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PatrickSonnySonny is most likely the best Flash RPG yet made. Imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Now, imagine that you're a superhuman zombie. Yes, Sonny, this is it.

The interface is all mouse driven as we've come to expect with Flash. In battle, you and your allies are on one side and your enemies are on the other. Clicking on a character brings up a contextual ring of orbs representing the techniques you can use: for enemies you will see attack options, and for yourself and your allies you will see buffs and healing options. Instead of magic points you have health and focus. Using a technique usually costs focus and a certain number of turns before you can use it again. Winning battles gives you money and experience, which allow you to get better gear and level up. You can also spend points on increasing your stats and investing up the tech tree. While not necessarily revolutionary, Sonny is executed so smoothly and with such balance that it makes Flash seem as good as any other platform for a game design of this type.

Analysis: This game is a textbook example of staggered variation, which means the battles offer a lot of distinct feelings based on who you're teamed up with and who you're fighting. In some cases, you may be depending on your ally to give you the recharge, in other cases, you'll be waiting for your opponent to use a technique that puts its guard down. The game continues to feel fresh and demand tactical adaptation throughout, this is no mere climb up the experience ladder. The story is fairly shallow, but uses some interesting narrative techniques in its understated ambiguities, including the nature of the protagonist and his relationship with other NPCs. At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect. The fourth act is a more open-ended, game-y scenario you could invest a lot of time in, at which point the system is pushed to its beautiful limits, and the major flaw of the game, the relative stupidity of your allies' AI, begins to show wear.

Created by Krinlabs for Armor Games, Krin has outdone himself with this one. Treat yourself to a superb RPG experience and Play Sonny.

  • Currently 4.8/5
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New! Rating: 4.8/5 (220 votes cast)

Comments (may contain spoilers)

Is it possible to actually use the guns as guns? So far, it seems like the player can only use them as swords.

Wish he hadn't pretty much given up on the plot after the first section, it's a concept I've always loved.

Really addicting game, although after playing a few different classes, I feel like they're unbalanced. Guardian seemed easiest by far. But maybe that's just me.

And you can replay boss fights as many times as you like, they drop different items (although I got the same weapon three times by chance).
Anyway, love it.

Thanks, JJW. I've updated the review with the acknowledgement. It's something we strive to include with every review. It just got overlooked this time.

Buggy - I keep looping through the same battle. I had advanced past it, then died then started saving, and now I'm just in the same battle over and over but able to increase abilities. Using Firefox, others on site mention similar bug.

I have the bug too.

Wait, Have you tried clicking on the world map button and seeing if you can go on to the next area? that worked for me.

I played this game a month or so ago on the Armor Games site. I liked the first chapter and the story it introduced, and didn't mind the second chapter too much. While I'm fine with playing an RPG without being able to control everyone in your party, I found it annoying it the third chapter.

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The second-to-final battle (against that count something-or-other), I was playing a Guardian with 1,000 HP and the count had over 30,000. Obviously, this made it necessary to rely on the Paladin you joined in that battle, but the boss consistently attacks the Medic who ends up not healing at the right times and dies in less than ten rounds. After that, the count goes for the Paladin (who was doing 1,200 damage compared to my 200) and kills him in 2-3 rounds. After that, I'm by myself and the count still has 10,000 HP. I had to do that battle at least 10 times before luck had my Medic cure himself enough for the Paladin to kill him. Of course, this was made worse when I had to fight the Paladin in the next battle and the whole thing repeated itself (Paladin always targets the Medic who dies all too fast and I can't deal enough damage to kill him before then).

I ended up getting frustrated since you gain less and less experience as you use the Training Grounds (I was at a level when I was getting 1-2% exp per battle), and gave up before completing that chapter. Had a similar fate in Mardek, Chapter 2 with bosses that are seemingly vastly overpowered. While I don't mind the occasional challenge, I'm not a big fan of having to pull from the story to level for an hour to beat one boss (I've consulted various walkthroughs for strategies on both Mardek and Sonny and have not managed to win either of the boss battles that I came across).

Once again, it was a well-done game with a plot I liked, but I couldn't manage to get past one frustrating part that killed the fun for me.

Hi, to those that mentioned that bug... it's not(well, let's call it an oversight) , if you lose on the first fight in a new area after beating the boss in the last, the game takes you back in the last area.

