I think it was just yesterday that I was looking for a new point-and-click to post following a string of arcade-type action games. We like to feature a broad range of game genres to satisfy all tastes, and yet many times we are limited by what's becoming available. Thanks to the very busy folks at Gotmail in Japan, we have a brand new escape game to play today and it's available in English, too.
The Daydream starts off with a familiar text message from your son to come play hide-and-seek in his room at the top of the building. "I want you to find me," he writes. But when you get there the room seems different, and he doesn't seem to be around. You turn to find the door has locked behind you(!) Is this a new twist to the game, or something else...? It's time to Escape from The Daydream!
Kind thanks to master_flea for word about the new release! =)
The Daydream walkthrough now available!
Comments (may contain spoilers)
How about a couple hints for those of us just starting?
Here is what I have:


And also tried opening the doors of the cabinets. Nothing inside. Yet at least?
yea, i found skeleton and all thre robots........... but dont know what to do with them
quite frankly, this game stinks. too much pixel hunting just takes all the fun out of anything. and there really isnt any logic to any of it. and why the heck does the game start by saying that her sons room has cars lined up everywhere and cans stacked on each other if there arent any actually there. or are the cans the boxes? if so they should really hire a translator.

tv question

Hint-Through, coming soon!
Oh. Nevermind.

ok now i have pin and dice left, and where is the sticker
Hmmm as far as Gotmail games go this was a bit of a dissapointment. Short and easy. But! As I only had half an hour to spare before I got ready to go out this was a perfect time filler. Oh and I played it with my 5 year old son watching and he loved the tank and the digger. Anyhoo back to the monotony of everyday life.... if only someone would lock me in a room with weird clues, I'd be in heavenly bliss..... (drifts off into a daydream).
O and keep an eye out for pineapples hint-through if you're stuck.... pineapple did a superb hint-through for vision last week. Better than a walk-through any day.
Agreed, hint-through was awesome (even though I saw it only after I finished the game, it's way cooler to not get spoiled completely, but just a little hint where to look).
Still can't find the skeleton or figure out the tank's role in the game.
Woah, woah, WOAH!
I'm quite disappointed with some of the comments that people have left here. I mean, being frustrated with a game is fine, but blaming on the game is a bit too easy, when it could just as well be one self not having grasped the concept of the game, or only having spent 10 seconds looking. It honestly seems like that from some of the comments.
First of all, those who have played a few room escape games, know that one of the first rules of any such game is to look everywhere. Absolutely everywhere there could possibly be something hidden. This ISN'T supposed to be like real life, or realistic necessarily, it's a game. You can push some boundaries with a game. So having to look through all the drawers makes perfect sense, you end up doing that anyway whenever you play a room escape game, if you have some experience with them.
Second of all, there is no pixel hunting in the game at all. Look at the word, pixel hunting. There is no place where you have to click a certain pixel to go to another screen or point of view. All the things you can click on, have a big area to click. And as for the tank, that just goes along with the aforementioned rule, look everywhere.
Third of all, not putting the sticker on the window until you've answered the phone, also makes sense. You hear the phone ring when you look at the sticker, so of course you'd check what you got on your phone right away. And then look at the mail, you will have a better idea of what to do at the window, because you might not have zoomed into it previously.
As for the cans and what not, read the introduction, then play the game. Does it seem like everything is normal? I mean, are UFOs an every day occurance? Maybe (which I guess we won't know until the next game) that isn't the son's room. Maybe the UFOs changed parts of it. And considering what you find behind the TV, I'd say things are definitely not normal in that room. I can see that it could also just be a mistranslation, I just find that highly unlikely.
As for the dice, it does in a way make sense to me that you need the sticker on top to be able to take it, that's how it's like in most games. Besides if you click on the sticker in the only other way of seeing it that I've found, it just turns over to the top, and then you can take it anyway, so it's really not a big problem.
I agree on one things having been said though. Like sillybuttons said, this is rather easy compared to most other Gotmail games.
A, if you mean the blue cabinet with the yellow handle, I don't think it's anything. It just seems to be the back of the cabinet being lit up by either the sun or one of those floor lamps.
Meugh, you raise a good question. Although I'm not sure there's supposed to be anything at those two spaces, I can ask around about it.
ThemePark you should have used spoiler tags....
I really liked this one. The only downside was...

