Best of 2011 Results!
New Casual Game Releases [ 1 | 2 | 3 ]
City of Secrets
City of Secrets
Time Dreamer: Temporal Betrayal
Time Dreamer: Temporal Betrayal
Atlantic Journey: The Lost Brother
Atlantic Journey: The Lost Brother
Bedtime Stories: The Lost Dreams
Bedtime Stories: The Lost Dreams
Curse at Twilight: Thief of Souls
Curse at Twilight: Thief of Souls
Grim Tales: The Legacy
Grim Tales: The Legacy
Vacation Quest: Australia
Vacation Quest: Australia
Surface: Mystery of Another World Collector's Edition
Surface: Mystery of Another World Collector's Edition
The Cross Formula
The Cross Formula
Elementary My Dear Majesty
Elementary My Dear Majesty

Sale Frenzy
Sale Frenzy
Big City Adventure: London Story
Big City Adventure: London Story
Midnight Mysteries: Haunted Houdini Deluxe
Midnight Mysteries: Haunted Houdini Deluxe
Big City Adventure: London Classic
Big City Adventure: London Classic
Shadow Wolf Mysteries: Bane of the Family
Shadow Wolf Mysteries: Bane of the Family
Nightfall Mysteries: Black Heart Collector's Edition
Nightfall Mysteries: Black Heart Collector's Edition
Gemaica
Gemaica
Galaxy Quest
Galaxy Quest
Mahjong Legacy of the Toltecs
Mahjong Legacy of the Toltecs
Three Musketeers Secret: Constance's Mission
Three Musketeers Secret: Constance's Mission

First time customer promo

Fragile Shells


DoraFragile ShellsWhere did you wake up this morning? If you're like most of us, it was probably snug and warm in your bed. (If it was curled up by the toilet, we won't judge.) It most likely was not pinned alone to the wall inside a badly damaged space station with no memory of how you got there. Unless, of course, you're playing the science-fiction interactive fiction title Fragile Shells from Stephen Granade. It's pretty much a guaranteed bad day a bit higher on the scale than being out of coffee creamer. (But not quite as bad as actually being out of coffee.)

Competition runner-up award winnerThe first thing you should want to do in your new and exotic predicament is LOOK around... which you do, of course, by typing "Look" into the screen and hitting [enter]. Remember, this is interactive fiction, so your brain is your graphics card! You control the game by typing your actions. Pay close attention to the descriptions of items and areas, and try to interact with everything. "Examine", "use", or "take" items and explore your environment, triggering flashbacks that give insight into how you became stuck in your unusual predicament.

The space station has a few areas to visit, and unlike most other interactive fiction titles, Fragile Shells is determined to be as space-y as possible and refers to directions as "port", "aft", "starboard", and so forth. Don't worry if you're not particularly nautical, since the game still accepts compass directions like "north", but it can still be a little frustrating at first while you're trying to map out your surroundings. I'm sorry if my inferior land-lubber brain isn't used to your fancy ship language, game.

Analysis: Fragile Shells is actually fairly light in the story department, instead presenting a narrative heavy on atmosphere. It focuses on trying to make you disoriented and instilling a sense of dread and panic through its description of your badly damaged space station. It actually makes me wish the game had been a bit more gender neutral; had the game not assumed the protagonist was male in several places, it would have made for a much better immersion experience that might have made up for its lack of a deeper plot. Curse you, ovaries! You're always bringin' me down.

One of the most common issues with interactive fiction is the nagging idea that you're playing by someone else's rigid rules, and those rules are locked in a cupboard. Fragile Shells plays fairly smoothly, but there are times when the game nips at your fingers because you aren't using the exact right phrasing for an action. "Use light switch", for example, doesn't work but "turn on light switch" does. You can type "Hint" to get a clue as to what you should be doing or consult a walkthrough if you're particularly desperate, but you shouldn't have to.

The game puts its best foot forward with its puzzles, which are clear and logical for the most part. The game does a good job of drawing your attention to important things rather than drowning you in dialogue, so figuring out what you're missing is usually pretty simple if you're a keen explorer. By doing so, it also neatly sidesteps the problem a lot of other adventure games have of requiring a specific item for a task when you can clearly see something else that would do just as well. The whole thing is very clean and uncluttered, and generally gives a sense of being very well planned out... perhaps unsurprising since author Stephen Granade is an old hat as this whole "interactive fiction" thing.

Smartly designed and pleasantly eerie, Fragile Shells is worth a play if you're an escape fan looking for a nice workout for the ol' grey matter. The story doesn't particularly stand out, instead being eclipsed by puzzle solving, but the whole experience is so well made and a prime example of the genre that it should leave you with that nice warm glow inside of an escape cleanly made. Mmmm.

Fragile Shells

7 Comments [leave a comment]

I enjoyed this game, and as I think I commented on the competition page, it would make a great point-and-click escape.

The story was frustratingly close to being excellent. If only a few more details had been filled in... I appreciate the need to keep chunks of text to a minimum, but in this case I wouldn't have minded a bit more reading.

lol:

>put pad on cloud
you stick the stick pad to the nitrogen gas cloud

A lot of folks make pretty much the same observation: it's a pretty good piece of IF that needs just a *bit* more story.

And there's a very good reason "use" doesn't work: It's too generic. The Inform 7 language doesn't define it at all for example (leastwise I can't find it). To say "use [something]" doesn't indicate *how* something is to be used. Some objects (like a switch) have a fairly obvious action, but many don't and many can be "used" in multiple ways. So a built-in "use" command would be a nightmare at best to code.

That said, at least in Inform 7 it is possible (takes some work, but doable) for the author to let "use switch" be equivalent to "turn on switch", but then again that leads to the issue that players will likely complain that "use" works for the switch but not for other objects, which takes us right back to the beginning. And so it goes...

After escaping, it told me I was missing one point. I got points for:

-freeing myself
-getting the chain
-moving the debris
-getting the battery
-opening the door
-restoring power to the pod
-escaping
7 out of 8

What did I not do?

Londonbrig0:

It looks like you didn't get a point for taking the logbook from the compartment. I'm not sure what's causing that, so I'll poke around and see if I can reproduce the bug.

Incidentally, Predpriyatie means "Enterprise". Is that a coincidence, or a veiled reference to USS Enterprise?

Super-belatedly, Double H, you are the first one I know to have gotten that joke.

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web.

Review Schedule:
Weekdays: browser games
Weekends: downloads

Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web.

Review Schedule:
Weekdays: browser games
Weekends: downloads

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Cave Story+ Treasure Adventure Game Kingdom Rush HD Minecraft 1.0.0 William and Sly 2 The Scale of the Universe 2 Matryoshka Rubble Trouble Moscow Death Under Tuscan Skies: A Dana Knightstone Novel Ghost Trick: Phantom Detective Dominion Online The Pretender: Part 3 Where is 2012? Realm of the Mad God Color Link-a-Pix Light Bloons Tower Defense 5 Focus The Visitor Returns
Choose between Top Rated or random Recommended games. Setting is saved in a cookie.

The Asylum: for abused cuddly toys

Hoshi Saga Ringohime

Doodle God 2

ShellShock Live!

Drawn 3: Trail of Shadows

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2011 Casual Gameplay. All Rights Reserved.




NetDNA

Flash Game License

Virtual Villagers 4: The Tree of Life

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]