You just have to press the lower/central button to navigate to the next area, or you will fight the boss forever.

As for the game, like someone said it's really of superior quality compared to 99% of the other flash gamer available. Nothing really new in itself, but quite a feat to realize in flash, big kudos.

I'm with johnr. I finished this a while ago and don't remember there being any revelation at the end. Could someone spoil me so I don't have to finish it again to look for it? BTW for those people having trouble with particular fights, sometimes it just boils down to luck. I remember retrying some tough fights many, many times and eventually the enemy AI would just slip and, for instance, not target the same guy 2 times in a row which would give me the opportunity to pull through.

Could someone post a walkthrough of sorts? For example, what to buy, how to beat enemies, etc.? In the second area, I'm really having trouble...

This game ROCKS! All the fun of RPG, upgradeable combat without any boring puzzle crap to get in the way.

FIVE STARS!

very nice game, i've finished it in about 3 hours


But you can play it forever actually, there is a special area after you've finished...

Peter Hosey: You can only use the guns as melee weapons.

Blizzardfyr: In terms of purchasing items, I've found that for the early Zones, a decent strategy is to focus on a certain stat (and abilities affected by that stat). For instance, my main attack for a few stages was Smash, which does damage based on your Strength statistic. Alternatively, you could try the magic attacks, which it seems to me are generally based off of the Magic statistic alone or in some cases the Magic and Strength statistics combined. In the long run, you'll want to have your statistics relatively balanced- you'll miss out on a number of good abilities if you only raise / purchase items that boost your Strength statistic.

My personal strategy for most fights is:
1. Buff : I use an ability that increase my defense in some way (e.g. Iron Skin)
2. Debuff / Damage-over-Time : I use attacks that either do damage over an extended period (e.g. Wound) or in some way cause the target to receive more damage (e.g. Sunder).
3. Attack : I simply use the most powerful attacks that I have at my disposal for a few turns.

When the buffs and debuffs wear off, I examine the situation. If the enemy is relatively close to dying and/or I am in okay status HP-wise, I just press on with the attacks. If the enemy still has a ways to go (or if there may be no clear winner) I re-buff and re-debuff.

Hope this helps!
-Michael

Is there a term for this sort of combat where you charge across the battlefield, swing at the enemy, then flee back to your friends every single turn? I've been calling it "zero-dimensional combat" (unlike 1D as in Bard's Tale or 2D in the middle Ultimas), since there is no functional difference between ranged and melee weapons. I've been seeing this a lot in recent free RPGs (DragonFable, Marduk, Ethereal Dreams).

Is there a way to transfer this to my hard drive? I have a pretty slow connection and don't want to have to wait for the loading screen every time I want to play.

"At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect."

What does this mean?? I've finished it, I've looked into the inventory screen...yet, no chilling effect...

I should have heeded captainlepton's advice. Arrrrg... I'm hooked. I hadn't played one of these type games in many years.

It gave me flashbacks to a long time ago (just after the dinosaurs when extinct and PC's were invented), when I played an ascii text version of a game like this on a portable PC (40 lbs was considered portable at that time in history). By todays standards it would be considered laughable but at the time it was incredibly engaging, and had me hooked.

It's déjà vu!

Is there a term for this sort of combat where you charge across the battlefield, swing at the enemy, then flee back to your friends every single turn?

Not that I'm aware of, but why are you acting like this is a recent development? RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.

I'm on the beach, and

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Rockstar
is giving me a headache. I'm a level 10 Guardian. Any advice?

RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.

Only Japanese ones, as far as I know. Apart from a few early ones back when a battlefield of more than 0 dimensions was too technically difficult to implement, Western RPGs seem to have disdained this style for being too simplistic and dull.

"At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect."

What he means is that

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Your ally is also a zombie, instead of a human.

i couldnt get past the sensei :
(

The violet button in the main screen says that you can reassign your skill points "only" five times a day. What day is meant here? Real life days, or stages? Has anyone tried this out?

Also, does anyone know the maximum level a character can achieve in this game?

I think the "Chilling Realization" that Patrick is referring to is...

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Veradux is a Zombie too.

Please correct me if I am wrong.

