It's been a while since you've escaped the Playroom, and it seems the little girl who masterminded it has set up yet another difficult escape for you. In Playroom 2, the rather aptly named sequel by Kayzerfish, you've got a new room full of colorful toys and knickknacks to solve your way out of. At least this one has an open-air balcony and a nicer bed. If you're looking for a charming yet challenging escape that taxes your skills just enough to be entertaining, go play in Playroom 2.
Kids get the weirdest toys. Dinosaurs with wheels. Monster trucks that roar and eat cavemen. Toy robot bears with color-coded buttons that correspond to wallpaper trim with arms that can be positioned to write encoded messages to other playmates. You know, the usual stuff. Playroom, a brand new room escape game from Imagia creator Kayzerfish, takes place in just such a location, and in order to escape from this abode, you'll need to do some serious code breaking, map drawing, and item hunting in this colorful and challenging game.
Kayzerfish's latest epsiode in the point-and-click trilogy appears unrelated to the first two chapters apart from the glorious graphics and secrets to be found. The beauty of Imagia is immediately obvious with gorgeously crisp imagery that is somehow congruent with the natural world. Imagia 3: The Quarry may just be another tidbit to tantalise a gamer's tastebuds, but I seriously get the feeling that there will be more delightful and sweetly intriguing Imagia to come...
Imagia 2 picks up right where Imagia 1 left us, pointing and clicking our way around a mysterious rooftop, gathering clues about just what we're trying to accomplish in the first place. If you were hoping for answers in this sequel from Kayzerfish, I'm afraid we're still in questions without answers mode. You know, like the first season of Lost, only no smoke monster. The observant player, however, should gather enough to seriously pique curiosity and we can only hope subsequent chapters will follow close behind.
You find yourself in the ruins of a strange tower, with rubble at your feet, and only the sounds of the night to keep you company. Where are you? Why are you here? And what is the significance of the paint you find splattered around? Not all your questions will be answered in this first short installment of a new point-and-click series, but Part 1 serves to challenge and entice with some great atmosphere while you're there.