Imagia 1: The Tower


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Rating: 4.3/5 (447 votes)
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DoraImagia Part 1 - The TowerImagia Part 1 - The Tower is a new point-and-click series by Kayzerfish (the combined talents of Ralf Hebecker and Nikita Tutubalin) about ducks. No, no, just kidding; it's about the restoration of a 1960's Ford Thunderbird and a touching relationship between father and son that...

... okay, I'm a liar. (Big surprise, right?) But it might be about those things! We'll have to wait to find out. In the beginning, you find yourself in the crumbling remains of a mostly empty tower that has clearly seen better days. To keep you company you've got the sound of crickets, and a distant owl. Other than that? Not much. So why are you here? What's happened? Well, you won't find the answers to all your questions in this first installment, but you will find a whole heaping helping of mystery. Just point and click to interact with the world, and click on items to pick them up. Also important is the fact that you can combine certain items in your inventory by using them on one another, so be sure to experiment.

As strange as it may seem for someone who whines so much about story, I'm actually a big fan of games with absent or sparse narration; by simply dropping you into an odd situation and not telling you what's going on, they can hook you by your curiosity and engage you even more than games that read you bedtime stories every step of the way. Imagia manages this nicely. In fact, most of the problems with Imagia come from the interface; the lack of a changing cursor means you have to hunt and click for interactive spots, and occasionally that hotspot is so small that it'll take you several clicks to take an item even if you know it's there. The lack of dialogue or really text of any kind isn't a huge hindrance, but it does make those instances where you're completely flummoxed all the more frustrating when you don't always know what, exactly, is in your inventory. There's also no save system, but you probably won't need one; once you know what you're doing, the game is fairly short.

What Imagia gets right is a great sense of atmosphere and intrigue; despite the relatively simple visuals, the game makes excellent use of sound to really immerse you in the environment, and the result is a place that feels hushed and full of mystery. Some people will like the added difficulty of a lack of changing cursor, and it does have the benefit of making you feel clever when you finally suss things out. (Let's see MacGuyver figure out how to use magic paint. Booyah!) Despite only being long enough to really fill in a coffee break (provided you really savour each sip), Imagia Part 1 - The Tower is a promising start to a strange new series that has the potential to take you to some very interesting places. Colour us intrigued, Kazyerfish; bring on Part 2!

Play Imagia Part 1 - The Tower

Walkthrough Guide


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Imagia Part 1 - The Tower Walkthrough

  1. Click on the pile of dirty rocks three times.

  2. Take the splattered canvas.

  3. Go right. Grab the metal hook off the stand.

  4. Go left twice.

  5. Grab the grey key from the floor beside the wooden rack on the right; it's partially hidden in shadow, and you need to click on it directly.