-SirNiko

Gammler -

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I had the same problem. What I ended up doing was reassigning the stat/ability points to be more of a "support type" class instead of an attacker with the goal of keeping the paladin alive as much as possible. So, I put things into healing (heroic motivation is great since it also gets rid of negative debuffs), putting buffs on the paladin (aggression), and hitting the boss with things that made him more vulnerable to the paladin's attacks (wound or magic bolt)

I also have a question about the last area.
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I keep on getting these "ghost medallions" from the training area. Anyone know what they are? And should I bother keeping them? (Because my inventory is getting full).

@All: re: chilling realization: That's it? I thought that was revealed much earlier than the final battle.

@Groogokk: Five times per real life day. Don't accidentally hit the button (like I did) and then go into a battle...

@WW: They have no use, other than being something to sell. Same as the item in the other practice area (that you can visit only once per real life day).

It's weird, I just discovered this game 2 days ago, and I check today, and it's here!

Tim333:RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.

Miko:Only Japanese ones, as far as I know. Apart from a few early ones back when a battlefield of more than 0 dimensions was too technically difficult to implement, Western RPGs seem to have disdained this style for being too simplistic and dull.

I haven't played on a console since Atari started numbering their systems. Where is the appeal to this system? It manages to be unrealistic, extremely silly looking, and very resource intensive with all those animations. Is it so hard to implement Ultima-style combat (perfected in the mid-80s)? Are there any recent RPGs where ranged weapons have actual ranges?

I played this a while back and absolutely loved the game. I love RPGs and this to me is one of perfect forumla. To me, storyline isn't a big issue, so I found the game had the perfect amount of storyline. The Skill Tree was also sufficient to be able to make a character that best suits you.

Great game, only problem was that it ended too abruptly.

I finished this game already some weeks ago :) I played it with all chars and found the warrior (or was he called destroyer?) the easiest to finish the whole game with.

Konrad: Are there any recent RPGs where ranged weapons have actual ranges?

No, it doesn't seem like console RPGs really do that kind of thing. I have long been a fan of PC tactics games (usually they have a ton of RPG elements, too), like Fallout/Fallout 2, Jagged Alliance 2, etc., where range and cover and line of sight and all of that good stuff comes into play.

@Konrad: I think all games abstract reality to varying extents because otherwise it would just be real-life all over again. The designer's decision to use '0-dimentional' combat puts the focus on the other aspects of gameplay. Although Ultima is a design success, we don't want every subsequent game to simply copy them just because it worked. Not all game styles appeal to all people; I for one quite like the Final Fantasy approach.

is the sensei's(spelling?)weapon obtainable?
how about the zpci captain's armor?

and the baron:

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DESTROY HIS MAGIC!!!!
HE CAN'T ATTACK WITHOUT IT!
OR: GET HEROIC MOTIVATION.(PENDING)

I have a question about the later levels-- putting it in spoiler tags to be safe.

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On the fourth stage, the second boss-- I don't remember his name but he has a ridiculous amount of HP. Is there any trick to beating him other than doing a whole lot of leveling first? I regard the prospect of that much mindless clicking with some distaste, I must admit.
And a second question regarding items:
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Once you have every applicable piece of equipment bought from those three shops in the fourth stage, is there any point in continuing? Will there be another stage after the fourth, in other words, or at least a greater variety of equipment available sometime after I've beaten the second fourth-stage boss?

Peahen:

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The second boss on the fourth stage uses a buff/debuff that dramatically increases the damage he deals, but also dramatically weakens his defenses. Wait for him to cast it, stun him so he can't kill you, and let your allies wale away on him. Get Veradux in full Pally armor and hope he casts a poison bolt; it does insane damage.
After you beat the second boss you don't get any new equipment, at least not when I beat it, but you do get two more bosses. There are tricks to both of them as well.

Peahen,

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Use an ability that stuns him every time he powers up, like Break. He won't get the chance to attack you and your people can do plenty of damage to him each time that happens. It takes some time to finally beat him, but it works without having to spend hours leveling up. I haven't figured out anything special for the next boss though, so good luck with that...

