hope it's a good one.

Park Escape Walkthrough

Colorblind help will be provided for the color puzzles.

Exploring

Swing Set

Click each swing. Make a note of what colors are on each swing.

Click the space between the blue poles in the middle. Pick up the bucket.

Go right.

Gate

Click the dark square to the left of the gate to get the memo.

Does that shape on the memo look familiar?

It's a swing.

What could those numbers have to do with the swings?

Didn't the swings have colors on them?

The numbers tell us what order to look at the swings.

The order is blue, red, yellow, green.

Go right.

Zip Line

Click on the gray block. There's something there, but we can't get it yet.

Click on the shadow under the structure. There's a block of stone here. Pick it up.

You can't do anything else here yet, so go right.

Fountain

We can't do much here yet, so go right.

Tall Grass

Click the stone block to pick it up. You should now have two stone blocks.

We can't do much here. For now, go right.

Slide

Click the top of the slide to go up. If you click the different-looking tree, you'll notice something green that you can't get.

Click in front of the boy to go down the slide. Click the memo here to pick it up, then back up twice.

Maybe we can get the thing in the tree from down here. Click under the blue ladder to zoom in on the tree, then get the green thing. It turns out to be a tire.

There's nothing else we can do here, so back up and turn right.

Tires

There are three tires in a row and a dark patch of dirt. Do we have anything that could go on the dark spot?

Put the green tire on the patch.

We can't do anything about the tires right now, so go right.

Monkey Bars

Click on the monkey bars for a close-up.
They're dirty. Maybe we can find something to clean them with.

Click over the boy's head. Make note of the shape and the number in it.

Click on the tree that's farthest to the right and pick up the iron bar.

Go right.

Sandbox

There's a large sandbox here, but we can't do anything with it yet.

Click on the base of the righthand lamp post. Make note of the shape and the number in it.

Go right.

Jungle Gym

If you click the top of the gym, we can see there's something up there we can't get at.

Click the right-side corner of the gym. You'll notice there's something missing and you'll need an iron bar, a spanner, and bolts to fix it.

While you're on this screen, check behind the tree on the right and you'll find a dustcloth. Maybe we can use this to clean the monkey bars.

For now, back up and go right.

See-Saw

There's something under the see-saw! I wonder if we could weight the other end down and get the thing.

Use your stone blocks on the end of the see-saw that's in the air.

Now you can pick up the spanner.

If you click the yellow pole in the middle of the see-saw, you'll find another number in a shape. Make note of what they are.

If you look behind the tree on the far right, you'll find some bolts.

Now it's time to solve some puzzles!

Solving

Fixing the Jungle Gym

Now that you have the iron bar, spanner, and bolts, got back to the jungle gym and click on the right corner.

Select one of the three items needed and click the corner again. The gym will be fixed.

Zoom out, then click on the top of the jungle gym. Pick up the shovel.

Before you zoom out, click the top right corner of the jungle gym to find another number in a shape. Make note of these as well.

Digging in the Sandbox

Go left from the jungle gym to the sandbox. Use the shovel to dig and you'll find a strange box with four colored buttons on it.

Don't these colors remind you of something?

They're the same as the colors on the swings, aren't they?

But what order should they be pressed in?

Remember the memo?

Press the buttons in this order: blue, red, yellow, green.

For the colorblind: click the top left button, then the top right button, then the bottom left button, then the bottom right button.

You'll get a scythe.

Go left.

Cleaning the Monkey Bars

Zoom in on the monkey bars. Now that we have the dust cloth, why don't we clean these?

Look, the monkey bars are colored! Could this be important?
Make note of the order of colors.

Go left to the tires.

Hey, aren't these tires the same colors as the monkey bars?

If you click on the tires, you hop up onto them.

Let's try jumping on them in the order of the colored bars.

Jump on the green one, then the red one, then the white one, then the blue one.

For the colorblind: jump on the fourth, the second, the first, and the third.

