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Sonny is most likely the best Flash RPG yet made. Imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Now, imagine that you're a superhuman zombie. Yes, Sonny, this is it.
The interface is all mouse driven as we've come to expect with Flash. In battle, you and your allies are on one side and your enemies are on the other. Clicking on a character brings up a contextual ring of orbs representing the techniques you can use: for enemies you will see attack options, and for yourself and your allies you will see buffs and healing options. Instead of magic points you have health and focus. Using a technique usually costs focus and a certain number of turns before you can use it again. Winning battles gives you money and experience, which allow you to get better gear and level up. You can also spend points on increasing your stats and investing up the tech tree. While not necessarily revolutionary, Sonny is executed so smoothly and with such balance that it makes Flash seem as good as any other platform for a game design of this type.
Analysis: This game is a textbook example of staggered variation, which means the battles offer a lot of distinct feelings based on who you're teamed up with and who you're fighting. In some cases, you may be depending on your ally to give you the recharge, in other cases, you'll be waiting for your opponent to use a technique that puts its guard down. The game continues to feel fresh and demand tactical adaptation throughout, this is no mere climb up the experience ladder. The story is fairly shallow, but uses some interesting narrative techniques in its understated ambiguities, including the nature of the protagonist and his relationship with other NPCs. At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect. The fourth act is a more open-ended, game-y scenario you could invest a lot of time in, at which point the system is pushed to its beautiful limits, and the major flaw of the game, the relative stupidity of your allies' AI, begins to show wear.
Created by Krinlabs for Armor Games, Krin has outdone himself with this one. Treat yourself to a superb RPG experience and Play Sonny.
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Comments (may contain spoilers)
Is it possible to actually use the guns as guns? So far, it seems like the player can only use them as swords.
Posted by: Peter Hosey
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March 25, 2008 3:42 PM
Wish he hadn't pretty much given up on the plot after the first section, it's a concept I've always loved.
Really addicting game, although after playing a few different classes, I feel like they're unbalanced. Guardian seemed easiest by far. But maybe that's just me.
And you can replay boss fights as many times as you like, they drop different items (although I got the same weapon three times by chance).
Anyway, love it.
Posted by: ensoul
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March 25, 2008 3:53 PM
Thanks, JJW. I've updated the review with the acknowledgement. It's something we strive to include with every review. It just got overlooked this time.
Posted by: Jay
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March 25, 2008 4:22 PM
Buggy - I keep looping through the same battle. I had advanced past it, then died then started saving, and now I'm just in the same battle over and over but able to increase abilities. Using Firefox, others on site mention similar bug.
Posted by: slgalt
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March 25, 2008 5:00 PM
I have the bug too.
Posted by: Arnos
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March 25, 2008 5:25 PM
Wait, Have you tried clicking on the world map button and seeing if you can go on to the next area? that worked for me.
Posted by: Arnos
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March 25, 2008 5:26 PM
I played this game a month or so ago on the Armor Games site. I liked the first chapter and the story it introduced, and didn't mind the second chapter too much. While I'm fine with playing an RPG without being able to control everyone in your party, I found it annoying it the third chapter.
I ended up getting frustrated since you gain less and less experience as you use the Training Grounds (I was at a level when I was getting 1-2% exp per battle), and gave up before completing that chapter. Had a similar fate in Mardek, Chapter 2 with bosses that are seemingly vastly overpowered. While I don't mind the occasional challenge, I'm not a big fan of having to pull from the story to level for an hour to beat one boss (I've consulted various walkthroughs for strategies on both Mardek and Sonny and have not managed to win either of the boss battles that I came across).
Once again, it was a well-done game with a plot I liked, but I couldn't manage to get past one frustrating part that killed the fun for me.
Posted by: Gammler
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March 25, 2008 5:55 PM
Hi, to those that mentioned that bug... it's not(well, let's call it an oversight) , if you lose on the first fight in a new area after beating the boss in the last, the game takes you back in the last area.
You just have to press the lower/central button to navigate to the next area, or you will fight the boss forever.
As for the game, like someone said it's really of superior quality compared to 99% of the other flash gamer available. Nothing really new in itself, but quite a feat to realize in flash, big kudos.