2 Peahen

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I stopped playing the game at this boss too - if you talk about a doctor with crowbar with 100 000 HP :) One little note - if you manage to take his HP level to less than 99 000, he will heal himself with 200 000 HP without paying any Focus for it. Thus stupid leveling up your character will not help, too. But i think i know how to kill him - i just have too little patience to prove it myself.
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You need to take his HP count below 99 000 simultaneously stunning him and then cast Subversion. He will heal and kill himself at one moment. But you need to do this solo, as your team members can hit him at the same move and thus heal. Soloing him is possible, but you need something to defend yourself - like full Intervention (this boss does not deal damage more than 600 and does not throw Lightning), something to take his HP down quickly, something to stun him, something to regain Focus, and you will need Subversion, which costs 4 AP at its own. These calculatons result in something like 20 ability points total, and my 15th level is surely not enough for killing this boss. Interestingly, the boss level is displayed as 22, from which i can conclude that the Doctor was intended to be killed by the way like described - 22th level should be enough to do this, but not enough to overcome his healing abilities.

sorry, 99 000 in the previous post should be 90 000 :)

I'm not sure I like the idea of an RPG where different skillsets are required to beat different bosses...It does add an interesting puzzle element, but on the other hand, it takes away the fun of fine-tuning things to your play style. At least there's no real penalty for re-specing, other than perhaps having to wait a day if you don't find something that works within five tries.

Overall, the game's pretty awesome, though. I've always kind of wondered what the zombies were thinking.

ieronim:

Thanks for that strategy - it worked big time!

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I used a mix of stun moves and power moves to get him to 90,000 health - I also had to wait and take a few lumps before I could use the stun/subversion combo. You definitely have to be at a top level to beat this, namely to survive his attacks while your power moves cool down.
The last one is a whopper of challenge:
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Three enemies, two are relatively weak while the middle one has a power move that does about 5000 damage. You definitely need subversion and a combo of blocks to prevent from getting hit by that shot. The move is telegraphed as his focus has to be at 100% (100 that is) before he can use it.

Thanks guys! That was a great help. I've also discovered something intriguing in the comments page to the game itself:

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If you drag a piece of equipment from your Inventory menu onto your Abilities menu and deposit it onto your stats, whatever bonuses it provides are added directly onto the aforementioned. I'm going to pretend for the sake of my sanity that this is not a cheat but a discreetly beneficial way of getting rid of equipment you don't need anymore, as an alternative to selling it in a shop.

Gammler -- my strategies as a Guardian (EXTREME spoiler):

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For the Baron, I took 4 Heroic Motivations, 1 Iron Skin, 1 Suppression, 1 Electro Bolt, and 1 Quick Strike. I spent most of my time using HM on whoever got hit with Lost or the atk that causes 80 shadow dmg a turn. Electro Bolt was saved for single buffs on the Baron. For the Paladin, I changed out an HM for a Wound and focused on keeping Veradux alive, hitting Paladin with QS as I could and using EB to take off Paladin's buffs. That, plus patience, equals success.

I made a mistake at the last level on board of the ship and returned to it, now it will play that level over and over again! is there a way to move ahead or do I have to play from the very beginning?

Basso:

Dude, see that big brown button in the bottom center? That's the world map. Use it to move to the next area.

Basso:
Click on the Map icon in the screen between battles. It's a brown square to the right of the inventory/abilities/save/options/re-spec buttons, and right below the "X" quit button.

This will take you to the map, which will let you go to the next level.

I'm stuck!

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The last boss (I believe), Doctor Herregods, is just lame. He can regenerate full health without using focus at all! How is it possible to beat him? Seems that the only way to win is to stun him every round and let my allies take care of him. However, given the power of my allies, that would take approximately 135 hours, 52 minutes and 10 seconds (*joke*) to kill him. And should I miss just once, he will be able to restore full health, and the process is repeated again.

I completed the game. I only got like 4 abilities I was able to purchase... come on now, we should get like a lot more ability and stat points per level up, I feel like I got gipped. Didn't get past the first row. I was expecting the game to go on a LOT farther than it did.

That complain aside, perfection.

For fighting some of the superbosses.

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The strategy of subverting against the superhealer (Doctor Something) worked perfectly. I was able to beat him at a fairly low level (not even near 20) by investing in Shatter Bolt - a 2-turn stun.
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The 3-dude combo is harder. I'm still working on cracking those ones. One thing I haven't been able to test yet is using Subversion, Disruption, Break, and Shatter Bolt. Use Disruption (level 1) to change his 100 energy to 85 energy, then use Shatter Bolt and Break to avoid his Speed x%500 supercritical buff (3 turns). Fight for a while. Once he recharges, subvert the shot on yourself to recover your (by this point considerable) lost health. Duke it out until he charges again and by that point, you should be able to disrupt and stun again. If anyone tries this, please tell me how it goes.

