Mirror's Edge 2D


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Rating: 4.7/5 (185 votes)
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Psychotronicpsychotronic_mirrorsedge2d_titleThe highly anticipated first-person platformer Mirror's Edge has arrived on next-generation consoles to a mixed reception. While the art direction and fluid controls gave the game a unique look and energy, the ham-handed story and awkward combat sequences often made playing it a chore. "Good try, and better luck next time" seems to be the critical consensus, and one more promising gambit for big-studio productions gets buried in its own confused execution.

At least one unimpeachably good thing has come out of the project, however: Brad Borne's Mirror's Edge 2D. Best of Casual Gameplay 2009With the support of publisher Electronic Arts, Borne has combined the ludicrous physics of his own Fancy Pants Adventure with the stylized world of Mirror's Edge to produce a joyful ode to side-scrolling platforming. We previewed a demo build of the game last November, and this is the full version finally, including 3 levels and a couple of time trial modes (the site promises more features in the future). For many of us, this is what the commercial 3D game should have been. Just give this a plot (hold the ham) and a few more urban playgrounds to explore, and it would be a dream game. As it is, it's a marketing tool done absolutely right.

You play Faith, who is a sort of rooftop-leaping anti-establishment courier in a dystopian future. All you have to do is run, jump, swing, and slide from one end of the level to the other, but there are messenger bags and wee little Mirror's Edge logos to collect if you crave self-reflexive bling.

Mirrors Edge 2DIf you find a red skylight, try crashing through it to enter a curiously spartan room with a secret file, guarded by a machine gun-toting government tool. Hide behind things when he's shooting, and sprint for the next source of cover when he reloads. You don't have any combat moves, so just run, Faith, run. If you collect all the secret files, you unlock a mode that lets you speed run all the guard rooms in one go.

Traverse your environment using more-or-less standard platforming controls—the [Arrow Keys] move you around, and [S] or [/] jumps. If your keyboard is like mine, [/] won't serve you well; it fails to register when I'm holding down two other keys. Pay attention to the notes posted about—they explain how to perform the more difficult maneuvers, like swinging from hooks and clambering up walls.

Analysis: Mirror's Edge 2D is an attractive game, even if the atmosphere rings a bit hollow without the accompanying story. The background art (including work by Mastermind: World Conqueror's Mike Swain), gives the requisite sea of skyscrapers an interesting off-kilter look, and Faith's animation is smooth and convincing.

More than anything, though, this is a showcase for Brad Borne's ever-strengthening sense of classic level design. Though you'll have to slow down if you want to collect every messenger bag and trinket, the real heart of the game is in running full tilt. Once you're familiar with the controls, it's surprisingly easy to hurl yourself around without falling. Occasionally the hand-drawn art style makes it hard to understand which walls are solid, and the occasional curved surface doesn't handle intuitively, but most of the time the game world feels chunky and reliable, perfect for wall-jumping and launching off of ramps with legs pinwheeling.

Unable to take shelter in the anything-goes abstractness of the Fancy Pants world, Borne has made everything into physical, justifiable objects; the illusion that you are leaping between rooftops and crane arms really adds some gut to the process of falling to your death. I found the vertical maze of the sewer level a bit hard to swallow, but once you put a sewer level in a game ostensibly about parkour, you're already meddling with the occult forces of banality, and things can only end strangely.

My only real quarrel with Mirror's Edge 2D is with the main character, who compared to Fancy Pants Man, has the humor and joie de vivre of a landed mackerel. Faith makes up for her lack of orange bell-bottoms with popping ruby trainers and a kicky hairdo. She should be five by five, living entirely large. So why the constant grimness? Even an oppressive authoritarian city has room for smiles, especially for the people standing on the rooftops.

Play Mirror's Edge 2D

50 Comments

Woot! Finally released! I love Mirror's Edge for Xbox 360, but don't nave cash to buy it. Half the experience for free! xD
And about the game: Great!
BTW: On the official site, there's just a note:
Updates are in-progress. Please check back later.
Maybe they are trying to deal with traffic?

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What a coincidence! Just yesterday I was visiting the site to know if this was out already..

I still can't play, though. Too many people, probably! :]

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I'm getting an authentication prompt on the old demo page when the flash file tries to load, so it's not working either.

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im getting the update message too, hopefully it will be done soon!

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Doesn't work :(

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Lets hope it does!
I nearly choked on excitement when I saw that this was up. Now I'm drowning in disappointment.