Posted by: Kurtz | March 25, 2008 7:37 PM
I'm with johnr. I finished this a while ago and don't remember there being any revelation at the end. Could someone spoil me so I don't have to finish it again to look for it? BTW for those people having trouble with particular fights, sometimes it just boils down to luck. I remember retrying some tough fights many, many times and eventually the enemy AI would just slip and, for instance, not target the same guy 2 times in a row which would give me the opportunity to pull through.
Posted by: juv3nal
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March 25, 2008 7:48 PM
Could someone post a walkthrough of sorts? For example, what to buy, how to beat enemies, etc.? In the second area, I'm really having trouble...
Posted by: Blizzardfyr | March 25, 2008 8:27 PM
This game ROCKS! All the fun of RPG, upgradeable combat without any boring puzzle crap to get in the way.
FIVE STARS!
Posted by: anarky
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March 25, 2008 9:22 PM
very nice game, i've finished it in about 3 hours
But you can play it forever actually, there is a special area after you've finished...
Posted by: Anonymous | March 25, 2008 9:31 PM
Peter Hosey: You can only use the guns as melee weapons.
Blizzardfyr: In terms of purchasing items, I've found that for the early Zones, a decent strategy is to focus on a certain stat (and abilities affected by that stat). For instance, my main attack for a few stages was Smash, which does damage based on your Strength statistic. Alternatively, you could try the magic attacks, which it seems to me are generally based off of the Magic statistic alone or in some cases the Magic and Strength statistics combined. In the long run, you'll want to have your statistics relatively balanced- you'll miss out on a number of good abilities if you only raise / purchase items that boost your Strength statistic.
My personal strategy for most fights is:
1. Buff : I use an ability that increase my defense in some way (e.g. Iron Skin)
2. Debuff / Damage-over-Time : I use attacks that either do damage over an extended period (e.g. Wound) or in some way cause the target to receive more damage (e.g. Sunder).
3. Attack : I simply use the most powerful attacks that I have at my disposal for a few turns.
When the buffs and debuffs wear off, I examine the situation. If the enemy is relatively close to dying and/or I am in okay status HP-wise, I just press on with the attacks. If the enemy still has a ways to go (or if there may be no clear winner) I re-buff and re-debuff.
Hope this helps!
-Michael
Posted by: Michael
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March 25, 2008 9:49 PM
Is there a term for this sort of combat where you charge across the battlefield, swing at the enemy, then flee back to your friends every single turn? I've been calling it "zero-dimensional combat" (unlike 1D as in Bard's Tale or 2D in the middle Ultimas), since there is no functional difference between ranged and melee weapons. I've been seeing this a lot in recent free RPGs (DragonFable, Marduk, Ethereal Dreams).
Posted by: Konrad | March 25, 2008 10:05 PM
Is there a way to transfer this to my hard drive? I have a pretty slow connection and don't want to have to wait for the loading screen every time I want to play.
Posted by: HeroForge
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March 25, 2008 10:34 PM
"At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect."
What does this mean?? I've finished it, I've looked into the inventory screen...yet, no chilling effect...
Posted by: Phoenix Gabriel
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March 25, 2008 10:40 PM
I should have heeded captainlepton's advice. Arrrrg... I'm hooked. I hadn't played one of these type games in many years.
It gave me flashbacks to a long time ago (just after the dinosaurs when extinct and PC's were invented), when I played an ascii text version of a game like this on a portable PC (40 lbs was considered portable at that time in history). By todays standards it would be considered laughable but at the time it was incredibly engaging, and had me hooked.
It's déjà vu!
Posted by: Zeke
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March 26, 2008 12:55 AM
Is there a term for this sort of combat where you charge across the battlefield, swing at the enemy, then flee back to your friends every single turn?
Not that I'm aware of, but why are you acting like this is a recent development? RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.
Posted by: Tim333
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March 26, 2008 2:37 AM
I'm on the beach, and
Posted by: blieber
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March 26, 2008 2:42 AM
RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.
Only Japanese ones, as far as I know. Apart from a few early ones back when a battlefield of more than 0 dimensions was too technically difficult to implement, Western RPGs seem to have disdained this style for being too simplistic and dull.
Posted by: Miko | March 26, 2008 3:46 AM
"At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect."