Why, oh why do point and click designers insist on revealing items only by clicking on some object in the room several times?

The logic to this game was pretty bad once again. I wish gotmail would be a little more realistic in how to view places in the room, and interact with objects. They clearly have the talent to make challenging games without having to resort to random clicking.
I had to get quite a bit of help to finish this one. I have to admit that I'm always disappointed in room escape games when

It's certainly gorgeous, though!
I'm not really a fan of Gotmail, and this game is no exception.

The rest of the game was pretty easy though. But polished graphics alone don't make it a nice game.
Where
is
the
skeleton??







What is the purpose of the toy box. Yes I have clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked and clicked .... oh never mind - not because I figured anything out but because I have just about given up on this game.
Don't you just hate the "never mind" people? You know the ones who ask about something the same something you are desperately wondering about and the next message is.... NEVER MIND I FOUND IT and that is it???
Oh well. Deep Subject. But don't never mind.
walk through - please?
I don't like having to click on the same unresponsive objects over and over to interact with them.
4red3s:


Tank?
Skeleton?
Can you look inside the bottom drawers?
I hate room escape games, they are incredibly frustrating, I'm no good at them, but I still have to try. I echo the "multiple clicking = annoying" comments and usually find that things are hidden in places I've tried to look but not found the right area (The left button on my laptop is broken from all the clicking on these games, I had to swap the buttons over)
Hint-Through, Part 1: Getting Familiar With the Room


- When something is completely used, it "greys out" in your inventory. This is helpful two ways: you know how many empty spots remain, and you know when you have or haven't used something to completion. Keep this in mind.
- Not everything that yields a clue, yields it immediately.
- This hint-through assumes that you will click and examine everything that can be examined or explored, as you first enter a scene. Also, this hint-through assumes that you will examine an item when it enters your inventory.

- The Smiley-Face Drawers
Examine all the drawers, natch. (Wonder why that one won't open? Doesn't seem locked.)
Did you look into all the drawers you could?
Spy anything while you were looking?
Specifically, after you closed a drawer?
If you look in the drawers and don't find anything, you might still spot something you couldn't see before.
Something to the right of the drawer unit.
There's a toy tank on the ground. - The Colored Cabinets
Hmm. Mostly empty. One locked.
Find some gadgets on top of the cabinets? Wonder what those are for.
What is that above the cabinets? Some sort of screen? It's enormous.

- The Table
Hmm. Plate of food. Can you get any of this? You'll need it for Energy Points. Just kidding, that's a different game genre altogether. :)
What can you take? Did you examine it?
How closely? Did you examine it closely enough?
Are you sure?
You'll know when you're done examining the sandwich. There will be an indicator.
So, if the sandwich is still "lit" in your inventory, look at the sandwich again. Closely.
The sandwich produces
three tarot cards. Did you examine them? They have a message for you.
Each card correlates to something you can see in the game.
The message from the tarot cards seems to start at the window.
You can go directly to the window if you want (See hints at "Reading the Cards", but be sure to come back to the table. There's more to a meal than just a sandwich!
Anything else here?
Did you check out the plate fully? There's more to do here.
Nice buns.
Look under all the buns.
Is that it for the table?
Are you sure? There's something else here. Rhymes with "table."
Look under the plate.
You should have a red memory card and a black TV cable by now. - The Chairs
Those crevices on the backs of the chairs are odd.
Deep enough to hide something.
Something you need to take.
There's a blue cell-phone on the top of one the chairs.
Of course you examined the phone closely, right?
And found... a slot for a memory card.
Wonder where you can get a small memory card?
Uh, that would be your inventory. (or, if you don't already have a memory card, go back to the table.)
Phone plus memory card doesn't seem to do much, does it? Maybe there's another application for these items.













Okay found tank
[a la pineapple]




@ 4red3s: Your comments echo my experience with this game. I am currently sitting at my work desk, and the game made me return gladly to my work after playing three or four minutes and finding an equal number of items. That is either a huge compliment to the enjoyability of my work (er, not really) or it means that the game is not very enjoyable (all right, I'll add "for me, at least").
Hey it is a game about a daydream, so having




My frustration did not get the better of me ... yet
About the skeleton...








