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Daydream

JayI think it was just yesterday that I was looking for a new point-and-click to post following a string of arcade-type action games. We like to feature a broad range of game genres to satisfy all tastes, and yet many times we are limited by what's becoming available. Thanks to the very busy folks at Gotmail in Japan, we have a brand new escape game to play today and it's available in English, too.

The Daydream starts off with a familiar text message from your son to come play hide-and-seek in his room at the top of the building. "I want you to find me," he writes. But when you get there the room seems different, and he doesn't seem to be around. You turn to find the door has locked behind you(!) Is this a new twist to the game, or something else...? It's time to Escape from The Daydream!

Kind thanks to master_flea for word about the new release! =)

  • Currently 4.2/5
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Rating: 4.2/5 (150 votes cast)

The Daydream walkthrough now available!

Walkthrough Guide

I have already completed this one, with the help of FunnyMan and Sara (in the site's IRC channel). I've got a walkthrough prepared...

The Daydream Walkthrough

NOTE: This walkthrough contains game spoilers. If you would rather have gentle hints and nudges in the right direction, check out pineapple's "hint-through" below.

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  1. image
    Click on the right set of face boxes. Click the right/top one to open it. Click inside the drawer to look in side. Click the front of the drawer to close it. What's that beside the drawers? Get the tank.
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    Zoom back out and go right until you've got the red table centred. Click in to the plate. One of these things is not like the other. Get the sandwich.
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    Investigate the sandwich. What are those red things? Get the 3 Tarot Cards.
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    Investigate the Tarot Cards. Click the tank card for a cut scene to tell you what to do with the tank. Go do it.
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    That means put the tank on the shadow next to the toybox and click it. Watch the cutscene. Take note of which drawer gets hit.
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    Click on the tank and open it's lid. Get the skeleton Keyring
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    Go to the drawer that got shot and open it. Get the robot within.
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    Go right until you have the table centred again. Look at the window in the top left. There's something hanging there. Click it. It's a chain. Hang the Skeleton there. Click it and watch the cutscene.
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    Go to the hidden compartment (under the TV) you've just been shown and get the next robot.
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    Go back to the table and move the twinkies on the plate. Get the memory card. Now move the plate and get the cable.
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    Click on the chairs. on the very top of one of them is the mobile phone. Get it.
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    Put the memory card in the phone.
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    Go to the cabinet under the TV. On top of it is a cradle to put the phone into. Put the phone there. Connect the phone to the plugs at the back with the cable.
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    Click on the phone and start the game. Click to fire.
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    Click the screen and be told you might be able to move it. Start clicking the base of the tv until it moves. Get the key.
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    Use the key on the rightmost cabinet to get the last robot. Investigate the robots and click each to make them transform. Combine them.
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    Use the digger to the right of the toybox. Click it. Get the dice it digs up.
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    Investigate the dice and rotate it. Notice anything strange? There's two fives and no four. Click one of the middle dots of the fives and one will come off.
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    What was that noise? Sounded like a phone. Go check it.
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    An email tells you to look at the window. Check the window near the toybox. You should find a mark. Put the sticker there. Click it and watch the cut scene.
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    You've got the dice back. Investigate it. Now go look at the door. Click the sign to go to amazon.com
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    Now use the dice on the lock until something falls.
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    Go look at the light to the left. It turns. Turn it. Now click behind it. Get the coil of wire. Use the wire on the dice. Get the device.
  24. image
    Use the wire on the hole at the back corner of the device. Now it's a key.
  25. image
    Use the key on the door and escape.