What he means is that
Posted by: Pastian | March 26, 2008 5:43 AM
i couldnt get past the sensei :
(
Posted by: Anonymous | March 26, 2008 6:41 AM
The violet button in the main screen says that you can reassign your skill points "only" five times a day. What day is meant here? Real life days, or stages? Has anyone tried this out?
Also, does anyone know the maximum level a character can achieve in this game?
Posted by: Groogokk
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March 26, 2008 8:10 AM
I think the "Chilling Realization" that Patrick is referring to is...
Please correct me if I am wrong.
-SirNiko
Posted by: SirNiko
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March 26, 2008 9:31 AM
Gammler -
I also have a question about the last area.
Posted by: WW | March 26, 2008 10:58 AM
@All: re: chilling realization: That's it? I thought that was revealed much earlier than the final battle.
@Groogokk: Five times per real life day. Don't accidentally hit the button (like I did) and then go into a battle...
@WW: They have no use, other than being something to sell. Same as the item in the other practice area (that you can visit only once per real life day).
Posted by: Phoenix Gabriel
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March 26, 2008 2:21 PM
It's weird, I just discovered this game 2 days ago, and I check today, and it's here!
Posted by: MeatShake | March 26, 2008 4:53 PM
Tim333:RPGs have been doing this ever since the mid-80s... see any Final Fantasy, for example.
Miko:Only Japanese ones, as far as I know. Apart from a few early ones back when a battlefield of more than 0 dimensions was too technically difficult to implement, Western RPGs seem to have disdained this style for being too simplistic and dull.
I haven't played on a console since Atari started numbering their systems. Where is the appeal to this system? It manages to be unrealistic, extremely silly looking, and very resource intensive with all those animations. Is it so hard to implement Ultima-style combat (perfected in the mid-80s)? Are there any recent RPGs where ranged weapons have actual ranges?
Posted by: Konrad | March 26, 2008 6:17 PM
I played this a while back and absolutely loved the game. I love RPGs and this to me is one of perfect forumla. To me, storyline isn't a big issue, so I found the game had the perfect amount of storyline. The Skill Tree was also sufficient to be able to make a character that best suits you.
Great game, only problem was that it ended too abruptly.
Posted by: Theprogram00
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March 26, 2008 6:38 PM
I finished this game already some weeks ago :) I played it with all chars and found the warrior (or was he called destroyer?) the easiest to finish the whole game with.
Posted by: Tsuken
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March 26, 2008 7:45 PM
Konrad: Are there any recent RPGs where ranged weapons have actual ranges?
No, it doesn't seem like console RPGs really do that kind of thing. I have long been a fan of PC tactics games (usually they have a ton of RPG elements, too), like Fallout/Fallout 2, Jagged Alliance 2, etc., where range and cover and line of sight and all of that good stuff comes into play.
Posted by: Ken | March 27, 2008 3:11 AM
@Konrad: I think all games abstract reality to varying extents because otherwise it would just be real-life all over again. The designer's decision to use '0-dimentional' combat puts the focus on the other aspects of gameplay. Although Ultima is a design success, we don't want every subsequent game to simply copy them just because it worked. Not all game styles appeal to all people; I for one quite like the Final Fantasy approach.
Posted by: gurtak
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March 27, 2008 9:53 AM
is the sensei's(spelling?)weapon obtainable?
how about the zpci captain's armor?
and the baron:
HE CAN'T ATTACK WITHOUT IT!
OR: GET HEROIC MOTIVATION.(PENDING)
Posted by: gsaddfs2
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March 27, 2008 10:49 AM
I have a question about the later levels-- putting it in spoiler tags to be safe.
Posted by: Peahen
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March 27, 2008 11:02 AM
Peahen:
After you beat the second boss you don't get any new equipment, at least not when I beat it, but you do get two more bosses. There are tricks to both of them as well.
Posted by: johnr | March 27, 2008 12:50 PM
Peahen,
Posted by: Matt | March 27, 2008 2:43 PM
2 Peahen
Posted by: ieronim
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March 27, 2008 3:25 PM
sorry, 99 000 in the previous post should be 90 000 :)
Posted by: ieronim
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March 27, 2008 3:28 PM
I'm not sure I like the idea of an RPG where different skillsets are required to beat different bosses...It does add an interesting puzzle element, but on the other hand, it takes away the fun of fine-tuning things to your play style. At least there's no real penalty for re-specing, other than perhaps having to wait a day if you don't find something that works within five tries.