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Oh man. I have been waiting for this game forever, and now it's out on the same day i have an enormous project to finish. Someone up there has got it in for me...

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Ah....all the fun, none of the vertigo.

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JohnnyCaps Author Profile Page February 23, 2009 4:48 PM

It works now. But I can't get the wall jump down. The timing has to be so precise, or maybe I'm doing it wrong. It works about half the time, but the other half I just fall to my doom. I'll just put this one down and never look back. It's a shame... I still think it's cool, but not my thing, I guess.

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I have to say this, the $49.99 original Mirror's edge is not much better than this.

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Even the previous link doesn't work for me. Am I the only one with this problem?

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Could you actually PLAY this game? I'm getting updating message all day (for 2 days now).

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Can anyone even start the time trials? If I move at all at the start of the level I'm transported back to the main menu. There isn't any countdown, either, so I know I'm not doing false starts.

[EDIT: That's because it's not the official version, so information can't be saved normally. Until the official site is online again, the time trials won't work. -Psychotronic]

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Brilliant, brilliant game, I love the second level. It's also great that such an impressive looking game works fine on my useless old computer. Hopefully the official version will be available soon!

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It seems that all of the links -even the previous version one- links to the http://www.mirrorsedge2d.com/ which is the official one and says something about updates.
So have I misunderstood something or is there somewhere a working version of this game?

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At the moment you can play a fairly recent version by following the "demo build" link mentioned in the second paragraph of the review. You still can't sign in but you should be able to play the new levels.

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On the second level I am stuck. I go back and forth through the level and climb to the very top and go to the right and then I'm stuck. There is a gap and a very tall wall that I can't get to the top of. There is no wall opposite it so I can't wall/jump climb to get to the top.

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More specifically, it is the wall with the gargoyle statue on it. Anyone figure out how to get to the top of this wall or get by this point?

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@ Needhelp,

From the gargoyle you drop down then jump back left across several gaps. There is then a big jump left to a bendy steel bar - swing along this until you can drop down onto a metal platform with a red-coloured ramp on the right.

Then do a big jump to the right to a very small triangular platform followed by another jump rightwards to an orange wall and then to an air vent. If you miss any of these you're dead.

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Thanks jimbog! I would have never figured that one out!

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jimbog - thx for that, always nice to find the answer before you have to ask the question!

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Whenever I press or the entire screen goes up or down, even though the main focus is in the game window. Any suggestions on how to fix this? Anyone else having this problem?

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This is loads of fun -- I'm stuck at the gargoyle too, but will try jimbog's suggestion sometime when I have more time. And as Psychotronic says, this is some nice level design (so that even a klutz like me can do cool stuff). Hats off to Brad.

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I have the same problem - pressing up or down scrolls the screen. Any help?

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I get up/down scrolling the window (in firefox anyways) if I've just refreshed the screen.

Try mouse-clicking the game so the focus is now on the game.

If that doesn't work, I can only suggest updating your flash player.

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organicnut February 24, 2009 5:12 PM

Yeah I've clicked in the game itself, and my flash player is updated to the latest, but I'm still getting the entire window scrolling up/down when I press up/down. Has anyone else had this?

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This is great :]

It's amazing how this small team of developers managed to make a very consistent game design, which the original lacks.

I think in the original ME, the level designers thought they were making a shooter. That compromised what I think it was the initial idea.

I still really likes the original one but, even though this is a simpler version, it's definitely more fun!

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I have 211/212 of them red things on level 1.

I just can't get the one by the first red "glass trapdoor". It's to the left, and too high to just jump and reach. I've been running all over the place trying to find how to get it - even the jump that you get coming out the trapdoor doesn't do it.

So please some, make me look like an idiot and tell me the very obvious way it's done!

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@ happy,

There is a mini-tutorial on Brad Borne's website which explains how to do a higher-than-normal jump:

http://www.bornegames.com/2008/11/mirrors-edge-2d/

So to get that final logo you run from the left, and as you hit the ledge you do a high jump (by holding down the jump key). There's probably a video on youtube or somewhere if you're still stuck.

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I cant for the life of me find the second red sky light in level 2. I found the one that's:

right at the beginning of the level to the left of the red wall

but I can't find the second one. I've found all the symbols and all the bags for the level, so it seems like I've done a pretty thorough job of exploring...but no second red skylight.

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I need help, if anyone knows the answer. In level one,

I can't seem to reach one of the bags. It's near the end of the level, below a yellow tower connecting to a red "runway." Following the runway leads you right to the entrance of the next level.