There's something lit up next to that tree, but we can't do anything with it yet.

Mowing the Lawn

How about we do something with this scythe/

Go left twice until you reach the scene with the tall grass.

Use the scythe on the grass to cut it down.

Hey, what's that weird box?

If you click it twice, you'll see it needs a four-digit code. Do we have anything that could help us with this?

Remember that memo with the shapes on it? Maybe it has something to do with this.

There are four shapes and four numbers.

Maybe those shapes with numbers in them have something to do with this.

The first number is the one in the square, the second is the one in the circle, and so on. The code changes every game, so you really do have to make a note about those shapes with numbers.

Click the switch and you'll hear rushing water. Maybe something happened at the fountain!

Draining the Fountain

Go left.

Nothing seems different here, but looks can be deceiving.

Use your bucket on the fountain to empty it.

Click on the red thing at the base of the fountain's lamp post to get a magnet.

If you click the bottom of the now empty fountain on the right side, you'll see a knife. Click it to pick it up.

Zoom out twice.

Getting the Key

Remember that lit up pole by the tires? Maybe we can cut it down with the knife.

Turns out it wasn't a pole at all, but a rope!

Back up and go left four times to go to the zip line.

Click on the red thing to zoom in.

Use the magnet and the rope on the zip line to make a magnet line.

Zoom out so that you can see the other side of the gap, then click on the gray block. The magnet line will go across to it and come back.

Zoom in on the magnet line to get the key from the magnet.

Go left one last time and use the key on the lock to open the gate, then click on the open gate to leave.

Congratulations, you've escaped from the park!

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I finished, but had one black square still in my inventory, very bottom right. Anyone know what I was missing?

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@Sharon Lovejoy There isn't anything in the 18th square. I think it's just a placeholder.

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fruitysheep Author Profile Page August 15, 2012 12:59 PM

Can't find the circle number.

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inheritance.fan Author Profile Page August 15, 2012 1:36 PM

When it loaded, the game screen went completely blank.

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Urk. I'm not quite clear why this game made the grade on JIG. Even with the (always appreciated) walkthrough I couldn't hack the look and feel and problems with the game. Since escapers are down to once-a-week here with a little on the side if we're lucky, it seems like we could expect something with a bit more substance.

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The problem is that there aren't a lot of high quality escape games released every week, so sometimes the pickings are slim, which is what you found this week.

If you or anyone else thinks you know of a high quality escape game we haven't yet featured, please, please use our submit form and help our escape team out. They work hard every week playing a lot of crap escapes to find the best one(s) to feature here. Believe me, they do.

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Meterman70 Author Profile Page August 15, 2012 11:27 PM

There! The walkthrough had a few cues I was missing - was a bit surprised how close I'd managed to get to the end.
After getting the sickle and cutting the tall grass down, everything else fell into place.

I stand by my original rating tho'. However, I don't envy the job the JIG staff has in trying to find a decent escape game to feed our addiction every Wednesday.

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For what it's worth, I normally need a lot of help with escape games, but I got through this one with only one very minor hint. It wasn't even how to find an item, but simply that a certain item existed. I'll admit that there was a lot of muddling about involved, but in the end I escaped on my own, and I'm kind of proud of myself!

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@Sharon Lovejoy and Zanoushe
The 18th square is for a treasure and 'perfect' ending

After opening the gate, click on the keyhole again

The words 'once again' tell you to send the magnet over the pit again

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Thanks, gelastic!

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MrsRavoon Author Profile Page August 17, 2012 10:00 PM

How frustrating. I want game designers to play fair. Having a big fat sticker plastered on a surface that is visibly blank in the previous view-- Not. Fair. That sort of lying-to-players came up repeatedly in this game.

Compare that to the swing set. Even zoomed out, an observant player has the chance of noticing that something is on the seats.

Heck, we don't even get to go down the slide.

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@gelastic
Huh. I just thought it was an extra.

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