Overall, the game's pretty awesome, though. I've always kind of wondered what the zombies were thinking.
Posted by: Lizard
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March 27, 2008 4:26 PM
ieronim:
Thanks for that strategy - it worked big time!
Posted by: JoeyJoJo | March 27, 2008 4:44 PM
Thanks guys! That was a great help. I've also discovered something intriguing in the comments page to the game itself:
Posted by: Peahen
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March 27, 2008 4:58 PM
Gammler -- my strategies as a Guardian (EXTREME spoiler):
Posted by: Clay Colwell | March 28, 2008 1:59 PM
I made a mistake at the last level on board of the ship and returned to it, now it will play that level over and over again! is there a way to move ahead or do I have to play from the very beginning?
Posted by: Basso
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March 28, 2008 9:10 PM
Basso:
Dude, see that big brown button in the bottom center? That's the world map. Use it to move to the next area.
Posted by: Radixhnd | March 28, 2008 11:56 PM
Basso:
Click on the Map icon in the screen between battles. It's a brown square to the right of the inventory/abilities/save/options/re-spec buttons, and right below the "X" quit button.
This will take you to the map, which will let you go to the next level.
Posted by: JakeIsGames | March 29, 2008 12:51 AM
I'm stuck!
Posted by: bwansy | March 29, 2008 12:47 PM
I completed the game. I only got like 4 abilities I was able to purchase... come on now, we should get like a lot more ability and stat points per level up, I feel like I got gipped. Didn't get past the first row. I was expecting the game to go on a LOT farther than it did.
That complain aside, perfection.
Posted by: Taybo
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March 30, 2008 12:33 AM
For fighting some of the superbosses.
Posted by: PandaKnight
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March 30, 2008 4:12 AM
Oh, hey. I beat him like that. Yeah, it works.
So yeah, through farming of the Paladin and use of the trick Peahen mentioned, I have beaten everything.
By level 18.
Using only Sonny and Veradux.
Posted by: PandaKnight
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March 30, 2008 5:02 AM
I'm confusied about how to beat the first person on zone four.
Posted by: Seandude
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March 30, 2008 8:31 AM
Posted by: Marques | March 30, 2008 9:52 AM
Taybo -- have you been filling up on one ability before you purchase the next? You only have to put one point in an ability before you can get the next one.
Posted by: Matt Weiner | March 30, 2008 10:41 AM
Seandude - here's how to kill the first 4th level boss and avoid his buffs/instakill
Posted by: Reid | March 30, 2008 1:07 PM
No, I haven't been filling them up. I've upgraded them maybe a couple times. Still, though, there is no way to complete that upgrade tree in the span of the game.
Posted by: Taybo
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March 30, 2008 1:08 PM
Seandude/Reid--
Posted by: Matt Weiner | March 30, 2008 6:39 PM
Oh, that honourable Ghost Samurai, offering to help train Sonny with a fight to the death... I always hated turn-based RPG critters who could heal themselves before you even got a second character.
At least that made shouting "SONNY SMASH" while finishing him off with the appropriate skill slightly more satisfying.
Posted by: Gar
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March 31, 2008 12:00 PM
Sonny's Guide to Optimized Competitive Playstyles: the assassin!
Overview:
Offense
Defense
Overviews for the other paths will be forthcoming, if other people don't beat me to them.
Posted by: Gar
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April 1, 2008 2:39 PM
Sonny's Sorta-Walkthrough: Guardians
If you're having trouble with picking which path, or accidentally misplaced your ability points, here's some idea of which goes well with what.
Overview
Offensive Options
Focusing on Magic with some extra Strength will make Flame Strike devastating through most of the early game, make Motivation even better, and allow you to use Electro Bolt instead of Break. Magic Bolt will be less useful later on unless you spend more points in it, and Blood Focus will help when your focus runs out.
