For point-and-click fans, if there's anything they love as much as getting out of a place, it's getting into something they shouldn't be. Hence the success of Pastel Games' Sneak Thief series. In the third entry, Sneak Thief 3: Triple Trouble, the titular thief finds himself in some kind of underground lair with a number of code pads and a safe. Thieves are a lot like adventure gamers, I guess; they just can't resist these things. Will it turn out to be his downfall?
The mechanics are similar to other games of the same genre: point at stuff, click it to manipulate it in some way or pick it up, pick up things in your inventory and click to combine them with other inventory items or the scenery, point, click, point, point, click, click. As a part of a puzzle, you'll have to have keen eyes and note down a number series, but there's no math to be done or such. In fact, one particular puzzle takes advantage of the veteran player's assumption as to how a particular object is generally used. To say more would spoil it.
Play the entire Sneak Thief series:
The game features the same busily off-kilter Kamil Kochanski art and animation that Pastel Games fans have come to know and love, which particularly shines in the ending. A brisk fifteen minute-ish diversion, this game will send you off into the weekend whistling. I just want to see if and how Sneak Thief 4 handles that ending!