As soon as you put the tank on the appropriate place on the floor, another cut away scene and the tank shoots the little drawer that is stuck and it gets "X's " for eyes and everything turns black. The scene ends I think and the tank is still on the floor. Now what?









Anyway, hope this helps those of us that get frustrated at the over clicking and the Never Minders.










Okay, it all came together in the end. still not keen on room escapes, this one looked stunning, nearly as good as the one a while ago in the hairdressers (never did finish that one - even with the walkthrough).
Puzzles were okay, it was just that I couldn't find the one item that had me stumped.

This is the only thing I hate about GotMail games: they have very weird navigation. I expect to click and hunt for objects, but not to move or look. Right now I can't even look in every 'box drawer' that I open. Is that intentional?
Just one more thing and then I have to save and leave...
I am going to RESIST looking at Pineapples hint through (Bless you Child)
And thanks to gladi8or2 for the helpful tip that I didn't see until after I had spent way too long writing out my adventure of "where is the skeleton?"
That is why I appreciate the blessed ones who write the hint throughs and walk throughs for us.
And begone all you Never Minders! HA! No one can stand in the way of a Pineapple Hint Through!
i have a problem with the skeleton too. and the tv only flipped once. the main problem i have is that there is nothing for me to do now.
Hint-Through, Part 2: Solving Puzzles

Reading the Cards

- So you found three tarot cards: Sun, Tower, Chariot
Did that Chariot look like anything familiar?
It was a drawing of a tank, with a red circle around the cannon.
Do you remember how the scene changed in the game when you found the cards?
You were shown the window.
Specifically, a glowing spot on the window.
Shaped sort of like the sun would be if it appeared right there in the sky.
And it beamed light onto a "tower", of sorts.
Which seemed to reflect light on... a spot on the floor.
So maybe the "sun" and the "tower" were pointing to where the "chariot" should go.
- "The Chariot"
So, you've put the tank on the spot on the floor where the light beamed.
If you can't remember that spot exactly, click around in front of the toy box.
When the tank is in place, take a look at it.
Something happens! The tank does exactly what the card conveyed.
Surely that kind of pounding would have some effect on the drawer.
Especially a drawer that was really tight before.
Look inside the drawer.
You should have a new item in your inventory now. And you know what to do with new inventory items.
Cool! A Transformer.
Wonder if there are more drawers to be shot up by the tank.
Are you sure?
But, if you were done with the tank, I wouldn't be asking, huh?
Find something else?
- "The Chariot Driver"
So, you've got a skeleton keyring.
Too bad it doesn't have a key on it, huh? Since you've still got a few locked doors.
What does one do with an empty keyring?
You could hang it somewhere.
There was a hook.
If you didn't see it, maybe you weren't looking closely enough.
In all directions.
If you go back to the table and chairs, and look in all directions...
...specifically, up...
You'll find a hook on a chain.
The Chariot Driver has a message for you. Examine him. Watch him.
His eyes will light up and show you something.
On the wall under the big screen.
Examine that.
Cool! Another robot. And you know what to do with robots.
- "The Chariot Driver"
Taking Inventory

- So, that TV cable must do something.
Where could it go?
Don't make me spell it out for you.









Walkthrough Guide
I have already completed this one, with the help of FunnyMan and Sara (in the site's IRC channel). I've got a walkthrough prepared...
The Daydream Walkthrough
NOTE: This walkthrough contains game spoilers. If you would rather have gentle hints and nudges in the right direction, check out pineapple's "hint-through" below.
Posted by: master_flea
|
February 13, 2008 9:33 AM
Hint-Through, Part 1: Getting Familiar With the Room
Posted by: pineapple
|
February 13, 2008 3:05 PM
Hint-Through, Part 2: Solving Puzzles
Reading the Cards
Taking Inventory
The Mini-Game
Transformation
Roll the Bones
Posted by: pineapple
|
February 13, 2008 3:40 PM
Hint-Through, Part 3: The End-ish.
Posted by: pineapple
|
February 13, 2008 3:47 PM