Any old hominid with a cudgel and a sweet tooth can take a few whacks at a papier-mâché dromedary and expect to liberate a sweetmeat or two. But for a real professional piñata-thwacker, a Pinata Hunter, if you will, it takes something more; something like a heavily upgraded arsenal of melee weaponry, vacuum-powered candy-hoovers, and stress-reducing wristwear to minimize the strain of repeated
papier-mâché-bashing. It's an expensive, if not overwrought, investment, but such is the cost of bringing down the ultimate in piñata prey.
Created by Yellow Bouncy Ball (Vasiliy Kostin and Marcus Hadlock), Pinata Hunter is similar in concept to Coinbox Hero; both demand the heavy waling of some inanimate wealth generator, giving you money to purchase upgrades, thereby enhancing your ability to beat the cash out of inert objects and buy further upgrades. The gameplay makes Pinata Hunter distinctive, as you swing your mouse Wii-mote style to bludgeon your quarry for tasty treats. Such physicality is a little awkward at first, but after a few upgrades it's immensely satisfying. Like squeezey stress toys, or inflatable punching bags, no one can accuse relentlessly beating on a colorful elephant sculpture for candy to be a deep experience, but you'll hardly care once you're fully upgraded and can fill the screen with flying candy after a couple of blows (older computers may be quite unable to handle the amount of candy Pinata Hunter can generate). Pinata Hunter is good, dumb fun, perfect for a few stress-relieving swings in the middle of your day.