Tomb Chess


PatrickTomb ChessChess is a classic, easy to learn and hard to master. What would happen if chess was bitten by a zombie and then rose again as an undead shadow of its former self? You'd get Tomb Chess, an intriguing variation on the dynamic, where two ghoulish armies battle across a graveyard.

The graveyard is arranged in a checkered grid, like a chess board, and when the game begins every space is covered by a grave. Players take turns by either moving a unit one space or digging up a new unit. Units have different levels of power, from the Ghostly Pawn with a power level of 1, to the Demon King with a power level of 6. Units can eliminate enemy units that have a level less than or equal to their own, and the kings can be killed by pawns. Victory means eliminating all other units, or entering into a stalemate with a higher point total derived from your active units. The interface involves only clicking: Click on a grave to overturn it, click on a unit to select it, and click on the space where you want to move it.

Analysis: While we commonly associate chess with units being equal in attack power and different in movement patterns, Tomb Chess is actually closer to Chess' Chinese counter-part, with a dash of Stratego and a unique form all it's own. It has depth and replay value beyond most games, and will keep strategy fans hooked. It even has a crude multi-player mode where two people can alternately use the mouse to give orders. The randomized distribution of units gives the game a level of complexity that keeps it fresh, and also adds a level of skill in predicting what is likely to surface, forcing you to hedge your bets against that one green pawn appearing next to your entrapped king.

This is a veritable monster mash of gaming goodness. You owe it to your cerebellum to Play Tomb Chess.

14 Comments [leave a comment]

Hmmm... too random to be a deep strategy game, but there are some very nice things about it. You actually don't want your king out until later in the game, when he has some room to move around. Both rounds I played had the kings appear and be killed almost right away because they couldn't run from the pawns. The rounds ended up being draws.

I'd give it 3.5 stars if I could do half-stars.

Way too random to be a strategy game. It's more like poker: skill may help you in the long run, but any given game is luck. The endgame is the only part that's really strategic, but by that point the game is pretty much decided.

Like both commenters have said so far, this is too random to be a strategy game. Still amusing, though.

Don't like the forced draws/stalemates. I could have caught and killed those pieces still left on the board given enough time to work them to the corner between my high-value pieces, but since after a certain number of moves without kills it calls the round a stalemate, I couldn't. Blast it.

Very silly game... played 4 turns, I made my kind appear, they made some mummie appear, I made HIS??? pawn appear, then his pawn killed my king. Closed it in a strop, crying.

I have to chime in and defend my favorite unfairly maligned flash game. Understanding some strategies should fend off frustration. For example:

  • Edd above made a very basic mistake: don't reveal pieces near your king until your opponents pawns are accounted for, or as a last resort.

  • Similarly, don't reveal pieces near your opponent's pawns until your king is accounted for. Once he's accounted for, reveal near opponents pawns every chance you get (unless that would give those pawns access to your king.

  • In general, revealing near your queens and bishops is great, especially if your opponent's high value pieces are isolated on the other side of the board. You can usually clear a pretty ruthless path before getting caught. This doesn't work so well for the king because there are eight pieces that can capture your king (7 pawns + king), while there are only two that can hurt the queen (queen + king).

  • Early in the game, even revealing pieces near your knights and rooks works pretty well, since there are so many low-value pieces on the board.

  • Don't open the board up too early in the game. It works best if you have a wall of unrevealed pieces that keep your high value pieces separate from your opponent's. That way you have your own little zone on the board that you can clean up at leisure.

You can win pretty much every match (though not every game) against the computer if you follow the right strategy.
Also, if you are interested in a piece-by-piece breakdown of the game for each opponent:

pawns (1): 7
rooks (2): 5
knights (3): 3
bishops (4): 2
queen (5): 1
king (6): 1

This exhaustively nebbish analysis brought to you by Mike.

I have to second Mike's analysis. I agree the stalemate mechanic needs work, it can be very frustrating, but like the revealing mechanic it's something you can use to your advantage. If you have units out whose attack power adds up to more than the enemy team's, then you can win a stalemate. The decisions involved in revealing new units are slightly less probabalistic than Poker, there are 52 cards distributed amoung 3-4 players in Poker, while this has 40 units distributed amoung 2 players.

