Fresh from your last adventure of hacky-slashy, save-the-day-y goodness, you discover that a hero's work is never done... at least not when it comes to villagers who think living on top of a dungeon barely containing a very ancient and very vengeful demon lord is super keen! Funnaut takes you on another action RPG fantasy adventure with Arcuz 2: Dungeons, in which you'll descend beneath the earth to put a stop to the aforementioned demon lord and the greedy man who promised to release him in exchange for immortality. Because pacts with demons always work out so well for all involved.
Arcuz 2 is played by moving around with the [arrow] or [WASD] keys, interaction with the [spacebar], and attacking and jumping with [J] and [K]. You can sort of think of it as a tinier, more adorable Diablo-esque clone; you'll perform tasks for the villagers that mainly consist of killing X number of Y, engage in real-time combat, and level up to get stronger and obtain skill points to spend on new attacks and abilities in the skill tree. A handy in-game tutorial guides you through the basics at the beginning, but chances are you can handle "talk to everyone, stab everything". Just remember to allocate skill and attribute points as you level up, save from the menu from time to time, keep an eye out for treasure to enchant, and you'll be fine. Y'know, except for that whole "ancient demon hellbent on destruction and Armageddon" deal.
If you played the original Arcuz, chances are Arcuz 2 is going to look and feel extremely similar. This isn't necessarily a bad thing, since if the game's signature old-school console style and sprightly combat appealed to you the chance to do even more of it is probably a welcome way to spend an afternoon or two. The game still looks great despite its somewhat clunky UI, with its detailed sprites and environments, and the heavily combat-based gameplay provides enough new skills and weapons for attack-fiends to really get sucked into, while still remaining accessible to newcomers. The story isn't particularly compelling, so players who demand a more plot-heavy, non-grindy, heartstring-tugging narrative RPG might be turned off, while the sense of deja-vu might make it hard for even fans of the original to get into the sequel at first. But while Arcuz 2: Dungeons doesn't break the mold, it does show that a lack of innovation doesn't keep a game from being fun if it also provides quality in spades. If you're the sort of player who just wants an entertaining action-focused game and don't mind some repetition and level grinding, then you'll definitely want to check this one out.