Mend and Defend
Posted by: Gar
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April 1, 2008 5:35 PM
Anyone gone past Zone 4: Stage 38
Tips for destroyer appreciated. Bought all the lvl 10 clothing for destroyer (no secondary arms)
Maybe I should switch class. Gunslinger looks decent with Magic 300+.
Anybody made it to the "real ending?"
Posted by: Sonny_Fan | April 1, 2008 10:24 PM
The Baron sounds so ridiculous when he's hit. 'Oh?' 'Ouch.' and (vulgar)
Posted by: Gnauga
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April 2, 2008 8:44 PM
Sonny_Fan:
You're not fooling anyone.
Posted by: PandaKnight
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April 3, 2008 11:18 AM
I have a question...
What about the tape that "Louis the Blind" hands you at the end of Zone 1?
I mean, come on... He promises to tell you everything after the two of you get off the ship. After he is unceremoniously blown-up by the ZPCI guys, he gives you a tape with no way to play it. The Ghost Fisherman in Zone 2 even comments on not having a tape player and then,
And where is the "bigger city" over the mountains past the Shamans in Zone 3?
Don't get me wrong. I love this game, but does anyone else feel that it is a little "unfinished". It seems like the everything up the the fight with the three Shamans was pretty well laid out, and then it was decided to just let Zone 3 be the last final battle with an extra zone added for a few really tough boss fights with no connection to the story.
Anyway, that's just my two cents.
Posted by: Vince
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April 3, 2008 7:12 PM
Vince, remember the spoiler tags!
Posted by: Gar
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April 5, 2008 4:36 PM
It always seems as if the foe people are smarter than Sonny's friends. Some of them can go first, team up on Sonny with their strongest special attacks, and kill you on the first turn; your Combat Medic who obviously has Heroic Motivation will never use it on himself when afflicted by the delayed insta-death Fate. Even worse is when he Re-energizes your teammate who'd used Re-energize on himself the bloomin' turn before.
As fun as the game is, it would be more fun to get to play as all the main characters; that way, I wouldn't have to keep resetting the fight against Ignition until everyone manages to accidentally get everything right.
Posted by: Gar
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April 7, 2008 1:13 AM
lol @ PandaKnight
I am stuck on Doctor Herregods. 1million health 400 focus with ability to heal itself regardless of focus.
Any tips playing destroyer class level 14?
Posted by: Sonny_Fan | April 7, 2008 10:24 PM
I can't kill the Paladin!!!
Posted by: puen | April 9, 2008 9:44 AM
After a week and a half of intense playing - it felt longer - I just finished Stage 40 as a Level 24 Guardian, but I had the sound off so I don't know whether there was an announcement. Question:
My biggest troubles along the way were Rockstar:
and Doctor Herregods:
About the surprise:
Great game. Thanks Krin and Thanks Jay.
Posted by: Dov | April 9, 2008 10:20 AM
Sorry, that's "Subversion" not "Inversion", three times in my comment.
Posted by: Dov | April 9, 2008 12:22 PM
Is it just me or are the skill trees the same for every class. If that's true it will suck big time.
Finished guardian class but am sorely dissapointed with the other classes. I expected a new set of skills.
Posted by: tak3shi | April 9, 2008 11:33 PM
I cant do the trick with the useless clothing, it wont let me go to my abilities page
Posted by: Anonymous | April 13, 2008 12:53 PM
best RPG flash game ever!!!
Posted by: cheese | April 13, 2008 10:08 PM
I just beat Stage 38 Omen as a Level 20 Destroyer. It was pretty nerve-wracking hoping that I wouldn't miss at a critical time. Also,
Posted by: Dov
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April 15, 2008 5:55 PM
i beat ignition
Posted by: Andez | April 17, 2008 12:06 PM
how did you beat Omen, post how you did it, pleaseee
Posted by: Andez | April 17, 2008 12:13 PM
Andez: Well, the details have faded already from my memory, but I see in my spoiler that
Posted by: Dov
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April 17, 2008 6:06 PM
Let me ask you something:
i've beaten more and more times the three shadows in stage 41 (i'm level 35 destroyer) winning the golden something 4000 $ worth but the game doesn't go on! What's wrong?!
Posted by: Arse | April 18, 2008 6:02 AM
@Arse
Posted by: Gnauga
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April 18, 2008 9:54 PM
is there anyone after omen ?