Hint-Through, Part 1: Getting Familiar With the Room

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Play hints that are general to this game:
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  • When something is completely used, it "greys out" in your inventory. This is helpful two ways: you know how many empty spots remain, and you know when you have or haven't used something to completion. Keep this in mind.
  • Not everything that yields a clue, yields it immediately.
  • This hint-through assumes that you will click and examine everything that can be examined or explored, as you first enter a scene. Also, this hint-through assumes that you will examine an item when it enters your inventory.
The Wall With Smiley-Face Drawers & Colored Cabinets (First View)
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  • The Smiley-Face Drawers
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    Examine all the drawers, natch. (Wonder why that one won't open? Doesn't seem locked.)
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    Did you look into all the drawers you could?
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    Spy anything while you were looking?
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    Specifically, after you closed a drawer?
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    If you look in the drawers and don't find anything, you might still spot something you couldn't see before.
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    Something to the right of the drawer unit.
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    There's a toy tank on the ground.
  • The Colored Cabinets
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    Hmm. Mostly empty. One locked.
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    Find some gadgets on top of the cabinets? Wonder what those are for.
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    What is that above the cabinets? Some sort of screen? It's enormous.
View With Table and Chairs
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There are many directions to look here. Be thorough.
  • The Table
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    Hmm. Plate of food. Can you get any of this? You'll need it for Energy Points. Just kidding, that's a different game genre altogether. :)
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    What can you take? Did you examine it?
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    How closely? Did you examine it closely enough?
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    Are you sure?
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    You'll know when you're done examining the sandwich. There will be an indicator.
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    So, if the sandwich is still "lit" in your inventory, look at the sandwich again. Closely.
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    The sandwich produces
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      three tarot cards. Did you examine them? They have a message for you.
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      Each card correlates to something you can see in the game.
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      The message from the tarot cards seems to start at the window.
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      You can go directly to the window if you want (See hints at "Reading the Cards", but be sure to come back to the table. There's more to a meal than just a sandwich!
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    Anything else here?
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    Did you check out the plate fully? There's more to do here.
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    Nice buns.
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    Look under all the buns.
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    Is that it for the table?
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    Are you sure? There's something else here. Rhymes with "table."
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    Look under the plate.
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    You should have a red memory card and a black TV cable by now.
  • The Chairs
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    Those crevices on the backs of the chairs are odd.
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    Deep enough to hide something.
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    Something you need to take.
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    There's a blue cell-phone on the top of one the chairs.
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    Of course you examined the phone closely, right?
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    And found... a slot for a memory card.
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    Wonder where you can get a small memory card?
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    Uh, that would be your inventory. (or, if you don't already have a memory card, go back to the table.)
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    Phone plus memory card doesn't seem to do much, does it? Maybe there's another application for these items.
View With Box of Toys
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Lovely view. Doesn't seem like there's much to see here though.
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But look closely.
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Are you holding
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three items from the table yet?
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The tarot cards hold a message that will help you here. If you don't figure it out, check out the hints at "Reading the Cards".
The Wall with the Door
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If you click the sign on the door, and something pops up, don't worry.
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You don't need that website for the game.
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Examine the door. Don't you want out?
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Someone who really wanted out would try the door handle multiple times.
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Click the door handle repeatedly. You'll get a message.
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Did you find what fell? It's down there, somewhere on the floor around the door.
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Examine the light.
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Look behind the floor light next to the door.

Hint-Through, Part 2: Solving Puzzles

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Reading the Cards
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  • So you found three tarot cards: Sun, Tower, Chariot
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    Did that Chariot look like anything familiar?
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    It was a drawing of a tank, with a red circle around the cannon.
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    Do you remember how the scene changed in the game when you found the cards?
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    You were shown the window.
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    Specifically, a glowing spot on the window.
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    Shaped sort of like the sun would be if it appeared right there in the sky.
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    And it beamed light onto a "tower", of sorts.
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    Which seemed to reflect light on... a spot on the floor.
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    So maybe the "sun" and the "tower" were pointing to where the "chariot" should go.

  • "The Chariot"
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    So, you've put the tank on the spot on the floor where the light beamed.
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    If you can't remember that spot exactly, click around in front of the toy box.
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    When the tank is in place, take a look at it.
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    Something happens! The tank does exactly what the card conveyed.
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    Surely that kind of pounding would have some effect on the drawer.
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    Especially a drawer that was really tight before.
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    Look inside the drawer.
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    You should have a new item in your inventory now. And you know what to do with new inventory items.
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    Cool! A Transformer.
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    Wonder if there are more drawers to be shot up by the tank.
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    Are you sure?
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    But, if you were done with the tank, I wouldn't be asking, huh?
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    Find something else?
    • "The Chariot Driver"
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      So, you've got a skeleton keyring.
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      Too bad it doesn't have a key on it, huh? Since you've still got a few locked doors.
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      What does one do with an empty keyring?
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      You could hang it somewhere.
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      There was a hook.
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      If you didn't see it, maybe you weren't looking closely enough.
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      In all directions.
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      If you go back to the table and chairs, and look in all directions...
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      ...specifically, up...
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      You'll find a hook on a chain.
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      The Chariot Driver has a message for you. Examine him. Watch him.
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      His eyes will light up and show you something.
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      On the wall under the big screen.
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      Examine that.
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      Cool! Another robot. And you know what to do with robots.




