New Casual Game Releases [ one | two ]
Treasure Seekers: Follow the Ghosts
Treasure Seekers: Follow the Ghosts
Brain Games: Mahjongg
Brain Games: Mahjongg
Joan Jade and the Gates of Xibalba
Joan Jade and the Gates of Xibalba
Engineering: The Mystery of the Ancient Clock
Engineering: The Mystery of the Ancient Clock
The Palace Builder
The Palace Builder
Drugstore Mania
Drugstore Mania
AltSHIFT
AltSHIFT
2 Tasty
2 Tasty
Vampireville
Vampireville
Doors of the Mind: Inner Mysteries
Doors of the Mind: Inner Mysteries

Paradise Beach
Paradise Beach
Joan Jade and the Gates of Xibalba
Joan Jade and the Gates of Xibalba
Millennium: A New Hope
Millennium: A New Hope
Aveyond: The Lost Orb
Aveyond: The Lost Orb
Eden's Quest
Eden's Quest
Potion Bar
Potion Bar
Farm Frenzy 3: Ice Age
Farm Frenzy 3: Ice Age
Sprill & Ritchie: Adventures in Time
Sprill & Ritchie: Adventures in Time
Jane Angel: Templar Mystery
Jane Angel: Templar Mystery
Fiona Finch and the Finest Flowers
Fiona Finch and the Finest Flowers

Mystery Case Files:
Return to Ravenhearst


Mystery Case Files: Return to Ravenhearst title screen image

JohnBMystery Case Files: Return to Ravenhearst has arrived! The latest installment in the enormously Mystery Case Files series treads new ground by crafting a hidden object game around an adventure-style core. You plod around the dark and mysterious Ravenhearst Manor searching for secrets and solving puzzles using inventory items you earn from hidden object sequences. It's a massive game with stunning art design and a hauntingly beautiful soundtrack that delivers an experience you won't be able to put down until you've seen all it has to offer.

returntoravenhearst3.jpgThe Return to Ravenhearst storyline continues where Mystery Case Files: Ravenhearst and then Mystery Case Files: Madame Fate leave off, though you don't need to be familiar with either of those games to know what's going on. Emma Ravenhearst's soul has been freed, but her ghost delivers a haunting message to you as the game begins. Evil still lurks in Ravenhearst Manor, hidden deep within undiscovered passageways. Dig deep beneath the mansion's foundation to discover places (and things!) you never would have imagined.

returntoravenhearst.jpgMystery Case Files: Return to Ravenhearst is built around exploration and puzzle solving. The spine of the game is a point-and-click style adventure mode similar to the classic Myst set-up where you navigate the landscape by clicking the sides of the screen. Certain points of interest will change the cursor to a magnifying glass, while others will shine with a single white sparkle. Click everything, read the clues you find, and try using your inventory items everywhere it makes sense. The worst that can happen is the game will call you a "clicky-pants".

Best of Casual Gameplay 2008Hidden object scenes can be found around every turn and are shown as great masses of white sparkling stars. Clicking these takes you back to familiar MCF territory with a crowded room and a list of items to find. Once the list is complete you'll unlock a new inventory item that can be used in the adventure portion of the game. There's no timer, so you can kick back and scrutinize at your leisure, and the only punishment for frequent mis-clicks is the cursor spins out of control for a brief second.

A casebook keeps track of major points of your journey and automatically jots down bits of important information you receive. It also clues you in to things you may not have noticed on your own, so whenever the icon changes to an open book, be sure to crack it open and give it a read.

returntoravenhearst2.jpgAnalysis: A new Mystery Case Files game always stirs up some excitement, but Return to Ravenhearst really deserves the hype. First of all, the game is beautiful. The setting is rich with atmosphere and every scene is painted with dark and spooky undertones. Small animations add to the liveliness of it all, such as bugs crawling on the walls or leaves fluttering to the ground, and there are even bits of scenery in adventure mode you can interact with just for fun. And the orchestral soundtrack is a masterpiece unto itself!

The hidden-object-adventure game mechanic does wonders for the series and strikes a compelling balance between the genres with style. You won't feel overwhelmed with item hunting, and inventory puzzles are rather straightforward. The game tends to hold your hand quite a bit and serves you clues on a silver platter, but I found there was enough challenge to keep me interested.

I did find one small gameplay decision that kept bothering me: backtracking. I don't mind revisiting old scenes to find new items, but the game throws them at you with very little time in-between. Spacing out the backtracking would make a lot more sense and eliminate the "Didn't I just stare at this room?" feeling.

This is a no-brainer: Mystery Case Files: Return to Ravenhearst is a fantastic game from top to bottom. You would be hard-pressed to find a title so well-polished and enjoyable on so many different levels.

WindowsWindows:
Download the demo
Order the full version

Mac OS XMac OS X:
Download the demo
Order the full version

Walkthrough Guide

Mystery Case Files: Return to Ravenhearst Walkthrough

General notes

  • The walkthrough describes the shortest way through the game. But it would be a shame, just to run through. There is no timelimit in the game, so take your time to have a look around. There are a lot of things to read and see, you actually do not need to solve the puzzles and some stuff, you will need or use later.

  • Open the book from time to time. There will be things there that you might not even have realized and it will help you to solve puzzles and understand what's going on. Also important information like codes, positions of figures, etc. will be copied in there.

  • You have to solve each search location completely, it's not enough to find just the inventory item. You won't receive this item for your inventory until you complete the hidden object scene.

Outside the manor, Kitchen, Moon Puzzle:

  • To begin:

  • Click the plaque on the top left of the gate to get a closer look.

  • The scratched numbers and the heart will be copied into your book.

  • Click the shiny bush right side of the gate to get a closer look.

  • The bush contains a searching list.

  • All items are random, except the inventory items.

  • In this case it's the wrench, located at the top of the mailbox.

  • To find a key for the gate:

  • Click the speaker box under the plaque at the left side of the Gate.

  • Get the wrench out of your inventory and click it at all four srews to open the panel.

  • You will see wires and a grid with sockets and numbers vertical and horizontal.

  • Next to the wires you can see the same numbers.

  • Now click the wires into the sockets, which accord with the numbers next to the wire.

  • The first number shows the horizontal number, the second one the vertical number.

  • To solve this puzzle:

    • Connect the Blue wire into the socket 2 horizontal/2 vertical

    • Connect the Green wire into the socket 4 horizontal/1 vertical

    • Connect the Yellow wire into the socket 1 horizontal/3 vertical

    • Connect the Red wire into the socket 2 horizontal/1 vertical

  • Now press the red button and take the key out of the opening

  • To open the gate:

  • Click the gate and place the key at the keywhole

  • Click the door handle and the door will open

  • Follow the path till you are reaching the house

  • Click at the door in front of you, it contains a search list.

  • The typewriter key you will find on the bar in the middle of the scene, it's a V, and will go into your inventory.

  • Go to the left:

  • Click the trunk, it contains a search list.

  • The brick you will find on the balustrade (railing), to the right of the main beam.

  • Go back to the front of the house and then to the right.

  • You see a ladder, click it and it goes into your inventory.

  • Turn back left.

  • At the top of the porch right side you see a nest.

  • Place your ladder there, click the nest and grab the creepy eye. It will go to your inventory.

  • Go right to enter the house:

  • Get the brick out of your inventory.

  • Click it a few times against the window on the left side, till it is smashed.

  • Enter the house through the window.

  • At the left side under the chair you see a crowbar.

  • Take it, it goes in your inventory.

  • Leave the house and turn to the left:

  • At the floor under the window, you fill find a loose plank.

  • Use the crowbar to get rid of it and take the creepy eye. It will go into your inventory.

  • Have a look at the trunk, it's shining again, so click it to open another search scene.

  • This time you will find in front of the trunk a machine belt, which will go into your inventory.

  • Go right:

  • Click the rose bush you see shining at the left. It contains a search list.

  • There is another creepy eye laying on the right upper edge of the stone.

  • Go back into the house:

  • Click at the door in the background and a puzzle opens.

  • Get the creepy eyes out of your inventory and place one eyeball in each socket.

  • Click the handles until you see that the creepy eyes turn into nicer eyes and a eye-drawing appears in the middle.

  • After a moment, the door will open.

  • Enter the kitchen:

  • Click at the cupboard, right side on the wall, it contains a searching list.

  • The cheese, laying on top of the cupboard is going into your inventory.

  • Click the door under the sink and take the scissors.

  • Click at the paper, hanging at the wall left.

  • Its falling down and you will see a drawing.

  • It will be copied in your book.

  • Leave the house:

  • Click the cheese (in your inventory) then click again at the mousehole right under the broken window.

  • The mouse will come out. Click the mouse and it goes into your inventory.

  • Turn left and click the cat on top of the stairs.

  • When the popup-window opens, give the mouse to the cat.

  • Take the key the cat now releases.

  • Go back into the kitchen.

  • Open the lock at the oven with the key.

  • Grab the mitt, that is inside.

  • Leave the house again.

  • Go left on the front porch:

  • Click at the hanging plantpot.

  • When the popup-windo opens cut the rose with the scissors.

  • Get the mitt from your inventory and grap the rose with it.

  • Go right till you reach the statue.

  • Click the statue and give her rose.

  • Take the moon brooch she is wearing.

  • Click the rose bushes, it contains another search list.

  • You will find the horn in the right bottom corner.

  • It goes in your inventory.

  • Click the door:

  • The figures arms and legs have to have the same positions as the one from the kitchen drawing.

  • To do so, you have to click the brown buttons at the arms and the legs to move them:

    • Right arm: right brown button 2 times

    • Right leg: upper brown button 1 time

    • Left leg: upper brown button 3 times

    • Left arm: right brown button 5 times, left brown butten 5 times

  • The door opens. Go two steps forward.

  • Click the little tombs right next to the swing, a search scene will open.