  6. Click on the chair.

  7. Click on the carpet.

  8. Click on the hatch; click on the scrap of paper inside the lid.

  9. Go down the ladder.

  10. Take the brush in the sink.

  11. Go right.

  12. Open both cabinet doors. Take the red paint and the handle.

  13. Click on the iron skillet hanging on the wall to turn it around.

  14. Take the scrap of paper hanging inside the skillet.

  15. Go right.

  16. Take the rope from the wall.

  17. Combine the rope with the metal hook in your inventory to make the grappling hook.

  18. Use the grey key on the door on the right.

  19. Go inside.

  20. Click on the door to close it.

  21. Take the scrap of paper from the wall behind the door.

  22. Go back upstairs to the starting area.

  23. Go right.

  24. Use the handle on the hole in the side of the stand with the orb on it.

  25. Click the handle. Take the brass key when the stand is done turning.

  26. Go left.

  27. Use the grappling hook on the wooden beam overhead.

  28. Go up.

  29. Click on the easel to set it upright.

  30. Take the hanging tube.

  31. Go right.

  32. Click on the canvases stacked against the wall three times.

  33. Take the yellow paint.

  34. Go left twice.

  35. Open the desk drawer and take the tube inside.

  36. Click on the bottom right corner of the tapestry and take the scrap of paper behind it.

  37. Use the brass key on the locked chest. Take the paintbrush.

  38. Take the blue paint from the floor behind the rear left leg of the desk; again, it's partially hidden.

  39. Go back down to the basement to the room with the leak where water is spilling onto the floor.

  40. Use the white tube on the missing area of track to bridge the gap to let the water flow through.

  41. Go left.

  42. Use the scrub brush on the water in the sink. Take it.

  43. Place the splattered canvas in the sink.

  44. Use the wet scrub brush on the canvas to clean it.

  45. Take the canvas.

  46. Go all the way back up to the roof where you set up the easel.

  47. Use the paintbrush on any colour of paint in your inventory, and then use the paintbrush on the canvas. Do this for each colour.

  48. Click on the canvas.

A WINNER IS YOU!

SEEEEEEEEEECRETS!

  1. On the roof, click on the lower left corner of the tapestry to reveal a picture. Click on it to zoom in.

  2. On the roof, where the easel is, click on the end of the hanging tube (which is in fact a telescope!) that points towards you while it's still on the candleabra to look through it and see a city.

  3. Take the telescope, which was hanging on the roof by the easel, downstairs to the room that was locked in the basement. Use it on the candleabra to hang it, and click on the end pointing towards you to look out the window and see stars.

  4. When you have the telescope set up in the basement (see secret #3), click on the end pointing at the wall until you have it pointing downwards towards the floor. Click on the end pointing towards you to look through and get a closeup view of the tiny painting on the wall.

  5. Take the paper fragment from the inside of the hatch lid in the room with the chair.

  6. On the roof, click on the lower right corner of the tapestry and take the paper fragment from behind it.

  7. In the basement in the room with the cupboard, click on the iron skillet hanging on the wall to turn it around, and take the paper fragment from inside it.

  8. In the basement in the locked room, click on the door once you're inside to close it, and take the scrap of paper hanging on the wall.

26 Comments

AAAh, a good old refreshing, eerie escape the room cliff hanger.
nice, the slightly eerie feel and the hidden secrets (which, by the way, I found on my first time through) made it feel like submachine. All in all a great game, can't wait for part 2 to come out.
Bravo! :D

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Jonny_s Author Profile Page July 15, 2010 2:56 PM

Well that was fun. Fairly short, not too difficult, and it looks to have an intriguing mechanic to be more thoroughly explored in the later installments.

One bit of a glitch that was kind of odd to me, and I have been unable to duplicate,

The first time I tried to play the game it started me in the locked room in the basement. The door was both open and closed at the same time (as if there were two doors), and the telescope was in all three positions at once, giving the appearance of there being three telescopes. Nothing happened no matter where I clicked, so I came back here to see if a walkthrough was up yet, and that is when I realized I was looking at something different than I should have been.

I reloaded the game, and presto, was in the correct starting spot. Strange, to say the least.

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I'm a little disappointed they didn't program some busy work, though it would have been annoying for gameplay.

Why not wash the brush between each use? That would've been cool, in my opinion.

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Short and pretty fun, except there is no save feature. Not a big deal, unless you aiming to get all the secrets. Then you have to play and replay the game over and over to try to find them, then the fun game is not quit so much fun anymore.

[We agree. We mentioned this to the developers and they promised us we would see a save system in Part 2, which they expect to be a bit more complex and longer. -Jay]

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Anonymous July 15, 2010 4:10 PM

Not critical to the game, just interesting:

The city seen through the telescope on the roof is Firenze (Florence) as seen from Piazzale Michelangelo

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Mystify Author Profile Page July 15, 2010 4:12 PM

I am fine without a changing cursor, but if you can't see the hotspots, they need to be EASY TO CLICK. If I am trying to click on an object, I should click on it. Having to try to pick up an object 3 seperate times before I can manage to pick it up is poor design. This problem is even worse when useing objects, since it is unclear which part of the object you are clicking with.