Oh, hey. I beat him like that. Yeah, it works.

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That is, as long as you bring disruption twice...

So yeah, through farming of the Paladin and use of the trick Peahen mentioned, I have beaten everything.

By level 18.

Using only Sonny and Veradux.

I'm confusied about how to beat the first person on zone four.

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He keeps using a buff that heals him 1000 health every turn. then he uses fate to kill all of us in 1 hit.

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Can somone tell me the strategy to beat the Paladin? (Helps defeat the baron. The fight after the baron.) I am a level 14 destroyer.

Taybo -- have you been filling up on one ability before you purchase the next? You only have to put one point in an ability before you can get the next one.

Seandude - here's how to kill the first 4th level boss and avoid his buffs/instakill

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Use electric bolt to null the 1000hp/turn buff. When he uses Fate (instakill) immediatly use Heroic Motivation to nullify it. Shouldn't take too long to take him down as long as you keep using the nulls

No, I haven't been filling them up. I've upgraded them maybe a couple times. Still, though, there is no way to complete that upgrade tree in the span of the game.

Seandude/Reid--

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I think that doesn't work unless Sonny is faster than his allies. I find that, the turn after he casts Fate, even though I cast HM Amber dies at the end of her turn anyway, before I act. Which makes the solution to make sure that Sonny is faster than everyone else, I guess. Is this what you've found?

Oh, that honourable Ghost Samurai, offering to help train Sonny with a fight to the death... I always hated turn-based RPG critters who could heal themselves before you even got a second character.

At least that made shouting "SONNY SMASH" while finishing him off with the appropriate skill slightly more satisfying.

Sonny's Guide to Optimized Competitive Playstyles: the assassin!

Overview:

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The Assassin excels at speed and strength in that order, but loses out on magic and has low vitality. Since every battlefield is flat and everyone just trades swings, this means you'll hit hard and first, then take lots of damage in return. Single duels can be easy, but parties with a healer and a magic blaster guy with debuffs can be dangerous

Offense
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Speed, strength, and vitality should go in that order. Since magic won't help you, let Veredeaux be your magic healing zombie. Since strength is secondary, head straight for Master Strike; Break and Sunder are also useful, more so than Wound. Still, put two Master Strikes up at all times. Brutality can work if you don't have any other things to invest in.

Defense
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You can use Agression on Veredeaux and Heroic Motivation on yourself if you get Sundered. Otherwise, Iron Skin is really useful for protecting yourself in the early game, and the rest in its tree can help you if Veredeaux isn't enough. If you ever find yourself triple-teamed by heavy damage dealers, take one point out of Master Strike and put it in Block, which will replace Suppression. With Block, it doesn't even matter if you get stunned; just hope everyone attacks you.

Overviews for the other paths will be forthcoming, if other people don't beat me to them.

Sonny's Sorta-Walkthrough: Guardians

If you're having trouble with picking which path, or accidentally misplaced your ability points, here's some idea of which goes well with what.

Overview

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In slang, that'd be the "Tank". Slow, but strong. You could either put all your stat points in Strength, Magic or Vitality, or even mix it up, putting the majority into whichever stat you wanted to focus on. Either way, Aggression is a must-have.

Offensive Options
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You can increase Strength to take advantage of Bash, Heroic Motivation (or Reform) and Wound. Use Break if you need to stop someone from using their buffed attack, and investing in Vitality secondarily will make Blood Focus and Blood Strike extra-useful.
Focusing on Magic with some extra Strength will make Flame Strike devastating through most of the early game, make Motivation even better, and allow you to use Electro Bolt instead of Break. Magic Bolt will be less useful later on unless you spend more points in it, and Blood Focus will help when your focus runs out.

Mend and Defend
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Disruption deals no damage, but cleaning out enemy focus first makes the fight much easier later on. For the mixed version, Electro Bolt and Motivation can get rid of buffs, which is very useful in later stages. Block and Intervention will help you stall a lot longer when taken together, and the more heavily you rely on Magic, the less appealing Reform is. If you go completely magical, Void and Subversion are more helpful in Stage 4 than anywhere else, so you can hold off on those.

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"And that was where it all began..."
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THE END
The single most disappointing moment in the whole game, unless you ignore everything everyone says.