  • The pick axe, laying half hidden behind the middle stone is going into your inventory.

  • Click the bushes at the right side.

  • Use the scissors to cut them.

  • A puzzle opens.

  • Your goal is it to make all for bulbs glow.

  • Start with the outer ring and turn it until all bulbs are connected with one of the lines on that ring. Do the same with the second, the third and the fourth (inner-most) rings. You may ignore in-between states when only some of the lights are glowing. The important thing is to have them all glowing after the last ring is in place.

  • Wait a moment and then take the sun, which appears in the middle of the puzzle when completed.

  • If it does not appear, click the circle in the middle again until complete again. It seems, that sometimes, there is a little glitch

  • Go back into the house

  • Click the puzzle above the fireplace.

  • Get the sun and the moon out of your inventory and place it at the right spots.

  • Open your book, at the pages 4 and 9 you will find a drawing from a moon and a sun, each of it has a symbol behind.

  • Look for the symbols left and right at the puzzle board and drag the right symbol in the little circle next to its sign.

  • Click the button, which is above the puzzle and wait a moment.

  • The fireplace reveals a secret door.

The Secret within the Fireplace:

  • Go down. You will see a cut scene of Rose Somerset's ghost and a plea for help. She tells you that you must help free her and her children. When that is over proceed forward.

  • The middle door

  • Click the middle door first, a puzzle will open.

  • Click the white switch at the bottom of the scene.

  • Right above you can see two columns with display, two of them are showing red LED numbers.

  • In the middle of theses columns you will see plus and minus signs.

  • The red light left side at the top is shining and a green one at the right side is also lit.

  • Click now the little switch next to the green light. It will go out and instead the red light one above will turn on.

  • Now you will see numbers (left and right) and a plus or minus sign between.

  • This is a random part, so I can only give you an example: Lets assume the left number is 21, the right one is 14 and I have a plus sign between, then 21 + 14 = 36

  • In the right upper corner you see an arrow with 4 colored buttons.

  • Change the position of the arrow by clicking until it points to the color according to the lights that are on, in this case the red ones.

  • Below the arrow you will see typewriter keys with numbers.

  • Click the numbers from your result on the keys. (In the example I gave, I would click on 3 then 6.)

  • When your result is a single number, for example 5, then click 0 5.

  • The result will be shown in a display right under the columns.

  • The other result displays you will find on top of the column and left side of the column.

  • By clicking the switch next to a burning light it will turn off and turn on the next one.

  • So, if you now click the switch of the left red light, it will turn on the one right below: the green light.

  • If you click the green light switch it will turn off and turn on the orange light, and so on.

  • At the left bottom the light will switch to the right side.

  • At the right top, the light will switch to the left side.

  • Now go on and turn both green lights on by bringing the left red light to the right green light and the right red light to the left green light.

  • Solve the maths and click the results into the displays.

  • Dont forget to change the arrow to the right color, otherwise you will change the wrong display.

  • When you have solved all four colored lights, wait a moment and the door will open.

  • Beauty Parlor

  • Have a look around:

  • Click the sign, which is hanging left side at the housewall.

  • It shows rules and will be copied into your book.

  • Click at the sparkling area to enter the search scene.

  • The long stick is in the right bottom corner behind the golf bag.

  • Go forward.

  • Click the poster hanging left behind the clock.

  • It's a manhunt poster for Rose and her daughters, Gwen and Charlotte.

  • It will be copied in your book.

  • Grab the shovel that is standing against the right corner of the house.

  • Enter the beauty parlor:

  • When you click the door a puzzle appears.

  • Your goal is to bring the colored blocks in a row according to the colored lamp at the top.

  • To do so, you can click a block and it will move to an empty spot left, right, up or down, as long as there is a space available.

  • To force a block to go in a direction you want, you can block it with another one.

  • When there is no possibility to force a block like this, you might try to click it a few times and then it might work. But this does not work all the time.

  • When all blocks are standing in the right column, click the wheel at the right side.

  • Wait a moment and the door will open.

  • Inside the beauty parlor

  • Click the paravant to enter the search scene.

  • The red marble, laying in the left down corner, goes into your inventory.

  • Go forward.

  • Click the both heads at the staircase, till they look at each other.

  • At the wall on top of the stairs, a part of the wall will turn and you can see a painting with a missing part.

  • When you click it to get a closer look, you can see an angel with a x below in the right upper corner.

  • Click it, it will be copied into your book

  • Go up the stairs:

  • You are in Rose's bedroom.

  • Click the bed to get the search scene.

  • You will find another typewriter key, this time it is the C, at the bottom, above the first row of clues, inside the shoe.

  • Top right you see a door, click it.

  • Another puzzle is opening.

  • Your goal is to get the silver ball into the hole by clicking the left and right rings.

  • The ball always has to end at a block.

  • If it falls apart, you will start all over with a new scene.

  • Go into the bathroom.

  • Click the shower curtain and you see a doll.

  • Click the tub, it is the search scene where you will find a metal lever, right down on the foor.

  • Go back.

  • Outside the house, click at the cave entrance in the back.

  • When you get a closer look, use the pick axe to get rid of the stones.

  • You will find letters that Emma's sister wrote, but Charles never gave them to Emma.

  • Go back to the scene with the rules.

  • General Store

  • Enter the general store at the right side:

  • The shelfs are another searching scene.

  • The marble, located in the middle bottom of the old kitchen machine, is your inventory object.

  • Click the old cash register, it will only open when all lamps are burning.

  • To get this done, swap the number keys until each row and each column has the sum of 15.

  • The correct order from left to right:

    • 4 - 8 - 3

    • 9 - 1 - 5

    • 2 - 6 - 7

  • The cash register will open and you will find another red marble for your inventory.

  • Also inside the cash register, you will find a four-number code. This might be random, too. Mine was 5 3 9 2

  • Click the fuse box in the background above the oven:

  • You have to give the code from the cash register.

  • You can only change a number at the place the arrow is pointing to.

  • Change the arrow's position with the green button.

  • Change the number with the yellow button.

  • After giving in all numbers, click the red button.

  • The fuse box opens and you see that there is a fuse missing.

  • Go to the elevator:

  • Click the control box left to the elevator and click the lever (from your inventory) on it.

  • Click the control box again after leaving close-up view.

  • Leave the elevator when the doors open.

  • Underground/Beauty Parlor/Cavern

  • Click the boat in the background and search the scene.

  • The gold key is at the right side of the boat.

  • Go back to the Beauty Parlor:

  • Go up into the bathroom.

  • Use the key to open the medical cabinet at the right side.

  • Grap the bottle with rost remover.

  • Search again the bathtub. The electric tape will go into your inventory.

  • Go back to the underground:

  • Search the boat again.

  • This time the typewriter key T will go into your inventory.

  • Now click the grate at the left side.

  • Use the rust remover on it and after this the wrench.

  • The grate will open, click it again to enter.

  • Free Rose:

  • There is no way to get through the bats, so use the horn to make them fly away.

  • Go straight ahead and you will find Rose Somerset in a coffin, she is connected to a mysterious machine.

  • Click the control pad at the right bottom side.

  • By moving the blocks, you have to connect them with their corresponding colored peg.

  • When you click a block at one of the four arrows, it will always slide until it will be stopped by another block or a wall.

  • You should start with the orange block, as you will need all others to stop and direct it in the right direction.

  • When everything is done, you have freed rose. She asks you to look for her daugthers.

  • When she is gone, click into the coffin and grap the marble, which is inside.

  • Go all the way back until you are at the statue, you already gave the rose in the beginning.

  • The Twins Painting/ left door

  • The rose bush appears again as search location. The screwdriver, which is going into your inventory, is located in the right bottom corner, above the hints.

  • Go through the door.

  • At the right side you see the an angel statue and on the ground an X.

  • Do you remember the little drawing at the twins painting?

  • It pointed to this location.

  • Get the shovel out of the inventory and dig a hole where the X is.

  • You will find a piece of the twins painting.

  • Go back to the Beauty Parlor

  • Go to the stairs where the painting is hanging.

  • Click the part you just found at the painting, now it is complete.

  • Have a good look at it and try to remember where you already saw that pattern with marbles.

  • Go back to the three doors.

  • The left door

  • Click the left door and place the red marbles from your inventory in the empty spaces in the middle.

  • The twins painting shows, that the blue marbles have to be at the bottom, the orange in the top and the red have to stay in the middle.

  • By clicking the buttons, you move the circles and can change the positions of the marbles.

  • Start clicking the left button, then the right one, left again, until the marbles are all at the right place.

  • When all marbles at the right place, the door opens.

  • The Twins, Toys for Brats, The Telescope:

  • Find the hammer:

  • Listen to what the twins are telling you.

  • When the twins are gone, search the sandbox.

  • At the top you fill find a funnel, which goes into your inventory.

  • Enter the toy store.

  • The showcase right is your searching area.

  • The old fuse is on the right side at the table front.

  • Go through the door, here the work table is your search scene.

  • The hammer, which will go into your inventory, is located on the right side.

  • Go down the stairs and click the cloth in the left upper corner.

  • A game opens:

  • Your goal is to get 100 points in less than 99 seconds

  • For this, you have to click the green and purple trolls on their heads, as soon as they come out of the holes (i.e., "Whack-a-mole" style, but in this case, it's "Whack-a-Troll") ;)

  • Make sure you see their eyes light up for a moment, otherwise it will not count.

  • For each green or purple troll you will get 5 points.

  • Don't touch the red ones. That will reduce your points by 10.

  • If you fail, just click on the board to play again.

  • Go back to the Beauty Parlor:

  • Enter Roses bedroom.

  • Click the nightstand under the window.

  • Click with hammer on each nail to remove them all.

  • Grap the bottle with paint remover.

  • Go back to the parlor and search the paravant.