Taking Inventory
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  • So, that TV cable must do something.
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    Where could it go?
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    Don't make me spell it out for you.
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    L-O-O-K U-N-D-E-R T-H-E T-V.
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    A gadget with three sockets? A cable with three prongs?
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    Not much happened, huh?
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    The cable should probably be plugged into two fully functional gadgets.
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    That front gadget seems empty.
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    Like it's waiting to cradle something.
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    Like a cell phone.

The Mini-Game

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  • Now that the phone is in the cradle, you've checked it out again, haven't you?
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    Seems to be "working" a bit better than before.
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    Shall we play a game?
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    The video game appears on the big screen TV above you.
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    Try not to lose. If you do lose, play again.
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    When you win, it tells you "game clear." And gives you a message.
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    A pretty explicit one: "maybe I can move this television." So, go for it.
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    You have to click all around to get the TV to move.
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    When it does move, it yields an item.
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    Taped to the back.
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    When the TV flips around, there will be a key taped to the reverse.
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    Where could you use that key?
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    The front door is still locked, of course.
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    But that would be too easy. Where is another locked door?
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    The cabinet under the TV.

Transformation
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  • So you've now found three robots.
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    And examined them to see what happens.
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    Do you remember the Transformer toys?
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    What did they do to get you to buy more of them?
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    Yep. The smaller Transformers could connect to make bigger robots.
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    Play around with the three small robots until they make one large item.
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    Cool! A digger. What can it dig?
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    There's no dirt here. There's certainly a pile that could be dug through, though.
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    Use the digger on the toy box.
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    What does it find?

Roll the Bones
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  • So you've got a purple dice. (Technically, a die)
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    Where can you use that?
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    Can't find anywhere to use or place the dice? Maybe something is wrong with it.
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    Examine the dice closely. Does all seem to be in order?
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    It's not.
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    The die is incorrect. Check the numbers (did you know those dots are called "pips"?).
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    Check the five.
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    Or, "fives" plural.
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    The center pip of one of the fives is actually a sticker.
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    A small, round, sunny-yellow sticker.
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    Which probably goes somewhere small and round.
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    Like that spot on the window.
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    You have to do something to "unlock" the spot.
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    An item in the room will deliver a message to you. Then you can use the sticker.
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    Check the phone again. And get ready to pay attention.


Hint-Through, Part 3: The End-ish.

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Warning: Stop right here if you didn't just "place the sun" and watch the results. You aren't ready for the final puzzle.
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Did anything unusual happen? (You know, other than puzzle pieces parachuting from a UFO that just slid through a building.)
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Look around.
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Interesting, why is the dice back in your inventory?
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And you still haven't used that wire.
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Use the wire on the dice.
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Okay, another device. What does it do?
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And why do you still have the wire?
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Use the wire on the device.
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A key! What remains to be unlocked?

Comments (may contain spoilers)

How about a couple hints for those of us just starting?

Here is what I have:

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I have the tank, the memory card, and the sandwich.
And I have tried: With the Face-Drawers
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opening them, looking in them (though only the ones on the top can be looked in) and opening them in pairs (both of each color without opening another) . . .

And also tried opening the doors of the cabinets. Nothing inside. Yet at least?

yea, i found skeleton and all thre robots........... but dont know what to do with them

quite frankly, this game stinks. too much pixel hunting just takes all the fun out of anything. and there really isnt any logic to any of it. and why the heck does the game start by saying that her sons room has cars lined up everywhere and cans stacked on each other if there arent any actually there. or are the cans the boxes? if so they should really hire a translator.