It can be faulted for being less easy to get into on the first couple of plays, but it's significantly deeper and more replayable than most stuff you'll find out there. I believe that even if something isn't for everyone, it's worth posting if a good segment of the audience will love it. And I love this game. I've played probably fifty or so games of it. I'll come back to it every once in a while.

Give it a chance, get a feel for the probability, you might like it.

I think there is potential for the game but to call it "chess" is like calling a cracker a gourmet meal. There are some vague similarities (in this case, they both are played on a grid, and have an assortment of "character" pieces). But, as already has been pointed out, the gameplay is quite different.

The randomness was another annoying aspect of the game. Was that really necessary... did it add a playability aspect to the game?

On a positive note... I liked the graphics and music.

The concept of the zombie tomb theme might be a good idea to draw young players to learn chess but this game is only going to confuse them if they do. Call it Tomb Wars, Tomb Battles, whatever... but Tomb Chess is just plain wrong.

It's just much more Stratego than Chess, in every possible way. I like Stratego, though. That's not a problem. But the title does seem inappropriate.

The thing that prevented so many stalemates in Stratego was the fact that your opponent's flag was stationary. If you investigated every one of his pieces, eventually you would win. That's not true, here. On my first game, I ended up with a single demon king against an army of lesser pieces, and there was no possible way to defeat them all.

There's a lot of good stuff happening here, but the stalemate situation would need to be totally overhauled before I would want play it again.

Have a look at a Chinese Chess variation called Banqi.
http://en.wikipedia.org/wiki/Banqi

Tomb Chess is the exact same game, with the flipping mechanic, the higher-rank-beats-lower-rank-except-for-the-pawn.

Only difference seems to be the board dimension (tomb chess' 6x6 vs banqi's 8x4), and the number of pieces to fill the board.

wrong. banqi has a critical element LACKING in this game. the cannon.

cannon allows you to shoot another piece down at range as long as there is a piece in between the cannon and the target. this critical piece really makes banqi a real strategy game and tomb chess a wannabe.

disclosure:

I have played banqi since I was 5 years old. It is the children's version of the "full-table" chinese chess which is much more comparable to "western" chess. Banqi is used to teach kids the various pieces in order to prepare them for the "adult" game.

I tried again, determined to not let a computer beat me at a game called chess... I lost. I ran off in a huff, crying. The office laughed at me.

I now hate ghosts.

FYI, Banqi has a difference in which the 2nd lowest piece can jump over another piece and is able to eat all the pieces including the king. (the "pao")

For "real" chess, there's always http://www.chesspark.com/

Leave a comment [top of page]

  • Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Machinarium Rob Allen's Banner Game Revisited Submachine 6: The Edge Minecraft Covert Front 3: Night in Zurich Spelunky Pure Hidden Zuma's Revenge Grappling Hook This is the Only Level Dismantlement: Radio Alchemia Bloons Tower Defense 4 The Space Game: Missions You Are Games: Nudge Challenge Osmos Make It Good ORBITAL
Choose between Top Rated or random Recommended games. Setting is saved automatically.

Recommended
Casual Games Download

Dream Chronicles 2: The Eternal Maze The Adventures of Mary Ann: Lucky Pirates Rooms: The Main Building Miriel the Magical Merchant Nancy Drew: Ransom of the Seven Ships Deadly Sin Nancy Drew Dossier: Lights, Camera, Curses! Fairway Solitaire Samantha Swift and the Golden Touch Plants vs. Zombies Cake Mania 3 Escape from Paradise Kuros Virtual Villagers 3: The Secret City The Tales of Bingwood: To Save a Princess Big Brain Wolf Unwell Mel Build-a-Lot 4: Power Source Cate West - The Velvet Keys Mystery Case Files: Madame Fate Hidden Expedition: Amazon
Support this site through your purchase of any game in this section. Thank you kindly. =)

Worth the trip

Terra Nova: Exploring virtual worlds Foot Loose Moose blog Stumble Upon Raph Koster's blog Eyezmaze blog Coffre à jouets - Blog de jeux online gratuits The Escapist online magazine Edmund McMillen blog Jane McGonigal's Avant Game blog
Recommended external site links

Support JIG


Add this game to your website

Monthly Archives

Legal notice

All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is licensed under a Creative Commons License.

Game Walkthroughs




Flash Game License

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]