  • The letter M you will find at the top of the lamp.

  • Go to the General Store.

  • In your search area you will find the letter X on the right side of the scale.

  • Click the fusebox above the oven and fix it with the fuse from your inventory.

  • Go to the elevator and descend to the cavern.

  • When you are in the cavern, go right on top to the telescope.

  • Left of the telescope is a little stand, click the red button.

  • It reveals a coin slot, put the coin from your inventory in it.

  • Now click the lens at the right upper side of the telescope to get a closer look.

  • You see a buoy with a symbol and numbers. It will be copied into your book.

  • Go back to the three doors

  • Enter the left door.

  • The Schoolhouse:

  • Click at the chalkboard and clean it with the paint remover.

  • The code, you see, will be copied in your book.

  • Leave the schoolhouse and go in the direction of the cavern.

  • Click the mailbox at the right side to read the newspaper article.

  • The Gingerbread House:

  • Click on the Gingerbread House door:

  • When you click the door, a puzzle opens.

  • By clicking the buttons, you can move the circles.

  • It is your goal to restore the picture, which is random.

  • Every button has two colors

    • Clicking the dark part moves the rings against the clock

    • Clicking the light part moves the rings clockwise

  • Each button moves differently, even this is random.

  • The best tip I can give is to observe what each button does and then try to solve the puzzle.

  • When the puzzle is solved, the door opens.

  • Enter the Gingerbread House:

  • Your inventory item in the search scene is the colored cloth potholder, in the middle, exactly above the word "Clue"

  • Go straight ahead in the hall.

  • At the wall, right side in the back, is a dark opening.

  • Click it to get a closer look.

  • Fix the wires at the top right side with the electical tape.

  • Click the red button.

  • The elevator is coming up, grab the rope.

  • Leave the pop-up window and click on the door.

  • This Match-the-Pairs game has two little tricky things.

  • Find the pairs by clicking two tiles to see if they are alike.

  • After every five faults, the tiles will be mixed at random.

  • Have a look at the clock at the top. When you are out of time, you will have to start all over again.

  • When the puzzle is solved, enter the room. The dollhouse in the back is your search scene.

  • The letterkey S you can find in the upper right room.

  • Go back to the Toy store:

  • Search the showcase.

  • The doorknob is at the bottom in the middle and will go into the inventory.

  • Go back to the Gingerbread House.

  • Click the doorknob on the door in the back.

  • In the back you see a flower poster.

  • Click it and you will see a number.

  • It will be copied into your book, but I advise that you note it on paper.

  • Later, when you need it, it's sometimes hard to see in the book.

  • Go back to the toy store.

  • Toys for Brats, the Well (first time):

  • The telephone puzzle

  • Go through the door and then down the stairs.

  • Right under the window you see a telephone box.

  • Click it to see, that it is full of cockroaches.

  • Use the Bug Repeller and spray them away.

  • But there is another problem. You have to connect all lamps to make them glow.

  • Start at the burning lamp.

  • You can only connect lamps wich are connected with wires.

  • Each lamp you can only click once.

  • You can only connect the last burning lamp with a non-burning lamp.

  • Solution: Telephone fuse box solution

  • Now go up the stairs and dial the number from the flower poster.

  • It's copied to your book, but sometimes hard to read.

  • If so, and you did not write it down, you have to go back to the backroom of the Gingerbread House.

  • The door left of the phone opens.

  • Enter the room:

  • Take the long stick out of your inventory and unhook the bucket you see in the back half to the top.

  • Click the rope from your inventory at the ring you see on the floor.

  • Go all the way back to the Well in front of the manor.

  • The Well:

  • Go all the way back to the well in front of the manor.

  • Click the well to get a closer look and click the lever until the bucket is up.

  • Take the rusty knife out of the bucket.

  • Now go back to the Schoolhouse.

  • The Schoolhouse, Toystore, Cellar, Free the Twins

  • The Schoolhouse:

  • Left side of the schoolhouse is another door.

  • Click it, in the left upper corner you see a temperature.

  • Click it to show that you recognized it and it will be copied into your book (temperature is random).

  • Go to the toystore:

  • Click the oven left back.

  • Use the potholder to change the temperature with the both levers left down on the oven.

  • On the top of the oven you will see a pattern with red circles.

  • Remember the pattern that corresponds to your temperature.

  • Go back to the door next to the schoolhouse.

  • Create the pattern from the oven by simply clicking the circles at the door.

  • Click the yellow button.

  • Do not panic ;) it takes a moment and then the door opens, but only just a little bit.

  • In fact it will open completely, when you leave the close-up view.

  • Go inside and take the machine belt out of your inventory.

  • Put it on the machine at the left side.

  • Now put the rusty knife on the machine to sharpen it.

  • It will go back in your inventory as soon as it is sharp again.

  • Go back to the toystore:

  • Go down the stairs, its time for a little operation.

  • Click the knife at the Teddy three times.

  • Grap the matches out of Teddys belly.

  • Go back to the Gingerbread House:

  • Play the search scene at the table.

  • The empty jar is located in the right bottom corner, it's half hidden.

  • Go back to the Schoolhouse cellar.

  • Fill the jar at the leaking hose with fuel.

  • Go back to the toy store:

  • Go down to the well and click the rope to climb down.

  • Click the door and a puzzle appears.

  • Click on the board to activate the game.

  • Right, left and on the top you see statues moving, holding signs with symbols.

  • The same symbols can be found on the board.

  • When you see a statue, click its twin on the board.

  • It doesn't matter what order you click. What is important is that you click them before the statue is at the end of its path.

  • The symbols change their positions on the board after matching a pair.

  • You have to be fast as the statues move faster the longer you take, and you are allowed to make just 5 faults.

  • If you make more, you will have to start all over again.

  • When you have found enough symbols that all four lamps are burning, the door will open.

  • Enter the room:

  • Take the matches and click at the bowl left side.

  • You see three statues, each holds a puzzle.

  • Your goal is to activate each circle with the blue gem you see on the top.

  • To do so, you click one of the circles and the gem will fall into and activate it.

  • Now you click the next circle, which has to be connected with the first one by a line. The gem will go into it and activate it as well.

  • Keep doing this until all circles are activated.

  • You are allowed to use each line only once.

  • You are allowed to use every circle as a crossing line as often as you wish.

  • For the solution please have a look at the Screenshots

  • Free the Twins:

  • When all three Statues are gone, you will see a coffin.

  • If all you see is an empty open coffin: This appears to be a glitch in the first release version. As of now, no one has found another solution than closing the game and start playing all over again. :( We hope this is not you.

  • Wait a moment and listen to what the twins have to say.

  • When the twins are gone, head back to the toy store.

  • Go back to the toy store:

  • The showcase is again the search scene.

  • The R you will find above the grey hat in the middle.

  • It will go into your inventory

  • Go back to the three doors.

  • The right door

  • Train, Beach, Stairs:

  • Click the right door.

  • Take all typewriter keys out of your inventory and place them on the typewriter.

  • You dont have to find the correct position, just clicking will place each one automatically where it belongs.

  • Now click the letters V I C T O R on the typewriter.

  • The door opens.

  • If a letter is missing, you missed a search scene. Go back and look for it. If you see a glittering scence somewhere, click it and search there for the missing letter.

  • Enter the door:

  • Look for objects at the top of the tram.

  • The putty knife, right down will go in your inventory.

  • Click the tram.

  • Click the screws with the screwdriver.

  • Now click first the funnel and after that the jar with fuel at the hole you see.

  • Enter the tram at the door (left side).

  • Pull the lever on the right side and enjoy the ride.

  • Leave the tram when it stops.

  • The rack is the search scene.

  • The spare key is located at the right side of the boat

  • Go to the stairs, left side:

  • Use the putty knife to scratch some of the dirt away from the steps.

  • You now see symbols of a raven's head.

  • The picture will be copied into your inventory.

  • Go one step further click left.

  • A puzzle is opening.

  • Your goal is it to position the crows in the same order that you saw on the steps.

  • Click on each tile and it will move in the direction that the beak is facing.

  • The puzzle is random as well.

  • When you finish it, a bridge will appear and you can go on until you reach the house.

  • Use the spare key to enter the house.

  • Victor is at home and he is not really happy to see you.

The Attic, Library, and Film room:

  • In the Attic:

  • You awake in the manor attic.

  • Click the baby carriage to search.

  • The bobby pin is standing in front of the trunk, right side of it.

  • Use the bobby pin to open the lock from the trap door on the floor, right side.

  • Climb down.

  • Enter the Library (room to your right):

  • On the table in the middle of the scene is a knob laying on a book.

  • Take it for your inventory.

  • Search the bookcase and find the film reel on the right shelf.

  • Leave the library and go into the room on the other side.

  • Click first the knob then the film reel at the projector.

  • Watch the movie, you see Victor in front of the library bookcase.

  • Have a good look and start writing down the symbols of the book spines that you can already see on the right side.

  • When Victor gets up and leaves the scene for a moment, write down the rest of them.

  • Don't worry if you can't write down all the symbols the first time, the film will run over and over until you leave the room.

  • Go back into the library:

  • Click the bookcase.

  • By clicking two books, they will change the places.

  • Your goal is to rearrange the books in the order that you saw in Victor's movie.

  • This puzzle seems not to be random.

  • Solution: Order of library books

  • The position of the two books marked with an arrow has to be changed.

  • Right next to the bookcase a hidden wall opens.

  • Take the axe you see there and climb up to the attic again.

  • Search again the baby carriage.

  • The gramophone disc you find to the right.

  • Go back into the Libary.

  • Click the disc on the Gramophone.

  • Go into the film room.

  • Use the axe to remove the planks at the window.

  • Click the window to get another view.

  • You will see a little part of the ladder that you used earlier.

  • Click it to leave the house.