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I found the sticker and the ufo came etc and I saw the parachutes but now I have no idea where they went

tv question

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So, uh.. the shiny greyish square in the blue cabinet *is* the tv, right? 'Cause I've been clicking all around it like crazy, and I'm not getting anything..

Hint-Through, coming soon!

Oh. Nevermind.

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I don't know what the shiny thing in the cabinet is. The TV is the thing that I thought was a chalkboard. Seriously, what?

ok now i have pin and dice left, and where is the sticker

Hmmm as far as Gotmail games go this was a bit of a dissapointment. Short and easy. But! As I only had half an hour to spare before I got ready to go out this was a perfect time filler. Oh and I played it with my 5 year old son watching and he loved the tank and the digger. Anyhoo back to the monotony of everyday life.... if only someone would lock me in a room with weird clues, I'd be in heavenly bliss..... (drifts off into a daydream).

O and keep an eye out for pineapples hint-through if you're stuck.... pineapple did a superb hint-through for vision last week. Better than a walk-through any day.

Agreed, hint-through was awesome (even though I saw it only after I finished the game, it's way cooler to not get spoiled completely, but just a little hint where to look).

Still can't find the skeleton or figure out the tank's role in the game.

Woah, woah, WOAH!

I'm quite disappointed with some of the comments that people have left here. I mean, being frustrated with a game is fine, but blaming on the game is a bit too easy, when it could just as well be one self not having grasped the concept of the game, or only having spent 10 seconds looking. It honestly seems like that from some of the comments.

First of all, those who have played a few room escape games, know that one of the first rules of any such game is to look everywhere. Absolutely everywhere there could possibly be something hidden. This ISN'T supposed to be like real life, or realistic necessarily, it's a game. You can push some boundaries with a game. So having to look through all the drawers makes perfect sense, you end up doing that anyway whenever you play a room escape game, if you have some experience with them.

Second of all, there is no pixel hunting in the game at all. Look at the word, pixel hunting. There is no place where you have to click a certain pixel to go to another screen or point of view. All the things you can click on, have a big area to click. And as for the tank, that just goes along with the aforementioned rule, look everywhere.

Third of all, not putting the sticker on the window until you've answered the phone, also makes sense. You hear the phone ring when you look at the sticker, so of course you'd check what you got on your phone right away. And then look at the mail, you will have a better idea of what to do at the window, because you might not have zoomed into it previously.

As for the cans and what not, read the introduction, then play the game. Does it seem like everything is normal? I mean, are UFOs an every day occurance? Maybe (which I guess we won't know until the next game) that isn't the son's room. Maybe the UFOs changed parts of it. And considering what you find behind the TV, I'd say things are definitely not normal in that room. I can see that it could also just be a mistranslation, I just find that highly unlikely.

As for the dice, it does in a way make sense to me that you need the sticker on top to be able to take it, that's how it's like in most games. Besides if you click on the sticker in the only other way of seeing it that I've found, it just turns over to the top, and then you can take it anyway, so it's really not a big problem.

I agree on one things having been said though. Like sillybuttons said, this is rather easy compared to most other Gotmail games.

A, if you mean the blue cabinet with the yellow handle, I don't think it's anything. It just seems to be the back of the cabinet being lit up by either the sun or one of those floor lamps.

Meugh, you raise a good question. Although I'm not sure there's supposed to be anything at those two spaces, I can ask around about it.

ThemePark you should have used spoiler tags....

I really liked this one. The only downside was...

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spending forever trying to figure out a relevant secret from the other website only to discover there wasn't one. Just an ad I guess.

Why, oh why do point and click designers insist on revealing items only by clicking on some object in the room several times?

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I'd find a stupid piece of wire on a door handle wihtout having to mess with it a few times

The logic to this game was pretty bad once again. I wish gotmail would be a little more realistic in how to view places in the room, and interact with objects. They clearly have the talent to make challenging games without having to resort to random clicking.

I had to get quite a bit of help to finish this one. I have to admit that I'm always disappointed in room escape games when

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...you have to click on something some arbitrary number of times for something to happen without any feedback. Leaving aside that the TV looks like a chalkboard (esp. given that there's no picture on it except when you zoom in), how the heck should I know to click on it a zillion times? "Maybe I can move it" indicated to me that I can, not that I have to click it a bunch without response.