Anyone gone past Zone 4: Stage 38

Tips for destroyer appreciated. Bought all the lvl 10 clothing for destroyer (no secondary arms)

Maybe I should switch class. Gunslinger looks decent with Magic 300+.

Anybody made it to the "real ending?"

The Baron sounds so ridiculous when he's hit. 'Oh?' 'Ouch.' and (vulgar)

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such a bitch!
But I still can't beat him easily.

Sonny_Fan:

You're not fooling anyone.

I have a question...

What about the tape that "Louis the Blind" hands you at the end of Zone 1?

I mean, come on... He promises to tell you everything after the two of you get off the ship. After he is unceremoniously blown-up by the ZPCI guys, he gives you a tape with no way to play it. The Ghost Fisherman in Zone 2 even comments on not having a tape player and then,

And where is the "bigger city" over the mountains past the Shamans in Zone 3?

Don't get me wrong. I love this game, but does anyone else feel that it is a little "unfinished". It seems like the everything up the the fight with the three Shamans was pretty well laid out, and then it was decided to just let Zone 3 be the last final battle with an extra zone added for a few really tough boss fights with no connection to the story.

Anyway, that's just my two cents.

Vince, remember the spoiler tags!

It always seems as if the foe people are smarter than Sonny's friends. Some of them can go first, team up on Sonny with their strongest special attacks, and kill you on the first turn; your Combat Medic who obviously has Heroic Motivation will never use it on himself when afflicted by the delayed insta-death Fate. Even worse is when he Re-energizes your teammate who'd used Re-energize on himself the bloomin' turn before.

As fun as the game is, it would be more fun to get to play as all the main characters; that way, I wouldn't have to keep resetting the fight against Ignition until everyone manages to accidentally get everything right.

lol @ PandaKnight

I am stuck on Doctor Herregods. 1million health 400 focus with ability to heal itself regardless of focus.

Any tips playing destroyer class level 14?

I can't kill the Paladin!!!

After a week and a half of intense playing - it felt longer - I just finished Stage 40 as a Level 24 Guardian, but I had the sound off so I don't know whether there was an announcement. Question:

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Is the game basically over? Do we never work up to six players? I guess that that's ok since five robots who don't work together could be pretty frustrating. Of course I can't complain about the the allies' limited AI, since if the enemies had better AI I wouldn't be able to beat them.

My biggest troubles along the way were Rockstar:
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Use Disruptions.

and Doctor Herregods:
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I kept him under a (2/5) Void buff and then when it was time for him to Reform I gave him an Inversion and he blew it. He may have had other buffs on him at the time and I also gave him a Shatter Bolt before the Inversion just to give him time to get his Reform ready, but I don't think that they're necessary. My experience was that without the Void, he was smart enough to wait for my Inversion to wear off.

About the surprise:
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I noticed at some point that I was green but only now on this site do I find out that that means that I'm a Zombie. My Veradux, however, is black, not green, but his eyes are glowing; does that mean that he is a Zombie also?

Great game. Thanks Krin and Thanks Jay.

Sorry, that's "Subversion" not "Inversion", three times in my comment.

Is it just me or are the skill trees the same for every class. If that's true it will suck big time.

Finished guardian class but am sorely dissapointed with the other classes. I expected a new set of skills.

I cant do the trick with the useless clothing, it wont let me go to my abilities page

best RPG flash game ever!!!

I just beat Stage 38 Omen as a Level 20 Destroyer. It was pretty nerve-wracking hoping that I wouldn't miss at a critical time. Also,

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Even after I worked out a strategy, it took several attempts, since Omen would weirdly sometimes take two turns at once and sometimes give me two turns at once. Thus, in one of my game attempts, he went into hyper mode and attacked (and killed) Veradux in the same turn. While in the game that I won, when he switched on the hyper buff and I hit him with a Break, he twice just sat there, each time allowing me and my allies to get in two attacks each.

i beat ignition

how did you beat Omen, post how you did it, pleaseee

Andez: Well, the details have faded already from my memory, but I see in my spoiler that

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I had to hit him with a Break every time he went into his hyper buff. Over time Veradux would happen to get in one or two Acid attacks (59,000+) and Amber would get in lots of attacks (13,000+), and it would all add up. My job was to protect Veradux and Amber and myself and knock out Omen every time he went crazy.

