9:05, by Adam Cadre, is another snack-sized text adventure that is just right for a casual audience. Even if you're new to the genre and are looking for something short and simple as a primer, do give this one a try.
The game is so short, however, that any description of what happens during the game could be considered a spoiler, and so we'll let you find out about it yourself. Instead, here's a short introduction written by the game's author: "You've screwed up on the job before, but never like this. You've overslept in a major way, and you're in for a world of trouble if you don't act fast."
If you need a little help getting started, just keep in mind that you need to examine items to view a description, and take items to add them to your inventory. Check your inventory with the command inventory. You may also use an item, too. You may even find that you need to drop an item to get rid of it. The command parser is generally pretty good about figuring out what you want to do, but try using fewer words to describe what you want if having trouble.
Analysis: Besides being very short, one of the especially notable qualities of this game is that it encourages replay. After you've played through the game at least once, you'll understand what I mean by this. An enjoyable and surprising game and just right for a casual game audience,
The links above point to JIG's internally developed Flash-based Z-Machine interpreter (thanks asterick!), with the story files hosted here by kind permission of the game's author, Adam Cadre. That means you can now play these games in your browser rather than having to download and run the game in a standalone interpreter.
If you would rather download the game, you may do so at the Adam Cadre's website. If you choose to download the game, you will need an interpreter to read the z-file, just like most IF games: try Gargoyle for Windows, or Zoom or Splatterlight for Macintosh and Unix.
If you like "9:05," take a look at other Interactive Fiction we have reviewed here at JIG.