As far as I can tell, it seems impossible to reach. Has anyone managed to get it yet?

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popiellajones February 25, 2009 4:25 PM

Alex, Wow, can't believe I can be of help!

go to the end of the red slidey, then hand slide underneath it. Thanks, I had been looking all over for it!

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popiellajones February 25, 2009 4:27 PM

Alex

go to the end of the red slippy and hand glide down it.

This must be the first time I've ever been able to help!

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Krazykarl:

It took me some time to figure out where the 2nd skylight was at level 2:

Its at the very end of the level where the slanted roof is (there are 2 red icons). Keep running up at the top until you're off screen. The skylight is hidden there!
Good luck!

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One complaint:

Why does it say "Kiddo, sometimes you have to have a little faith" on the first level where you

jump down onto the elevator I-beam for a satchel?

Shouldn't it be "Kiddo, sometimes you have to make a leap of faith? Isn't that the obvious pun?

No, really, this is extraordinarily entertaining and I keep replaying it. One of the interesting things, to me, is that it has all sorts of detours and pathways, and one of the criticisms I've seen of the console game is that it keeps railroading you onto a single path.

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thanks tribalmax. I found it right away once I knew where it was. that was a pain!

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atomic1fire Author Profile Page February 25, 2009 9:11 PM

woo, I unlocked baddie rush mode,
It helps that you have some experience before the review

Baddie rush mode is a combination of all the evidence locations, in order, without the levels you find them in, basically, the goal is to get the most evidence you can in one round, without getting killed, as that can set you back, so its like a clocked mode with simultaneous evidence rounds, kind of like the other unlockable mode, except without choice .

You can recollect all the evidence in the other unlockable mode, allowing you to find stuff you missed, which gets you baddie rush mode all the more faster, I would recommend a mirrors edge account though, just in case.

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popiellajones February 27, 2009 7:31 AM

It would be nice to turn the sound effects off. Also, I'm probably being incredibly stupid, but is there anyway to save?
Beautiful game

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@popiellajones - The game autosaves your progress, thus no option for manual saving. ;)

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popiellajones February 27, 2009 2:04 PM

Hmmm. Mine doesn't save, everytime I come back there isn't any previous times or option to continue. I'll try logging in. Ta for response

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Popiellajones, you can't turn them off, but you can turn them down so that you can't hear them

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popiellajones March 1, 2009 7:57 PM

Gabe Puratekuta how? At It's still not saving =(

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ThemePark Author Profile Page March 2, 2009 6:33 PM

Seems like I could use some help on level 2:

I'm missing one bag, and the first red skylight. I can only find one red wall, the one with the checkpoint next to it, and I can't find a single skylight anywhere near it.

The bag I'm missing is in the bottom right part, I think it's somewhere under the exit. I've noticed it and I've been able to get down on the same level as it a couple of times, where the wires at the beginning are, but only by luck so I don't know how to get down there from the exit or the gargoyle, or the red wall with the checkpoint, which are all my landmarks.

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justyourfriendlyneighbourhoodspeeddemon July 22, 2009 7:31 AM

One last thing, which goes for all flash games:
your save games (aka flash-cookies) should be located inside your

    %systemdrive%\documents and settings\%username%\application data\macromedia\flash
    player\#SharedObjects\(random_characters)\(site_name)\flash\(swf_file_name).swf\"

-directory, and the cookie/save would be the file in there named "(swf_file_name).sol".
In this case, you could also thoroughly search your harddisk (using for instance properly configured regular Windows Search) for a file named

    MirrorsEdge2d.sol

This file can then be backed up to a different place, i.e. your desktop, and used to overwrite the cookie the next time you want to continue your game, just in case some cookie cleaner threw it out.
Disclaimer:untested on Windows7 and Vista.

Allright, that is all; now go play some more.

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okay, so that same part with the gargoyle as mentioned before. went down, jumped off the ramp onto that little piece of wall and then wall walked, but for some reason, i'm always just short of the air vent. i'm pretty sure i just suck at this game, but what else could cause this? thankssss! :)

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Anonymous August 31, 2011 3:13 PM

I can't for the life of me get 3 cyote symbol things, it's like they don't exist. I checked EVERY possible spot, I am tempted to restart again like I did but I am stuck to 153/156 of them, as always, I found 2 folders and 6 bags. Why can I not find that last set of 3 notes? Is there an image of the full map so I can actually zoom in some spots and find this? PS: The red billboard under finish, I did not need that peice of junk, just getts ya killed.

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