Let me ask you something:
i've beaten more and more times the three shadows in stage 41 (i'm level 35 destroyer) winning the golden something 4000 $ worth but the game doesn't go on! What's wrong?!

@Arse

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After you beat the trio, there's nothing. I believe that it's the last battle. Congrats. Win. Nothing.

is there anyone after omen ?

i beat omen and now struggling on the Doctor...lol

Item cheat=confirmed

I rule but stuck on count.
Random commet

nvm beat it to omen now stuck on that

to those who think that there are only 3 people:think again!!!

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In the seemingly empty space there are 3 people:gligus the destroyer,teco the guardian,and katelin the gunslinger

Thanks Wade about the three allies. I totally missed that.

I LOVE THE GLITCH <3

The glitch is

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Press any item in your inventory so it "sticks to your mouse. Now click the option button and then click anywhere on the option screen. Now you will get the weapon stats on you without using it. You can do this again and again and again and your stats will just keep rising. If you re-spec you will loose your "extra" stats

The paladin boss is freakin insane. can anyone give me any tips to use to beat him?

@f0bia- Thanks for that tip. It sure puts the advantage in my favor :-)

Ok, this is really cool:

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So I was fighting Omen and I just lost one of my allies. So he charges and I am like, "Ah well. I am going to die anyway." So I use Coup De Grace, and I hit him for TONS of damage, he went to go to attack me and I was like, "This is it..." and guess what....HE MISSED. I was like "Woohoo!". But I died anyways.

The game was fun. I had to use that item glitch, though. One shot kills!

thanks for the glitch! now i can kill the paladin in one hit! get a ton of powerful items, do the glitch, and save you get to keep the stats, and your like a god!

Wow, the glitch is insane. I'm glad I passed stage 40 already or I would have been tempted to cheat. But don't waste it...

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Use it on your allies and the extra stats won't disappear when you respec! Give the girls tons of Paladin armor.

Dov,

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It doesn't work with allies. Only you.

How do you beat the battle before the Baron, against the ZPCI team? I can almost kill the sniper in 1 hit with coup de grace, but not quite, and if he survives he'll go into enrage while I'm buffing myself and use Shock (or whatever his stun attack is) to one-shot me. Even if I dispose of the sniper, all the elite has to do is stun veradux while the medic shoots, and veradux doesn't have the health to survive 2 rounds of shooting. Do I need more HP? Should I invest in Intervention to bail Veradux out?
I'm thinking that

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If I re-spec to focus more on Master Strike and Coup de Grace, I can take down the sniper in one hit and maybe deal enough damage to keep the Medic busy. Alternatively, I can move a point into Shatter Bolt for the 2-round stun, which will keep the elite off-guard long enough to kill the medic.

How to beat Dr. Heregods (or whatever he's called)

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Whenever you get his HP below 992 000 you just use subversion (subversion is an attack that swithces damage to healing, and healing to damage) then he heals himself for 2 000 000 HP... (whenever his HP gets below 992 000 he heals himself).

Hope that one helped

-Njaard

Nellis about the Glitch:

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It works on allies for me; I've turned Catelin into a real monster. It's just a bit more work; you have to click on her each time before you click on each clothing item...

Krin: In the weapon store in the Valley of Illusions, why does the blue "Frost Lantern" give Fire Piercing? Is that a joke, or did an orange "Fire Lantern" mistakenly get combined with a blue "Frost Lantern" that was supposed to give Ice Piercing?

what are best weapons for every character ( im on the last zone )

Andez, I like:

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Veradux: Armor - All 5 Paladin items; Primary arms - "Judgement" rifle.
Amber: Armor - 2 Paladin items and 3 Assassin items; Primary arms - "Judgement" rifle; Secondary arms - "Murder".

Anyone see Subversion? Subversion is a Tier 8 skill that turns healing into damage and back again. (hint HINT.) it is really useful, so long as Veradux doesn't try to heal you if you use it on yourself. (allies for healing, enemies who heal themselves for damage.) It looks like a half-white, half-black circle at the bottom of the ability tree.

I know the NaN glitch

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die on your first battle and reload the character

seriously it works

it gives you

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NaN gold, NaN skill points, NaN attribute points and more!

Hi. this game is amazing!

I was wondering if you could reset abilities and skills because I think I should not have used my points the way I have.

thx

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