If there was ever a game best described by a series of inarticulate, baffled sounds and some helpless gestures towards the screenshots and a link to play for yourself, jmtb02's latest action arcade game Coinbox Hero might be it. Use the [arrow] keys to jump and batter yourself against a floating coinbox in Germany while polka music plays and collect the coins that fly out to purchase upgrades at the shops with the [spacebar] to better facilitate your coinbox beat-down. Why? Because coinboxes are lame (... apparently... ) and need to be destroyed, but this one isn't going to go down so easily. There's only one thing that can really destroy a coinbox, and it takes more than a little pocket change, so if I were you, I'd get jumping. And maybe hire some workers while you're at it. After all, he who hammers his head against bricks alone gets avoided at parties and on the subway for dribbling onto his collar. That's an ancient Chinese proverb, you know.
Coinbox Hero is one of those games that kind of makes you ask yourself, "What am I doing with my time?", but still find yourself playing ten minutes later. It's simple, weird, entertaining and queerly addictive, but at the same time is more than a little repetitive since it winds up playing itself after a while. Mike Shadow: I Paid For It had essentially the same concept, but with considerably more flash and flair in its upgrades. Coinbox Hero, by contrast, goes more for the absurdity in its presentation, and takes a while to really get anywhere, but if you stick with it and are clever with your upgrades you'll soon find the screen a veritable whirlwind of coinage. You might wonder if the payoff for all this, which comes after you finally save up enough to purchase a nuke, is worth it. You might wonder if this game could possibly get any weirder. More importantly... you might wonder if your health insurance covers all this head trauma.
Please note that there are still some minor glitches in this game. During my play I discovered it would pause randomly during prolonged machine-gun fire, and it does appear to be possible to actually force the coinbox off the screen with enough bullets from one over-powered source.