Victor's House (second time):

  • Back to Victor's House:

  • Go back to the three doors, enter the right door and proceed to Victor's house like before.

  • This time don't go to the main entrance, but click on the right door.

  • A puzzle opens. Your goal is to find the domino combinations on the playboard that you find around the outside.

  • As you click on matching tiles they will darken on the board and disappear off the side.

  • Once all matches are made correctly, you can proceed inside that door.

  • In the left corner you see a shimmering cabinet. Click it to play the search scene.

  • The jeweled heart, laying exactly above the word "Clue", is your inventory item.

  • Leave the room and enter the house through the main entrance.

Victor's Bedroom, Skeleton Key:

  • Inside Victor's House:

  • You will see that Victor has stepped out for a bit, so go upstairs to the bedroom.

  • Click on the picture frame in the left corner.

  • Use the damp cloth from your inventory on it to clean it off. It's a certificate showing Charles' admittance to an insane asylum.

  • Note the symbols across the bottom, they will be copied to your book. The symbols are the key to get into the work room downstairs.

  • Go downstairs and click on the door across from the fireplace.

  • It's a simple combination lock. Just click the symbols in order that you noted on the certificate upstairs.

  • The door opens, go inside. You see a brief cut scene of Victor helping Charles back to the cottage to get warm and rejuvenated.

  • The work desk is your search scene, find the skeleton key front of the desk just above the drawer. It goes into your inventory.

  • Examine the note from Charles on the floor. It tells you that reminders of the combination to the elevator have been left around the estate. That must be what all those numbers we found here and there are for!

  • Click the chest across the room. It's another puzzle.

  • There are 4 stars you can click. Each one will rotate clockwise the four squares around it. Put the puzzle back together by clicking the stars.

  • You have to click the left upper star three times, the right bottom star also 3 times (only when the puzzle is in original state, otherwise you'll have to work it out).

  • Grab the telecope out of the trunk and go back to Victor's bedroom.

  • Click the telescope on the tripod in front of the window and click it to look through.

  • You will see a combination from numbers and a symbol. It will be copied in your book.

  • Leave the house and go back with the train.

The Skeleton Puzzle:

  • Go back to the middle door and then enter the general store.

  • Go through to the elevator.

  • At the right side of the elevator is a box with a skull hanging on it.

  • Click it and use the skeleton key with it.

  • A puzzle appears.

  • During the game you saw the four card symbols in combination with numbers.

  • Have a look at the book, they are all copied there to remind you: Page 2, Page 24, Page 25 and Page 39.

  • By clicking the numbers on the door lock, you can change them.

  • Do so and move the green arrow with the golden arrows in the circle to give the code for every card.

    • 076 = The symbol on the plaque that was by the front gate was a heart and the next number in the sequence was 76.

    • 005 = On the side of the Schoolhouse you had the number 005 on the spade.

    • 006 = The diamond shape on the chalkboard had the number 003.

    • 300 = This is the last number that you obtained from the telescope and it was 300 (472-172=300). The club sign.

  • Enter the code correctly by moving the round piece to point to one of the cards.

  • Then click on the corresponding number on the keypad.

  • Once the code is correct you will hear a sound, move on to the next sequence until they have all been done correctly.

FINALE

  • The elevator will bring you now to a new location.

  • Open the left door.

  • Emma is holding a jeweled heart in her hand.

  • Take it, then go back to the middle door.

  • Place Emma's heart in the middle.

  • All in all you need ten hearts

  • If you want, you can place the ones you already have in your inventory into the shapes on the outsides.

  • The other hearts you will find in search areas, which will be randomly placed everywhere else.

  • You have to go around and look for sparkling things and search them.

  • It's not enough to find the hearts, you have to finish each search location completely to receive the heart.

  • When you have them all, come back and place the hearts in the shape.

  • It doesn't matter which heart you place where, they fit in any shape.

  • When finished, the door opens.

  • After you destroyed Charles by clicking the control panel at the left side, you will get a dial.

  • Your goal is now to arrange the numbers in the numerical order from 1 - 17.

  • Click the arrows to move the numbers and click the heart when you want to switch the numbers.

  • A switch is only possible at the top.

  • When you are done with that..... lean back and enjoy the FINALE.

List of all inventory items (and where to find them)

  • Wrench

    search scene right to the gate in front of the manor.

  • Key for gate

    in speaker box, solve the puzzle first.

  • Typewriter key "V"

    Searchscene door of manor.

  • Brick

    first search scene trunk.

  • Ladder

    right side of the manor.

  • Creepy eye 1

    nest, right side of the manor roof (to reach with the ladder).

  • Crowbar

    Manor, fireplace room, under the chair.

  • Creepy eye 2

    under plank, left side of the manor, floor (to get with crowbar).

  • Machine Belt

    second search scene trunk.

  • Creepy eye 3

    first search scene rose bush left side of garden door.

  • Scissor

    kitchen, right cabinet door under the sink.

  • Cheese

    first cupboard search scene in kitchen.

  • Mouse

    right side of the manor, comes out of mouse hole, when you use the cheese there.

  • Key for oven lock

    to receive from the cat by giving her the mouse to play with.

  • Damp cloth

    second cupboard search scene in kitchen.

  • Glove

    kitchen, in the oven.

  • Rose

    hanging plant pot over trunk, left side of the manor.

  • Moon

    statue in front of garden door after giving it the rose.

  • Horn

    second search scene rose bush, left side of garden door.

  • Pick axe

    search scene cemetry.

  • Sun

    right side at the cemetry, after cutting the bushes away and solving the puzzle.


  • Long stick

    search scene left side when you enter the middle door.

  • Shovel

    right side of the Beauty Parlor, outside.

  • Red Marble 1

    Beauty Parlor, privacy screen, search scene 1.

  • Typewriter key "C"

    Beauty Parlor, bedroom, search scene.

  • Metal lever

    Beauty Parlor, bathroom, bathtub, search scene 1.

  • Red Marble 2

    Generale Store, Showcase, search scene 1.

  • Red Marble 3

    Generale Store, Cashregister, solve the puzzle to open it.

  • Golden key

    Underground, boat, search scene 1.

  • Rost remover

    Beauty Parlor, bathroom, medical cabinet, use golden key to open it.

  • Electric tape

    Beauty Parlor, bathroom, bathtub, search scene 2.

  • Typewriter key "T"

    Underground, boat, search scene 2.

  • Red Marble 4

    Cavern, Rose's coffin.


  • Screwdriver

    third search scene rose bush, left side of garden door.

  • Funnel

    left door, sandbox, search scene.

  • Old Fuse

    Toystore, showcase, search scene 1.

  • Hammer

    Toystore, working room, search scene 1.

  • Coin

    Toystore, cellar, minigame in the left upper corner.

  • Paint Remover

    Beauty Parlor, bedroom, night stand (use hammer to open it).

  • Typewriter key "M"

    Beauty Parlor, privacy screen, search scene 2.

  • Typewriter key "X"

    Generale Store, showcase, search scene 2.


  • Bug Repellent

    Schoolhouse, search scene.

  • Pot holder

    Gingerbread House, table, search scene 1.

  • Rope

    Gingerbread house, hall, solve puzzle at the left wall.

  • Typewriter key "S"

    Gingerbread House, bedroom, search scene.

  • Door knob

    Toystore, showcase, search scene 2.

  • Rusty knife

    Well in front of manor, get bucket up.

  • Sharp knife

    use grinding machine in school house cellar.

  • Matches

    Toystore, cellar, operate the Teddy.

  • Empty jar

    Gingerbread House, table search scene 2.

  • Jar with fuel

    schoolhouse cellar, leeking hose.

  • Typewriter key "R"

    Toystore, showcase, search scene 3
    If you did not see the video with the twins in their coffin before, you wont be able to find the letter R. It seems, that some people have a bug there, which can till now, only be solved by starting the game all over again. People, which discovered this bug, had no issue, when they did it the second time.


  • Putty knife

    Top of the tram, search scene.

  • Spare key

    Beach, shipwrack, search scene.

  • Bobby pin

    Attic, baby carriage, search scene 1.

  • Knob

    Libary, on the table.

  • Film reel

    Libary, bookcase, search scene.

  • Axe

    Libary, secret compartment opens after solving the bookcase-puzzle.

  • Grammophon disc

    Attic, baby carriage, search scene.



  • Jeweled Heart

    Victor's house, right door outside.

  • Skeleton key

    Victor's house, working room, search scene.

  • Telescope

    Victor's house, working room, trunk, solve the puzzle.

  • Emma's heart

    Secret Underground, right door, Emma's hand.

Easter Eggs

Riddle in the credits

Has anyone else discovered the Easter Egg from the credits?

I just played through the game again because after watching the credits play through, I discovered a riddle, so I wanted to check it out. Sure enough, there's a neat little recording tucked away in the game for those who solve the riddle.

Here's the riddle in case you missed it:

behold the blind mice and their cardinal directions. the world's wonders so Ponderous make one grin from Here to there. is it 6 o'clock Or just somethiNg i atE?

The riddle itself is quite easy to decipher, but in case you need a little help, here are some points to look for:

  • There are but 5 letters that are uppercase. None were at the beginning of a sentence, and two of them appeared within a word.

  • The uppercase letters are: P-H-O-N-E. The riddle is telling you it has something to do with the phone.

  • Can you find the phone number embedded? Can you extract any numbers? I found seven numbers:

    1. behold the (three) blind mice

    2. and their (four) cardinal directions

    3. the world's (seven) wonders

    4. make one grin

    5. from here two there

    6. is it six o'clock

    7. or just something I eight

  • Now go to the phone in the game and dial that number for a hidden Easter Egg. :)

798 Comments [leave a comment]

For Mac users that don't want to wait to play this fantastic game, I am happy to report that the new Parallels for Mac (v4.0) runs Big Fish games for Windows splendidly! (Windows license required, of course.)