It's certainly gorgeous, though!

I'm not really a fan of Gotmail, and this game is no exception.

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By clicking on the sandwich I had found two tarot cards, clicking ten more times revealed nothing more, so I was of course stuck at a certain point. After reading the comments here I knew I needed a third card (which I already suspected). But it really took like twenty more clicks before it showed up. That's just not funny anymore. Same thing goes for the door handle.

The rest of the game was pretty easy though. But polished graphics alone don't make it a nice game.

Where
is
the
skeleton??

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I have "looked" and "clicked" ALL over the chair screen and there is NO skeleton there. I looked up "HIGH" and found a chain hanging down .... w h a t .... yank it?? How? I have tried to hang everything I have in my inventory and NOTHING hangs on or comes from this chain thing.
So far I have:
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the cell phone and memory chip and tv cable - used memory in cell phone and cell phone on holder and cable on that thing behind the cell phone holder.
Who would have guessed that the HUGE thing on the wall is a TV!! I thought it was a large chalk board. I am humbled.
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I played the game on the "chalk board TV thing" (so far that has been the fun part) saw the message about moving the TV chalkboard and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked all over that TV chalkboard ... and finally got a key?
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I used the key on the cupboard that required unlocking and got a blue robot?
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I have a plastic sandwich - not used - or maybe the robot eats it?
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I found the tank right away. It has been the easiest thing to find so far but use it where on what?
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I also found some kind of wire thing that is straight with a coil on one end. Found that by getting frustrated and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and clicking and ... okay you know... the door and something fell out and just by pure luck I clicked on the right place on the floor and light and there it was.

What is the purpose of the toy box. Yes I have clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked .... oh never mind - not because I figured anything out but because I have just about given up on this game.

Don't you just hate the "never mind" people? You know the ones who ask about something the same something you are desperately wondering about and the next message is.... NEVER MIND I FOUND IT and that is it???

Oh well. Deep Subject. But don't never mind.

walk through - please?

I don't like having to click on the same unresponsive objects over and over to interact with them.

4red3s:

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Take a look at your sandwich. A very close look.
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Do not stop until you're sure you've examined it fully.

Tank?

Skeleton?

Can you look inside the bottom drawers?

I hate room escape games, they are incredibly frustrating, I'm no good at them, but I still have to try. I echo the "multiple clicking = annoying" comments and usually find that things are hidden in places I've tried to look but not found the right area (The left button on my laptop is broken from all the clicking on these games, I had to swap the buttons over)