Posted by: Andez | April 19, 2008 6:49 AM
i beat omen and now struggling on the Doctor...lol
Posted by: Andez | April 19, 2008 3:18 PM
Item cheat=confirmed
I rule but stuck on count.
Random commet
Posted by: Wade | April 20, 2008 12:05 AM
nvm beat it to omen now stuck on that
Posted by: Wade | April 20, 2008 3:38 AM
to those who think that there are only 3 people:think again!!!
Posted by: Wade | April 20, 2008 5:05 PM
Thanks Wade about the three allies. I totally missed that.
Posted by: Dov
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April 22, 2008 5:02 AM
I LOVE THE GLITCH <3
Posted by: f0bia- | April 23, 2008 2:22 PM
The glitch is
Posted by: f0bia- | April 23, 2008 2:31 PM
The paladin boss is freakin insane. can anyone give me any tips to use to beat him?
Posted by: E-man
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April 24, 2008 6:20 PM
@f0bia- Thanks for that tip. It sure puts the advantage in my favor :-)
Posted by: Zeke
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April 25, 2008 12:22 AM
Ok, this is really cool:
The game was fun. I had to use that item glitch, though. One shot kills!
Posted by: Nellis | May 1, 2008 3:39 PM
thanks for the glitch! now i can kill the paladin in one hit! get a ton of powerful items, do the glitch, and save you get to keep the stats, and your like a god!
Posted by: Vergil2256 | May 1, 2008 7:26 PM
Wow, the glitch is insane. I'm glad I passed stage 40 already or I would have been tempted to cheat. But don't waste it...
Posted by: Dov
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May 1, 2008 8:28 PM
Dov,
Posted by: Nellis | May 2, 2008 1:16 PM
How do you beat the battle before the Baron, against the ZPCI team? I can almost kill the sniper in 1 hit with coup de grace, but not quite, and if he survives he'll go into enrage while I'm buffing myself and use Shock (or whatever his stun attack is) to one-shot me. Even if I dispose of the sniper, all the elite has to do is stun veradux while the medic shoots, and veradux doesn't have the health to survive 2 rounds of shooting. Do I need more HP? Should I invest in Intervention to bail Veradux out?
I'm thinking that
If I re-spec to focus more on Master Strike and Coup de Grace, I can take down the sniper in one hit and maybe deal enough damage to keep the Medic busy. Alternatively, I can move a point into Shatter Bolt for the 2-round stun, which will keep the elite off-guard long enough to kill the medic.
Posted by: Aegeus
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May 2, 2008 3:01 PM
How to beat Dr. Heregods (or whatever he's called)
Hope that one helped
-Njaard
Posted by: NjaARd | May 2, 2008 3:54 PM
Nellis about the Glitch:
Krin: In the weapon store in the Valley of Illusions, why does the blue "Frost Lantern" give Fire Piercing? Is that a joke, or did an orange "Fire Lantern" mistakenly get combined with a blue "Frost Lantern" that was supposed to give Ice Piercing?
Posted by: Dov
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May 4, 2008 1:37 AM
what are best weapons for every character ( im on the last zone )
Posted by: Andez | May 5, 2008 1:04 PM
Andez, I like:
Amber: Armor - 2 Paladin items and 3 Assassin items; Primary arms - "Judgement" rifle; Secondary arms - "Murder".
Posted by: Dov
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May 5, 2008 8:21 PM
Anyone see Subversion? Subversion is a Tier 8 skill that turns healing into damage and back again. (hint HINT.) it is really useful, so long as Veradux doesn't try to heal you if you use it on yourself. (allies for healing, enemies who heal themselves for damage.) It looks like a half-white, half-black circle at the bottom of the ability tree.
Posted by: Mattie | May 6, 2008 11:37 AM
I know the NaN glitch
seriously it works
Posted by: Chrisirhc1996
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May 11, 2008 8:11 AM
it gives you
Posted by: Chrisirhc1996
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May 11, 2008 8:25 AM
Hi. this game is amazing!
I was wondering if you could reset abilities and skills because I think I should not have used my points the way I have.
thx
Posted by: zato | May 11, 2008 11:40 AM