I've been playing (on my Mac) since it was first made available (to game club members) today at 3AM (Eastern). :)

Is anyone else playing right now? I'm stuck.

I'm stuck inside the first room of the house. I have:

Two eyes, missing the 3rd.

I also need:

  • Something to clip the flower with;

  • something to give to the cat;

  • something to release the rope with in the well;

  • and a clue to the 'bendy' guy on the door to the shed outside.

The Third eye is in

the birds nest on top of the front door. Do to the right once pick up the ladder and use it to get up there and get the eye.

You will find garden clippers

under the sink in the kitchen once you solve the puzzle on the door. You will also need to get the gloves

inside the locked stove to pick the flower. You get that key from the cat. Find the objects in the kitchen cupboard and it will give you cheese to give to the mouse, then use the mouse to get the cat to move to get the key.

The clue to the bendy

will be on the wall in the kitchen.

I have no idea on what to use for the well. I need help on that and also on how the puzzle in the grave yard works.

The third eye was tricky! here it goes:

you need to take the ladder and place it on the front door, where the cat is, to reach the nest and get the third eye. Hope I've helped you.

That definitely helps! Thanks!! ^_^

Hmm. I didn't have any trouble with this, so even though I found everything, I can't remember where. ;-D But I'm pretty sure this information is correct.

Location of the three eyes:

In a bush in the garden to the east.

Under the wooden plank just to the left of the door to the house.

In the bird's nest outside the front door. Use the ladder to reach it.

Once you have them:

Go back to the fireplace room and solve the puzzle. You'll enter the kitchen where you'll find a clue to the bendy guy as well as a few items to help with the cat/flower. I haven't solved the well puzzle yet, though.

parents are going back to their hotel so I'll probably be playing for a while. I'm moving quicker than I expected so if there are any more questions, I may be able to help.

im stuck on the lighting all the bulbs to get the phone to work...i cant get them all lit!! anyone have a step by step for me?

For the light bulbs puzzle:

It's really quite easy if you work your way from the outside in.

Concentrate on lining up the outside ring to each of the 4 unbroken bulbs first. Then move one ring in, line that up with the outside ring, etc. You'll have it in no time. :)

Im stuck cant find any clues after grave yard cliff or for the well???? Help???

By the cliff, did you notice:

The sparkling thing in the bushes?

You need to clear away the bushes to get to the puzzle.

Try using the clippers on the bushes.

jay was that for me? cause there are no broken lights...im on the fuse box for the phone help!!!!

Oh! the fuse box, sorry.

For the fuse box, did you notice:

The solution is printed right on the puzzle.

Look near each of the wires, you'll see numbers like: 4,1 and 2,2.

Those numbers correspond to the grid.

The first number is the column (across the top), the second number is the row (down the left side).

lol sorry jay wrong puzzle again...im on the phone connection puzzle..

the one where you have to connect the dots and light up all the lights to charge the phone all the way....im so stuck help!

Hahaha, sorry. xD

I guess maybe I'm not that far yet? Because obviously I have no idea what you're talking about. :(

lol ok well let me know when you get to it...and if you can get past it cause i cant...and there is no skip puzzle option...DARN THEM lol

Which room are you in Shannon?

im in the basement of the toys for brats store...

Hmmm... haven't made it there yet. I guess I'm not as far as I thought I was either.

alright well im takin a break until someone else gets it lol i been on this puzzle for an hour and a half

I have been stuck here for about ...ohhh...thirty minutes..trying to figure out how to get in the house. Someone help me. Please!

Wait, when you mean get in the house, okay, how far along are you? Also, I'm beginning to think this game isn't exactly linear.

Finally, I find myself a little stuck with

Round and Round

I think there are two different shannons commenting here, Grimmrook. ;)

shannonb to get in the house

You have to break the window above the mouse hole...have you seen the mouse hiding in his hole?

You have to get a brick to throw through the window! try to find it if you dont have it already

how to complete the sun and moon puzzle ? i'm stuck please help

lol yes there are and i have been working on my light thing here for about an hour and a half with no success...gonna wait it out

Nevermind post and solve.

the toy store is in

the door on the left...in the basement of the house, that's where the puzzle is that im stuck on

crystal look in your journal ...it shows symbols..also you need to find the sun and the moon icon to make the layout complete

I'm confused on this there isnt any help on the sun and moon puzzle. i put the sun in and the moon in but cant get anywhere else

Crystal

First you need to find the sun and the moon; the puzzle can't be solved until you do. Once that is done you can trial and error all of them, but there is actually one place that you should have visited that will give you a good hint as to a starting point.

Crystal, for the Sun and Moon puzzle:

You first need the sun and moon pieces before you can solve the puzzle.
The Moon is found:

in the kitchen

The Sun is found:

by the cliff

Once you have both those pieces, you'll need the clues for which of the buttons goes each each piece. Check your log book if you missed the clues in the respective scenes.

More, Crystal

I forgot to make this clearer. You need to drag a disc on to each of the open spots in the center and then pull the lever towards the top. You'll know once you've got the right two.

As for the hint hidden elsewhere, you should find one of the symbols equaling either the sun or the moon.

Shannon (the one stuck on teh fuse box;

Have you released Rose already? I'm just curious because I have, and yet I haven't figured out where you are yet.

thanks Grimmrock. i will try that. just have to wait for my full download now hate trial versions

n/p Crystal.

And disregard, Shannon, I just stumbled on where you are!

Please help, I'm stuck with the

middle (first?) cellar door. I just met the ghost in the basement area and went down and saw the three doors. Placed my typewriter key (V) on the one typewriter and went to the middle door. It has the numbers and the plus and minuses but I am so confused. The numbers at the bottom don't match up to the numbers on the light things and what do I do with the volume?

Kris - I was confuzzled by that one for a while myself.

Then I noticed:

The little spinner in the top right, which you can use to select each of the 4 different colors (corresponding to the colored lights).

Then click the buttons near the lights until you know which numbers are in each.

Use those numbers to complete the equation (using the corresponding + or - sign) for each color.

Using the spinner to select a color, type the answer using the number keys (that run down along the right side near the spinner).

Once you enter all the correct answers, the puzzle is solved. :)

I hope that made sense to you.

I bought the game today. I had to, I was still mostly outside when the demo ended. This is a killer game, and the music is fantastic. Way harder door puzzles than Ravenhearst, not very Monty Pythonish as before.
Too bad Rand Miller didn't pick up on this stuff.

can someone tell me what to use on the well?

I'm stuck! I have gotten through the third door where you have to type

VICTOR

into the typewriter. I have gotten to the railcar, did the hidden object puzzle, pried off the gas cover with the screwdriver, put the funnel into the gas tank. I have gone inside the railcar and found the gas gauge thing that says it's empty and when you turn the handle it says "nothing happens". All I have left in my inventory are the wet rag, pain remover, glass jar and putty knife. Can someone tell me where to go next? I can't seem to move on from here. Have I missed a puzzle somewhere else or something?

FOUND IT. The answer to the railcar problem. After an hour or so of going back over everything, I found something I had missed. Good luck all.

boand...Can you help me with the phone box? I can't get all the lights to light up. Got a path for me to follow?

Shannon, hints on the fuse box:

Okay, there are a few rules for doing the fuse box lighted path puzzle.

You have to light up every bulb.

You can not cross over a path you've already traveled.

You must use all three junctions.

It took a while for me to work through it, mainly because I kept wanting to use the junction on the left first, but the way I finally got it done was by cutting around to the bottom and going through the red junction at the bottom first, then the right hand junction, and then come over the top of the power gage and the last move you should be making is at the junction on the left.

Hope that helps!

I can't get past this. I'm thinking of stopping the game. Just one question, grimm

which one of the four lines did you take at the start?

Bottom?

I'm sorry, I can't remember, but on a happy note, for you, not me, My computer froze and I lost about two hours worth of work, thus, I'll end up having to go through that puzzle again.

When I do, I'll tell you which branch is the proper starting point.

My mom figured it out first try, lol. If you need help again, I'll get her to tell me her secret.

can someone please help me..im stuck where you go down the well by the school...what now?

I am stuck. I cannot figure out how to get the fuel. All I have left is a rag and a putty knife. I must have missed something somewhere. Help?

Hi... I am stuck on the stupid puzzle between the toy room and the school house. How do I open the door?

Need help on the door with the domino puzzle. I don't get what I'm supposed to do.

watchz...do you have the oven mitt yet?

I am having trouble with the little man on the door. I arranged him exactly like the picture on kitchen wall, but nothing happens. Am I not doing something else I need to do ? please help

If you have then here you go...

when you look at the puzzle in the bottom left corner there is a temperature...go ack to the wood burning stove and put it on that tempature and the circles on top will be the key to finishing the puzzle.

Lyn...

you need an empty bottle then you go where the fuel leaks by the shapener and fill it

I have the potholder - and I turned up the temp on the stove to 600 degrees but I can't get the door open - it's driving me crazy

oops...im stuck at the well in the toy for brats...not the other

@Shannon


As normal Domino game, you have to figure out the always next matching domino and click it. 3 for example is matching 3. When there is a five on the other side of the 3, than you have to find a 5 and click it. This one again has another number on the other side, which has to be matched next.
You have to match all dominos to proceed

@watchzweather
Can you please tell me more about the door? The one with the circles?

@Lyn

You have to get an empty jar first. You will find it in the main room of the gingerbread house, there is a search scene

@Jacey

You have to unhook the bucket with the long stick from your inventory. Then go back all the way till you are outside the manor in front of the well

Greetings, Kayleigh

Sorry, thanks for the help - but I can't seem to find the R key for the third door... can you tell me where it is?

watchz

all the keys for the typewriter are found in the hidden item scenes...try to see if you missed one somewhere in the house

@watchzweather

The R will be in the Toystore display - search scene

Greetings, Kayleigh

finished the game! good luck everyone

Thank you so much...it was driving me crazy!

anybody know how to fix the books in the library right?

