Best of 2011 Results!
New Casual Game Releases [ 1 | 2 | 3 ]
Vacation Quest: Australia
Vacation Quest: Australia
Surface: Mystery of Another World Collector's Edition
Surface: Mystery of Another World Collector's Edition
The Cross Formula
The Cross Formula
Elementary My Dear Majesty
Elementary My Dear Majesty
Sale Frenzy
Sale Frenzy
Big City Adventure: London Story
Big City Adventure: London Story
Midnight Mysteries: Haunted Houdini Deluxe
Midnight Mysteries: Haunted Houdini Deluxe
Big City Adventure: London Classic
Big City Adventure: London Classic
Shadow Wolf Mysteries: Bane of the Family
Shadow Wolf Mysteries: Bane of the Family
Nightfall Mysteries: Black Heart Collector's Edition
Nightfall Mysteries: Black Heart Collector's Edition

Gemaica
Gemaica
Galaxy Quest
Galaxy Quest
Mahjong Legacy of the Toltecs
Mahjong Legacy of the Toltecs
Three Musketeers Secret: Constance's Mission
Three Musketeers Secret: Constance's Mission
Orczz
Orczz
Otherworld: Spring of Shadows Collector's Edition
Otherworld: Spring of Shadows Collector's Edition
Brink of Consciousness: Dorian Gray Syndrome
Brink of Consciousness: Dorian Gray Syndrome
House of 1000 Doors: Family Secrets
House of 1000 Doors: Family Secrets
Witches'Legacy: The Charleston Curse Collector's Edition
Witches'Legacy: The Charleston Curse Collector's Edition
Royal Envoy 2
Royal Envoy 2

First time customer promo

Mr. Bounce


zxoMr. BounceMr. Bounce is the sort of game that lulls you into complacency with familiar mechanics, then body-slams the snot out of you just when you think you've gotten the hang of it. It's the latest effort from Pixelate designers, Andreas Zecher and Martin Snuggles (who incidentally have also authored a nice series on Understanding Games).

At first, Mr. Bounce seems like a simple Breakout-inspired game with a slight twist – you can control the height of your bounce by using the [up] and [down] arrows. A helpful dotted line traces out the ball's future trajectory, and pressing [spacebar] will temporarily activate slow-motion. So with all these handy features, where's the challenge, right?

Well, right about the your brain starts going on auto-pilot, Mr. Bounce delivers a hefty wake-up smack upside the head. From out of nowhere come walls, moving walls, disappearing walls, movable blocks, tracers, wind, lions, tigers and bears, oh my! OK, maybe not those last three, but I think the point's been made. As you bounce your way through the five worlds, the game presents more and more challenges to conquer. You start off with 5 balls, but good scores will earn you extras, so a miscue here and there isn't going to totally mess up your game.

cottontail.jpg

Speaking of scores, the game authors made an excellent choice to add replay value by assigning increased value to circles of the same color collected consecutively – that is without hitting the paddle or a differently-colored circle in between. This mechanic becomes particularly relevant in the early levels, when survival isn't so difficult and color clusters abound. In some cases, you can multiply your level score tenfold or more by collecting the circles in the right order. Unfortunately, the game doesn't keep track of high scores, so much of the emphasis on score is lost when the last ball slips away (or when you complete the game).

For a simple game like Mr. Bounce, it's hard to go wrong with brightly-colored vector graphics, though the soundtrack left something to be desired (namely coherence). Still, it's easy to turn off by clicking the moving bars in the upper right corner. On the whole, though, Mr. Bounce is a delight to play and replay!

Play Mr. Bounce

11 Comments [leave a comment]

always hated the "first" thing lmao.

anyway...it is cute...not that i already loved it...but it makes me wanting to play again.

I'd really just like to use the mouse to control the paddle and the arrow keys to control the ball. The concept is still interesting nevertheless.

The way music is used here is an outstanding idea.

The game is good, not hard but not easy (at least the first 5-6 levels, that's where I'm now.)

Short, but fun.

Alas, I found that most times I just put the ball on height on max, and after the wind appears, the ball path help (which reminds me so much of Peggle) is not useful anymore. Still fun though.

I just looked at the other Pixelate projects. I've already seen Understanding Games on another website, but Panda Park is certainly interesting. Now if only I had someone to play against... or a vs. CPU mode...

Heh, I like how below the game it says Lights Off and you can make the background black.

This game is really easy

I can't see the ball. Am I an idiot?

I agree with LSN. The controls are horribly unintuitive to me-- the arrows are very exacting and using the projected path becomes a frustration in tapping the left-and-right arrows as gently as possible. I would love a mouse-control option. Segueing from that, a password code for the levels would have been nice. I hit gameovers several times at the beginning of new worlds because I was unused to the obstacles, so it's a little frustrating to play through all of the levels again. Still, that's mostly a matter of preference for the designers.
Other than that, I really enjoy this game. The idea is not one I've seen before, and certainly never so well executed. The graphics are very nice-- not more than they need to be, which works perfectly for me. Plus the obstacles, while frustrating, were so innovative that I could hardly resent them. Certainly a game I'll come back to.
(Nice website design too.)

Is not being able to see the ball some weird obstacle or is something going wrong? If it is an obstacle then im afraid the first levels too hard for me...

Yeah, I love this game! Personally, I find the height-controlling bar to be a nuisance, though. There's no doubt that it's helpful in getting what you want, when you want it, but I often find myself adjusting the height bar in the middle of a level in order to get something low, and I lose a ball!

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web.

Review Schedule:
Weekdays: browser games
Weekends: downloads

Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web.

Review Schedule:
Weekdays: browser games
Weekends: downloads

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Treasure Adventure Game Cave Story+ Kingdom Rush HD Minecraft 1.0.0 William and Sly 2 Open Sea! Matryoshka The Scale of the Universe 2 Rubble Trouble Moscow Death Under Tuscan Skies: A Dana Knightstone Novel Bloons Tower Defense 5 Color Link-a-Pix Light Where is 2012? Dominion Online The Pretender: Part 3 Realm of the Mad God Focus The Visitor Returns
Choose between Top Rated or random Recommended games. Setting is saved in a cookie.

The Asylum: for abused cuddly toys

Hoshi Saga Ringohime

Doodle God 2

ShellShock Live!

Drawn 3: Trail of Shadows

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2011 Casual Gameplay. All Rights Reserved.




NetDNA

Flash Game License

Virtual Villagers 4: The Tree of Life

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]