Hint-Through, Part 1: Getting Familiar With the Room

image
Play hints that are general to this game:
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  • When something is completely used, it "greys out" in your inventory. This is helpful two ways: you know how many empty spots remain, and you know when you have or haven't used something to completion. Keep this in mind.
  • Not everything that yields a clue, yields it immediately.
  • This hint-through assumes that you will click and examine everything that can be examined or explored, as you first enter a scene. Also, this hint-through assumes that you will examine an item when it enters your inventory.
The Wall With Smiley-Face Drawers & Colored Cabinets (First View)
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  • The Smiley-Face Drawers
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    Examine all the drawers, natch. (Wonder why that one won't open? Doesn't seem locked.)
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    Did you look into all the drawers you could?
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    Spy anything while you were looking?
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    Specifically, after you closed a drawer?
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    If you look in the drawers and don't find anything, you might still spot something you couldn't see before.
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    Something to the right of the drawer unit.
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    There's a toy tank on the ground.
  • The Colored Cabinets
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    Hmm. Mostly empty. One locked.
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    Find some gadgets on top of the cabinets? Wonder what those are for.
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    What is that above the cabinets? Some sort of screen? It's enormous.
View With Table and Chairs
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There are many directions to look here. Be thorough.
  • The Table
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    Hmm. Plate of food. Can you get any of this? You'll need it for Energy Points. Just kidding, that's a different game genre altogether. :)
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    What can you take? Did you examine it?
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    How closely? Did you examine it closely enough?
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    Are you sure?
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    You'll know when you're done examining the sandwich. There will be an indicator.
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    So, if the sandwich is still "lit" in your inventory, look at the sandwich again. Closely.
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    The sandwich produces
    • image
      three tarot cards. Did you examine them? They have a message for you.
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      Each card correlates to something you can see in the game.
      image
      The message from the tarot cards seems to start at the window.
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      You can go directly to the window if you want (See hints at "Reading the Cards", but be sure to come back to the table. There's more to a meal than just a sandwich!
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    Anything else here?
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    Did you check out the plate fully? There's more to do here.
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    Nice buns.
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    Look under all the buns.
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    Is that it for the table?
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    Are you sure? There's something else here. Rhymes with "table."
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    Look under the plate.
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    You should have a red memory card and a black TV cable by now.
  • The Chairs
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    Those crevices on the backs of the chairs are odd.
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    Deep enough to hide something.
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    Something you need to take.
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    There's a blue cell-phone on the top of one the chairs.
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    Of course you examined the phone closely, right?
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    And found... a slot for a memory card.
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    Wonder where you can get a small memory card?
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    Uh, that would be your inventory. (or, if you don't already have a memory card, go back to the table.)
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    Phone plus memory card doesn't seem to do much, does it? Maybe there's another application for these items.
View With Box of Toys
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Lovely view. Doesn't seem like there's much to see here though.
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But look closely.
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Are you holding
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three items from the table yet?
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The tarot cards hold a message that will help you here. If you don't figure it out, check out the hints at "Reading the Cards".
The Wall with the Door
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If you click the sign on the door, and something pops up, don't worry.
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You don't need that website for the game.
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Examine the door. Don't you want out?
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Someone who really wanted out would try the door handle multiple times.
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Click the door handle repeatedly. You'll get a message.
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Did you find what fell? It's down there, somewhere on the floor around the door.
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Examine the light.
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Look behind the floor light next to the door.

Okay found tank
[a la pineapple]

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check the U shape; top right drawer

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no, not in it

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perhaps the open drawer is concealing something

@ 4red3s: Your comments echo my experience with this game. I am currently sitting at my work desk, and the game made me return gladly to my work after playing three or four minutes and finding an equal number of items. That is either a huge compliment to the enjoyability of my work (er, not really) or it means that the game is not very enjoyable (all right, I'll add "for me, at least").

Hey it is a game about a daydream, so having

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UFO’s and Parachuting Puzzle Peaces etc…
is kind of funny. I didn’t like having to click
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the door over and over again to get the wire.
Only found it by accident. I really liked
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the dice, you could easily miss the extra dot.
Maybe this one was easier because I happened to “get” a few of the clues quickly, as well as they always have
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a chip to put in the phone etc.
At least they didn’t go the way of holding a switch open with a huge beetle! It was fun, free and a great way to spend some time over coffee

My frustration did not get the better of me ... yet

About the skeleton...

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Well, I looked at what stuff I had and when I got to the sandwich I got hungry. It may be plastic but it looks pretty good. I wondered what was inside it?

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Someone had mentioned earlier that the sandwich is used 3 times. So maybe there are three ingredients in it?

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The stuff that looks like it might be meat or bologna might be something else.

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It isn't bologna. It's Tarot cards - 3 of them and you find them one at at time.

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Click on the Tarot cards in your inventory and you will see three cards I can't remember the first one, but the second one is "The Tower" and the third one is "The Chariot". I don't remember exactly how but I think I clicked once on each card and suddenly there was a little cut away that ended up in front of the toy box looking at the floor. Then the game came back with the focus on the chair and table area. So I hit the arrow button to go to the toy box area and there is a shadow on the floor that I don't remember being there. So I started the clicking thing again. Noooooo. But I stopped when I realized that I still had the tank - unused and wasn't the third card The Chariot with the picture of the tank?

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Maybe put the tank on the floor.

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at the point of the shadow...

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This only happens once so I am trying to get this in order...
As soon as you put the tank on the appropriate place on the floor, another cut away scene and the tank shoots the little drawer that is stuck and it gets "X's " for eyes and everything turns black. The scene ends I think and the tank is still on the floor. Now what?