@Jacey

You have to take a look at Victors movie. When he moves, note the symbols of the spines. This is the right order to fix the books in the library

Greetings, Kayleigh

Return is a good quality game with decent resolution images and engaging game play. Other Mystery games are lousy in comparison with low res images used to hide objects instead of using creativity, use of time limits (immature) and forced repeat of all cases if one time lapse occurs. These cheapskate games are indefensible and not worth even 99 cents. Return deserves a better classification than those.

Please can someone tell me what to do, i am in the garden with the statue that wants a flower and on the door is a circle with a horrid looking chick on it, what do i do with this..

how do i get whats stuck in the teddy bear

Use those numbers to complete the equation (using the corresponding + or - sign) for each color.

I don't get the equation. What equation?

Jessica - do you see the + and - signs?

They are the operators of each equation.

There are numbers on the right and left of each sign. Do the addition, or subtraction, as indicated.

If you don't see + and - signs, then you're probably working on a different puzzle.

anyone get the bucket out of the well yet?

how do i open the wooden plank and where is the kitchen

Can anyone tell me what I've missed in the Gingerbread House? It keeps glittering with stars and I can't figure out what I've missed. I got the rope off the Dumbwaiter, went through the locked door. Found all the stuff on the table...? I'm stuck!

I'm stuck. How do I open the wooden plank? And I can't find the kitchen.

JI - you have to use the long stick you have to reach it off the hook.

where is the kitchen

Here's my next dilemma, I have 10 hearts and am hoping that's all I need, but cannot figure out where the 10th heart goes on the door. The rest of them went into a flower or a leaf...

arsenal - the kitchen

is behind the door with the eyes.

okay, I feel really stupid. I can't open the front gate. where do you connect the wires. I see the numbers above the wires. I also wrote down the numbers from the plaque above. Those numbers make no sense whatsoever, although trying to plug in the wires using just the number set that is above the wires doesn't seem to work either.

I'm so stuck, I've found three of the red marbles but i cannot find the last one, I have no places I can search for objects, and a bunch of items in my inventory that I cannot find where they are used at even using hints. :( Where is the last red marble?

@Jo/flower

Did you already found the creepy eyes?
Use the brick at the window, that is right side, when you stand in front of the manor
Enter the house and find new ideas, what to do :)

@sarah/teddybear

You need a rusty knife, that has to be sharpen before
You will find it, when you found a way to unstuck the well in front of the manor

@Jessica/maths

Click the white switch at the bottom of the scene
Right above you can see two colums with display, two of them are showing numbers
In the middle of this colums you see another one with plus and minus signs
The red light left side at the top is shining and a green one at the right side also
Klick now the little switch next to the green light. It will go out and instead the red light one above will turn on
Now you see left and right numbers and a sign between.
This is a random part, so I can just give you an example
Lets assume, my left number is 21, the right one is 14 and I have a plus sign between
21+14 = 36
In the right upper corner you see an arrow with 4 colored buttons
Change the position of the arrow by clicking, till it points at the color according to the lights which are on, in this case the red ones
Below the arrow, you see typewriter keys with numbers
Click the numbers from your result on the keys, in this cas 3 6
When your result is a single number, for example 5, then click 0 5
The result will be shown in a display, right under the colums
The other result displays you will find on top of the colum and left side of the colum

By clicking the switch next to a burning light it will turn off and turn on the next step against the clock
So, if you now click the switch of the left red light, it will go one down and turn on the green light
If you click the green light switch it will turn off and turn on the orange and so on
At the left bottom the light will switch to the right side
At the right top, the light will switch to the left side
Now go on an turn both green lights on by bringing the left red light to the right green light and the right red light to the left green light
Solve the maths and click the results into the displays
Dont forget to change the arrow to the right color, other wise you will change the wrong display

@guest/well

To get the well unstucked you have to enter it from downunder.
To do this, you need to dial the right telephone number in the toystore

@sevim / kitchen

to find the kitchen, you have to enter the manor
You do so by clicking the brick a few times against the window that is on the right sight, seen from the front of the mansion.
If you do so, you will also find a way to open the wooden plank

@shadow/frontgate

You will see wires and a sheme with sockets and numbers vertical and horizontal
Next to the wires you can see the same numbers
Now click the wires into the sockets, which accord with the numbers next to the wire
The first number shows the horizontal number, the second one the vertical number
So you have to place the
2 horizontal/2 vertical
4 horizontal/1 vertical
1 horizontal/3 vertical
2 horizontal/1 vertical
The colors which wire is going where seems to be random
Now press the red button and take the key out of the opening

@Melodie

Did you get the marble out of Roses coffin?

Greetings, Kayleigh

Help please, i just started playing today, where is the cliff that will give me the sun? I have the moon. Is there something special i need to do w/ the skeleton with moveable arms and legs... that has me stumped. Thank you for any advice you can give me.

ok so i'm a little stuck if someone could please help me...i've made it up to the guest house, i'm in the front room with the skull lock on the door across from the fireplace, but i've looked all over for some kind of clue on how to break it, but no such luck... also i feel like a complete shmoo but in the elevator with joe there is another skull lock did i miss the key for it or am i not even close to getting to that part of the game??? PLEASE help i'm going in circles... thank you

Help.... I seem 2 be going round and up and down,, Tte little men you have 2 hit on the head.. Ijust cart work it out. I hit 100 and over loads.. with no reds. And where can i rind the key 4 thte lift please help!!!!

Noooooooo.....! I can't wait until I can play this on my Mac. I'm still on 10.4 so I don't get to have any fun! *cries*

I am stuck:

Opened the door at the bottom of the well, it's still dark inside although I can see the kindling

My inventory has a damp rag, funnel, screwdriver, jar of fuel, and sharpened knife.

Please help!

Majorri

Yeah, the skeleton's arms and legs have to be in specific positions. Now, the clue as to what position they have to be in is actually found in the house...

Go back in the house and take a look at everything again. Specifically, the kitchen, more specifically, go and check to see if you have read every single piece of paper that might be lying around or tacked to a wall.

Now I'm a little stuck on the As The Crow Flies puzzles. I understand the rules of manipulation, but I don't understand the end goal.

stuck on bendy guy; he's in the right shape, i think, according to the drawing on the kitchen wall, but nothing happens

ok i have the oven mitt and i've turned the heat up 600 but what now i dont get what happens i see some of the lights lite up but what now. i'm stuck

crystal

600 is actually wrong. The right temperature can be found etched near a puzzle. Now what 500 gets you.. I would say look at the stove and look at the puzzle where you get the hint, and you should be able to put it together.

Hope that helps.

Jake

I'm not sure what you are doing wrong, and I barely remember that. But I would first check to make sure you got the position right, and then I would see if there is a lever or something you have to pull

ok where is the puzzle at then because i cant figure this out

Please tell me how to get to the cliff?????

Crystal

it's between the toys for brats and the school. You have to go to the school front first, and then you want to head off to the left.

Ellen

To get to the cliff with the graveyard, you have to go through the gate with the skeleton puzzle. If you are talking about how to get to the cliffs and guest houses that you see from there, you don't get there until much, much later.

Please help = stuck on puzzle in lift. I found the skeleton key and now I have no idea what the numbers are to enter. Clues? Suggestions?

Hi there folks! I am stuck with the stupid "Whack a troll." I've whacked them until I hit 100 and still nothing happens. I hope that this is where the screwdriver is. Can anyone help ... please?! Thanks!

Michelle,

The whack a troll game will produce a coin after you hit 100 points. It should be on the tongue of the troll in the top right corner of your screen

Ok I seem to be stuck here...I have just found the girls' coffins...I all I have in my inventory are the damp rag, screwdriver, jar of oil or gas or whatever it is, and the funnel. I have been in every room multiple times now trying to find a hidden object sparkle where I can find the letter R,...but there doesnt seem to be anything. The only sparkle I do have is in the direction of the twins' house, but I can't find anything to do in there either...If anyone has any suggestions I'd greatly appreciate it!
~Beth

As the Crow Flies goal

Did you use the putty knife?

You need to scratch some stuff off to find the right design.

You need to scratch 4 or so times on the stairs right before the puzzle.

Then you just need to copy the design there.

As the Crow Flies game mechanics

The pieces move in a specified direction

Unlike other puzzles, it doesn't depend where on the tile, row or column you click.

It depends which tile you click.

Clicking an up bird makes the column move up; clicking a left bird makes the row move left

Key "R"

In the toy store hidden object level, with all the dolls.

Can someone please tell me how to light up the phone board? I have been stuck for 2 hours.

Charlie732 - The gas comes from..

..a leaking hose in the schoolhouse cellar.

I'm afraid Whack-a-Mole is the only way I know of to get the coin.

Smilingt - Is the hammer still in your inventory? If you are certain you've removed a total of four nails and the hammer is still in your inventory, you may have encountered a bug. Try restarting, but if that doesn't work then you may want to contact the developer or publisher. http://bigfishgames.custhelp.com/app/ask

where can i find the matches?

ryle - Did you check the inventory list in the walkthrough section? The matches..

.. are obtained by using the knife on the teddy bear chained to the wall in the toy store attic.

I'm at the end of game.(finally!) Is there a trick to the last puzzle ( putting numbers 1-17 in order)? Thanks, Charlie732

Hi Charlie - there is a trick to it.

The question has been asked before a couple of times in this thread, but let me see if I can remember, as I had solved that one on my own when I played through the first time.

Notice that there is an odd number of digits that you must put in order. This is significant because if you try to move one digit around in one direction and it doesn't land where it needs to, then try moving it around in the opposite direction.

