ReflexION


  • Currently 3.3/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.3/5 (52 votes)
| Comments (6) | Views (11)

TrickyReflexIONPong and Space Invaders are two of the most beloved old-school arcade games of all time. Ikaruga and Portal both make the short-list of top modern classics. So what do you get when you combine Pong's bouncing, Space Invader's baddies, Ikaruga's polarity shifts, and a decent dose of Portal's plotting? ReflexION by FreeSparkGames. And while it might not be included in the gaming hall of fame like its inspirations are, it's a more than worthy way to pass an afternoon.

As relayed to you by a serious of briefings, a secret government computer has been infected by an virus that's insane, communist, and insanely communist. The only way to restore peace to the system is arcade hybrid action: Viral enemies and bosses will launch bullets, and you must bounce them back at them by controlling your paddle with the mouse or [arrow] keys, using the momentum to aim. What's more, starting in level 3, enemies will start to fire bullets of different colors. You can only reflect the bullets the same color as your paddle, changing your chrome with the [spacebar] (a colorblind mode is available). After each level you can add an upgrade to your paddle: increased paddle strength/speed, bombs launched with the [shift] key, a limited-ammo shooter fired with a mouse click or [Z] key, or a special combo modifier which, when activated with the [ctrl] key, rewards you with temporary unlimited ammo, invincibility or reflection. There are 10 nodes in all to free from the virus's control. The computer is your friend.

While the concept is solid, there is room for improvement. It's a little hard keeping track of which key activates what upgrade, compounded by how, sometimes, they don't seem to work as advertised. The recommended mouse controls can be laggy, making it hard to tell when you are about to leave the playing field: on later levels this can lead to a frustrating game over. Finally, there's no way to pause in the middle of a level, which feels like a strange omission.

The gameplay of ReflexION starts off a little simple, only really evolving beyond a Pong-clone once the color change mechanics are introduced. Then it becomes truly entertaining. This is one of those games that starts off simple but eventually leads to the frenetic fun of managing a hundred things at once. Also worthy of note is the writing: the briefings before each level are easy to skip, but you should really read them. I thought I had finished being amused by the ramblings of increasingly demented AIs, but this one is laugh-out-loud hilarious.

Despite some flaws, the presentation of ReflexION is consistently professional and will pass the time. While not wholly original, a combination of high-quality influences makes for a good time.

Play ReflexION

6 Comments

SonicLover Author Profile Page January 24, 2011 5:23 PM

Hey, the BGM is the same as Tonypa's Floribular.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

An interesting game. I can't seem to beat level six, though. But I must… for the people. Just kidding.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
fuzzyface Author Profile Page January 25, 2011 6:31 AM

Surprise! Windowize Systems became infected? :-)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The Hot Potato powerup seems detrimental most of the time. Bouncing the shots back faster isn't that useful, the accuracy bonus is tiny, it seems to change the angle at which a shot gets bounced, which makes aiming harder, and making the shots move faster is downright dangerous against some enemies (I'm looking at you, level 9!) who can reflect it right back at you!

As for level 6, it mainly relies on knowing how to deal with the special baddies and clearing them out before more show up. For the spinning hexagon guys, use precisely aimed bullets to get through their shields. Throw out some C4 whenever you're overwhelmed.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The link point on a good game, but not this one.

[There was a temporary glitch in the server configuration file. Should be fixed now. -Jay]

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The color-change mechanic is for the birds.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,741 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,622 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Browser game of the week

On the Edge of Earth: 5000

Mobile game of the week

Twelve

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.