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Is there anything in the tank?

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Who or what guided the shooting?

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Maybe open the hatch? (The door on top of the tank)

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Oh my stars a poor skeleton soldier. He looks awful.

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Quick take him to the chain hanging in the window beside the chair screen. Yes he hangs there. He is a key chain and this makes sense to me. :D

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I am a little fuzzy here because so much has happened since the sandwich. But I think there is another cut away scene.

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The skeleton eyes start glowing with lasers pointing to the left.

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When you back away from the skeleton soldier and go left there is a new lit up square shape on the wall under the TV Chalkboard. Click on it. Oh my goodness a robot.

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Oh and remember that little sad faced box that was stuck and would not open? Well, since you blew it up maybe check it again. It looks pretty good after getting blown up.:)

Anyway, hope this helps those of us that get frustrated at the over clicking and the Never Minders.

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Didn't like clicking on that a bunch of times, either, did you? Is that the best they could do?

Okay, it all came together in the end. still not keen on room escapes, this one looked stunning, nearly as good as the one a while ago in the hairdressers (never did finish that one - even with the walkthrough).
Puzzles were okay, it was just that I couldn't find the one item that had me stumped.

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and the fact I thought that the room behind the tv was going to be significant held me up as I couldn't move the tv again to get to it :(

This is the only thing I hate about GotMail games: they have very weird navigation. I expect to click and hunt for objects, but not to move or look. Right now I can't even look in every 'box drawer' that I open. Is that intentional?

Just one more thing and then I have to save and leave...

I am going to RESIST looking at Pineapples hint through (Bless you Child)

And thanks to gladi8or2 for the helpful tip that I didn't see until after I had spent way too long writing out my adventure of "where is the skeleton?"

That is why I appreciate the blessed ones who write the hint throughs and walk throughs for us.

And begone all you Never Minders! HA! No one can stand in the way of a Pineapple Hint Through!

i have a problem with the skeleton too. and the tv only flipped once. the main problem i have is that there is nothing for me to do now.

Hint-Through, Part 2: Solving Puzzles

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Reading the Cards
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  • So you found three tarot cards: Sun, Tower, Chariot
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    Did that Chariot look like anything familiar?
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    It was a drawing of a tank, with a red circle around the cannon.
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    Do you remember how the scene changed in the game when you found the cards?
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    You were shown the window.
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    Specifically, a glowing spot on the window.
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    Shaped sort of like the sun would be if it appeared right there in the sky.
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    And it beamed light onto a "tower", of sorts.
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    Which seemed to reflect light on... a spot on the floor.
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    So maybe the "sun" and the "tower" were pointing to where the "chariot" should go.

  • "The Chariot"
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    So, you've put the tank on the spot on the floor where the light beamed.
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    If you can't remember that spot exactly, click around in front of the toy box.
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    When the tank is in place, take a look at it.
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    Something happens! The tank does exactly what the card conveyed.
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    Surely that kind of pounding would have some effect on the drawer.
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    Especially a drawer that was really tight before.
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    Look inside the drawer.
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    You should have a new item in your inventory now. And you know what to do with new inventory items.
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    Cool! A Transformer.
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    Wonder if there are more drawers to be shot up by the tank.
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    Are you sure?
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    But, if you were done with the tank, I wouldn't be asking, huh?
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    Find something else?
    • "The Chariot Driver"
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      So, you've got a skeleton keyring.
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      Too bad it doesn't have a key on it, huh? Since you've still got a few locked doors.
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      What does one do with an empty keyring?
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      You could hang it somewhere.
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      There was a hook.
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      If you didn't see it, maybe you weren't looking closely enough.
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      In all directions.
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      If you go back to the table and chairs, and look in all directions...
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      ...specifically, up...
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      You'll find a hook on a chain.
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      The Chariot Driver has a message for you. Examine him. Watch him.
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      His eyes will light up and show you something.
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      On the wall under the big screen.
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      Examine that.
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      Cool! Another robot. And you know what to do with robots.




Taking Inventory
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  • So, that TV cable must do something.
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    Where could it go?
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    Don't make me spell it out for you.