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Ralf Hebecker July 15, 2010 4:24 PM

@ Jonny_s : thanks for the report! We'll have a look.
@ Mystify: you are right. We had this on the list, but couldn't fix it this time. I promise that we will do better the next time.
@ everybody: Thanks for playing and your comments!

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octochan Author Profile Page July 15, 2010 4:58 PM

not a critical glitch, but I noticed that the telescope reappeared on the stand next to the painting when I clicked on the painting at the end.

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little_geoff Author Profile Page July 15, 2010 4:59 PM

Excellent game. Very submachine....(hint hint)
Plus i like this feedback system....i wonder if Jay has these people on speed dial?

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Y'know... the more I look at this review, the more I think there are spoilers in the blog picture.

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chipmunk Author Profile Page July 15, 2010 10:26 PM

Nice atmosphere!

Another minor glitch:

The hatch can be opened without moving the carpet.

[Spoilers fixed. Please preview your comment to be sure they're right before posting. Thank you! :) -Jay]

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The game loaded but when I clicked on the Start Game at the title screen, nothing happened. I wasn't able to play it.

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Wow, that was frustrating, had

my scrub brush

disappear. It was it in my inventory, then poof gone at some point. Had to go to the walkthrough for help only to discover I didn't have what I needed to finish.

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dsrtrosy Author Profile Page July 16, 2010 11:48 AM

The problem I'm having is dropping items back in the inventory. If I'm not sure it can be used, I'm trying it anyway--and if I don't get it right on top of the circle when I drop it, it disappears. Guess I have to restart.

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SonicLover Author Profile Page July 16, 2010 12:41 PM

This game is very Submachineesque.

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dsrtrosy Author Profile Page July 16, 2010 12:46 PM

Julie, I lost

the crank

I'm guessing it's a bug, so maybe with two reports they'll be able to find it.

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Laurakis Author Profile Page July 16, 2010 5:39 PM

I must be a bug... i have the

white tube but i cant put it in place even though i clicked a million times. plus, in some parts of the screen, it dissappears when i move it

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Chiktionary Author Profile Page July 16, 2010 9:40 PM

That was really lovely to play.
Moving sideways through doors was very resonant of the Submachine games.
Looking forward to Part 2 :)
The painting at the end reminds of the Indigenous Australian flag.

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I definitely agree with the lack of changing cursor being frustrating. I also would prefer a brief description on what on earth I've picked up.
In particular the use of

tube you use to fix the sink

was not initially apparent to me.
But on the whole, I quite enjoyed it!

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The game always ask flash debugger to me, crash firefox once, and cause 'flash stop responding' once.

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sadagar Author Profile Page July 17, 2010 4:52 PM

Cute little game, this one - none too hard (even for me) and a lot of atmosphere. The Submarine inspiration is obvious, but who am I to complain about game creators being creative in the footsteps of the great Skutnik?..

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barbara Author Profile Page July 17, 2010 4:54 PM

I agree it's a bit Submachine-esque, but I think the smaller size is a major and good difference. I really appreciated how easy and quick it was to move from any point to any other point.

I would have kind of liked knowing how many secrets there were to find and how many I had already found. I say "kind of" because maybe it would have spoiled it to know that some things were just there to be noticed, and not to be used.

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phew, managed to get it run now. It appears that somehow this new computer have flash 9 developer version installed instead normal flash 10 :) .

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Not loading.

[The game is loading just fine, SkylerF. Try updating your Flash Player and disabling your browser extensions. -Jay]

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Congrats from Greece!

-Beautiful "logically surrealistic" senario :D
-great design and colours
-quite easy to solve (I missed one secret though)
-functional about moving around and hot spots
+ the sounds!!!

I've seen also the analogies to Submachine which I've played and loved...No offence!
I've played (discovered first) nr 3...Quite more complicated, also very beautiful...
I go for nr 2 and you keep up the good work! ;)

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