Following in the footsteps of other series like Castaway and Bloons, Axis Games brings their Hands of War RPG series into a new genre in Hands of War Tower Defense. Place towers! Defeat the enemies! Defend the lands! Okay, there's nothing earth-shatteringly new here, but what Axis Games has done, they've done right!
As a simple, lowly page, you have been given the Heartstone, a most powerful relic (which seems lifeless in your hands), and tasked to reunite the land of Tempor. Buck up, young man, it's time to prove yourself! After selecting a map to play, place the champion on the screen as the first 'tower' (warriors go on the path while mages and rangers go to the side, just like the actual units). From then on, you are free to spend your money to distribute the rest of the towers available to you, some on the path like the champion, and some along the sidelines, as in a traditional tower defense. Each wave is manually started with a click of the mouse, and once the enemies have appeared, you can sit back and watch the killings or stick your hand in and activate some of your mighty abilities.
Hands of War Tower Defense offers a neat storyline to go along with some great tower defense gameplay. The underlying game is on the easy side, but with all the handicaps available to add to a level, you can adjust the difficulty to your liking. Probably the strongest point of this game is the level of customization. Each unit's priority can be changed to just about any one you would like, and the champion, as the most powerful unit, has even more possibilities (I've got my eye on you, stealthed baddies!). You unlock levels a few at a time, so are free to play them in whatever order you'd like as well as replaying previous levels (for both more stars and the occasional challenge). It's a fun experience and one in which you'll likely drain a couple of evenings away!