# Chikarou 5

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Chikarou. Chikarou. Chikarou. Heh, the name of Chikarou 5 is fun to pronounce. Chikarou chikarou. Chika-chika-chika-rou-rou-rou. Rou-chika-chika-rou. Oh yeah, I'm supposed to tell you about the game, aren't I?

What Chikarou 5 is is a bite-sized escape puzzler from Dghgbakufu (a name that's a bit less fun to say), whom you may remember for Chikarou 3. The game drops you in the middle of a cross-shaped five-room dungeon and dares you to solve its puzzles and escape to the surface. Chikarou. (Chikarou is apparently Japanese for dungeon, by the way.)

Bakufu shies away from the complicated clichés like using screwdrivers to pry open panels and finding power cords to plug in computers. All the keys and doors are symbol-coded, and there's no pixel-hunting, either; what little challenge this developer's games contain—chikarou chikarou chikarou—lies in deciphering the simple yet clever little clues to open the safes, which is fine for someone wanting a quick and easy escape but not so much for a challenge-seeker.

Are you ready to escape from the dungeon? Go ahead; I'll stay here and keep saying "chikarou"...

Play Chikarou 5

### Walkthrough Guide

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Chikarou 5 Walkthrough

Puzzle 1: The Sword Key

The Setup: The door without a symbol is unlocked. Beyond it are two small tables with papers on them (pick them up). The safe wants a sequence of directions. One paper has a jumble of letters, the other has red and blue squares.
The Solution:

The paper with the squares says to subtract the blue squares. The grid of squares matches up with the grid of letters, so ignore the letters represented by the blue squares (basically every second letter). Read it and you get "RIGHTLEFTDOWNLEFTUPUP". Entering right-left-down-left-up-up on the safe unlocks it.

Puzzle 2: The Shield Key

The Setup: The sword key unlocks the sword door. Beyond is a single table with a single piece of paper (take it; it's a grid of numbers). Across the room is a safe with digits lining up with the numbers... but the entry pad looks sort of irregular, with buttons spanning rows, columns, and a diagonal.
The Solution:

Pressing each arrow button advances the three numbers it points to. RESET resets, OK confirms. Start with the numbers that are only influenced by one button, set them correctly, and work from there. The solution: top row x7, middle row x6 bottom row x2, left column x1, right column x5, diagonal x3. It should look just like the grid, so hit OK to unlock the safe.

Puzzle 3: The Moon Key

The Setup: Beyond the shield door is a single piece of paper on a single table, listing a bunch of numbers. The safe has "13500" and some number buttons on it: x2, x3, x5.
The Solution:

Pressing each button multiplies the number on the display by the button's number. Your goal is to get 13500. The paper shows one way you can do it, but it doesn't matter what order you do it as long as you press x2 twice, x3 three times, and x5 three times.

Puzzle 4: The Star Key

The Setup: No paper this time, just a podium with three buttons and "FIVENINEEIGHTSIX" (and some letters lit up). To the other side, a safe wants a yellow number, a magenta number, and a cyan number.
The Solution:

Each button will change which letters are lit up in which color. The top button lights up V-I-I in yellow, the middle lights up I-I in magenta, and the bottom I-X in cyan. Know your Roman numerals? The code for the safe is 7 yellow, 2 magenta, 9 cyan. Beyond the door is the ladder, and you're out!

The pictured puzzle... I hate it. Hopefully it doesn't go downhill from there.

Are you pronouncing it right? The "ou" at the end is a long o, so the last syllable is "row" like "row your boat", not "roo" like "kangaroo".

For the number puzzle (shown in the picture):

Certain numbers logically MUST be set first.

At least, that's how I solved it. The rest took a little trial and error.

So, just four puzzles and you're done. It almost doesn't seem worth the elaborate lighting effects and brick patterns.

Sword room still giving you problems? Here it is spelled out, from top to bottom:

Top row x 7

Middle row x 6

Bottom row x 2

Left column x 1

Right column x 5

Diagonal x 3

That was a rather quick one, wasn't it? I would have been able to trial and error the shield room, but

the hint sheet provided is basically step by step instructions.

I didn't even have to dredge up murky recollections of prime factorization from math classes long past.

May 16, 2012 6:51 AM

Short and sweet. Perfect little brain exercise for the morning before I get ready for work.

Note that the author has about 40 escape games made over the last few years (many of them have been featured here). All of them are fairly quick minimalist games. I recommend playing through them.

It was pretty good, but I'm not a fan of needing the "cheat sheet" to finally solve the multiplication puzzle :/

Out without the walkthrough. Though I do have a maths degree and it's very mathematical.

The best bit was the logic puzzle of 3x3 grid. Hard to figure out how to approach it, then easy once you start.

To do the 13500 puzzle,

ignore the cluesheet entirely. Start by figuring out how many times it's possible to divide by five. Then how many times it's possible to divide by three, etc.. Much more easy.

I liked the last puzzle. Interesting and novel use of lights, numbers, etc..

July 4, 2012 3:41 PM

This is my favourite game so far from Bakufu. Short but satisfying.

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