Each number can be manipulated by swapping places with every other digit all the way around. Since you're skipping 2 places each time, and there's an odd number of places, you just can't end up in the same place you started. It will take you twice around to do that.

What I would do is start with the number 1, get that into its correct position. There is only one place that it can be. Then work on getting 2 into position, and so on.

Just keep at it that way, moving the digits into place and you will see the pattern. I hope that helps. It's been a long time since I solved that one.

i'm stuck on the side of the schoolhouse puzzle,can someone please help.

Adrianna -

When you look at the cellar doors on the side of the schoolhouse there should be a temperature carved into it. Once you see that, go back to the toy store and set the oven to that precise temperature (hopefully you have found the potholder). Then look at the top of the oven. The burners at the top will form a pattern of red and black areas. Go back to the left of the schoolhouse and look at the puzzle. Click on the spaces to either turn them red or leave them blank to match the pattern on the stovetop. When done, push the button and the doors should open.

Love the game, played it 5 times since i purchased it.
One problem is the cash register.
How do you open it? I keep skipping that one because i don't know how to solve the puzzle.

Please help

PADDY - To open the cash register,

all the rows and columns of the keys must add up to 15. Solution:

4 - 8 - 3
9 - 1 - 5
2 - 6 - 7

i have just completed this game and thinks its one of the best games i have played in ages, i love the mcf games anyway but this is definatly the best. i only skipped a few puzzles the whack a mole one and purely out of frustration the last one with the numbers!! am gonna play it again to see if i can beat my time and not skip them""

Yes, definitely one of my favorite games of all time, too, allyk.

And the Whack a Mole(!) How frustrating that game was! I'm so glad they allowed you to skip it. It was the only one I skipped (the 2nd time through).

I have been playing Return to Ravenhurst a very long time. I've started over several times and get stuck at the same place every time. The phone connection and cannot find key to open skeleton box in elevator. Any help would be most appreciated.

Loretta -

Have you checked out the walkthrough above? It has the answers to both of your questions.

Finally beat the phone connection and now looking for the last heart to go on the heart door. Thanks.

[Edit: Please refrain from using all caps when posting a comment. Thanks! -Pam]

Can anyone help me? I could not get the last typewriter key. And also I'm stuck at the classroom. Please help me.

Thanks.

I've gotten the 10 hearts in place, but the door doesn't open. Did I forget to do something....it's been a while since I played.
Thanks

Sheila - Go back and make sure you have completed all the sparkling areas as well, then the wall should open if you have all the hearts.

Raj - All the typewriter keys are in hidden object scenes - Kayleigh has listed their locations in the "List of all Inventory Items" in the walkthrough section above.

What do you mean you are stuck at the classroom?

Sorry if I'm being a divot, but I can't seem to skip any puzzles. I've collected zillions of items, including many that I've used in various puzzles, but I'm completely stuck on the "Raise Rose from the dead" puzzle and REALLY need to skip it but when I click on "skip puzzles", nothing happens. I haven't tried to skip anything else - what am I doing wrong?!
Many thanks for any help!
S

Jay this is a spectacular site you have. I don't think I would have been able to finish Return to Ravenhearst without it!!! I just wanted to say thanks! Also I've been searching the internet like a crazy person.. have you heard of any news on Madame Fate 2? Or are some of the rumors on the net true that there will not be a MF2?

[Edit: Thank you, Jaime! I am glad you found us. ^_^ As for a sequel to Madame Fate, I would love to see one, too! That is an excellent game. The entire Mystery Case Files series has been awesome so far, and I am sure there is another one coming soon(!) I have no advance knowledge of whether it will be another Madame Fate, however. -Jay]

Yikes, my telephone has no bugs so I can't use the repellant to reveal the phone puzzle. I've gone to all the floors, bathrooms, cupboards, of all the locations I can think of - blue door (store, beauty parlor), pink door (toy store, school, gingerbread house), elevator (sewer), garden, even the kitchen but I cannot find any more puzzles or hidden objects. Is this a glitch or am I forgetting something basic?

Thanks:)

PS This magnificent game is the closest I've ever seen to Myst. Just a little more story development & it will be comparable to Riven!

righttttttt, i've been reading this about the glitch with the young girls coffins.
when i reached this point, the video of the two girls did come up.
alas the 'hidden clue' did not appear, i know what the clue is but it is nowhere to be found.
is this another glitch, or am i just being blind?! haha :) much appreciated xxx

SOLVED it, well my father did :p
hahaha, :) xxx.

No bugs come up on phone. I get message that phone is dead.The first time I played there was bugs. What am I missing?

I cant get into the celler door beside the school. did i miss something that im suppose to do first?

Vicki -

Are you talking about the telephone or the telephone box? You need to kill the bugs to gain entrance to the telephone box, and you need to solve the telephone box puzzle to be able to use the phone.

Maleah -

There is a puzzle to open the cellar door. Have you checked the walkthrough?

Hi Jay and Company; this is my first time playing RTR and I've reached the EMPTY coffin!! I'm in a panic right now and a bit frustrated. I do not want to start over!
Please tell me there is a solution...you're my only hope.
Thank you,
Tracey

[Edit: Sorry, Tracey. I'm afraid that's a known issue with the game, but I would be surprised if Big Fish hadn't already fixed this issue. Are you playing a recently purchased version? You should contact Big Fish customer support about this: http://bit.ly/big-fish-support -Jay]

I'm having trouble opening the door with the typewriter. I can't find the "R" key. I've searched everywhere. Or maybe I shouldn't use that key? Can anyone help me to pass that door? Thanks.

fifa - You can check Kayleigh's walkthrough above for the locations of inventory items. The "R" key..

Toystore, showcase, search scene 3
If you did not see the video with the twins in their coffin before, you wont be able to find the letter R. It seems, that some people have a bug there, which can till now, only be solved by starting the game all over again. People, which discovered this bug, had no issue, when they did it the second time. [from the walkthrough]

ok i can't find the key to the skull box in elevator & i can't find the r for the type writer .... i turned up the heat on the stove to 450 i can't get no reaction from it.. last the cellar doors on the side of the school what do i do please any help will do been stuck for days... thanks in advance

Recently found this game, took a day to complete, sad its finished. It was awesome to play. Takes some common sense and little thinking.

FREE ROSE GAME - Please help me.. I'm am getting so frustrated with the game to free rose. I just can't get the rings over the dots. I got the first one as a fluke, then stuffed up the second now i can't get the first again... can anyone give me a break down of the moves to do these.. thanks

Hello,

I am in the children's section near the school house....I am stuck at the cellar? Any suggestions?

Thanks

Theresa - stuck at cellar

Please have a look at the walkthrough above. You will probably find help there :).

For further questions, please come back and we will love to help you

Greetings, Kayleigh

How do i solve the electrical box connection in the workshop cellar? what is the route to light up all the lights.

just finished game, but did not get to use torn canvas/tapestry. what was it for?

Okay so I found the fuse and everything the only problem is the fusebox isn't opening. I've put the code in but I don't understand what the problem is. Each time I attempt to open it it says that my code is incorrect and the red light flashes. :[
I thought that I had to go get the fuse for the box to open. lol, no Allie WRONG! It should have opened when I put the stupid code in. What am I doing wrong? Was I not supposed to use the code from the stupid 15 game thing?

I want to give a HUGE thank you to whomever did the walkthrough. I would not have been able to finish the game without help!!

I have got every jeweled heart except for one.I checked everywhere please help.

I am in the Library but can't see the symbles on the top shelve. I think I have th lower shelf completed. If you could tell me the book titles maybe I could go on to another puzzle.
thanks

My computer locked up when I was trying to get the locket from Emma's statue. I went around and collected all ten hearts, but I can't get the locket from Emma. What do I do? Am I going to have to start over to finish the game?

I don't have the 'X' typewriter key. I've looked at the walkthrough, and been back to the place where I should have found it, and I had already done the hidden objects search. So I should have it, but I don't. Help! Do I need to start all over again?

I am stuck on this game. I love it but have reached a wall that is not letting me go any farther. I am unable to open the door at the school that is in the cellar by the school. I looked at youtube and I did it exactly that way but nothing happens. I wonder if I may have missed a step. Thanks
Mary

merrymerry-cellar school door
I don't know, what you tube shows, but please be aware, that the solution of the oven pattern is random.

On top of the comments, you will find a walkthrough, describing what you have to do. I'm sure, that will help you.

Greetings, Kayleigh

I can't go any further in the game until I solve the problem with the stove in the playroom. Must have a temperature of 550 degrees. How can you regulate the stove temperature to 550 degrees when each time you move the handles they either go all the way up or just below the 550 degree line.

Please Help!!! Spoilers welcome

I lost all my items in my inventory somehow. Is there a way to get them back or do I have to restart the game?

I am new to this game. This is the first one I have ever done and I am stuck. I have made it in the kitchen. I am stuck at the birdman in the garden and how do I get the flower to the statue? Plus I dont' know how to get thru the fireplace puzzle. Any help would be appreciated. I like the game just wish I knew more about how to get about. Thanks Kelly

Kelly, have you taken a look at the walkthrough we have up on this page? Click the spoiler that reads "Outside the manor, Kitchen, Moon Puzzle" then the spoiler under that that reads "Go left on the front porch" to solve the flower and the statue puzzle.

For the Fireplace, the answer you seek is also listed above. You need to follow all the steps in "Outside the manor, Kitchen, Moon Puzzle" to have what you need to solve the Fireplace puzzle.

Jay thanks for your help! Like I said this is all new to me.

How do I get past the bookcase, the one with the symbols on the books? Is it some kind of puzzle you have to solve? And what's with the record player after you play the record?

Can someone help me? I'm stuck on the level after you

get captured by Victor. There's two doors one on the left and one on the right and a hole in the center floor in the hall. How do you get past the hole and the room with the bookcase and the record player? I've played the record but

I can't figure it out

Jonathan -

Have you tried the walkthrough above? It should have the answers to your questions.

Can someone help me? I left the house without going to the attic again. Now I can't seem to get back up there.

Help! I can not find the letter R no matter what I try. I have started over 3x, printed out the walkthrough and followed it word for word, screaming.... :)

Any advise would be welcome.

dnz - Letter R
The letter R is a glitch in this game, that normaly does correct it self, when you play again with another profile. When this does not work out for you at all, you should contact the customer support of the vendor you purchased the game from.

Greetings, Kayleigh

I'm at the tram and have done the search and I have the fuel and funel but some how I don't have a wrench

Melly - wrench

That is my fault.... so to say ;)

I messed up the words because in my language, they are pretty equal ;). You need the screwdriver - You will find it: third search scene rose bush, left side of garden door.

Greetings, Kayleigh

how do you turn tha handle in the well to get the knife and how do you solve the puzzle in the phone connection

I am at Rose's coffin but cannot figure out the Love Connector puzzle. I have 3 of the squares over the little button/lights but can't get the last one to work. Any suggestions?

Apologies for not using the 'spoiler' tag correctly! My previous comment was my first.

Susie,
You don't have to use a spoiler tag to ask a question. Use them when you are giving a hint or walk through information.

help! i've gone through the walkthrough a dozen times and still can't figure out how to get the 4th marble from rose's coffin.
its supposed to be in the cavern - is this the cavern where the boat is? I don't see any coffin (did seek & find there twice now) need red marble to go further
help!!!!!!

never mind. found rose's coffin.

hey guys, can someone help me with the telephone? I cant get the pattern to get all the lights to work.

I just bought this game. I am stuck with the sun icon,have found the moon and solved the rest puzzle. Please tell me where to find the sun.also how to solve the skeleton puzzle? Do i have to solve it out 1st i order to get the sun icon? thanks...

Eleen - moon puzzle, skeleton puzzle
Please have a look on top of these comments - you will find a walkthrough there with answers for all your questions:)

Greetings, Kayleigh

I'm not sure where "the mailbox at the right side to read the newpaper article in the direction of the cavern is. Any help would be appreciated.

Also, where is the Gingerbread House?

Okay, i found the gingerbread house. Now i'm stuck at the well in the toy store. It says go back to toy store and go down to the well and click the rope to climb down. I don't understand what it is asking. Do i go to the well in the toy store or by the initial gate? Some help would be greatly appreciated.

tdvl13 - well
As it says: You need to enter the well by the toy store. - the part where you can click the rope is part of the well.

Greetings, Kayleigh

help! im suck on the bookshelf puzzle! how do i solve it? ive been playing it for a couple of time and still cant figure out that puzzle!

I think I am close to the end of the game...I think?? Anyways, I still need the "R" key to do the typing puzzle. Where would I have found the "R" key, that is, if my game glitched, so I know if I need to start over again or not. Thanks to all!

JJypsie - R-key
Toystore, showcase, third HO-scene
If you did not see the video with the twins in their coffin before, you wont be able to find the letter R. It seems, that some people have a glitch there, which can till now, only be solved by starting the game all over again. People, which discovered this bug, had no issue, when they did it the second time.

Greetings, Kayleigh

Kayleigh...yes most definitely have to start the game over...bummer! :( Oh well I enjoyed playing it, so a second time shouldn't be a problem...thanks for the info.

I found out that I didn't go far enough...found letter "R", am now captured by Victor, how do I arrange the books?

What are those symbols anyways? What do they mean? Are they a language or just simple symbols...hmm? Could someone help me, yet again.

Thanks for the help!

Nevermind...arranged the books...now to find the jeweled hearts and I think I am finished! :D

I understand your instructions about the Easter Eggs and found what I need like you have step by step, but there is no "extra" game to be played. I dont understand. Is it just the message spoken to us?

Hi, I cannot find the attic, library, or the letter "R". Please help?

[Edit: Have you tried consulting our complete walkthrough just above the comments here on this page? You will likely find the answers to your questions. -Jay]

I did solve the puzzle at the fireplace than
I went downstairs and saw a ghost I have been
all over the place but how do I get to the
attic and libary please someone help me I have started over and over I love your game

I am missing a tenth heart! There are no sparkling areas anywhere in the game. I love this game and would hate to not be able to finish - I am so close... Please Help!!!

Never mind...I FOUND my last heart - it was someplace I forgot to return to...DUH!

hey look is anyone playing?? i'm so lost
i'm in the general store and i don't know how to get to the

sewer, the elevator isn't letting me and i don't know why

i've been gettng some help but wherever i go they just tell me that it just stops there and well mine won't stop and idon't know why can someone please help me

@ peys
Please have a look at our walkthrough on top of these comments - I'm sure you will find help there :)
Having still trouble afterwards please come back and we will love to help you.

Greetings, Kayleigh

I can't seem to dial the number on the telephone. it says there is no dial tone...and i can't do anything else til I get that back door open...help!

I'm having problems completing the "whack-a-mole" mini-game...been there for 2 days...just cannot get past it! I'm just not fast enough...I only get 5 or 10 points! definately not even close to 100...anyone have any suggestions for me...thank you

pammyj11 - I had the same problem. You may just want to use the "Skip Puzzle" option in the bottom right corner of the screen.

Hillary - Before you can get a dial tone, you must..

..repair the fuse box downstairs.

Thanks Eileen! That's just what I did...hate to skip something...but just not fast enough...finally...I finished the whole thing...so addictive...so fun! I know my time wasn't good..but this is the first game I have played like this, and I definately want to do more of them...think I'll go through this one again!! Whoo..Hoo!!!

Please, HELP ME! I can't find tenth heart and I still have shovel in my inventory. Where do I use it? I red all comments...there is no answer.

Milica - hearts
The shovel has to be used at the left side of the beauty parlor.

The hearts are in random ho-scenes - you will have to go around and see, if you might have missed one. Don't forget to take the one out of Emma's hand.

Greetings,
Kayleigh

Thank you, Kayleigh!
I finished it. I forgot to look at the front gate. My mistake. The best game!!

I'm almost done. I've put the hearts in place, but the door won't open! I've been everywhere. I don't think there's anything else to find. Why won't the door open!!?
Libby

Absolutely love this game. I'm still having difficulty with the last page on the original Ravenhurst. Can anyone tell me the word on the last page?

Please tell me how to get to the library. the first time I started this game it came up black after awhile and i couldnot continue on..
now i am back and forth no library or attic in sight.

Help! I Have been thru the center door of main house cellar & Left door to kids side, But I can't seem to open the drawer in Emma's Bedroom, I still have the hammer in inventory, but it only rem'd 3 out of 4 nails...The upper left hand corner nail is still stuck, so the drawer won't open. Do I need something else for that 4th nail?? Thanks so much, I am really having fun with the game so far, I've had to skip a few puzzles (because I didn't want to wait to go on, mostly:) But WOW!
Thanks in advance for any help!
Leigh

Grizzlesgirl...try clicking the hammer all over...you may just be missing the correct spot...good luck

HELP Please !! I notice other people have a problem with the puzzle at Rose's coffin as well, I get three and then can't get the last one! Any chance someone can let us know how they did it so I don't have to skip it?

Thanks

can any one tell me how to pass the part where you put the two coins on top of the chemeny, i can't seem to get pass that level, it asked me for a missing part, and i know it is the moon on the statue and i can't get the moon because i need the rose, and i can't get the rose, becuse i need the scissors to clip them.

I am at the finale and can't seem to drop the last heart. Am I having a glitch in the game or is there a trick to it? I have to admit that I ran out of time previewing the game and have been clicking on the "5 more minutes" till the end of the game. Not sure if this would make a difference though.

I am at the last part and am stuck at the front door uncovering the hidden objects.It wants me to find the note and I keep clicking on it and it does not go into the inventory. This is prohibiting me from getting the last heart released. What do I have to do?

Leave a comment [top of page]

  • Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Christmas Escape 3 The Company of Myself Choice of the Dragon Hanamushi: Flower Insects Continuity Every Day The Same Dream Factory Balls 3 Bubble Tanks Tower Defense Ugly Americans: Citizen Ugly Loom Dawn Saira Planet M.U.L.E. Delicious Emily's Holiday Season Mishap: An Accidental Haunting Dual Transform Plants vs. Zombies (iPhone) Rover's Day Out Robot Unicorn Attack
Choose between Top Rated or random Recommended games. Setting is saved automatically.

Recommended
Casual Games Download

Cortex Command Avenue Flo Rooms: The Main Building Bookworm Adventures Volume 2 Treasure Seekers 2: The Enchanted Canvases Coconut Queen Westward IV: All Aboard Mystery Case Files: Return to Ravenhearst Unwell Mel Nancy Drew Dossier: Resorting to Danger Escape from Paradise 2: A Kingdom's Quest Wonderland Adventures Mysteries of Fire Island Avalon Women's Murder Club: Twice in a Blue Moon Hotel Dash: Suite Success Burger Shop 2 Tinseltown Dreams: The 50's Westward II: Heroes of the Frontier Delicious Emily's Holiday Season Mishap: An Accidental Haunting Princess Isabella: A Witch's Curse
Support this site through your purchase of any game in this section. Thank you kindly. =)

Worth the trip

Alice's Wonderland blog GameProducer: Profitable Game Development and Production blog GamesIndustry.biz 2D Boy: I love you, 2D Boy! Blue's News Citizen Gamer Games Are Art Joystiq VH1 Games blog
Recommended external site links

Support JIG


Add this game to your website

Monthly Archives

Legal notice

All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2010 Casual Gameplay. All Rights Reserved.


Mystery Case Files: Dire Grove

Help protect the Japan dolphins



Flash Game License

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]